FR/LG / Moves

Moves

Pokémon FireRed and LeafGreen Moves

Move power, type, class, PP, accuracy, and short descriptions.

Displaying 354 of 354 moves.

Absorb

An attack that absorbs half the damage it inflicted to restore HP.

Grass

-

201002021
Acid

The foe is sprayed with a harsh, hide-melting acid that may lower DEFENSE.

Poison

-

401003011
Acid Armor

The user alters its cells to liquefy itself and sharply raise DEFENSE.

Poison

-

--405
Aerial Ace

An extremely fast attack against one target. It can’t be evaded.

Flying60-20130
Aeroblast

A vortex of air is shot at the foe. It has a high critical-hit ratio.

Flying

-

1009551
Agility

The user relaxes and lightens its body to sharply boost its SPEED.

Psychic

-

--3058
Air Cutter

The foe is hit with razor-like wind. It has a high critical-hit ratio.

Flying

-

5595255
Amnesia

Forgets about something and sharply raises SP. DEF.

Psychic

-

--2041
Ancient Power

An ancient power is used to attack. It may also raise all the user’s stats.

Rock

-

60100539
Arm Thrust

A quick flurry of straight-arm punches that hit two to five times.

Fighting

-

15100202
Aromatherapy

A soothing scent is released to heal all status problems in the user’s party.

Grass

-

--55
Assist

The user randomly picks and uses a move of an allied Pokémon.

Normal

-

--205
Astonish

An attack using a startling shout. It also may make the foe flinch.

Ghost

-

301001532
Attract

If it is the other gender, the foe is made infatuated and unlikely to attack.

Normal-10015341
Aurora Beam

A rainbow-colored attack beam. It may lower the foe’s ATTACK stat.

Ice

-

651002016
Barrage

Round objects are hurled at the foe to strike two to five times.

Normal

-

1585202
Barrier

The user creates a sturdy wall that sharply raises its DEFENSE stat.

Psychic

-

--3012
Baton Pass

The user switches out, passing along any stat changes to the new battler.

Normal

-

--4024
Beat Up

All party Pokémon join in the attack. The more allies, the more damage.

Dark

-

101001010
Belly Drum

The user maximizes its ATTACK stat at the cost of half its full HP.

Normal

-

--1013
Bide

The user endures attacks for two turns, then strikes back double.

Normal

-

--1014
Bind

A long body or tentacles are used to bind the foe for two to five turns.

Normal

-

1575206
Bite

The user bites with vicious fangs. It may make the foe flinch.

Dark

-

601002559
Blast Burn

The foe is hit with a huge explosion. The user can’t move on the next turn.

Fire

-

1509051
Blaze Kick

A fiery kick with a high critical-hit ratio. It may also burn the foe.

Fire

-

8590101
Blizzard

The foe is blasted with a blizzard. It may freeze the foe solid.

Ice120705144
Block

The user blocks the foe’s way with arms spread wide to prevent escape.

Normal

-

--56
Body Slam

The user drops its full body on the foe. It may leave the foe paralyzed.

Normal

-

8510015287
Bone Club

The foe is clubbed with a bone held in hand. It may make the foe flinch.

Ground

-

6585202
Bone Rush

The user strikes the foe with a bone in hand two to five times.

Ground

-

2580102
Bonemerang

The user throws a bone that hits the foe once, then once again on return.

Ground

-

5090102
Bounce

The user bounces on the foe on the 2nd turn. It may paralyze the foe.

Flying

-

858554
Brick Break

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

Fighting7510015131
Bubble

A spray of bubbles hits the foe. It may lower the foe’s SPEED stat.

Water

-

201003019
Bubble Beam

A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat.

Water

-

651002018
Bulk Up

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

Fighting--2030
Bullet Seed

The user shoots seeds at the foe. Two to five seeds are shot at once.

Grass101003044
Calm Mind

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

Psychic--2062
Camouflage

Alters the user’s type depending on the location’s terrain.

Normal

-

--201
Charge

The user charges power to boost the ELECTRIC move it uses next.

Electric

-

--2011
Charm

The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK.

Normal

-

-1002023
Clamp

The foe is clamped and squeezed by the user’s shell for two to five turns.

Water

-

3575102
Comet Punch

The foe is hit with a flurry of punches that strike two to five times.

