Electric
Every Electric-type Pokémon and move in the main series games.
Electric
Pokémon type
Pokémon
110
Moves
46
Introduced
Generation 1
There are 110 Electric-type Pokémon, including alternate forms.
Displaying 110 of 110 Pokémon.
Power, accuracy, and effects for every Electric-type move.
Displaying 46 results.
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Thunder Punch | Electric | ![]() | 75 | 100 | 15 | An electric punch. It may paralyze. |
| Thunder Shock | Electric | ![]() | 40 | 100 | 30 | An attack that may cause paralysis. |
| Thunderbolt | Electric | ![]() | 90 | 100 | 15 | An attack that may cause paralysis. |
| Thunder Wave | Electric | ![]() | - | 90 | 20 | A move that may cause paralysis. |
| Thunder | Electric | ![]() | 110 | 70 | 10 | An attack that may cause paralysis. |
| Zap Cannon | Electric | ![]() | 120 | 50 | 5 | An attack that always paralyzes. |
| Spark | Electric | ![]() | 65 | 100 | 20 | An attack that may cause paralysis. |
| Charge | Electric | ![]() | - | - | 20 | Charges power to boost the electric move used next. |
| Volt Tackle | Electric | ![]() | 120 | 100 | 15 | A life-risking tackle that slightly hurts the user. |
| Shock Wave | Electric | ![]() | 60 | - | 20 | A fast and unavoidable electric attack. |
| Magnet Rise | Electric | ![]() | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| Thunder Fang | Electric | ![]() | 65 | 95 | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| Discharge | Electric | ![]() | 80 | 100 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| Charge Beam | Electric | ![]() | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| Electro Ball | Electric | ![]() | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| Volt Switch | Electric | ![]() | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Electroweb | Electric | ![]() | 55 | 95 | 15 | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat. |
| Wild Charge | Electric | ![]() | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| Bolt Strike | Electric | ![]() | 130 | 85 | 5 | The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. |
| Fusion Bolt | Electric | ![]() | 100 | 100 | 5 | The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. |
| Ion Deluge | Electric | ![]() | - | - | 25 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| Parabolic Charge | Electric | ![]() | 65 | 100 | 20 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Electrify | Electric | ![]() | - | - | 20 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
| Eerie Impulse | Electric | ![]() | - | 100 | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| Magnetic Flux | Electric | ![]() | - | - | 20 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| Electric Terrain | Electric | ![]() | - | - | 10 | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
| Nuzzle | Electric | ![]() | 20 | 100 | 20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Gigavolt Havoc | Electric | ![]() | - | - | 1 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
| Gigavolt Havoc | Electric | ![]() | - | - | 1 | Dummy Data |
| Catastropika | Electric | ![]() | 210 | - | 1 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. |
| Stoked Sparksurfer | Electric | ![]() | 175 | - | 1 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. |
| Zing Zap | Electric | ![]() | 80 | 100 | 10 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |
| 10,000,000 Volt Thunderbolt | Electric | ![]() | 195 | - | 1 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. |
| Plasma Fists | Electric | ![]() | 100 | 100 | 15 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
| Zippy Zap | Electric | ![]() | 80 | 100 | 10 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. |
| Pika Papow | Electric | ![]() | - | - | 20 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. |
| Buzzy Buzz | Electric | ![]() | 60 | 100 | 20 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. |
| Bolt Beak | Electric | ![]() | 85 | 100 | 10 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. |
| Max Lightning | Electric | ![]() | 10 | - | 10 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
| Aura Wheel | Electric | ![]() | 110 | 100 | 10 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. |
| Overdrive | Electric | ![]() | 80 | 100 | 10 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Rising Voltage | Electric | ![]() | 70 | 100 | 20 | The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. |
| Thunder Cage | Electric | ![]() | 80 | 90 | 15 | The user traps the target in a cage of sparking electricity for four to five turns. |
| Wildbolt Storm | Electric | ![]() | 100 | 80 | 10 | - |
| Electro Drift | Electric | ![]() | 100 | 100 | 5 | - |
| Double Shock | Electric | ![]() | 120 | 100 | 5 | - |











