Hitmonlee
#106 in the FireRed and LeafGreen Pokédex • Kicking Pokémon
Hitmonlee
#106 in the FireRed and LeafGreen Pokédex • Kicking Pokémon
Stats
Min
Max
HP
50
210
304
Attack
120
220
372
Defense
53
99
225
Sp. Atk
35
67
185
Sp. Def
110
202
350
Speed
87
161
300
Total
455
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 2 Atk |
|---|---|
| Catch rate | 45 |
| Base Exp. | 159 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 100% male 0% female |
| Egg cycles | 25 (6,400 steps) |
Lore

FireRed
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.

LeafGreen
When in a hurry, its legs lengthen progressively. It runs smoothly with extra-long, loping strides.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Saffron City Fighting Dojo | Receive as a gift | 25 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Saffron City Fighting Dojo | Receive as a gift | 25 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Double Kick | ![]() | Physical | 30 | 100 | 30 | Two legs are used to quickly kick the foe twice in one turn. |
| Start | Revenge | ![]() | Physical | 60 | 100 | 10 | An attack move that gains in intensity if the target has hurt the user. |
| 6 | Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken its power and raise its ATTACK stat. |
| 11 | Rolling Kick | ![]() | Physical | 60 | 85 | 15 | A quick kick from a rolling spin. It may make the foe flinch. |
| 16 | Jump Kick | ![]() | Physical | 70 | 95 | 10 | The user jumps up high, then kicks. If it misses, the user hurts itself. |
| 20 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| 21 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses to raise its critical-hit ratio. |
| 26 | High Jump Kick | ![]() | Physical | 85 | 90 | 10 | A strong jumping knee kick. If it misses, the user is hurt. |
| 31 | Mind Reader | ![]() | Status | - | - | 40 | The user predicts the foe’s action to ensure its next attack hits. |
| 36 | Foresight | ![]() | Status | - | - | 40 | Completely negates the foe’s efforts to heighten its ability to evade. |
| 41 | Endure | ![]() | Status | - | - | 10 | The user endures any hit with 1 HP left. It may fail if used in succession. |
| 46 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| 51 | Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user bulks up its body to boost both its ATTACK and DEFENSE stats. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | An earthquake that strikes all Pokémon in battle excluding the user. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | 10 | Waggles a finger and stimulates the brain into using any move at random. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It may make the foe flinch. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Traits
Limber
Prevents paralysis.
Prevents paralysis.






































Physical
Status




Special