Xurkitree
#0796 in the National Pokédex • Glowing Pokémon
Xurkitree
#0796 in the National Pokédex • Glowing Pokémon
Stats
Min
Max
HP
83
276
370
Attack
89
164
304
Defense
71
132
265
Sp. Atk
173
315
489
Sp. Def
71
132
265
Speed
83
153
291
Total
570
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Xurkitree
Glowing Pokémon
It's Super Effective
Weak to
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Wrap | Normal | Physical | 15 | 90 | 20 | Squeezes the foe for 2-5 turns. |
| Start | Thunder Shock | Electric | Special | 40 | 100 | 30 | An attack that may cause paralysis. |
| Start | Spark | Electric | Physical | 65 | 100 | 20 | An attack that may cause paralysis. |
| Start | Charge | Electric | Status | - | - | 20 | Charges power to boost the electric move used next. |
| Start | Tail Glow | Bug | Status | - | - | 20 | Flashes a light that sharply raises SP. ATK. |
| 7 | Thunder Wave | Electric | Status | - | 90 | 20 | A move that may cause paralysis. |
| 13 | Shock Wave | Electric | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| 19 | Ingrain | Grass | Status | - | - | 20 | Lays roots that restore HP. The user can’t switch out. |
| 23 | Thunder Punch | Electric | Physical | 75 | 100 | 15 | An electric punch. It may paralyze. |
| 29 | Eerie Impulse | Electric | Status | - | 100 | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| 31 | Signal Beam | Bug | Special | 75 | 100 | 15 | A strange beam attack that may confuse the foe. |
| 37 | Thunderbolt | Electric | Special | 90 | 100 | 15 | An attack that may cause paralysis. |
| 43 | Hypnosis | Psychic | Status | - | 60 | 20 | May put the foe to sleep. |
| 47 | Discharge | Electric | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 53 | Electric Terrain | Electric | Status | - | - | 10 | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
| 59 | Power Whip | Grass | Physical | 120 | 85 | 10 | The user violently whirls its vines or tentacles to harshly lash the foe. |
| 67 | Ion Deluge | Electric | Status | - | - | 25 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| 73 | Zap Cannon | Electric | Special | 120 | 50 | 5 | An attack that always paralyzes. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Solar Beam | Grass | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Thunder | Electric | Special | 110 | 70 | 10 | An attack that may cause paralysis. |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Light Screen | Psychic | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 0 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Nature Power | Normal | Status | - | - | 20 | The type of attack varies depending on the location. |
| 0 | Calm Mind | Psychic | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Charge Beam | Electric | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Volt Switch | Electric | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 0 | Wild Charge | Electric | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| 0 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Electro Ball | Electric | Special | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |














Physical
Special
Status





