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Simipour

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Simipour in Pokémon Black & White

#22 in the Unova Pokédex • Geyser Pokémon

Simipour in the National Pokédex
Simipour sprite

Normal

Shiny Simipour sprite

Shiny

Pokédex entries

Pokémon Black

The tuft on its head holds water. When the level runs low, it replenishes the tuft by siphoning up water with its tail.

Pokémon White

The high-pressure water expelled from its tail is so powerful, it can destroy a concrete wall.

Pokémon details

Type

Water

Category

Geyser Pokémon

Height

1 m (3'03")

Weight

29 kg (63.9 lbs)

National Pokédex

#0516

Pokédex

#22

Simipour in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

98

180

324

Defense

63

117

247

Sp. Atk

98

180

324

Sp. Def

63

117

247

Speed

101

186

331

Total

498

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Simipour, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #22
EV yield
2 Spe
Catch rate
75
Base Exp.
174

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Panpour

Panpour

#21

Water StoneUse Water Stone
Simipour

Simipour

#22

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartLick

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Ghost2010030
StartFury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal188015
StartScald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM47Low Sweep

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

Fighting6010020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20

Prior evolution: egg

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Prior evolution: egg

Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015

Prior evolution: egg

Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025

Prior evolution: level-up (Lv. 19)

Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010

Prior evolution: level-up (Lv. 34)

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Prior evolution: egg

Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015

Prior evolution: level-up (Lv. 43)

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805

Prior evolution: egg

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

Prior evolution: egg

Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15

Prior evolution: egg

Nasty Plot

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Dark--20

Prior evolution: egg

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

Prior evolution: level-up (Lv. 40)

Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10

Prior evolution: level-up (Lv. 37)

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

Prior evolution: egg

Scratch

Hard, pointed, and sharp claws rake the target to inflict damage.

Normal4010035

Prior evolution: level-up (Lv. 1)

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Prior evolution: egg

Water Gun

The target is blasted with a forceful shot of water.

Water4010025

Prior evolution: level-up (Lv. 10)

Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15

Prior evolution: level-up (Lv. 16)

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Gunk Shot

The user shoots filthy garbage at the target to attack. It may also poison the target.

Poison120705

Trade from Black 2 or White 2

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

Trade from Black 2 or White 2

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

Trade from Black 2 or White 2

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Gluttony

Ability Slot 1

Encourages the early use of a held Berry.

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Torrent(Hidden Ability)

Powers up Water-type moves in a pinch.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

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