Thunder Shock in Pokémon Ultra Sun & Ultra Moon
Electric-type special move in Pokémon Ultra Sun & Ultra Moon.

SpecialMove text
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Pichu #31 | ![]() | Start |
![]() Alola Cap Pikachu #32 | ![]() | Start |
![]() Hoenn Cap Pikachu #32 | ![]() | Start |
![]() Kalos Cap Pikachu #32 | ![]() | Start |
![]() Original Cap Pikachu #32 | ![]() | Start |
![]() Partner Cap Pikachu #32 | ![]() | Start |
![]() Pikachu #32 | ![]() | Start |
![]() Sinnoh Cap Pikachu #32 | ![]() | Start |
![]() Unova Cap Pikachu #32 | ![]() | Start |
![]() Alolan Raichu #33 | ![]() ![]() | Start |
![]() Raichu #33 | ![]() | Start |
![]() Magnemite #54 | ![]() ![]() | 5 |
![]() Magneton #55 | ![]() ![]() | Start, 5 |
![]() Magnezone #56 | ![]() ![]() | Start, 5 |
![]() Zapdos #145 | ![]() ![]() | Start |
![]() Jolteon #155 | ![]() | Evo., Start |
![]() Mareep #162 | ![]() | 8 |
![]() Flaaffy #163 | ![]() | Start, 8 |
![]() Ampharos #164 | ![]() | Start, 8 |
![]() Mega Ampharos #164 | ![]() ![]() | Start, 8 |
![]() Raikou #243 | ![]() | 8 |
![]() Dedenne #291 | ![]() ![]() | 7 |
![]() Togedemaru #292 | ![]() ![]() | Start |
![]() Togedemaru Totem #292 | ![]() ![]() | Start |
![]() Elekid #295 | ![]() | 5 |
![]() Electabuzz #296 | ![]() | Start, 5 |
![]() Electivire #297 | ![]() | Start, 5 |
![]() Emolga #364 | ![]() ![]() | Start |
![]() Tapu Koko #383 | ![]() ![]() | Start |
![]() Xurkitree #396 | ![]() | Start |
![]() Rotom #479 | ![]() ![]() | Start |
![]() Rotom Fan #479 | ![]() ![]() | Start |
![]() Rotom Frost #479 | ![]() ![]() | Start |
![]() Rotom Heat #479 | ![]() ![]() | Start |
![]() Rotom Mow #479 | ![]() ![]() | Start |
![]() Rotom Wash #479 | ![]() ![]() | Start |
![]() Klink #599 | ![]() | 11 |
![]() Klang #600 | ![]() | Start, 11 |
![]() Klinklang #601 | ![]() | Start, 11 |
![]() Stunfisk #618 | ![]() ![]() | 9 |
![]() Thundurus #642 | ![]() ![]() | Start |
![]() Thundurus Therian #642 | ![]() ![]() | Start |
![]() Helioptile #694 | ![]() ![]() | 6 |
Learners
![]() Smeargle #70 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #70 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Rotom #479 | ![]() ![]() | Form Change |
![]() Heliolisk #695 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Heliolisk #695 | ![]() ![]() | Helioptile — level up; retain through evolution |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | 195 | - | 1 | 0 |
| Bolt Strike The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | ![]() | ![]() | - | 130 | 85 | 5 | 3 |
| Catastropika Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | 210 | - | 1 | 0 |
| Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | - | 20 | 51 |
| Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ![]() | ![]() | 50 | 90 | 10 | 261 | |
| Discharge The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | ![]() | ![]() | - | 80 | 100 | 15 | 74 |
| Eerie Impulse The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 100 | 15 | 20 |
| Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | ![]() | ![]() | - | - | - | 10 | 21 |
| Electrify If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. | ![]() | ![]() | - | - | - | 20 | 3 |
| Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | ![]() | ![]() | - | - | 100 | 10 | 41 |
| Electroweb The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | ![]() | ![]() | - | 55 | 95 | 15 | 108 |
| Fusion Bolt The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. | ![]() | ![]() | - | 100 | 100 | 5 | 4 |
| Gigavolt Havoc Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | - | - | 1 | 0 |
| Gigavolt Havoc Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | - | - | 1 | 0 |
| Ion Deluge The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | ![]() | ![]() | - | - | - | 25 | 11 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | ![]() | ![]() | - | - | - | 10 | 135 |
| Magnetic Flux The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | ![]() | ![]() | - | - | - | 20 | 8 |
| Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | ![]() | ![]() | - | 20 | 100 | 20 | 18 |
| Parabolic Charge The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. | ![]() | ![]() | - | 65 | 100 | 20 | 4 |
| Plasma Fists The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | ![]() | ![]() | - | 100 | 100 | 15 | 2 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | ![]() | ![]() | - | 60 | - | 20 | 341 |
| Spark The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | ![]() | ![]() | - | 65 | 100 | 20 | 51 |
| Stoked Sparksurfer Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | 175 | - | 1 | 0 |
| Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | 110 | 70 | 10 | 255 | |
| Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ![]() | ![]() | - | 65 | 95 | 15 | 75 |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | - | 75 | 100 | 15 | 227 |
| Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 | 321 | |
| Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 | 313 | |
| Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 | 78 | |
| Volt Tackle The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | ![]() | ![]() | - | 120 | 100 | 15 | 12 |
| Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ![]() | ![]() | 90 | 100 | 15 | 126 | |
| Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ![]() | ![]() | - | 120 | 50 | 5 | 115 |
| Zing Zap A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | ![]() | ![]() | - | 80 | 100 | 10 | 3 |


























































































