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Buneary

#427 in the Black and White Pokédex • Rabbit Pokémon

Pokémon Black

Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

Pokémon White

Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

Pokédexes

-

Egg Group

FieldHuman-Like

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

70
PokémonRequiresEvolution
Buneary

Buneary

#427

High friendship

Lopunny

Lopunny

#428

Drifblim

Lopunny

Buneary normal sprite

Normal

Shiny Buneary sprite

Shiny

Buneary

Rabbit Pokémon

#427
Normal

Height

0.4 m

Weight

5.5 kg

Base XP

70

Abilities

Run AwayKlutzLimber

HP

55

Attack

66

Defense

44

Sp. Atk

44

Sp. Def

56

Speed

85

Total

350

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Chople BerryChople Berry
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail or a foreleg, etc.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

StartSplashNormalStatus--40

The user just flops and splashes around to no effect at all...

StartForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

6EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

13FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

16Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

23Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

26Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

33AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

36Dizzy PunchNormalPhysical7010010

The target is hit with rhythmically launched punches that may also leave it confused.

43After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

46CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

53EntrainmentNormalStatus-10015

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

56BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

63Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

Class
Description
Circle ThrowFightingPhysical609010

The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.

CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Double HitNormalPhysical359010

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Sky UppercutFightingPhysical859015

The user attacks the target with an uppercut thrown skyward with force.

Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

SwitcherooDarkStatus-10010

The user trades held items with the target faster than the eye can follow.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Klutz

Ability Slot 2

The Pokémon can’t use any held items.

Prevents the Pokémon from using its held item in battle.

Limber

Hidden Ability

The Pokémon is protected from paralysis.

Prevents paralysis.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Buneary

Buneary

#427 in the Black and White Pokédex • Rabbit Pokémon

Pokémon Black

Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

Pokémon White

Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

Pokédexes

-

Egg Group

FieldHuman-Like

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

70
PokémonRequiresEvolution
Buneary

Buneary

#427

High friendship

Lopunny

Lopunny

#428

Drifblim

Lopunny

Buneary normal sprite

Normal

Shiny Buneary sprite

Shiny

Buneary

Rabbit Pokémon

#427
Normal

Height

0.4 m

Weight

5.5 kg

Base XP

70

Abilities

Run AwayKlutzLimber

HP

55

Attack

66

Defense

44

Sp. Atk

44

Sp. Def

56

Speed

85

Total

350

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Chople BerryChople Berry
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail or a foreleg, etc.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

StartSplashNormalStatus--40

The user just flops and splashes around to no effect at all...

StartForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

6EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

13FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

16Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

23Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

26Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

33AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

36Dizzy PunchNormalPhysical7010010

The target is hit with rhythmically launched punches that may also leave it confused.

43After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

46CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

53EntrainmentNormalStatus-10015

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

56BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

63Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

Class
Description
Circle ThrowFightingPhysical609010

The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.

CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Double HitNormalPhysical359010

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Sky UppercutFightingPhysical859015

The user attacks the target with an uppercut thrown skyward with force.

Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

SwitcherooDarkStatus-10010

The user trades held items with the target faster than the eye can follow.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Klutz

Ability Slot 2

The Pokémon can’t use any held items.

Prevents the Pokémon from using its held item in battle.

Limber

Hidden Ability

The Pokémon is protected from paralysis.

Prevents paralysis.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.