Pokémon FireRed and LeafGreen Moves
Move power, type, class, PP, accuracy, and short descriptions.
Displaying 324 of 324 moves.
| Description | ||||||||
|---|---|---|---|---|---|---|---|---|
| Absorb | ![]() | Special | - | 20 | 100 | 20 | 6 | An attack that absorbs half the damage it inflicted to restore HP. |
| Acid | ![]() | Special | - | 40 | 100 | 30 | 8 | The foe is sprayed with a harsh, hide- melting acid that may lower DEFENSE. |
| Acid Armor | ![]() | Status | - | - | - | 40 | 3 | The user alters its cells to liquefy itself and sharply raise DEFENSE. |
| Aerial Ace | ![]() | Physical | 60 | - | 20 | 50 | An extremely fast attack against one target. It can’t be evaded. | |
| Agility | ![]() | Status | - | - | - | 30 | 28 | The user relaxes and lightens its body to sharply boost its SPEED. |
| Air Cutter | ![]() | Special | - | 55 | 95 | 25 | 3 | The foe is hit with razor-like wind. It has a high critical-hit ratio. |
| Amnesia | ![]() | Status | - | - | - | 20 | 9 | Forgets about something and sharply raises SP. DEF. |
| Ancient Power | ![]() | Special | - | 60 | 100 | 5 | 10 | An ancient power is used to attack. It may also raise all the user’s stats. |
| Aromatherapy | ![]() | Status | - | - | - | 5 | 4 | A soothing scent is released to heal all status problems in the user’s party. |
| Assist | ![]() | Status | - | - | - | 20 | 2 | The user randomly picks and uses a move of an allied Pokémon. |
| Astonish | ![]() | Physical | - | 30 | 100 | 15 | 4 | An attack using a startling shout. It also may make the foe flinch. |
| Attract | ![]() | Status | - | 100 | 15 | 135 | If it is the other gender, the foe is made infatuated and unlikely to attack. | |
| Aurora Beam | ![]() | Special | - | 65 | 100 | 20 | 9 | A rainbow-colored attack beam. It may lower the foe’s ATTACK stat. |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 2 | Round objects are hurled at the foe to strike two to five times. |
| Barrier | ![]() | Status | - | - | - | 30 | 7 | The user creates a sturdy wall that sharply raises its DEFENSE stat. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 4 | The user switches out, passing along any stat changes to the new battler. |
| Beat Up | ![]() | Physical | - | 10 | 100 | 10 | 6 | All party Pokémon join in the attack. The more allies, the more damage. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 7 | The user maximizes its ATTACK stat at the cost of half its full HP. |
| Bind | ![]() | Physical | - | 15 | 75 | 20 | 3 | A long body or tentacles are used to bind the foe for two to five turns. |
| Bite | ![]() | Physical | - | 60 | 100 | 25 | 23 | The user bites with vicious fangs. It may make the foe flinch. |
| Blast Burn | ![]() | Special | - | 150 | 90 | 5 | 1 | The foe is hit with a huge explosion. The user can’t move on the next turn. |
| Blizzard | ![]() | Special | 120 | 70 | 5 | 60 | The foe is blasted with a blizzard. It may freeze the foe solid. | |
| Block | ![]() | Status | - | - | - | 5 | 3 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 107 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Bone Club | ![]() | Physical | - | 65 | 85 | 20 | 2 | The foe is clubbed with a bone held in hand. It may make the foe flinch. |
| Bone Rush | ![]() | Physical | - | 25 | 80 | 10 | 2 | The user strikes the foe with a bone in hand two to five times. |
| Bonemerang | ![]() | Physical | - | 50 | 90 | 10 | 2 | The user throws a bone that hits the foe once, then once again on return. |
| Bounce | ![]() | Physical | - | 85 | 85 | 5 | 2 | The user bounces on the foe on the 2nd turn. It may paralyze the foe. |
| Brick Break | ![]() | Physical | 75 | 100 | 15 | 55 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. | |
| Bubble | ![]() | Special | - | 20 | 100 | 30 | 9 | A spray of bubbles hits the foe. It may lower the foe’s SPEED stat. |
| Bubble Beam | ![]() | Special | - | 65 | 100 | 20 | 7 | A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat. |
| Bulk Up | ![]() | Status | - | - | 20 | 12 | The user bulks up its body to boost both its ATTACK and DEFENSE stats. | |
| Bullet Seed | ![]() | Physical | 10 | 100 | 30 | 15 | The user shoots seeds at the foe. Two to five seeds are shot at once. | |
| Calm Mind | ![]() | Status | - | - | 20 | 18 | The user focuses its mind to raise the SP. ATK and SP. DEF stats. | |
| Camouflage | ![]() | Status | - | - | - | 20 | 1 | Alters the user’s type depending on the location’s terrain. |
| Charge | ![]() | Status | - | - | - | 20 | 3 | The user charges power to boost the ELECTRIC move it uses next. |
| Charm | ![]() | Status | - | - | 100 | 20 | 7 | The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. |
| Clamp | ![]() | Physical | - | 35 | 75 | 10 | 1 | The foe is clamped and squeezed by the user’s shell for two to five turns. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 2 | The foe is hit with a flurry of punches that strike two to five times. |