Normal

-

1885154
Confuse Ray

The foe is exposed to a sinister ray that triggers confusion.

Ghost

-

-1001035
Confusion

A weak telekinetic attack that may also leave the foe confused.

Psychic

-

501002540
Constrict

The foe is attacked with long tentacles or vines. It may lower SPEED.

Normal

-

101003511
Conversion

The user changes its type to match the type of one of its moves.

Normal

-

--302
Conversion 2

The user changes type to make itself resistant to the last attack it took.

Normal

-

--302
Cosmic Power

The user absorbs a mystic power to raise its DEFENSE and SP. DEF.

Psychic

-

--208
Cotton Spore

Cotton-like spores cling to the foe, sharply reducing its SPEED stat.

Grass

-

-85409
Counter

A retaliation move that counters any physical hit with double the damage.

Fighting

-

-10020155
Covet

A cutely executed attack that also steals the foe’s hold item.

Normal

-

40100409
Crabhammer

A large pincer is used to hammer the foe. It has a high critical-hit ratio.

Water

-

9085104
Cross Chop

The foe is hit with double chops. It has a high critical-hit ratio.

Fighting

-

1008059
Crunch

The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF.

Dark

-

801001536
Crush Claw

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

Normal

-

7595108
Curse

A move that works differently for the GHOST-type and all the other types.

???

-

--1039
Cut

A basic attack. It can be used to cut down thin trees and grass.

Normal509530114
Defense Curl

The user curls up to conceal weak spots and raise its DEFENSE stat.

Normal

-

--4026
Destiny Bond

If the user faints, the foe delivering the final hit also faints.

Ghost

-

--514
Detect

Enables the user to evade all attacks. It may fail if used in succession.

Fighting

-

--512
Dig

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

Ground6010010158
Disable

For a few turns, it prevents the foe from using the move it last used.

Normal

-

-552032
Dive

The user dives underwater on the first turn and strikes next turn.

Water601001076
Dizzy Punch

The foe is hit with a rhythmic punch that may leave it confused.

Normal

-

70100102
Doom Desire

A move that attacks the foe with a blast of light two turns after use.

Steel

-

1208551
Double Kick

Two legs are used to quickly kick the foe twice in one turn.

Fighting

-

301003012
Double Slap

The foe is slapped repeatedly, back and forth, two to five times.

Normal

-

15851016
Double Team

The user creates illusory copies of itself to raise its evasiveness.

Normal--15376
Double-Edge

A reckless, life-risking tackle that also hurts the user a little.

Normal

-

12010015368
Dragon Breath

The foe is hit with an incredible blast of breath that may also paralyze.

Dragon

-

601002015
Dragon Claw

Sharp, huge claws hook and slash the foe quickly and with great power.

Dragon801001520
Dragon Dance

A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats.

Dragon

-

--2012
Dragon Rage

The foe is hit with a shock wave that always inflicts 40-HP damage.

Dragon

-

-100109
Dream Eater

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Psychic

-

1001001587
Drill Peck

A corkscrewing attack with the sharp beak acting as a drill.

Flying

-

80100208
Dynamic Punch

The foe is punched with the user’s full power. It confuses the foe if it hits.

Fighting

-

1005057
Earthquake

An earthquake that strikes all Pokémon in battle excluding the user.

Ground10010010128
Egg Bomb

A large egg is hurled with great force at the foe to inflict damage.

Normal

-

10075103
Ember

The foe is attacked with small flames. The foe may suffer a burn.

Fire

-

401002534
Encore

Makes the foe use the move it last used repeatedly for two to six turns.

Normal

-

-100527
Endeavor

Gains power the fewer HP the user has compared with the foe.

Normal

-

-100515
Endure

The user endures any hit with 1 HP left. It may fail if used in succession.

Normal

-

--1018
Eruption

The higher the user’s HP, the more powerful this attack becomes.

Fire

-

15010053
Explosion

The user explodes to inflict terrible damage even while fainting itself.

Normal

-

250100541
Extrasensory

The user attacks with an odd power that may make the foe flinch.

Psychic

-

80100304
Extreme Speed

A blindingly speedy charge attack that always goes before any other.

Normal

-

8010052
Facade

An attack that is boosted if user is burned, poisoned, or paralyzed.

Normal7010020376
Fake Out

An attack that hits first and causes flinching. Usable only on 1st turn.

