B/W / Moves

After You

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After You in Pokémon Black & White

Normal-type status move in Pokémon Black and White.

Move text

The user helps the target and makes it use its move right after the user.

Move details

Introduced

Generation V

Power

-

Accuracy

-

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Munna

#23

Psychic
Trade from Black 2 or White 2

Musharna

#24

Psychic
Trade from Black 2 or White 2

Woobat

#33

PsychicFlying
Trade from Black 2 or White 2

Swoobat

#34

PsychicFlying
Trade from Black 2 or White 2

Clefable

#36

Normal
Prior evolution: level-up

Oddish

#43

GrassPoison
Egg

Gloom

#44

GrassPoison
Prior evolution: egg

Vileplume

#45

GrassPoison
Prior evolution: egg

Paras

#46

BugGrass
Trade from Black 2 or White 2

Parasect

#47

BugGrass
Trade from Black 2 or White 2

Lilligant

#55

Grass
Prior evolution: level-up

Yamask

#68

Ghost
Trade from Black 2 or White 2

Cofagrigus

#69

Ghost
Trade from Black 2 or White 2

Cinccino

#79

Normal
Prior evolution: level-up

Slowpoke

#79

WaterPsychic
Trade from Black 2 or White 2

Slowbro

#80

WaterPsychic
Trade from Black 2 or White 2

Solosis

#83

Psychic
Trade from Black 2 or White 2

Duosion

#84

Psychic
Trade from Black 2 or White 2

Reuniclus

#85

Psychic
Trade from Black 2 or White 2

Foongus

#96

GrassPoison
Trade from Black 2 or White 2

Amoonguss

#97

GrassPoison
Trade from Black 2 or White 2

Elgyem

#111

Psychic
Trade from Black 2 or White 2

Beheeyem

#112

Psychic
Trade from Black 2 or White 2

Snorlax

#143

Normal
Egg

Mew

#151

Psychic
Trade from Black 2 or White 2

Cleffa

#173

Normal
Trade from Black 2 or White 2

Mareep

#179

Electric
Egg

Flaaffy

#180

Electric
Prior evolution: egg

Ampharos

#181

Electric
Prior evolution: egg

Bellossom

#182

Grass
Prior evolution: egg

Sudowoodo

#185

Rock
Trade from Black 2 or White 2

Sunkern

#191

Grass
Trade from Black 2 or White 2

Sunflora

#192

Grass
Trade from Black 2 or White 2

Wooper

#194

WaterGround
Egg

Quagsire

#195

WaterGround
Prior evolution: egg

Slowking

#199

WaterPsychic
Trade from Black 2 or White 2

Shuckle

#213

BugRock
Trade from Black 2 or White 2

Slugma

#218

Fire
Trade from Black 2 or White 2

Magcargo

#219

FireRock
Trade from Black 2 or White 2

Miltank

#241

Normal
Trade from Black 2 or White 2

Slakoth

#287

Normal
Egg

Vigoroth

#288

Normal
Prior evolution: egg

Slaking

#289

Normal
Prior evolution: egg

Numel

#322

FireGround
Trade from Black 2 or White 2

Camerupt

#323

FireGround
Trade from Black 2 or White 2

Torkoal

#324

Fire
Trade from Black 2 or White 2

Kecleon

#352

Normal
Trade from Black 2 or White 2

Bonsly

#438

Rock
Trade from Black 2 or White 2

Munchlax

#446

Normal
Egg

Togekiss

#468

NormalFlying
Prior evolution: level-up

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémon
Acupressure

The user applies pressure to stress points, sharply boosting one of its stats.

Normal

-

--3012
Assist

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Normal

-

--2018
Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015568
Barrage

Round objects are hurled at the target to strike two to five times in a row.

Normal

-

1585202
Baton Pass

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Normal

-

--4072
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal

-

--1032
Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal

-

--1521
Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal

-

--1056
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal

-

15852058
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal

-

--581
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal

-

8510015323
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal

-

--209
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal

-

-10020446
Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal

-

-10020102
Chip Away

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

Normal

-

701002046
Comet Punch

The target is hit with a flurry of punches that strike two to five times in a row.

Normal

-

1885157
Constrict

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

Normal

-

101003516
Conversion

The user changes its type to become the same type as one of its moves.

Normal

-

--303
Conversion 2

The user changes its type to make itself resistant to the type of the attack the opponent used last.

Normal

-

--303
Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal

-

--2028
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal

-

6010040141
Crush Claw

The user slashes the target with hard and sharp claws. It may also lower the target’s Defense.

Normal

-

75951030
Crush Grip

The target is crushed with great force. The attack is more powerful the more HP the target has left.

Normal

-

-10051
Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530226
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal

-

--40166
Disable

For four turns, this move prevents the target from using the move it last used.

Normal

-

-1002072
Dizzy Punch

The target is hit with rhythmically launched punches that may also leave it confused.

Normal

-

701001011
Double Hit

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

Normal

-

35901023
Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal

-

15851033
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15649
Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal

-

12010015417
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015160
Egg Bomb

A large egg is hurled at the target with maximum force to inflict damage.

Normal

-

10075103
Encore

The user compels the target to keep using only the move it last used for three turns.

Normal

-

-100586
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal

-

-1005122
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal

-

--10537
Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal

-

-1001511
Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal250100572
Extreme Speed

The user charges the target at blinding speed. This attack always goes before any other move.

Normal

-

80100512
Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020649
Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal

-

401001052
False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal401004056
Feint

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Normal

-

301001054
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal

-

-10015123
Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020282
Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal

-

--3090
Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal

-

--2010
Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal

-

--4072
Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020649
Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal

-

15852037
Fury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal

-

18801566
Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905334
Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal

-

-90308
Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal

-

-10040125
Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal

-

--4045
Guillotine

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

Normal

-

-30513
Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal

-

--3064
Head Charge

The user charges its head into its target, using its powerful guard hair. It also damages the user a little.

Normal

-

120100151
Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal

-

7010015381
Heal Bell

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Normal

-

--560