| Confuse Ray | ![]() | Status | - | - | 100 | 10 | 12 | The foe is exposed to a sinister ray that triggers confusion. |
| Confusion | ![]() | Special | - | 50 | 100 | 25 | 17 | A weak telekinetic attack that may also leave the foe confused. |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 5 | The foe is attacked with long tentacles or vines. It may lower SPEED. |
| Conversion | ![]() | Status | - | - | - | 30 | 1 | The user changes its type to match the type of one of its moves. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 1 | The user changes type to make itself resistant to the last attack it took. |
| Cosmic Power | ![]() | Status | - | - | - | 20 | 3 | The user absorbs a mystic power to raise its DEFENSE and SP. DEF. |
| Counter | ![]() | Physical | - | - | 100 | 20 | 63 | A retaliation move that counters any physical hit with double the damage. |
| Covet | ![]() | Physical | - | 40 | 100 | 25 | 1 | A cutely executed attack that also steals the foe’s hold item. |
| Crabhammer | ![]() | Physical | - | 100 | 85 | 10 | 2 | A large pincer is used to hammer the foe. It has a high critical-hit ratio. |
| Cross Chop | ![]() | Physical | - | 100 | 80 | 5 | 6 | The foe is hit with double chops. It has a high critical-hit ratio. |
| Crunch | ![]() | Physical | - | 80 | 100 | 15 | 5 | The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 3 | The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE. |
| Curse | ![]() | Status | - | - | - | 10 | 16 | A move that works differently for the GHOST-type and all the other types. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 46 | A basic attack. It can be used to cut down thin trees and grass. | |
| Defense Curl | ![]() | Status | - | - | - | 40 | 11 | The user curls up to conceal weak spots and raise its DEFENSE stat. |
| Destiny Bond | ![]() | Status | - | - | - | 5 | 5 | If the user faints, the foe delivering the final hit also faints. |
| Detect | ![]() | Status | - | - | - | 5 | 2 | Enables the user to evade all attacks. It may fail if used in succession. |
| Dig | ![]() | Physical | 60 | 100 | 10 | 69 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. | |
| Disable | ![]() | Status | - | - | 55 | 20 | 22 | For a few turns, it prevents the foe from using the move it last used. |
| Dive | ![]() | Physical | 60 | 100 | 10 | 32 | The user dives underwater on the first turn and strikes next turn. | |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 1 | The foe is hit with a rhythmic punch that may leave it confused. |
| Double Kick | ![]() | Physical | - | 30 | 100 | 30 | 9 | Two legs are used to quickly kick the foe twice in one turn. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 10 | The foe is slapped repeatedly, back and forth, two to five times. |
| Double Team | ![]() | Status | - | - | 15 | 148 | The user creates illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 140 | A reckless, life- risking tackle that also hurts the user a little. |
| Dragon Breath | ![]() | Special | - | 60 | 100 | 20 | 4 | The foe is hit with an incredible blast of breath that may also paralyze. |
| Dragon Claw | ![]() | Physical | 80 | 100 | 15 | 6 | Sharp, huge claws hook and slash the foe quickly and with great power. | |
| Dragon Dance | ![]() | Status | - | - | - | 20 | 6 | A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats. |
| Dragon Rage | ![]() | Special | - | - | 100 | 10 | 8 | The foe is hit with a shock wave that always inflicts 40- HP damage. |
| Dream Eater | ![]() | Special | - | 100 | 100 | 15 | 30 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Drill Peck | ![]() | Physical | - | 80 | 100 | 20 | 5 | A corkscrewing attack with the sharp beak acting as a drill. |
| Dynamic Punch | ![]() | Physical | - | 100 | 50 | 5 | 3 | The foe is punched with the user’s full power. It confuses the foe if it hits. |
| Earthquake | ![]() | Physical | 100 | 100 | 10 | 42 | An earthquake that strikes all Pokémon in battle excluding the user. | |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 2 | A large egg is hurled with great force at the foe to inflict damage. |
| Ember | ![]() | Special | - | 40 | 100 | 25 | 12 | The foe is attacked with small flames. The foe may suffer a burn. |
| Encore | ![]() | Status | - | - | 100 | 5 | 6 | Makes the foe use the move it last used repeatedly for two to six turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 4 | Gains power the fewer HP the user has compared with the foe. |
| Endure | ![]() | Status | - | - | - | 10 | 7 | The user endures any hit with 1 HP left. It may fail if used in succession. |
| Explosion | ![]() | Physical | - | 250 | 100 | 5 | 18 | The user explodes to inflict terrible damage even while fainting itself. |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 1 | A blindingly speedy charge attack that always goes before any other. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 148 | An attack that is boosted if user is burned, poisoned, or paralyzed. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 5 | An attack that hits first and causes flinching. Usable only on 1st turn. |