Normal

-

401001013
Fake Tears

The user feigns crying to sharply lower the foe’s SP. DEF stat.

Dark

-

-100209
False Swipe

A restrained attack that always leaves the foe with at least 1 HP.

Normal

-

401004016
Feather Dance

The foe is covered with a mass of down that sharply cuts the ATTACK stat.

Flying

-

-100157
Feint Attack

The user draws up close to the foe disarmingly, then hits without fail.

Dark

-

60-2041
Fire Blast

The foe is hit with an intense flame. It may leave the target with a burn.

Fire12085597
Fire Punch

The foe is punched with a fiery fist. It may leave the foe with a burn.

Fire

-

75100159
Fire Spin

The foe is trapped in an intense spiral of fire that rages two to five turns.

Fire

-

15701515
Fissure

The foe is dropped into a fissure. The foe faints if it hits.

Ground

-

-30510
Flail

A desperate attack that becomes more powerful the less HP the user has.

Normal

-

-1001537
Flame Wheel

The user makes a fiery charge at the foe. It may cause a burn.

Fire

-

60100256
Flamethrower

The foe is scorched with intense flames. The foe may suffer a burn.

Fire9510015100
Flash

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Normal-7020159
Flatter

Flattery is used to confuse the foe, but its SP. ATK also rises.

Dark

-

-100155
Fly

A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.

Flying70951538
Focus Energy

The user takes a deep breath and focuses to raise its critical-hit ratio.

Normal

-

--3040
Focus Punch

An attack that is executed last. The user flinches if hit beforehand.

Fighting15010020116
Follow Me

The user draws attention to itself, making foes attack only the user.

Normal

-

--205
Foresight

Completely negates the foe’s efforts to heighten its ability to evade.

Normal

-

--4031
Frenzy Plant

The foe is hit with an enormous branch. The user can’t move on the next turn.

Grass

-

1509051
Frustration

This attack move grows more powerful the less the user likes its TRAINER.

Normal-10020376
Fury Attack

The foe is jabbed repeatedly with a horn or beak two to five times.

Normal

-

15852020
Fury Cutter

An attack that grows stronger on each successive hit.

Bug

-

10952010
Fury Swipes

The foe is raked with sharp claws or scythes two to five times.

Normal

-

18801530
Future Sight

Two turns after this move is used, the foe is attacked psychically.

Psychic

-

80901532
Giga Drain

A harsh attack that absorbs half the damage it inflicted to restore HP.

Grass60100587
Glare

The user intimidates the foe with the design on its belly to cause paralysis.

Normal

-

-75304
Grass Whistle

A pleasant melody is played to lull the foe into a deep sleep.

Grass

-

-55155
Growl

The user growls in a cute way, making the foe lower its ATTACK stat.

Normal

-

-1004078
Growth

The user’s body is forced to grow, raising the SP. ATK stat.

Normal

-

--4019
Grudge

If the user faints, this move deletes the PP of the move that finished it.

Ghost

-

--57
Guillotine

A vicious tearing attack with pincers. The foe will faint if it hits.

Normal

-

-3056
Gust

Strikes the foe with a gust of wind whipped up by wings.

Flying

-

401003518
Hail

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

Ice--1099
Harden

The user stiffens all the muscles in its body to raise its DEFENSE stat.

Normal

-

--3039
Haze

Eliminates all stat changes among all Pokémon engaged in battle.

Ice

-

--3028
Headbutt

The user sticks its head out and rams. It may make the foe flinch.

Normal

-

701001525
Heal Bell

A soothing bell chimes to heal the status problems of all allies.

Normal

-

--56
Heat Wave

The user exhales a heated breath to attack. It may also inflict a burn.

Fire

-

10090106
Helping Hand

A move that boosts the power of the ally’s attack in a battle.

Normal

-

--2027
Hidden Power

An attack that varies in type and intensity depending on the user.

Normal-10015404
High Jump Kick

A strong jumping knee kick. If it misses, the user is hurt.

Fighting

-

8590204
Horn Attack

The foe is jabbed with a sharply pointed horn to inflict damage.

Normal

-

651002510
Horn Drill

The horn is rotated like a drill to ram. The foe will faint if it hits.

Normal

-

-3058
Howl

The user howls to raise its spirit and boost its ATTACK stat.

Normal

-

--4013
Hydro Cannon

The foe is hit with a watery cannon. The user can’t move on the next turn.

