| After You The user helps the target and makes it use its move right after the user. |  |  | - | - | 15 | Trade from Black 2 or White 2 |
| Ancient Power The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |  |  | 60 | 100 | 5 | PokéTransfer from Generation IV |
| Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |  |  | 15 | 85 | 20 | Trade from Black 2 or White 2 |
| Body Slam The user drops onto the target with its full body weight. It may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Captivate If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |  |  | - | 100 | 20 | PokéTransfer from Generation IV |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. |  |  | - | - | 40 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Double-Edge A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |  |  | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Earth Power The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def. |  |  | 90 | 100 | 10 | PokéTransfer from Generation IV |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Headbutt The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |  |  | 70 | 100 | 15 | PokéTransfer from Generation IV |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Varies |  | - | 100 | 15 | PokéTransfer from Generation IV |
| Rock Throw The user picks up and throws a small rock at the target to attack. |  |  | 50 | 90 | 15 | Trade from Black 2 or White 2 |
| Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 | PokéTransfer from Generation IV |
| Shell Smash The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |  |  | - | - | 15 | Historical Dream World: Icy Cave |
| Shell Smash The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |  |  | - | - | 15 | Trade from Black 2 or White 2 |
| Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 40 | 100 | 15 | PokéTransfer from Generation IV |
| Stealth Rock The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |  |  | - | - | 20 | PokéTransfer from Generation IV |
| String Shot The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat. |  |  | - | 95 | 40 | PokéTransfer from Generation IV |