| Fake Tears | ![]() | Status | - | - | 100 | 20 | 2 | The user feigns crying to sharply lower the foe’s SP. DEF stat. |
| False Swipe | ![]() | Physical | - | 40 | 100 | 40 | 7 | A restrained attack that always leaves the foe with at least 1 HP. |
| Feather Dance | ![]() | Status | - | - | 100 | 15 | 4 | The foe is covered with a mass of down that sharply cuts the ATTACK stat. |
| Feint Attack | ![]() | Physical | - | 60 | - | 20 | 10 | The user draws up close to the foe disarmingly, then hits without fail. |
| Fire Blast | ![]() | Special | 120 | 85 | 5 | 46 | The foe is hit with an intense flame. It may leave the target with a burn. | |
| Fire Punch | ![]() | Physical | - | 75 | 100 | 15 | 4 | The foe is punched with a fiery fist. It may leave the foe with a burn. |
| Fire Spin | ![]() | Special | - | 15 | 70 | 15 | 10 | The foe is trapped in an intense spiral of fire that rages two to five turns. |
| Fissure | ![]() | Physical | - | - | 30 | 5 | 3 | The foe is dropped into a fissure. The foe faints if it hits. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 18 | A desperate attack that becomes more powerful the less HP the user has. |
| Flame Wheel | ![]() | Physical | - | 60 | 100 | 25 | 3 | The user makes a fiery charge at the foe. It may cause a burn. |
| Flamethrower | ![]() | Special | 95 | 100 | 15 | 46 | The foe is scorched with intense flames. The foe may suffer a burn. | |
| Flash | ![]() | Status | - | 70 | 20 | 53 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. | |
| Flatter | ![]() | Status | - | - | 100 | 15 | 4 | Flattery is used to confuse the foe, but its SP. ATK also rises. |
| Fly | ![]() | Physical | 70 | 95 | 15 | 15 | A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. | |
| Focus Energy | ![]() | Status | - | - | - | 30 | 17 | The user takes a deep breath and focuses to raise its critical-hit ratio. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | 56 | An attack that is executed last. The user flinches if hit beforehand. | |
| Follow Me | ![]() | Status | - | - | - | 20 | 1 | The user draws attention to itself, making foes attack only the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 14 | Completely negates the foe’s efforts to heighten its ability to evade. |
| Frenzy Plant | ![]() | Special | - | 150 | 90 | 5 | 1 | The foe is hit with an enormous branch. The user can’t move on the next turn. |
| Frustration | ![]() | Physical | - | 100 | 20 | 148 | This attack move grows more powerful the less the user likes its TRAINER. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 14 | The foe is jabbed repeatedly with a horn or beak two to five times. |
| Fury Cutter | ![]() | Physical | - | 10 | 95 | 20 | 3 | An attack that grows stronger on each successive hit. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 14 | The foe is raked with sharp claws or scythes two to five times. |
| Future Sight | ![]() | Special | - | 80 | 90 | 15 | 8 | Two turns after this move is used, the foe is attacked psychically. |
| Giga Drain | ![]() | Special | 75 | 100 | 5 | 32 | A harsh attack that absorbs half the damage it inflicted to restore HP. | |
| Glare | ![]() | Status | - | - | 75 | 30 | 2 | The user intimidates the foe with the design on its belly to cause paralysis. |
| Grass Whistle | ![]() | Status | - | - | 55 | 15 | 1 | A pleasant melody is played to lull the foe into a deep sleep. |
| Growl | ![]() | Status | - | - | 100 | 40 | 29 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Growth | ![]() | Status | - | - | - | 20 | 8 | The user’s body is forced to grow, raising the SP. ATK stat. |
| Grudge | ![]() | Status | - | - | - | 5 | 2 | If the user faints, this move deletes the PP of the move that finished it. |
| Guillotine | ![]() | Physical | - | - | 30 | 5 | 3 | A vicious tearing attack with pincers. The foe will faint if it hits. |
| Gust | ![]() | Special | - | 40 | 100 | 35 | 8 | Strikes the foe with a gust of wind whipped up by wings. |
| Hail | ![]() | Status | - | - | 10 | 40 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. | |
| Harden | ![]() | Status | - | - | - | 30 | 11 | The user stiffens all the muscles in its body to raise its DEFENSE stat. |
| Haze | ![]() | Status | - | - | - | 30 | 17 | Eliminates all stat changes among all Pokémon engaged in battle. |
| Headbutt | ![]() | Physical | - | 70 | 100 | 15 | 9 | The user sticks its head out and rams. It may make the foe flinch. |
| Heal Bell | ![]() | Status | - | - | - | 5 | 1 | A soothing bell chimes to heal the status problems of all allies. |
| Heat Wave | ![]() | Special | - | 100 | 90 | 10 | 4 | The user exhales a heated breath to attack. It may also inflict a burn. |
| Helping Hand | ![]() | Status | - | - | - | 20 | 9 | A move that boosts the power of the ally’s attack in a battle. |
