Buneary
#64 in the Hisui Pokédex • Rabbit Pokémon
Buneary in the National PokédexPokédex entries
Legends: Arceus
My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Buneary in Other Games
National Dex pageHP
55
Attack
66
Defense
44
Sp. Atk
44
Sp. Def
56
Speed
85
Total
350
| Pokédexes | Hisui #64 |
|---|---|
| Effort Levels | 0–10 in each stat |
| Catch rate | 235 |
| Base Exp. | 70 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Buneary #64 | Have at least 160 friendship. Choose Evolve from the party menu when eligible. | ![]() Lopunny #65 |
| Location | Method | Level | Conditions |
|---|---|---|---|
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Wild Pokémon | 15–16 | Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Wild Pokémon | 30–31 | Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Wild Pokémon | 15–18 | Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Wild Pokémon | 30–33 | Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Mass outbreak | 15–17 | Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Mass outbreak | 30–32 | Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Massive mass outbreak | 60–62 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Massive mass outbreak | 75–77 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Massive mass outbreak | 60–62 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Massive mass outbreak | 75–77 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Arena's Approach | Wild Pokémon | 47–50 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Arena's Approach | Wild Pokémon | 62–65 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bonechill Wastes | Wild Pokémon | 43–46 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bonechill Wastes | Wild Pokémon | 58–61 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bonechill Wastes | Wild Pokémon | 43–46 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bonechill Wastes | Wild Pokémon | 58–61 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bonechill Wastes | Wild Pokémon | 43–46 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bonechill Wastes | Wild Pokémon | 58–61 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bonechill Wastes | Wild Pokémon | 43–46 | Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bonechill Wastes | Wild Pokémon | 58–61 | Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | All Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | All Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | All Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | All Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | All Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | All Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | All Day - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | All Day - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | All Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | All Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | All Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | All Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 13–16 | Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Wild Pokémon | 28–31 | Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Snowfall Hot Spring | Wild Pokémon | 47–50 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Snowfall Hot Spring | Wild Pokémon | 62–65 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
| Class | Mastery | ||||||
|---|---|---|---|---|---|---|---|
| Start | Quick Attack The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed. | ![]() | ![]() | 40 | 100 | 20 | Level 9 or Seed of Mastery |
| 5 | Baby-Doll Eyes The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats. | ![]() | ![]() | - | 100 | 20 | Level 14 or Seed of Mastery |
| 10 | Swift Star-shaped rays are shot at the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Level 19 or Seed of Mastery |
| 16 | Draining Kiss The user attacks with an energy-draining kiss that restores the user’s HP. | ![]() | ![]() | 50 | 100 | 15 | Level 26 or Seed of Mastery |
| 23 | Double Hit The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent. | ![]() | ![]() | - | - | 10 | Level 33 or Seed of Mastery |
| 31 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s offensive stats. | ![]() | ![]() | 85 | 90 | 10 | Level 42 or Seed of Mastery |
| 40 | Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user. | ![]() | ![]() | 100 | 100 | 5 | Level 52 or Seed of Mastery |
| Class | Mastery | |||||
|---|---|---|---|---|---|---|
| Baby-Doll Eyes The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats. | ![]() | ![]() | - | 100 | 20 | Level 14 or Seed of Mastery |
| Charge Beam The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats. | ![]() | ![]() | 50 | 90 | 15 | Seed of Mastery |
| Drain Punch The user attacks with an energy-draining punch that restores the user’s HP. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Ice Punch The target is punched with an icy fist. This may also leave the target with frostbite. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats. | ![]() | ![]() | 100 | 75 | 5 | Seed of Mastery |
| Play Rough The user plays rough with the target and attacks it. This may also lower the target’s offensive stats. | ![]() | ![]() | 85 | 90 | 10 | Level 42 or Seed of Mastery |
| Rest The user restores its own HP but also becomes drowsy. | ![]() | ![]() | - | - | 10 | Seed of Mastery |
| Rock Smash The user attacks with a punch. This may also lower the target’s defensive stats. | ![]() | ![]() | 40 | 100 | 20 | Seed of Mastery |
| Shadow Ball The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Swift Star-shaped rays are shot at the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Level 19 or Seed of Mastery |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Water Pulse The user attacks the target with a pulsing blast of water. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Seed of Mastery |















































