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Marowak

#105 in the FireRed and LeafGreen Pokédex • Bone Keeper Pokémon

FireRed

It is small and was originally very weak. Its temperament turned ferocious when it began using bones.

LeafGreen

The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.

Egg Group

Monster

Steps to Hatch

5,120

Effort Values Yielded

2 Def

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

149
PokémonRequiresEvolution
Cubone

Cubone

#104

Level 28, night

Marowak

Marowak

#105

FireRed

LocationMethodLevelChanceConditions

Victory Road

Victory Road 2 (1F)

Walking in tall grass or a cave444%

-

Victory Road

Victory Road 2 (1F)

Walking in tall grass or a cave461%

-

Victory Road

Victory Road 2 (2F)

Walking in tall grass or a cave464%

-

Victory Road

Victory Road 2 (2F)

Walking in tall grass or a cave481%

-

Victory Road

Victory Road 2 (3F)

Walking in tall grass or a cave444%

-

Victory Road

Victory Road 2 (3F)

Walking in tall grass or a cave461%

-

Sevault Canyon

Walking in tall grass or a cave5210%

-

LeafGreen

LocationMethodLevelChanceConditions

Victory Road

Victory Road 2 (1F)

Walking in tall grass or a cave444%

-

Victory Road

Victory Road 2 (1F)

Walking in tall grass or a cave461%

-

Victory Road

Victory Road 2 (2F)

Walking in tall grass or a cave464%

-

Victory Road

Victory Road 2 (2F)

Walking in tall grass or a cave481%

-

Victory Road

Victory Road 2 (3F)

Walking in tall grass or a cave444%

-

Victory Road

Victory Road 2 (3F)

Walking in tall grass or a cave461%

-

Sevault Canyon

Walking in tall grass or a cave5210%

-

Cubone

Hitmonlee

Marowak normal sprite

Normal

Shiny Marowak sprite

Shiny

Marowak

Bone Keeper Pokémon

#105
Ground

Height

1 m

Weight

45 kg

Base XP

149

Abilities

Rock HeadLightning Rod

HP

60

Attack

80

Defense

110

Sp. Atk

50

Sp. Def

80

Speed

45

Total

425

Type Chart

Weaknesses

Takes 2× from

WaterGrassIce

Resistances

Takes 0× from

Electric

Takes 0.5× from

PoisonRock
Thick ClubThick Club
FireRed: 5%
LeafGreen: 5%
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

StartBone ClubGroundPhysical658520

The foe is clubbed with a bone held in hand. It may make the foe flinch.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

9Bone ClubGroundPhysical658520

The foe is clubbed with a bone held in hand. It may make the foe flinch.

13HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

17LeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

21Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

25BonemerangGroundPhysical509010

The user throws a bone that hits the foe once, then once again on return.

32RageNormalPhysical2010020

An attack that becomes stronger each time the user is hit in battle.

39False SwipeNormalPhysical4010040

A restrained attack that always leaves the foe with at least 1 HP.

46ThrashNormalPhysical9010020

The user rampages about for two to three turns, then becomes confused.

53Bone RushGroundPhysical258010

The user strikes the foe with a bone in hand two to five times.

61Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Rock Head

Prevents recoil damage.

Protects against recoil damage.

Lightning Rod

Draws electrical moves.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Marowak

Marowak

#105 in the FireRed and LeafGreen Pokédex • Bone Keeper Pokémon

FireRed

It is small and was originally very weak. Its temperament turned ferocious when it began using bones.

LeafGreen

The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.

Egg Group

Monster

Steps to Hatch

5,120

Effort Values Yielded

2 Def

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

149
PokémonRequiresEvolution
Cubone

Cubone

#104

Level 28, night

Marowak

Marowak

#105

FireRed

LocationMethodLevelChanceConditions

Victory Road

Victory Road 2 (1F)

Walking in tall grass or a cave444%

-

Victory Road

Victory Road 2 (1F)

Walking in tall grass or a cave461%

-

Victory Road

Victory Road 2 (2F)

Walking in tall grass or a cave464%

-

Victory Road

Victory Road 2 (2F)

Walking in tall grass or a cave481%

-

Victory Road

Victory Road 2 (3F)

Walking in tall grass or a cave444%

-

Victory Road

Victory Road 2 (3F)

Walking in tall grass or a cave461%

-

Sevault Canyon

Walking in tall grass or a cave5210%

-

LeafGreen

LocationMethodLevelChanceConditions

Victory Road

Victory Road 2 (1F)

Walking in tall grass or a cave444%

-

Victory Road

Victory Road 2 (1F)

Walking in tall grass or a cave461%

-

Victory Road

Victory Road 2 (2F)

Walking in tall grass or a cave464%

-

Victory Road

Victory Road 2 (2F)

Walking in tall grass or a cave481%

-

Victory Road

Victory Road 2 (3F)

Walking in tall grass or a cave444%

-

Victory Road

Victory Road 2 (3F)

Walking in tall grass or a cave461%

-

Sevault Canyon

Walking in tall grass or a cave5210%

-

Cubone

Hitmonlee

Marowak normal sprite

Normal

Shiny Marowak sprite

Shiny

Marowak

Bone Keeper Pokémon

#105
Ground

Height

1 m

Weight

45 kg

Base XP

149

Abilities

Rock HeadLightning Rod

HP

60

Attack

80

Defense

110

Sp. Atk

50

Sp. Def

80

Speed

45

Total

425

Type Chart

Weaknesses

Takes 2× from

WaterGrassIce

Resistances

Takes 0× from

Electric

Takes 0.5× from

PoisonRock
Thick ClubThick Club
FireRed: 5%
LeafGreen: 5%
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

StartBone ClubGroundPhysical658520

The foe is clubbed with a bone held in hand. It may make the foe flinch.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

9Bone ClubGroundPhysical658520

The foe is clubbed with a bone held in hand. It may make the foe flinch.

13HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

17LeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

21Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

25BonemerangGroundPhysical509010

The user throws a bone that hits the foe once, then once again on return.

32RageNormalPhysical2010020

An attack that becomes stronger each time the user is hit in battle.

39False SwipeNormalPhysical4010040

A restrained attack that always leaves the foe with at least 1 HP.

46ThrashNormalPhysical9010020

The user rampages about for two to three turns, then becomes confused.

53Bone RushGroundPhysical258010

The user strikes the foe with a bone in hand two to five times.

61Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Rock Head

Prevents recoil damage.

Protects against recoil damage.

Lightning Rod

Draws electrical moves.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.