Buneary in Pokémon Ultra Sun & Ultra Moon
#24 in the Ultra Sun & Ultra Moon Pokédex • Rabbit Pokémon
Buneary in the National PokédexPokédex entries
Ultra Sun
Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.
Ultra Moon
The reason it keeps one ear rolled up is so it can launch a swift counterattack if it’s attacked by an enemy.
Pokémon details
Type

Category
Abilities
Height
Weight
National Pokédex
Pokédex
Buneary in Other Games
National Dex pageMin
Max
HP
55
220
314
Attack
66
123
254
Defense
44
83
205
Sp. Atk
44
83
205
Sp. Def
56
105
232
Speed
85
157
295
Total
350
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #24Melemele #24Poni #8 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 190 |
| Base Exp. | 70 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Buneary #24 | Level up with friendship of at least 220. | ![]() Lopunny #25 |
Ultra Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 10% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 20% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 10% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | SOS ally encounter | 2-3 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 97%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 2-3 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Grove | SOS ally encounter | 52-55 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 97%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Ultra Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 10% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 10% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 20% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Grove | SOS ally encounter | 52-55 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 97%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 97%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 2-3 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 2-3 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of buneary; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Pound The target is physically pounded with a long tail, a foreleg, or the like. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 |
| Start | Splash The user just flops and splashes around to no effect at all... | ![]() | ![]() | - | - | 40 |
| Start | Foresight Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ![]() | ![]() | - | - | 40 |
| Start | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| 6 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| 13 | Baby-Doll Eyes The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | ![]() | ![]() | - | 100 | 30 |
| 16 | Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| 23 | Jump Kick The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | ![]() | ![]() | 100 | 95 | 10 |
| 26 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | ![]() | ![]() | - | - | 40 |
| 33 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| 36 | Dizzy Punch The target is hit with rhythmically launched punches. This may also leave the target confused. | ![]() | ![]() | 70 | 100 | 10 |
| 43 | After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 |
| 46 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 |
| 50 | Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ![]() | ![]() | - | 100 | 15 |
| 56 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| 63 | Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | ![]() | ![]() | - | - | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM01 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM22 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM24 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM57 | Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ![]() | ![]() | 50 | 90 | 10 |
| TM73 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 |
| Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | 100 | 5 |
| Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 |
| Heal Bell The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ![]() | ![]() | - | - | 5 |
| Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | ![]() | ![]() | 140 | 100 | 5 |
| Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ![]() | ![]() | - | - | 15 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Circle Throw The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | 60 | 90 | 10 |
| Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ![]() | ![]() | - | - | 20 |
| Cosmic Power The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| Double Hit The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ![]() | ![]() | 35 | 90 | 10 |
| Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | ![]() | ![]() | 40 | 100 | 10 |
| Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 |
| Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| Mud Sport The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | ![]() | ![]() | - | - | 15 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | ![]() | ![]() | 40 | 100 | 20 |
| Sky Uppercut The user attacks the target with an uppercut thrown skyward with force. | ![]() | ![]() | 85 | 90 | 15 |
| Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. | ![]() | ![]() | - | 75 | 10 |
| Switcheroo The user trades held items with the target faster than the eye can follow. | ![]() | ![]() | - | 100 | 10 |
| Teeter Dance The user performs a wobbly dance that confuses the Pokémon around it. | ![]() | ![]() | - | 100 | 20 |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Cut The target is cut with a scythe or claw. | ![]() | ![]() | 50 | 95 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Dig The user burrows, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | ![]() | ![]() | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Secret Power The additional effects of this attack depend upon where it was used. | ![]() | ![]() | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
Run Away
Ability Slot 1
Enables a sure getaway from wild Pokémon.
Ensures success fleeing from wild battles.
Klutz
Ability Slot 2
The Pokémon can’t use any held items.
Prevents the Pokémon from using its held item in battle.
Limber(Hidden Ability)
Its limber body protects the Pokémon from paralysis.
Prevents paralysis.




















































