Marowak
#105 in the FireRed and LeafGreen Pokédex • Bone Keeper Pokémon
FireRed
It is small and was originally very weak. Its temperament turned ferocious when it began using bones.
LeafGreen
The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Cubone #104 | Level 28, night | ![]() Marowak #105 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road 2 (1F) | Walking in tall grass or a cave | 44 | 4% | - |
Victory Road Victory Road 2 (1F) | Walking in tall grass or a cave | 46 | 1% | - |
Victory Road Victory Road 2 (2F) | Walking in tall grass or a cave | 46 | 4% | - |
Victory Road Victory Road 2 (2F) | Walking in tall grass or a cave | 48 | 1% | - |
Victory Road Victory Road 2 (3F) | Walking in tall grass or a cave | 44 | 4% | - |
Victory Road Victory Road 2 (3F) | Walking in tall grass or a cave | 46 | 1% | - |
Sevault Canyon | Walking in tall grass or a cave | 52 | 10% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road 2 (1F) | Walking in tall grass or a cave | 44 | 4% | - |
Victory Road Victory Road 2 (1F) | Walking in tall grass or a cave | 46 | 1% | - |
Victory Road Victory Road 2 (2F) | Walking in tall grass or a cave | 46 | 4% | - |
Victory Road Victory Road 2 (2F) | Walking in tall grass or a cave | 48 | 1% | - |
Victory Road Victory Road 2 (3F) | Walking in tall grass or a cave | 44 | 4% | - |
Victory Road Victory Road 2 (3F) | Walking in tall grass or a cave | 46 | 1% | - |
Sevault Canyon | Walking in tall grass or a cave | 52 | 10% | - |

Normal

Shiny
Marowak
Bone Keeper Pokémon

HP
60
Attack
80
Defense
110
Sp. Atk
50
Sp. Def
80
Speed
45
Total
425
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0× from

Takes 0.5× from


| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks its head out and rams. It may make the foe flinch. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Start | Bone Club | ![]() | Physical | 65 | 85 | 20 | The foe is clubbed with a bone held in hand. It may make the foe flinch. |
| 5 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| 9 | Bone Club | ![]() | Physical | 65 | 85 | 20 | The foe is clubbed with a bone held in hand. It may make the foe flinch. |
| 13 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks its head out and rams. It may make the foe flinch. |
| 17 | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| 21 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses to raise its critical-hit ratio. |
| 25 | Bonemerang | ![]() | Physical | 50 | 90 | 10 | The user throws a bone that hits the foe once, then once again on return. |
| 32 | Rage | ![]() | Physical | 20 | 100 | 20 | An attack that becomes stronger each time the user is hit in battle. |
| 39 | False Swipe | ![]() | Physical | 40 | 100 | 40 | A restrained attack that always leaves the foe with at least 1 HP. |
| 46 | Thrash | ![]() | Physical | 90 | 100 | 20 | The user rampages about for two to three turns, then becomes confused. |
| 53 | Bone Rush | ![]() | Physical | 25 | 80 | 10 | The user strikes the foe with a bone in hand two to five times. |
| 61 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | An earthquake that strikes all Pokémon in battle excluding the user. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It may make the foe flinch. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance of fighting. It sharply raises the ATTACK stat. |
Rock Head
Prevents recoil damage.
Protects against recoil damage.
Lightning Rod
Draws electrical moves.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.






















Physical
Status
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