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Xurkitree

#396 in the Ultra Sun & Ultra Moon Pokédex • Glowing Pokémon

Ultra Sun

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Ultra Moon

They’ve been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground.

Pokédexes

Updated Alola #396

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 SpA

Gender Ratio

Genderless

Capture Rate

45

Base Experience

257
Xurkitree

Xurkitree

#396

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Ultra Space

Ultra Space Ultra Plant

Static encounter, only one chance60100%

-

Ultra Space

Ultra Space Ultra Plant

Static encounter, only one chance6015%

-

Ultra Sun

LocationMethodLevelChanceConditions

Ultra Space

Ultra Space Ultra Plant

Static encounter, only one chance60100%

-

Ultra Space

Ultra Space Ultra Plant

Static encounter, only one chance6015%

-

Pheromosa

Celesteela

Xurkitree normal sprite

Normal

Shiny Xurkitree sprite

Shiny

Xurkitree

Glowing Pokémon

#396
Electric

Height

3.8 m

Weight

100 kg

Base XP

257

Abilities

Beast Boost

HP

83

Attack

89

Defense

71

Sp. Atk

173

Sp. Def

71

Speed

83

Total

570

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartWrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartSparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

StartChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

StartTail GlowBugStatus--20

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

7Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

13Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

19IngrainGrassStatus--20

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

29Eerie ImpulseElectricStatus-10015

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

31Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

37ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

43HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

47DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

53Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

59Power WhipGrassPhysical1208510

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

67Ion DelugeElectricStatus--25

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

73Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

GravityPsychicStatus--5

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Beast Boost

Ability Slot 1

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

USUM / Pokédex

Xurkitree

Xurkitree

#396 in the Ultra Sun & Ultra Moon Pokédex • Glowing Pokémon

Ultra Sun

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Ultra Moon

They’ve been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground.

Pokédexes

Updated Alola #396

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 SpA

Gender Ratio

Genderless

Capture Rate

45

Base Experience

257
Xurkitree

Xurkitree

#396

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Ultra Space

Ultra Space Ultra Plant

Static encounter, only one chance60100%

-

Ultra Space

Ultra Space Ultra Plant

Static encounter, only one chance6015%

-

Ultra Sun

LocationMethodLevelChanceConditions

Ultra Space

Ultra Space Ultra Plant

Static encounter, only one chance60100%

-

Ultra Space

Ultra Space Ultra Plant

Static encounter, only one chance6015%

-

Pheromosa

Celesteela

Xurkitree normal sprite

Normal

Shiny Xurkitree sprite

Shiny

Xurkitree

Glowing Pokémon

#396
Electric

Height

3.8 m

Weight

100 kg

Base XP

257

Abilities

Beast Boost

HP

83

Attack

89

Defense

71

Sp. Atk

173

Sp. Def

71

Speed

83

Total

570

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartWrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartSparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

StartChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

StartTail GlowBugStatus--20

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

7Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

13Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

19IngrainGrassStatus--20

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

29Eerie ImpulseElectricStatus-10015

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

31Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

37ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

43HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

47DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

53Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

59Power WhipGrassPhysical1208510

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

67Ion DelugeElectricStatus--25

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

73Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

GravityPsychicStatus--5

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Beast Boost

Ability Slot 1

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.