Water

-

1509051
Hydro Pump

A high volume of water is blasted at the foe under great pressure.

Water

-

12080543
Hyper Beam

A severely damaging attack that makes the user rest on the next turn.

Normal150905190
Hyper Fang

The foe is attacked with sharp fangs. It may make the foe flinch.

Normal

-

8090152
Hyper Voice

The user lets loose a horribly loud shout with the power to damage.

Normal

-

90100104
Hypnosis

Hypnotic suggestion is used to make the foe fall into a deep sleep.

Psychic

-

-602027
Ice Ball

A 5-turn rolling attack that becomes stronger each time it rolls.

Ice

-

3090206
Ice Beam

The foe is struck with an icy beam. It may freeze the foe solid.

Ice9510010157
Ice Punch

The foe is punched with an icy fist. It may leave the foe frozen.

Ice

-

75100158
Icicle Spear

Sharp icicles are fired at the foe. It strikes two to five times.

Ice

-

10100304
Icy Wind

A chilling wind is used to attack. It also lowers the SPEED stat.

Ice

-

5595156
Imprison

Prevents foes from using any move that is also known by the user.

Psychic

-

--108
Ingrain

The user lays roots that restore HP on every turn. It can’t switch out.

Grass

-

--2013
Iron Defense

The user hardens its body’s surface to sharply raise its DEFENSE stat.

Steel

-

--1512
Iron Tail

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

Steel1007515142
Jump Kick

The user jumps up high, then kicks. If it misses, the user hurts itself.

Fighting

-

7095251
Karate Chop

The foe is attacked with a sharp chop. It has a high critical-hit ratio.

Fighting

-

50100257
Kinesis

The user distracts the foe by bending a spoon. It may lower accuracy.

Psychic

-

-80152
Knock Off

Knocks down the foe’s held item to prevent its use during the battle.

Dark

-

201002014
Leaf Blade

The foe is slashed with a sharp leaf. It has a high critical-hit ratio.

Grass

-

70100152
Leech Life

An attack that absorbs half the damage it inflicted to restore HP.

Bug

-

201001514
Leech Seed

A seed is planted on the foe to steal some HP for the user on every turn.

Grass

-

-901020
Leer

The foe is given an intimidating look that lowers its DEFENSE stat.

Normal

-

-1003084
Lick

The foe is licked and hit with a long tongue. It may also paralyze.

Ghost

-

201003015
Light Screen

A wall of light cuts damage from SP. ATK attacks for five turns.

Psychic--3091
Lock-On

The user locks on to the foe, making the next move sure to hit.

Normal

-

--59
Lovely Kiss

The user forces a kiss on the foe with a scary face that induces sleep.

Normal

-

-75101
Low Kick

A low, tripping kick that inflicts more damage on heavier foes.

Fighting

-

-100206
Luster Purge

A burst of light injures the foe. It may also lower the foe’s SP. DEF.

Psychic

-

7010051
Mach Punch

A punch thrown at blinding speed. It is certain to strike first.

Fighting

-

40100303
Magic Coat

Reflects back the foe’s LEECH SEED and any status-damaging move.

Psychic

-

--155
Magical Leaf

The foe is attacked with a strange leaf that cannot be evaded.

Grass

-

60-209
Magnitude

A ground-shaking attack against all standing Pokémon. Its power varies.

Ground

-

-1003013
Mean Look

The foe is fixed with a mean look that prevents it from escaping.

Normal

-

--516
Meditate

The user meditates to awaken its power and raise its ATTACK stat.

Psychic

-

--4010
Mega Drain

A tough attack that drains half the damage it inflicted to restore HP.

Grass

-

401001014
Mega Kick

The foe is attacked by a kick fired with muscle-packed power.

Normal

-

120755119
Mega Punch

The foe is slugged by a punch thrown with muscle-packed power.

Normal

-

808520119
Megahorn

A brutal ramming attack delivered with a tough and impressive horn.

Bug

-

12085106
Memento

The user faints, but sharply lowers the foe’s ATTACK and SP. ATK.

Dark

-

-100107
Metal Claw

The foe is attacked with steel claws. It may also raise the user’s ATTACK.

Steel

-

50953518
Metal Sound

A horrible metallic screech is used to sharply lower the foe’s SP. DEF.

