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Jump Kick

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Jump Kick in Pokémon FireRed & LeafGreen

Fighting-type physical move in Pokémon FireRed and LeafGreen.

Move text

The user jumps up high, then kicks. If it misses, the user hurts itself.

Move details

Introduced

Generation I

Power

70

Accuracy

95

PP

25

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Hitmonlee

#106

Fighting
16

Related

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Counter

A retaliation move that counters any physical hit with double the damage.

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Detect

Enables the user to evade all attacks. It may fail if used in succession.

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Double Kick

Two legs are used to quickly kick the foe twice in one turn.

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The foe is punched with the user’s full power. It confuses the foe if it hits.

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Focus Punch

An attack that is executed last. The user flinches if hit beforehand.

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High Jump Kick

A strong jumping knee kick. If it misses, the user is hurt.

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Karate Chop

The foe is attacked with a sharp chop. It has a high critical-hit ratio.

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Low Kick

A low, tripping kick that inflicts more damage on heavier foes.

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Mach Punch

A punch thrown at blinding speed. It is certain to strike first.

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Revenge

An attack move that gains in intensity if the target has hurt the user.

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Reversal

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Rock Smash

An attack that may also cut DEFENSE. It can also smash cracked boulders.

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Rolling Kick

A quick kick from a rolling spin. It may make the foe flinch.

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Seismic Toss

A gravity-fed throw that causes damage matching the user’s level.

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Sky Uppercut

The user attacks with an uppercut thrown skywards with force.

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Submission

A reckless, full-body throw attack that also hurts the user a little.

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Superpower

A powerful attack, but it also lowers the user’s ATTACK and DEFENSE stats.

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Triple Kick

A 3-kick attack that becomes more powerful with each successive hit.

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Vital Throw

Makes the user attack after the foe. In return, it will not miss.

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