| High Jump Kick | ![]() | Physical | - | 85 | 90 | 10 | 1 | A strong jumping knee kick. If it misses, the user is hurt. |
| Horn Attack | ![]() | Physical | - | 65 | 100 | 25 | 7 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill | ![]() | Physical | - | - | 30 | 5 | 8 | The horn is rotated like a drill to ram. The foe will faint if it hits. |
| Howl | ![]() | Status | - | - | - | 40 | 2 | The user howls to raise its spirit and boost its ATTACK stat. |
| Hydro Cannon | ![]() | Special | - | 150 | 90 | 5 | 1 | The foe is hit with a watery cannon. The user can’t move on the next turn. |
| Hydro Pump | ![]() | Special | - | 120 | 80 | 5 | 18 | A high volume of water is blasted at the foe under great pressure. |
| Hyper Beam | ![]() | Special | 150 | 90 | 5 | 80 | A severely damaging attack that makes the user rest on the next turn. | |
| Hyper Fang | ![]() | Physical | - | 80 | 90 | 15 | 2 | The foe is attacked with sharp fangs. It may make the foe flinch. |
| Hyper Voice | ![]() | Special | - | 90 | 100 | 10 | 1 | The user lets loose a horribly loud shout with the power to damage. |
| Hypnosis | ![]() | Status | - | - | 60 | 20 | 15 | Hypnotic suggestion is used to make the foe fall into a deep sleep. |
| Ice Ball | ![]() | Physical | - | 30 | 90 | 20 | 1 | A 5-turn rolling attack that becomes stronger each time it rolls. |
| Ice Beam | ![]() | Special | 95 | 100 | 10 | 62 | The foe is struck with an icy beam. It may freeze the foe solid. | |
| Ice Punch | ![]() | Physical | - | 75 | 100 | 15 | 4 | The foe is punched with an icy fist. It may leave the foe frozen. |
| Icicle Spear | ![]() | Physical | - | 10 | 100 | 30 | 2 | Sharp icicles are fired at the foe. It strikes two to five times. |
| Icy Wind | ![]() | Special | - | 55 | 95 | 15 | 2 | A chilling wind is used to attack. It also lowers the SPEED stat. |
| Imprison | ![]() | Status | - | - | - | 10 | 2 | Prevents foes from using any move that is also known by the user. |
| Ingrain | ![]() | Status | - | - | - | 20 | 4 | The user lays roots that restore HP on every turn. It can’t switch out. |
| Iron Defense | ![]() | Status | - | - | - | 15 | 1 | The user hardens its body’s surface to sharply raise its DEFENSE stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | 63 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. | |
| Jump Kick | ![]() | Physical | - | 70 | 95 | 10 | 1 | The user jumps up high, then kicks. If it misses, the user hurts itself. |
| Karate Chop | ![]() | Physical | - | 50 | 100 | 25 | 5 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| Kinesis | ![]() | Status | - | - | 80 | 15 | 2 | The user distracts the foe by bending a spoon. It may lower accuracy. |
| Knock Off | ![]() | Physical | - | 20 | 100 | 20 | 6 | Knocks down the foe’s held item to prevent its use during the battle. |
| Leech Life | ![]() | Physical | - | 20 | 100 | 15 | 7 | An attack that absorbs half the damage it inflicted to restore HP. |
| Leech Seed | ![]() | Status | - | - | 90 | 10 | 5 | A seed is planted on the foe to steal some HP for the user on every turn. |
| Leer | ![]() | Status | - | - | 100 | 30 | 36 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Lick | ![]() | Physical | - | 20 | 100 | 30 | 9 | The foe is licked and hit with a long tongue. It may also paralyze. |
| Light Screen | ![]() | Status | - | - | 30 | 32 | A wall of light cuts damage from SP. ATK attacks for five turns. | |
| Lock-On | ![]() | Status | - | - | - | 5 | 3 | The user locks on to the foe, making the next move sure to hit. |
| Lovely Kiss | ![]() | Status | - | - | 75 | 10 | 1 | The user forces a kiss on the foe with a scary face that induces sleep. |
| Low Kick | ![]() | Physical | - | - | 100 | 20 | 5 | A low, tripping kick that inflicts more damage on heavier foes. |
| Mach Punch | ![]() | Physical | - | 40 | 100 | 30 | 1 | A punch thrown at blinding speed. It is certain to strike first. |
| Magical Leaf | ![]() | Special | - | 60 | - | 20 | 3 | The foe is attacked with a strange leaf that cannot be evaded. |
| Magnitude | ![]() | Physical | - | - | 100 | 30 | 7 | A ground-shaking attack against all standing Pokémon. Its power varies. |
| Mean Look | ![]() | Status | - | - | - | 5 | 7 | The foe is fixed with a mean look that prevents it from escaping. |
| Meditate | ![]() | Status | - | - | - | 40 | 6 | The user meditates to awaken its power and raise its ATTACK stat. |
| Mega Drain | ![]() | Special | - | 40 | 100 | 10 | 4 | A tough attack that drains half the damage it inflicted to restore HP. |
| Mega Kick | ![]() | Physical | - | 120 | 75 | 5 | 50 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | - | 80 | 85 | 20 | 51 | The foe is slugged by a punch thrown with muscle-packed power. |
| Megahorn | ![]() | Physical | - | 120 | 85 | 10 | 5 | A brutal ramming attack delivered with a tough and impressive horn. |
| Memento | ![]() | Status | - | - | 100 | 10 | 4 | The user faints, but sharply lowers the foe’s ATTACK and SP. ATK. |
