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HOME / Types

Electric

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Electric

Every Electric-type Pokémon and move in the main series games.

Electric

Pokémon type

Pokémon

110

Moves

46

Introduced

Generation 1

There are 110 Electric-type Pokémon, including alternate forms.

Displaying 110 of 110 Pokémon.

Power, accuracy, and effects for every Electric-type move.

Displaying 46 results.

NameTypeCat.PowerAcc.PPEffect
Thunder PunchElectricPhysical7510015An electric punch. It may paralyze.
Thunder ShockElectricSpecial4010030An attack that may cause paralysis.
ThunderboltElectricSpecial9010015An attack that may cause paralysis.
Thunder WaveElectricStatus-9020A move that may cause paralysis.
ThunderElectricSpecial1107010An attack that may cause paralysis.
Zap CannonElectricSpecial120505An attack that always paralyzes.
SparkElectricPhysical6510020An attack that may cause paralysis.
ChargeElectricStatus--20Charges power to boost the electric move used next.
Volt TackleElectricPhysical12010015A life-risking tackle that slightly hurts the user.
Shock WaveElectricSpecial60-20A fast and unavoidable electric attack.
Magnet RiseElectricStatus--10The user levitates using electrically generated magnetism for five turns.
Thunder FangElectricPhysical659515The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
DischargeElectricSpecial8010015A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Charge BeamElectricSpecial509010The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Electro BallElectricSpecial-10010The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Volt SwitchElectricSpecial7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ElectrowebElectricSpecial559515The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat.
Wild ChargeElectricPhysical9010015The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Bolt StrikeElectricPhysical130855The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Fusion BoltElectricPhysical1001005The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Ion DelugeElectricStatus--25The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Parabolic ChargeElectricSpecial6510020The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.
ElectrifyElectricStatus--20If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
Eerie ImpulseElectricStatus-10015The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Magnetic FluxElectricStatus--20The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Electric TerrainElectricStatus--10The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
NuzzleElectricPhysical2010020The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Gigavolt HavocElectricPhysical--1The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt HavocElectricSpecial--1Dummy Data
CatastropikaElectricPhysical210-1The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Stoked SparksurferElectricSpecial175-1After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Zing ZapElectricPhysical8010010A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
10,000,000 Volt ThunderboltElectricSpecial195-1The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Plasma FistsElectricPhysical10010015The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Zippy ZapElectricPhysical8010010The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
Pika PapowElectricSpecial--20The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Buzzy BuzzElectricSpecial6010020The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Bolt BeakElectricPhysical8510010The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
Max LightningElectricPhysical10-10This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Aura WheelElectricPhysical11010010Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.
OverdriveElectricSpecial8010010The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Rising VoltageElectricSpecial7010020The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.
Thunder CageElectricSpecial809015The user traps the target in a cage of sparking electricity for four to five turns.
Wildbolt StormElectricSpecial1008010-
Electro DriftElectricSpecial1001005-
Double ShockElectricPhysical1201005-
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