| Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. |  |  | - | 50 | 100 | 10 | 59 |
| Beat Up The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |  |  | - | - | 100 | 10 | 30 |
| Bite The target is bitten with viciously sharp fangs. It may make the target flinch. |  |  | - | 60 | 100 | 25 | 120 |
| Crunch The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat. |  |  | - | 80 | 100 | 15 | 111 |
| Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |  |  | - | 80 | 100 | 15 | 106 |
| Dark Void Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |  |  | - | - | 80 | 10 | 1 |
| Embargo It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |  |  | | - | 100 | 15 | 71 |
| Faint Attack The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |  |  | - | 60 | - | 20 | 108 |
| Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |  |  | - | - | 100 | 20 | 65 |
| Flatter Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat. |  |  | - | - | 100 | 15 | 23 |
| Fling The user flings its held item at the target to attack. Its power and effects depend on the item. |  |  | | - | 100 | 10 | 263 |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. |  |  | - | 95 | 100 | 15 | 82 |
| Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. |  |  | | - | - | 15 | 145 |
| Knock Off The user slaps down the target’s held item, preventing that item from being used in the battle. |  |  | - | 20 | 100 | 20 | 177 |
| Memento The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk. |  |  | - | - | 100 | 10 | 38 |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |  |  | - | - | - | 20 | 66 |
| Night Daze The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy. |  |  | - | 85 | 95 | 10 | 2 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. |  |  | - | 70 | 100 | 15 | 63 |
| Payback If the user moves after the target, this attack’s power will be doubled. |  |  | | 50 | 100 | 10 | 189 |
| Punishment This attack’s power increases the more the target has powered up with stat changes. |  |  | - | - | 100 | 5 | 28 |
| Pursuit An attack move that inflicts double damage if used on a target that is switching out of battle. |  |  | - | 40 | 100 | 20 | 127 |
| Quash The user suppresses the target and makes its move go last. |  |  | | - | 100 | 15 | 18 |
| Snarl The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. |  |  | | 55 | 95 | 15 | 55 |
| Snatch The user steals the effects of any healing or stat-changing move the opponent attempts to use. |  |  | - | - | - | 10 | 115 |
| Sucker Punch This move enables the user to attack first. It fails if the target is not readying an attack, however. |  |  | - | 80 | 100 | 5 | 101 |
| Switcheroo The user trades held items with the target faster than the eye can follow. |  |  | - | - | 100 | 10 | 18 |
| Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. |  |  | | - | 100 | 20 | 197 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. |  |  | | - | 100 | 15 | 146 |