| Metal Claw | ![]() | Physical | - | 50 | 95 | 35 | 6 | The foe is attacked with steel claws. It may also raise the user’s ATTACK. |
| Metal Sound | ![]() | Status | - | - | 85 | 40 | 4 | A horrible metallic screech is used to sharply lower the foe’s SP. DEF. |
| Meteor Mash | ![]() | Physical | - | 100 | 85 | 10 | 1 | The foe is hit with a hard, fast punch. It may also raise the user’s ATTACK. |
| Metronome | ![]() | Status | - | - | - | 10 | 27 | Waggles a finger and stimulates the brain into using any move at random. |
| Mimic | ![]() | Status | - | - | - | 10 | 148 | The user copies the move last used by the foe for the rest of the battle. |
| Mind Reader | ![]() | Status | - | - | - | 40 | 4 | The user predicts the foe’s action to ensure its next attack hits. |
| Minimize | ![]() | Status | - | - | - | 20 | 6 | The user compresses all the cells in its body to raise its evasiveness. |
| Mirror Coat | ![]() | Special | - | - | 100 | 20 | 5 | A retaliation move that pays back the foe’s special attack double. |
| Mirror Move | ![]() | Status | - | - | - | 20 | 6 | The user counters the move last used by the foe with the same move. |
| Mist | ![]() | Status | - | - | - | 30 | 6 | The ally party is protected by a mist that prevents stat reductions. |
| Moonlight | ![]() | Status | - | - | - | 5 | 4 | Restores the user’s HP. The amount of HP regained varies with the weather. |
| Mud Shot | ![]() | Special | - | 55 | 95 | 15 | 6 | The user attacks by hurling mud. It also reduces the foe’s SPEED. |
| Mud Sport | ![]() | Status | - | - | - | 15 | 6 | Weakens ELECTRIC- type attacks while the user is in the battle. |
| Mud-Slap | ![]() | Special | - | 20 | 100 | 10 | 2 | Mud is hurled in the foe’s face to inflict damage and lower its accuracy. |
| Nature Power | ![]() | Status | - | - | - | 20 | 1 | An attack that changes type depending on the user’s location. |
| Night Shade | ![]() | Special | - | - | 100 | 15 | 5 | An attack with a mirage that inflicts damage matching the user’s level. |
| Nightmare | ![]() | Status | - | - | 100 | 15 | 4 | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| Octazooka | ![]() | Special | - | 65 | 85 | 10 | 1 | Ink is blasted in the foe’s face or eyes to damage and lower accuracy. |
| Odor Sleuth | ![]() | Status | - | - | - | 40 | 2 | Completely negates the foe’s efforts to heighten its ability to evade. |
| Outrage | ![]() | Physical | - | 90 | 100 | 10 | 4 | The user thrashes about for two to three turns, then becomes confused. |
| Overheat | ![]() | Special | 140 | 90 | 5 | 14 | An intense attack that also sharply reduces the user’s SP. ATK stat. | |
| Pain Split | ![]() | Status | - | - | - | 20 | 1 | The user adds its HP to the foe’s HP, then equally shares the total HP. |
| Pay Day | ![]() | Physical | - | 40 | 100 | 20 | 2 | Numerous coins are hurled at the foe. Money is earned after battle. |
| Peck | ![]() | Physical | - | 35 | 100 | 35 | 11 | The foe is jabbed with a sharply pointed beak or horn. |
| Perish Song | ![]() | Status | - | - | - | 5 | 5 | Any battler that hears this faints in three turns unless it switches. |
| Petal Dance | ![]() | Special | - | 70 | 100 | 10 | 4 | The user attacks with petals for two to three turns, then gets confused. |
| Pin Missile | ![]() | Physical | - | 14 | 85 | 20 | 2 | Sharp pins are shot at the foe and hit two to five times at once. |
| Poison Fang | ![]() | Physical | - | 50 | 100 | 15 | 3 | The foe is bitten with toxic fangs. It may also badly poison the foe. |
| Poison Gas | ![]() | Status | - | - | 55 | 40 | 6 | The foe is sprayed with a cloud of toxic gas that may poison the foe. |
| Poison Powder | ![]() | Status | - | - | 75 | 35 | 14 | A cloud of toxic dust is scattered. It may poison the foe. |
| Poison Sting | ![]() | Physical | - | 15 | 100 | 35 | 13 | The foe is stabbed with a toxic barb, etc. It may poison the foe. |
| Pound | ![]() | Physical | - | 40 | 100 | 35 | 9 | A physical attack delivered with a long tail or a foreleg, etc. |
| Powder Snow | ![]() | Special | - | 40 | 100 | 25 | 2 | Blasts the foe with a snowy gust. It may cause freezing. |
| Present | ![]() | Physical | - | - | 90 | 15 | 1 | The foe is given a booby-trapped gift. It restores HP sometimes, however. |
| Protect | ![]() | Status | - | - | 10 | 148 | Enables the user to evade all attacks. It may fail if used in succession. | |
| Psybeam | ![]() | Special | - | 65 | 100 | 20 | 11 | A peculiar ray is shot at the foe. It may leave the foe confused. |
| Psych Up | ![]() | Status | - | - | - | 10 | 11 | The user hypnotizes itself into copying any stat change made by the foe. |
| Psychic | ![]() | Special | 90 | 100 | 10 | 37 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. | |
| Psycho Boost | ![]() | Special | - | 140 | 90 | 5 | 2 | An intense attack that also sharply reduces the user’s SP. ATK stat. |
| Psywave | ![]() | Special | - | - | 80 | 15 | 2 | The foe is attacked with an odd, hot energy wave that varies in intensity. |
