Seismic Toss in Pokémon FireRed & LeafGreen
Fighting-type physical move in Pokémon FireRed and LeafGreen.
Move text
A gravity-fed throw that causes damage matching the user’s level.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Arm Thrust A quick flurry of straight-arm punches that hit two to five times. | ![]() | ![]() | - | 15 | 100 | 20 | 2 |
| Brick Break An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. | ![]() | ![]() | 75 | 100 | 15 | 131 | |
| Bulk Up The user bulks up its body to boost both its ATTACK and DEFENSE stats. | ![]() | ![]() | - | - | 20 | 30 | |
| Counter A retaliation move that counters any physical hit with double the damage. | ![]() | ![]() | - | - | 100 | 20 | 155 |
| Cross Chop The foe is hit with double chops. It has a high critical-hit ratio. | ![]() | ![]() | - | 100 | 80 | 5 | 9 |
| Detect Enables the user to evade all attacks. It may fail if used in succession. | ![]() | ![]() | - | - | - | 5 | 12 |
| Double Kick Two legs are used to quickly kick the foe twice in one turn. | ![]() | ![]() | - | 30 | 100 | 30 | 12 |
| Dynamic Punch The foe is punched with the user’s full power. It confuses the foe if it hits. | ![]() | ![]() | - | 100 | 50 | 5 | 7 |
| Focus Punch An attack that is executed last. The user flinches if hit beforehand. | ![]() | ![]() | 150 | 100 | 20 | 116 | |
| High Jump Kick A strong jumping knee kick. If it misses, the user is hurt. | ![]() | ![]() | - | 85 | 90 | 20 | 4 |
| Jump Kick The user jumps up high, then kicks. If it misses, the user hurts itself. | ![]() | ![]() | - | 70 | 95 | 25 | 1 |
| Karate Chop The foe is attacked with a sharp chop. It has a high critical-hit ratio. | ![]() | ![]() | - | 50 | 100 | 25 | 7 |
| Low Kick A low, tripping kick that inflicts more damage on heavier foes. | ![]() | ![]() | - | - | 100 | 20 | 6 |
| Mach Punch A punch thrown at blinding speed. It is certain to strike first. | ![]() | ![]() | - | 40 | 100 | 30 | 3 |
| Revenge An attack move that gains in intensity if the target has hurt the user. | ![]() | ![]() | - | 60 | 100 | 10 | 11 |
| Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | - | 100 | 15 | 19 |
| Rock Smash An attack that may also cut DEFENSE. It can also smash cracked boulders. | ![]() | ![]() | 20 | 100 | 15 | 209 | |
| Rolling Kick A quick kick from a rolling spin. It may make the foe flinch. | ![]() | ![]() | - | 60 | 85 | 15 | 4 |
| Sky Uppercut The user attacks with an uppercut thrown skywards with force. | ![]() | ![]() | - | 85 | 90 | 15 | 4 |
| Submission A reckless, full-body throw attack that also hurts the user a little. | ![]() | ![]() | - | 80 | 80 | 25 | 5 |
| Superpower A powerful attack, but it also lowers the user’s ATTACK and DEFENSE stats. | ![]() | ![]() | - | 120 | 100 | 5 | 5 |
| Triple Kick A 3-kick attack that becomes more powerful with each successive hit. | ![]() | ![]() | - | 10 | 90 | 10 | 1 |
| Vital Throw Makes the user attack after the foe. In return, it will not miss. | ![]() | ![]() | - | 70 | - | 10 | 5 |


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