Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! and Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Tools

Ultra Sun and Ultra Moon

Game

Ultra Sun and Ultra Moon

News

Updates for this game hub

Guides

Alola mechanics and tips

Pokédex

Stats, moves, and dexes

Moves

Power, accuracy, and learners

Abilities

Effects and Pokémon lists

Items

Pockets, machines, and effects

Island Challenge

Captains, Kahunas, and League

Egg Groups

Breeding groups and members

USUM / Moves

Charge Beam

Charge Beam

Electric-type special move in Pokémon Ultra Sun & Ultra Moon.

Flavor

In-game flavor text and battle data for this move.
ElectricSpecial

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

TM57

TM57

Learners

Pokémon that learn this move naturally by leveling up.
PokémonTypeLevel

Necrozma

#400

Psychic
Start

Necrozma Dawn

#400

PsychicGhost
Start

Necrozma Dusk

#400

PsychicSteel
Start

Necrozma Ultra

#400

PsychicDragon
Start

Dedenne

#291

ElectricFairy
34

Learners

Pokémon that can learn this move from Technical Machines or Technical Records.
PokémonTypeMethod

Rattata

#15

Normal
TM/TR

Raticate

#16

Normal
TM/TR

Buneary

#24

Normal
TM/TR

Lopunny

#25

Normal
TM/TR

Lopunny Mega

#25

NormalFighting
TM/TR

Furfrou

#30

Normal
TM/TR

Pichu

#31

Electric
TM/TR

Pikachu

#32

Electric
TM/TR

Pikachu Alola Cap

#32

Electric
TM/TR

Pikachu Hoenn Cap

#32

Electric
TM/TR

Pikachu Original Cap

#32

Electric
TM/TR

Pikachu Partner Cap

#32

Electric
TM/TR

Pikachu Unova Cap

#32

Electric
TM/TR

Pikachu Sinnoh Cap

#32

Electric
TM/TR

Pikachu Kalos Cap

#32

Electric
TM/TR

Raichu

#33

Electric
TM/TR

Raichu Alola

#33

ElectricPsychic
TM/TR

Grubbin

#34

Bug
TM/TR

Charjabug

#35

BugElectric
TM/TR

Vikavolt

#36

BugElectric
TM/TR

Vikavolt Totem

#36

BugElectric
TM/TR

Chansey

#40

Normal
TM/TR

Blissey

#41

Normal
TM/TR

Abra

#49

Psychic
TM/TR

Kadabra

#50

Psychic
TM/TR

Alakazam

#51

Psychic
TM/TR

Alakazam Mega

#51

Psychic
TM/TR

Magnemite

#54

ElectricSteel
TM/TR

Magneton

#55

ElectricSteel
TM/TR

Magnezone

#56

ElectricSteel
TM/TR

Mime Jr.

#59

PsychicFairy
TM/TR

Mr. Mime

#60

PsychicFairy
TM/TR

Dunsparce

#63

Normal
TM/TR

Drifloon

#76

GhostFlying
TM/TR

Drifblim

#77

GhostFlying
TM/TR

Mawile

#125

SteelFairy
TM/TR

Mawile Mega

#125

SteelFairy
TM/TR

Remoraid

#143

Water
TM/TR

Octillery

#144

Water
TM/TR

Jolteon

#155

Electric
TM/TR

Mareep

#162

Electric
TM/TR

Flaaffy

#163

Electric
TM/TR

Ampharos

#164

Electric
TM/TR

Ampharos Mega

#164

ElectricDragon
TM/TR

Jigglypuff

#168

NormalFairy
TM/TR

Wigglytuff

#169

NormalFairy
TM/TR

Shiinotic

#179

GrassFairy
TM/TR

Kecleon

#214

Normal
TM/TR

Oranguru

#215

NormalPsychic
TM/TR

Amaura

#245

RockIce
TM/TR

Aurorus

#246

RockIce
TM/TR

Chinchou

#257

WaterElectric
TM/TR

Lanturn

#258

WaterElectric
TM/TR

Clefairy

#273

Fairy
TM/TR

Clefable

#274

Fairy
TM/TR

Elgyem

#275

Psychic
TM/TR

Beheeyem

#276

Psychic
TM/TR

Minior Blue

#277

RockFlying
TM/TR

Minior Blue Meteor

#277

RockFlying
TM/TR

Minior Green

#277

RockFlying
TM/TR

Bug Bite

Bug

Wood Hammer

Grass
ElectricSpecial

Charge Beam

Electric-type move

Move #

451

Introduced

Generation IV

Power

50

Accuracy

90

PP

10

Priority

0

Machine

TM57

Related

View all moves
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémonDescription
ChargeElectricStatus

-

--2022

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

DischargeElectricSpecial

-

801001540

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Eerie ImpulseElectricStatus

-

-100155

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric TerrainElectricStatus

-

--1010

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electro BallElectricSpecial

-

-1001023

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

ElectrowebElectricSpecial

-

55951544

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Ion DelugeElectricStatus

-

--257

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Magnet RiseElectricStatus

-

--1085

The user levitates using electrically generated magnetism for five turns.

Magnetic FluxElectricStatus

-

--204

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

NuzzleElectricPhysical

-

201002011

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Parabolic ChargeElectricSpecial

-

65100201

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Plasma FistsElectricPhysical

-

100100151

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Shock WaveElectricSpecial

-

60-20158

The user strikes the target with a quick jolt of electricity. This attack never misses.

SparkElectricPhysical

-

651002031

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

ThunderElectricSpecial
TM25
1107010124

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Thunder FangElectricPhysical

-

65951528

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Thunder PunchElectricPhysical

-

7510015120

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder ShockElectricSpecial

-

401003027

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Thunder WaveElectricStatus-9020135

The user launches a weak jolt of electricity that paralyzes the target.

ThunderboltElectricSpecial9010015147

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Volt SwitchElectricSpecial701002044

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Volt TackleElectricPhysical

-

120100159

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Wild ChargeElectricPhysical901001564

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Zap CannonElectricSpecial

-

12050514

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Zing ZapElectricPhysical

-

80100101

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.