| Pursuit | ![]() | Physical | - | 40 | 100 | 20 | 17 | An attack move that works especially well on a foe that is switching out. |
| Quick Attack | ![]() | Physical | - | 40 | 100 | 30 | 21 | An almost invisibly fast attack that is certain to strike first. |
| Rage | ![]() | Physical | - | 20 | 100 | 20 | 9 | An attack that becomes stronger each time the user is hit in battle. |
| Rain Dance | ![]() | Status | - | - | 5 | 108 | A heavy rain falls for five turns, powering up WATER- type moves. | |
| Rapid Spin | ![]() | Physical | - | 20 | 100 | 40 | 9 | An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES. |
| Razor Leaf | ![]() | Physical | - | 55 | 95 | 25 | 7 | The foe is hit with a cutting leaf. It has a high critical-hit ratio. |
| Razor Wind | ![]() | Special | - | 80 | 100 | 10 | 1 | Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio. |
| Recover | ![]() | Status | - | - | - | 20 | 7 | A self-healing move that restores HP by up to half of the user’s maximum HP. |
| Recycle | ![]() | Status | - | - | - | 10 | 2 | A move that recycles a used item for use once more. |
| Reflect | ![]() | Status | - | - | 20 | 24 | A wall of light cuts damage from physical attacks for five turns. | |
| Refresh | ![]() | Status | - | - | - | 20 | 5 | A self-healing move that cures the user of a poisoning, burn, or paralysis. |
| Rest | ![]() | Status | - | - | 5 | 148 | The user sleeps for two turns to fully restore HP and heal any status problem. | |
| Return | ![]() | Physical | - | 100 | 20 | 148 | This attack move grows more powerful the more the user likes its TRAINER. | |
| Revenge | ![]() | Physical | - | 60 | 100 | 10 | 7 | An attack move that gains in intensity if the target has hurt the user. |
| Reversal | ![]() | Physical | - | - | 100 | 15 | 6 | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | ![]() | Status | - | 100 | 20 | 28 | The foe is made to switch out with an ally. In the wild, the battle ends. | |
| Rock Blast | ![]() | Physical | - | 25 | 80 | 10 | 5 | The user hurls two to five hard rocks at the foe to attack. |
| Rock Slide | ![]() | Physical | - | 75 | 90 | 10 | 38 | Large boulders are hurled at the foe. It may make the foe flinch. |
| Rock Smash | ![]() | Physical | 20 | 100 | 15 | 77 | An attack that may also cut DEFENSE. It can also smash cracked boulders. | |
| Rock Throw | ![]() | Physical | - | 50 | 90 | 15 | 4 | The foe is attacked with a shower of small, easily thrown rocks. |
| Rock Tomb | ![]() | Physical | 50 | 80 | 10 | 42 | Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits. | |
| Role Play | ![]() | Status | - | - | - | 10 | 3 | The user mimics the foe completely and copies the foe’s ability. |
| Rolling Kick | ![]() | Physical | - | 60 | 85 | 15 | 2 | A quick kick from a rolling spin. It may make the foe flinch. |
| Rollout | ![]() | Physical | - | 30 | 90 | 20 | 7 | A 5-turn rolling attack that becomes stronger each time it hits. |
| Safeguard | ![]() | Status | - | - | 25 | 33 | It protects the user’s party from all status problems for five turns. | |
| Sand Attack | ![]() | Status | - | - | 100 | 15 | 14 | A lot of sand is hurled in the foe’s face, reducing its accuracy. |
| Sand Tomb | ![]() | Physical | - | 15 | 70 | 15 | 4 | The foe is trapped inside a painful sandstorm for two to five turns. |
| Sandstorm | ![]() | Status | - | - | 10 | 29 | A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | |
| Scary Face | ![]() | Status | - | - | 90 | 10 | 12 | Frightens the foe with a scary face to sharply reduce its SPEED. |
| Scratch | ![]() | Physical | - | 40 | 100 | 35 | 21 | Hard, pointed, and sharp claws rake the foe. |
| Screech | ![]() | Status | - | - | 85 | 40 | 27 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | 148 | An attack that may have an additional effect that varies with the terrain. | |
| Seismic Toss | ![]() | Physical | - | - | 100 | 20 | 56 | A gravity-fed throw that causes damage matching the user’s level. |
| Self-Destruct | ![]() | Physical | - | 200 | 100 | 5 | 7 | The user blows up to inflict severe damage, even making itself faint. |
| Shadow Ball | ![]() | Special | 80 | 100 | 15 | 40 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. | |
| Shadow Punch | ![]() | Physical | - | 60 | - | 20 | 3 | The user throws a punch from the shadows. It cannot be evaded. |
| Sharpen | ![]() | Status | - | - | - | 30 | 1 | The user reduces its polygon count to sharpen edges and raise ATTACK. |
| Sheer Cold | ![]() | Special | - | - | 30 | 5 | 3 | The foe is attacked with ultimate cold that causes fainting if it hits. |
| Shock Wave | ![]() | Special | 60 | - | 20 | 47 | A rapid jolt of electricity strikes the foe. It can’t be evaded. | |
| Signal Beam | ![]() | Special | - | 75 | 100 | 15 | 2 | The foe is hit with a flashing beam that may also cause confusion. |
| Silver Wind | ![]() | Special | - | 60 | 100 | 5 | 3 | The foe is attacked with a silver dust. It may raise all the user’s stats. |
