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B/W / Moves

Mimic

Mimic

Normal-type status move in Pokémon Black and White.

NormalStatus

Mimic

Normal-type move

Introduced

Generation I

Power

-

Accuracy

-

PP

10

Priority

0

Makes contact?

No

Machine

-

Flavor

In-game flavor text and battle data for this move.
NormalStatus

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Related

View all moves→
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--3010

The user applies pressure to stress points, sharply boosting one of its stats.

After YouNormalStatus

-

--1517

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--2011

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

AttractNormalStatus-10015568

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4047

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Belly DrumNormalStatus

-

--1018

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1514

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--1040

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

15852016

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--517

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001555

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CamouflageNormalStatus

-

--206

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-1002038

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CharmNormalStatus

-

-1002056

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Chip AwayNormalPhysical

-

701002037

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

1885155

The target is hit with a flurry of punches that strike two to five times in a row.

ConstrictNormalPhysical

-

101003515

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as one of its moves.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2016

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

601004025

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951017

The user slashes the target with hard and sharp claws. It may also lower the target’s Defense.

Crush GripNormalPhysical

-

-10051

The target is crushed with great force. The attack is more powerful the more HP the target has left.

CutNormalPhysical509530226

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Defense CurlNormalStatus

-

--4051

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002050

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

701001010

The target is hit with rhythmically launched punches that may also leave it confused.

Double HitNormalPhysical

-

35901015

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851028

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15649

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

1201001587

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Echoed VoiceNormalSpecial4010015160

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Egg BombNormalPhysical

-

10075103

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-100550

The user compels the target to keep using only the move it last used for three turns.

EndeavorNormalPhysical

-

-100538

An attack move that cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus

-

--1079

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-100159

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical250100572

The user explodes to inflict damage on those around it. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

8010057

The user charges the target at blinding speed. This attack always goes before any other move.

FacadeNormalPhysical7010020649

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Fake OutNormalPhysical

-

401001033

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

False SwipeNormalPhysical401004056

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001040

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

FlailNormalPhysical

-

-1001570

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

FlashNormalStatus-10020282

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Focus EnergyNormalStatus

-

--3070

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--207

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4047

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

FrustrationNormalPhysical-10020649

A full-power attack that grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852033

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801556

The target is raked with sharp claws or scythes for two to five times in quick succession.

Giga ImpactNormalPhysical150905334

The user charges at the target using every bit of its power. The user must rest on the next turn.

GlareNormalStatus

-

-90306

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-10040111

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

GrowthNormalStatus

-

--4038

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-30513

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

HardenNormalStatus

-

--3054

The user stiffens all the muscles in its body to raise its Defense stat.

Head ChargeNormalPhysical

-

120100151

The user charges its head into its target, using its powerful guard hair. It also damages the user a little.

HeadbuttNormalPhysical

-

701001564

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

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