Steel

-

-85408
Meteor Mash

The foe is hit with a hard, fast punch. It may also raise the user’s ATTACK.

Steel

-

10085103
Metronome

Waggles a finger and stimulates the brain into using any move at random.

Normal

-

--1054
Milk Drink

Heals the user by up to half its full HP. It can be used to heal an ally.

Normal

-

--101
Mimic

The user copies the move last used by the foe for the rest of the battle.

Normal

-

--10376
Mind Reader

The user predicts the foe’s action to ensure its next attack hits.

Normal

-

--512
Minimize

The user compresses all the cells in its body to raise its evasiveness.

Normal

-

--208
Mirror Coat

A retaliation move that pays back the foe’s special attack double.

Psychic

-

-1002012
Mirror Move

The user counters the move last used by the foe with the same move.

Flying

-

--2014
Mist

The ally party is protected by a mist that prevents stat reductions.

Ice

-

--3020
Mist Ball

A flurry of down hits the foe. It may also lower the foe’s SP. ATK.

Psychic

-

7010051
Moonlight

Restores the user’s HP. The amount of HP regained varies with the weather.

Normal

-

--59
Morning Sun

Restores the user’s HP. The amount of HP regained varies with the weather.

Normal

-

--52
Mud Shot

The user attacks by hurling mud. It also reduces the foe’s SPEED.

Ground

-

55951513
Mud Sport

Weakens ELECTRIC-type attacks while the user is in the battle.

Ground

-

--1524
Mud-Slap

Mud is hurled in the foe’s face to inflict damage and lower its accuracy.

Ground

-

201001013
Muddy Water

The user attacks with muddy water. It may also lower the foe’s accuracy.

Water

-

9585102
Nature Power

An attack that changes type depending on the user’s location.

Normal

-

--2010
Needle Arm

An attack using thorny arms. It may make the foe flinch.

Grass

-

60100152
Night Shade

An attack with a mirage that inflicts damage matching the user’s level.

Ghost

-

-1001515
Nightmare

A sleeping foe is shown a nightmare that inflicts some damage every turn.

Ghost

-

-100154
Octazooka

Ink is blasted in the foe’s face or eyes to damage and lower accuracy.

Water

-

6585103
Odor Sleuth

Completely negates the foe’s efforts to heighten its ability to evade.

Normal

-

--4018
Outrage

The user thrashes about for two to three turns, then becomes confused.

Dragon

-

90100156
Overheat

An intense attack that also sharply reduces the user’s SP. ATK stat.

Fire14090535
Pain Split

The user adds its HP to the foe’s HP, then equally shares the total HP.

Normal

-

--204
Pay Day

Numerous coins are hurled at the foe. Money is earned after battle.

Normal

-

40100202
Peck

The foe is jabbed with a sharply pointed beak or horn.

Flying

-

351003525
Perish Song

Any battler that hears this faints in three turns unless it switches.

Normal

-

--515
Petal Dance

The user attacks with petals for two to three turns, then gets confused.

Grass

-

70100207
Pin Missile

Sharp pins are shot at the foe and hit two to five times at once.

Bug

-

1485208
Poison Fang

The foe is bitten with toxic fangs. It may also badly poison the foe.

Poison

-

50100157
Poison Gas

The foe is sprayed with a cloud of toxic gas that may poison the foe.

Poison

-

-55408
Poison Powder

A cloud of toxic dust is scattered. It may poison the foe.

Poison

-

-753521
Poison Sting

The foe is stabbed with a toxic barb, etc. It may poison the foe.

Poison

-

151003521
Poison Tail

An attack with a high critical-hit ratio. It may also poison the foe.

Poison

-

50100251
Pound

A physical attack delivered with a long tail or a foreleg, etc.

Normal

-

401003524
Powder Snow

Blasts the foe with a snowy gust. It may cause freezing.

Ice

-

401002514
Present

The foe is given a booby-trapped gift. It restores HP sometimes, however.

Normal

-

-90159
Protect

Enables the user to evade all attacks. It may fail if used in succession.

Normal--10376
Psybeam

A peculiar ray is shot at the foe. It may leave the foe confused.

Psychic

-

651002027
Psych Up

The user hypnotizes itself into copying any stat change made by the foe.

Normal

-

--1033
Psychic

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

Psychic901001092
Psycho Boost

An intense attack that also sharply reduces the user’s SP. ATK stat.