| Sing | ![]() | Status | - | - | 55 | 15 | 6 | A soothing song in a calming voice lulls the foe into a deep slumber. |
| Skill Swap | ![]() | Status | - | - | 10 | 23 | The user employs its psychic power to swap abilities with the foe. | |
| Skull Bash | ![]() | Physical | - | 100 | 100 | 15 | 5 | The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn. |
| Sky Attack | ![]() | Physical | - | 140 | 90 | 5 | 2 | A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch. |
| Sky Uppercut | ![]() | Physical | - | 85 | 90 | 15 | 1 | The user attacks with an uppercut thrown skywards with force. |
| Slam | ![]() | Physical | - | 80 | 75 | 20 | 13 | The foe is struck with a long tail, vines, etc. |
| Slash | ![]() | Physical | - | 70 | 100 | 20 | 15 | The foe is slashed with claws, etc. It has a high critical-hit ratio. |
| Sleep Powder | ![]() | Status | - | - | 75 | 15 | 13 | A sleep-inducing dust is scattered in high volume around a foe. |
| Sleep Talk | ![]() | Status | - | - | - | 10 | 6 | While asleep, the user randomly uses one of the moves it knows. |
| Sludge | ![]() | Special | - | 65 | 100 | 20 | 4 | Toxic sludge is hurled at the foe. It may poison the target. |
| Sludge Bomb | ![]() | Special | 90 | 100 | 10 | 39 | Filthy sludge is hurled at the foe. It may poison the target. | |
| Smelling Salts | ![]() | Physical | - | 60 | 100 | 10 | 3 | Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis. |
| Smog | ![]() | Special | - | 20 | 70 | 20 | 4 | The foe is attacked with exhaust gases. It may also poison the foe. |
| Smokescreen | ![]() | Status | - | - | 100 | 20 | 8 | An obscuring cloud of smoke or ink reduces the foe’s accuracy. |
| Snatch | ![]() | Status | - | - | 10 | 24 | Steals the effects of the foe’s healing or status- changing move. | |
| Snore | ![]() | Special | - | 40 | 100 | 15 | 4 | An attack that can be used only while asleep. It may cause flinching. |
| Soft-Boiled | ![]() | Status | - | - | - | 5 | 4 | Heals the user by up to half its full HP. It can be used to heal an ally. |
| Solar Beam | ![]() | Special | 120 | 100 | 10 | 35 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |
| Sonic Boom | ![]() | Special | - | - | 90 | 20 | 4 | The foe is hit with a shock wave that always inflicts 20- HP damage. |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 4 | An electrically charged tackle that may also paralyze the foe. |
| Spike Cannon | ![]() | Physical | - | 20 | 100 | 15 | 2 | Sharp spikes are fired at the foe to strike two to five times. |
| Spikes | ![]() | Status | - | - | - | 20 | 3 | A trap of spikes is laid around the foe’s party to hurt foes switching in. |
| Spit Up | ![]() | Special | - | - | 100 | 10 | 3 | The power built using STOCKPILE is released at once for attack. |
| Spite | ![]() | Status | - | - | 100 | 10 | 6 | A move that cuts 2 to 5 PP from the move last used by the foe. |
| Splash | ![]() | Status | - | - | - | 40 | 3 | The user just flops and splashes around without having any effect. |
| Spore | ![]() | Status | - | - | 100 | 15 | 2 | The user scatters bursts of fine spores that induce sleep. |
| Steel Wing | ![]() | Physical | 70 | 90 | 25 | 18 | The foe is hit with wings of steel. It may also raise the user’s DEFENSE. | |
| Stockpile | ![]() | Status | - | - | - | 10 | 3 | The user charges up power for use later. It can be used three times. |
| Stomp | ![]() | Physical | - | 65 | 100 | 20 | 10 | The foe is stomped with a big foot. It may make the foe flinch. |
| Strength | ![]() | Physical | 80 | 100 | 15 | 74 | The foe is slugged at maximum power. Can also be used to move boulders. | |
| String Shot | ![]() | Status | - | - | 95 | 40 | 2 | The foe is bound with strings shot from the mouth to reduce its SPEED. |
| Stun Spore | ![]() | Status | - | - | 75 | 30 | 12 | Paralyzing dust is scattered wildly. It may paralyze the foe. |
| Submission | ![]() | Physical | - | 80 | 80 | 25 | 5 | A reckless, full- body throw attack that also hurts the user a little. |
| Substitute | ![]() | Status | - | - | - | 10 | 148 | The user creates a decoy using one- quarter of its full HP. |
| Sunny Day | ![]() | Status | - | - | 5 | 114 | The sun blazes for five turns, powering up FIRE-type moves. | |
| Super Fang | ![]() | Physical | - | - | 90 | 10 | 2 | The user attacks with sharp fangs and halves the foe’s HP. |
| Superpower | ![]() | Physical | - | 120 | 100 | 5 | 2 | A powerful attack, but it also lowers the user’s ATTACK and DEFENSE stats. |
| Supersonic | ![]() | Status | - | - | 55 | 20 | 20 | The user generates odd sound waves. It may confuse the foe. |
| Surf | ![]() | Special | 95 | 100 | 15 | 42 | A big wave crashes down on the foe. Can also be used for crossing water. | |
| Swagger | ![]() | Status | - | - | 90 | 15 | 8 | A move that makes the foe confused, but also sharply raises its ATTACK. |
| Swallow | ![]() | Status | - | - | - | 10 | 3 | The energy it built using STOCKPILE is absorbed to restore HP. |
