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Xurkitree

Xurkitree

#796 in the Scarlet and Violet Pokédex • Glowing Pokémon

Xurkitree

#796 in the Scarlet and Violet Pokédex • Glowing Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

HP

83

Attack

89

Defense

71

Sp. Atk

173

Sp. Def

71

Speed

83

Total

570

Pheromosa

Celesteela

Xurkitree normal sprite

Normal

Shiny Xurkitree sprite

Shiny

Xurkitree

Glowing Pokémon

#796
Electric

Height

0.4 m (1'04")

Weight

10 kg (22 lbs)

Abilities

Beast Boost

It's Super Effective

Damage multipliers Xurkitree takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
Xurkitree

Xurkitree

#796

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWrapNormalPhysical159020

Squeezes the foe for 2-5 turns.

StartThunder ShockElectricSpecial4010030

An attack that may cause paralysis.

StartSparkElectricPhysical6510020

An attack that may cause paralysis.

StartChargeElectricStatus--20

Charges power to boost the electric move used next.

StartTail GlowBugStatus--20

Flashes a light that sharply raises SP. ATK.

7Thunder WaveElectricStatus-9020

A move that may cause paralysis.

13Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

19IngrainGrassStatus--20

Lays roots that restore HP. The user can’t switch out.

23Thunder PunchElectricPhysical7510015

An electric punch. It may paralyze.

29Eerie ImpulseElectricStatus-10015

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

31Signal BeamBugSpecial7510015

A strange beam attack that may confuse the foe.

37ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

43HypnosisPsychicStatus-6020

May put the foe to sleep.

47DischargeElectricSpecial8010015

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

53Electric TerrainElectricStatus--10

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

59Power WhipGrassPhysical1208510

The user violently whirls its vines or tentacles to harshly lash the foe.

67Ion DelugeElectricStatus--25

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

73Zap CannonElectricSpecial120505

An attack that always paralyzes.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0Solar BeamGrassSpecial12010010

1st turn: Prepare 2nd turn: Attack

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Nature PowerNormalStatus--20

The type of attack varies depending on the location.

0Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

0Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

0Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

0EndureNormalStatus--10

Always leaves at least 1HP.

0Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

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