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Hitmonlee

Hitmonlee

#106 in the FireRed and LeafGreen Pokédex • Kicking Pokémon

Hitmonlee

#106 in the FireRed and LeafGreen Pokédex • Kicking Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

120

220

372

Defense

53

99

225

Sp. Atk

35

67

185

Sp. Def

110

202

350

Speed

87

161

300

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Marowak

Hitmonchan

Hitmonlee normal sprite

Normal

Shiny Hitmonlee sprite

Shiny

Hitmonlee

Kicking Pokémon

#106
Fighting

Height

1.5 m (4'11")

Weight

49.8 kg (109.8 lbs)

Abilities

Limber

It's Super Effective

Damage multipliers Hitmonlee takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 Atk
Catch rate
45
Base Exp.
159

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
100% male
0% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.

Pokémon LeafGreen box art

LeafGreen

When in a hurry, its legs lengthen progressively. It runs smoothly with extra-long, loping strides.

Evolution

Evolution requirements shown in a compact table or chain view.
Hitmonlee

Hitmonlee

#106

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
FireRed
LocationMethodLevelChanceConditions

Saffron City

Fighting Dojo

Receive as a gift25100%

-

LeafGreen
LocationMethodLevelChanceConditions

Saffron City

Fighting Dojo

Receive as a gift25100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDouble KickFightingPhysical3010030

Two legs are used to quickly kick the foe twice in one turn.

StartRevengeFightingPhysical6010010

An attack move that gains in intensity if the target has hurt the user.

6MeditatePsychicStatus--40

The user meditates to awaken its power and raise its ATTACK stat.

11Rolling KickFightingPhysical608515

A quick kick from a rolling spin. It may make the foe flinch.

16Jump KickFightingPhysical709510

The user jumps up high, then kicks. If it misses, the user hurts itself.

20Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

21Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

26High Jump KickFightingPhysical859010

A strong jumping knee kick. If it misses, the user is hurt.

31Mind ReaderNormalStatus--40

The user predicts the foe’s action to ensure its next attack hits.

36ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

41EndureNormalStatus--10

The user endures any hit with 1 HP left. It may fail if used in succession.

46Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

51ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Traits

Ability options available to this Pokémon in this game.

Limber

Prevents paralysis.

Prevents paralysis.

#105

Marowak

#107

Hitmonchan

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