Psychic

-

1409052
Psywave

The foe is attacked with an odd, hot energy wave that varies in intensity.

Psychic

-

-801510
Pursuit

An attack move that works especially well on a foe that is switching out.

Dark

-

401002041
Quick Attack

An almost invisibly fast attack that is certain to strike first.

Normal

-

401003058
Rage

An attack that becomes stronger each time the user is hit in battle.

Normal

-

201002024
Rain Dance

A heavy rain falls for five turns, powering up WATER-type moves.

Water--5272
Rapid Spin

An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES.

Normal

-

201004018
Razor Leaf

The foe is hit with a cutting leaf. It has a high critical-hit ratio.

Grass

-

55952513
Razor Wind

Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.

Normal

-

80100107
Recover

A self-healing move that restores HP by up to half of the user’s maximum HP.

Normal

-

--2019
Recycle

A move that recycles a used item for use once more.

Normal

-

--103
Reflect

A wall of light cuts damage from physical attacks for five turns.

Psychic--2075
Refresh

A self-healing move that cures the user of a poisoning, burn, or paralysis.

Normal

-

--2018
Rest

The user sleeps for two turns to fully restore HP and heal any status problem.

Psychic--10376
Return

This attack move grows more powerful the more the user likes its TRAINER.

Normal-10020376
Revenge

An attack move that gains in intensity if the target has hurt the user.

Fighting

-

601001011
Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting

-

-1001519
Roar

The foe is made to switch out with an ally. In the wild, the battle ends.

Normal-1002083
Rock Blast

The user hurls two to five hard rocks at the foe to attack.

Rock

-

2580109
Rock Slide

Large boulders are hurled at the foe. It may make the foe flinch.

Rock

-

759010119
Rock Smash

An attack that may also cut DEFENSE. It can also smash cracked boulders.

Fighting2010015209
Rock Throw

The foe is attacked with a shower of small, easily thrown rocks.

Rock

-

50901512
Rock Tomb

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

Rock508010117
Role Play

The user mimics the foe completely and copies the foe’s ability.

Psychic

-

--104
Rolling Kick

A quick kick from a rolling spin. It may make the foe flinch.

Fighting

-

6085154
Rollout

A 5-turn rolling attack that becomes stronger each time it hits.

Rock

-

30902017
Sacred Fire

A mystical and powerful fire attack that may inflict a burn.

Fire

-

1009551
Safeguard

It protects the user’s party from all status problems for five turns.

Normal--2588
Sand Attack

A lot of sand is hurled in the foe’s face, reducing its accuracy.

Ground

-

-1001537
Sand Tomb

The foe is trapped inside a painful sandstorm for two to five turns.

Ground

-

1570159
Sandstorm

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

Rock--1097
Scary Face

Frightens the foe with a scary face to sharply reduce its SPEED.

Normal

-

-901037
Scratch

Hard, pointed, and sharp claws rake the foe.

Normal

-

401003544
Screech

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

Normal

-

-854064
Secret Power

An attack that may have an additional effect that varies with the terrain.

Normal7010020376
Seismic Toss

A gravity-fed throw that causes damage matching the user’s level.

Fighting

-

-10020127
Self-Destruct

The user blows up to inflict severe damage, even making itself faint.

Normal

-

200100512
Shadow Ball

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

Ghost8010015135
Shadow Punch

The user throws a punch from the shadows. It cannot be evaded.

Ghost

-

60-204
Sharpen

The user reduces its polygon count to sharpen edges and raise ATTACK.

Normal

-

--301
Sheer Cold

The foe is attacked with ultimate cold that causes fainting if it hits.

Ice

-

-3058
Shock Wave

A rapid jolt of electricity strikes the foe. It can’t be evaded.

Electric60-20126
Signal Beam

The foe is hit with a flashing beam that may also cause confusion.

Bug

-

75100155
Silver Wind

The foe is attacked with a silver dust. It may raise all the user’s stats.

Bug

-

60100511
Sing

A soothing song in a calming voice lulls the foe into a deep slumber.

Normal

-

-551515
Sketch

This move copies the move last used by the foe, then disappears.

Normal

-

--11
Skill Swap

The user employs its psychic power to swap abilities with the foe.

Psychic--1051
Skull Bash

The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.