| Sweet Scent | ![]() | Status | - | - | 100 | 20 | 9 | Allures the foe to reduce evasiveness. It also attracts wild Pokémon. |
| Swift | ![]() | Special | - | 60 | - | 20 | 9 | Star-shaped rays that never miss are fired at all foes in battle. |
| Swords Dance | ![]() | Status | - | - | - | 30 | 33 | A frenetic dance of fighting. It sharply raises the ATTACK stat. |
| Synthesis | ![]() | Status | - | - | - | 5 | 6 | Restores the user’s HP. The amount of HP regained varies with the weather. |
| Tackle | ![]() | Physical | - | 35 | 95 | 35 | 36 | A physical attack in which the user charges, full body, into the foe. |
| Tail Whip | ![]() | Status | - | - | 100 | 30 | 28 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| Take Down | ![]() | Physical | - | 90 | 85 | 20 | 14 | A reckless, full- body charge attack that also hurts the user a little. |
| Taunt | ![]() | Status | - | 100 | 20 | 35 | The foe is taunted into a rage that allows it to use only attack moves. | |
| Teleport | ![]() | Status | - | - | - | 20 | 5 | Use it to flee from any wild Pokémon. Also warps to the last POKé CENTER. |
| Thief | ![]() | Physical | 40 | 100 | 10 | 91 | An attack that may take the foe’s held item if the user isn’t holding one. | |
| Thrash | ![]() | Physical | - | 90 | 100 | 20 | 10 | The user rampages about for two to three turns, then becomes confused. |
| Thunder | ![]() | Special | 120 | 70 | 10 | 50 | A brutal lightning attack that may also leave the foe paralyzed. | |
| Thunder Punch | ![]() | Physical | - | 75 | 100 | 15 | 4 | The foe is punched with an electrified fist. It may leave the foe paralyzed. |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 6 | An electric shock attack that may also leave the foe paralyzed. |
| Thunder Wave | ![]() | Status | - | - | 100 | 20 | 35 | A weak electric shock that is sure to cause paralysis if it hits. |
| Thunderbolt | ![]() | Special | 95 | 100 | 15 | 52 | A strong electrical attack that may also leave the foe paralyzed. | |
| Tickle | ![]() | Status | - | - | 100 | 20 | 5 | The foe is made to laugh, reducing its ATTACK and DEFENSE stats. |
| Torment | ![]() | Status | - | 100 | 15 | 34 | It enrages the foe, making it incapable of using the same move successively. | |
| Toxic | ![]() | Status | - | 85 | 10 | 148 | A move that badly poisons the foe. Its poison damage worsens every turn. | |
| Transform | ![]() | Status | - | - | - | 10 | 2 | The user transforms into a copy of the foe with even the same move set. |
| Tri Attack | ![]() | Special | - | 80 | 100 | 10 | 6 | A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. |
| Trick | ![]() | Status | - | - | 100 | 10 | 3 | A move that tricks the foe into trading held items with the user. |
| Twineedle | ![]() | Physical | - | 25 | 100 | 20 | 1 | The foe is stabbed twice with foreleg stingers. It may poison the foe. |
| Twister | ![]() | Special | - | 40 | 100 | 20 | 6 | A vicious twister attacks the foe. It may make the foe flinch. |
| Uproar | ![]() | Special | - | 50 | 100 | 10 | 5 | The user attacks in an uproar that prevents sleep for two to five turns. |
| Vine Whip | ![]() | Physical | - | 45 | 100 | 10 | 7 | The foe is struck with slender, whip like vines. |
| Vise Grip | ![]() | Physical | - | 55 | 100 | 30 | 3 | Huge, impressive pincers grip and squeeze the foe. |
| Vital Throw | ![]() | Physical | - | 70 | - | 10 | 3 | Makes the user attack after the foe. In return, it will not miss. |
| Water Gun | ![]() | Special | - | 40 | 100 | 25 | 16 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | 57 | An attack with a pulsing blast of water. It may also confuse the foe. | |
| Water Sport | ![]() | Status | - | - | - | 15 | 5 | Weakens FIRE-type attacks while the user is in the battle. |
| Waterfall | ![]() | Physical | 80 | 100 | 15 | 29 | A powerful charge attack. It can also be used to climb a waterfall. | |
| Whirlwind | ![]() | Status | - | - | 100 | 20 | 6 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| Will-O-Wisp | ![]() | Status | - | - | 75 | 15 | 3 | A sinister, bluish white flame is shot at the foe to inflict a burn. |
| Wing Attack | ![]() | Physical | - | 60 | 100 | 35 | 10 | The foe is struck with large, imposing wings spread wide. |
| Wish | ![]() | Status | - | - | - | 10 | 1 | A self-healing move that restores half the full HP on the next turn. |
| Withdraw | ![]() | Status | - | - | - | 40 | 8 | The user withdraws its body in its hard shell, raising its DEFENSE stat. |
| Wrap | ![]() | Physical | - | 15 | 85 | 20 | 12 | A long body or vines are used to wrap the foe for two to five turns. |
| Yawn | ![]() | Status | - | - | - | 10 | 5 | A huge yawn lulls the foe into falling asleep on the next turn. |
| Zap Cannon | ![]() | Special | - | 100 | 50 | 5 | 4 | An electric blast is fired like a cannon to inflict damage and paralyze. |



















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