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Pidgey

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Pidgey in Pokémon Black & White

#16 in the National Pokédex • Tiny Bird Pokémon

Pidgey in the National Pokédex

Pokédex entries

Pokémon Black

It is docile and prefers to avoid conflict. If disturbed, however, it can ferociously strike back.

Pokémon White

It is docile and prefers to avoid conflict. If disturbed, however, it can ferociously strike back.

Pokémon details

Types

NormalFlying

Category

Tiny Bird Pokémon

Height

0.3 m (1'00")

Weight

1.8 kg (4 lbs)

National Pokédex

#0016

Pidgey in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

40

76

196

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

56

105

232

Total

251

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pidgey, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
255
Base Exp.
50

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pidgey

Pidgey

#16

Level 18

Pidgeotto

Pidgeotto

#17

Pidgeotto

Pidgeotto

#17

Level 36

Pidgeot

Pidgeot

#18

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Windswept Sky transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Windswept Sky catalog; Big Pecks ability

White
LocationMethodLevelChanceConditions

White Forest

Walking in tall grass or a cave5-

Requires the corresponding resident and available grass or water in White Forest; the population changes through Entralink

Entralink

Entree Forest (historical Windswept Sky transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Windswept Sky catalog; Big Pecks ability

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
5Sand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015
9Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
13Quick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030
17Whirlwind

The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
21Twister

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Dragon4010020
25Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015
29Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
33Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
37Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
41Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30
45Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20
49Air Slash

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

Flying759520
53Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

Flying1207010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM88Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM02Fly

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Flying909515

Moves this Pokémon can inherit through breeding or similar methods.
Class
Air Cutter

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Flying559525
Air Slash

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

Flying759520
Brave Bird

The user tucks in its wings and charges from a low altitude. The user also takes serious damage.

Flying12010015
Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15
Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20
Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40
Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
Steel Wing

The target is hit with wings of steel. It may also raise the user’s Defense stat.

Steel709025
Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Ominous Wind

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

Ghost601005

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

Historical Dream World: Windswept Sky

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Keen Eye

Ability Slot 1

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Tangled Feet

Ability Slot 2

Raises evasion if the Pokémon is confused.

Doubles evasion when confused.

Big Pecks(Hidden Ability)

Protects the Pokémon from Defense-lowering attacks.

Protects against Defense drops.

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