Normal

-

100100157
Sky Attack

A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.

Flying

-

1409057
Sky Uppercut

The user attacks with an uppercut thrown skywards with force.

Fighting

-

8590154
Slack Off

The user slacks off and restores its HP by half its full HP.

Normal

-

--102
Slam

The foe is struck with a long tail, vines, etc.

Normal

-

80752026
Slash

The foe is slashed with claws, etc. It has a high critical-hit ratio.

Normal

-

701002037
Sleep Powder

A sleep-inducing dust is scattered in high volume around a foe.

Grass

-

-751516
Sleep Talk

While asleep, the user randomly uses one of the moves it knows.

Normal

-

--1014
Sludge

Toxic sludge is hurled at the foe. It may poison the target.

Poison

-

65100206
Sludge Bomb

Filthy sludge is hurled at the foe. It may poison the target.

Poison901001070
Smelling Salts

Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis.

Normal

-

601001010
Smog

The foe is attacked with exhaust gases. It may also poison the foe.

Poison

-

20702011
Smokescreen

An obscuring cloud of smoke or ink reduces the foe’s accuracy.

Normal

-

-1002014
Snatch

Steals the effects of the foe’s healing or status-changing move.

Dark--1055
Snore

An attack that can be used only while asleep. It may cause flinching.

Normal

-

401001517
Soft-Boiled

Heals the user by up to half its full HP. It can be used to heal an ally.

Normal

-

--108
Solar Beam

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

Grass12010010128
Sonic Boom

The foe is hit with a shock wave that always inflicts 20-HP damage.

Normal

-

-90206
Spark

An electrically charged tackle that may also paralyze the foe.

Electric

-

651002012
Spider Web

Ensnares the foe with sticky string so it doesn’t flee or switch out.

Bug

-

--102
Spike Cannon

Sharp spikes are fired at the foe to strike two to five times.

Normal

-

20100153
Spikes

A trap of spikes is laid around the foe’s party to hurt foes switching in.

Ground

-

--2011
Spit Up

The power built using STOCKPILE is released at once for attack.

Normal

-

1001001012
Spite

A move that cuts 2 to 5 PP from the move last used by the foe.

Ghost

-

-1001015
Splash

The user just flops and splashes around without having any effect.

Normal

-

--4016
Spore

The user scatters bursts of fine spores that induce sleep.

Grass

-

-100153
Steel Wing

The foe is hit with wings of steel. It may also raise the user’s DEFENSE.

Steel70902543
Stockpile

The user charges up power for use later. It can be used three times.

Normal

-

--1012
Stomp

The foe is stomped with a big foot. It may make the foe flinch.

Normal

-

651002022
Strength

The foe is slugged at maximum power. Can also be used to move boulders.

Normal8010015191
String Shot

The foe is bound with strings shot from the mouth to reduce its SPEED.

Bug

-

-95405
Struggle

An attack that is used only if there is no PP. It also hurts the user.

Normal

-

50-10
Stun Spore

Paralyzing dust is scattered wildly. It may paralyze the foe.

Grass

-

-753021
Submission

A reckless, full-body throw attack that also hurts the user a little.

Fighting

-

8080255
Substitute

The user creates a decoy using one-quarter of its full HP.

Normal

-

--10376
Sunny Day

The sun blazes for five turns, powering up FIRE-type moves.

Fire--5287
Super Fang

The user attacks with sharp fangs and halves the foe’s HP.

Normal

-

-90102
Superpower

A powerful attack, but it also lowers the user’s ATTACK and DEFENSE stats.

Fighting

-

12010055
Supersonic

The user generates odd sound waves. It may confuse the foe.

Normal

-

-552039
Surf

A big wave crashes down on the foe. Can also be used for crossing water.

Water9510015101
Swagger

A move that makes the foe confused, but also sharply raises its ATTACK.

Normal

-

-901525
Swallow

The energy it built using STOCKPILE is absorbed to restore HP.

Normal

-

--1012
Sweet Kiss

The user kisses the foe with sweet cuteness that causes confusion.

Normal

-

-75107
Sweet Scent

Allures the foe to reduce evasiveness. It also attracts wild Pokémon.

Normal

-

-1002018
Swift

Star-shaped rays that never miss are fired at all foes in battle.

Normal

-

60-2023
Swords Dance

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Normal

-

--3081
Synthesis

Restores the user’s HP. The amount of HP regained varies with the weather.

Grass

-

--517
Tackle

A physical attack in which the user charges, full body, into the foe.

Normal

-

359535107
Tail Glow

The user flashes a light that sharply raises its SP. ATK stat.

Bug

-

--201
Tail Whip

The user wags its tail cutely, making the foe lower its DEFENSE stat.

Normal

-

-1003047
Take Down

A reckless, full-body charge attack that also hurts the user a little.

Normal

-

90852053
Taunt

The foe is taunted into a rage that allows it to use only attack moves.

Dark-1002080
Teeter Dance

A wobbly dance that confuses all the Pokémon in battle.

Normal

-

-100202
Teleport

Use it to flee from any wild Pokémon. Also warps to the last Pokémon Center.

Psychic

-

--2011
Thief

An attack that may take the foe’s held item if the user isn’t holding one.

Dark4010010176
Thrash

The user rampages about for two to three turns, then becomes confused.

Normal

-

901002021
Thunder

A brutal lightning attack that may also leave the foe paralyzed.

Electric1207010105
Thunder Punch

The foe is punched with an electrified fist. It may leave the foe paralyzed.

Electric

-

75100159
Thunder Shock

An electric shock attack that may also leave the foe paralyzed.

Electric

-

401003011
Thunder Wave

A weak electric shock that is sure to cause paralysis if it hits.

Electric

-

-10020100
Thunderbolt

A strong electrical attack that may also leave the foe paralyzed.

Electric9510015111
Tickle

The foe is made to laugh, reducing its ATTACK and DEFENSE stats.

Normal

-

-1002012
Torment

It enrages the foe, making it incapable of using the same move successively.

Dark-1001572
Toxic

A move that badly poisons the foe. Its poison damage worsens every turn.

Poison-8510376
Transform

The user transforms into a copy of the foe with even the same move set.

Normal

-

--102
Tri Attack

A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.

Normal

-

80100107
Trick

A move that tricks the foe into trading held items with the user.

Psychic

-

-100109
Triple Kick

A 3-kick attack that becomes more powerful with each successive hit.

Fighting

-

1090101
Twineedle

The foe is stabbed twice with foreleg stingers. It may poison the foe.

Bug

-

25100201
Twister

A vicious twister attacks the foe. It may make the foe flinch.

Dragon

-

401002012
Uproar

The user attacks in an uproar that prevents sleep for two to five turns.

Normal

-

501001016
Vine Whip

The foe is struck with slender, whiplike vines.

Grass

-

35100108
Vise Grip

Huge, impressive pincers grip and squeeze the foe.

Normal

-

55100306
Vital Throw

Makes the user attack after the foe. In return, it will not miss.

Fighting

-

70-105
Volt Tackle

The user throws an electrified tackle. It hurts the user a little.

Electric

-

120100150
Water Gun

The foe is struck with a lot of water expelled forcibly from the mouth.

Water

-

401002555
Water Pulse

An attack with a pulsing blast of water. It may also confuse the foe.

Water6010020156
Water Sport

Weakens FIRE-type attacks while the user is in the battle.

Water

-

--1518
Water Spout

The higher the user’s HP, the more powerful this attack becomes.

Water

-

15010053
Waterfall

A powerful charge attack. It can also be used to climb a waterfall.

Water801001574
Weather Ball

An attack that varies in power and type depending on the weather.

Normal

-

50100104
Whirlpool

The foe is trapped in a fast, vicious whirlpool for two to five turns.

Water

-

1570157
Whirlwind

The foe is made to switch out with an ally. In the wild, the battle ends.

Normal

-

-1002018
Will-O-Wisp

A sinister, bluish white flame is shot at the foe to inflict a burn.

Fire

-

-75159
Wing Attack

The foe is struck with large, imposing wings spread wide.

Flying

-

601003520
Wish

A self-healing move that restores half the full HP on the next turn.

Normal

-

--1017
Withdraw

The user withdraws its body in its hard shell, raising its DEFENSE stat.

Water

-

--409
Wrap

A long body or vines are used to wrap the foe for two to five turns.

Normal

-

15852016
Yawn

A huge yawn lulls the foe into falling asleep on the next turn.

Normal

-

--1022
Zap Cannon

An electric blast is fired like a cannon to inflict damage and paralyze.

Electric

-

10050510