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GO / Move Counts

Move Counts

Pokémon GO Move Counts

Compare how many fast moves each charged move needs across a Pokémon’s complete PvP move pool.

1,098 Pokémon · 10,632 move pairs

Jump by name or number, such as Pikachu, 25, or #25.

Bulbasaur fast move counts. Fast moves are columns, charged moves are rows, and each cell lists the fast moves needed for charged throws one through four.
+3 energy / 1 turn
+8 energy / 2 turns
-50 energy
17, 17, 16, 177, 6, 6, 6
-40 energy
14, 13, 13, 145, 5, 5, 5
-50 energy
17, 17, 16, 177, 6, 6, 6
Ivysaur fast move counts. Fast moves are columns, charged moves are rows, and each cell lists the fast moves needed for charged throws one through four.
+4 energy / 2 turns
+8 energy / 2 turns
-50 energy
13, 12, 13, 127, 6, 6, 6
-50 energy
13, 12, 13, 127, 6, 6, 6
-80 energy
20, 20, 20, 2010, 10, 10, 10
Venusaur fast move counts. Fast moves are columns, charged moves are rows, and each cell lists the fast moves needed for charged throws one through four.
+4 energy / 2 turns
+8 energy / 2 turns
-45 energy
12, 11, 11, 116, 6, 5, 6
-65 energy
17, 16, 16, 169, 8, 8, 8
-40 energy
10, 10, 10, 105, 5, 5, 5
-50 energy
13, 12, 13, 127, 6, 6, 6
-80 energy
20, 20, 20, 2010, 10, 10, 10
Charmander fast move counts. Fast moves are columns, charged moves are rows, and each cell lists the fast moves needed for charged throws one through four.
+9 energy / 2 turns
+2 energy / 1 turn
-55 energy
7, 6, 6, 628, 27, 28, 27
-50 energy
6, 6, 5, 625, 25, 25, 25
-55 energy
7, 6, 6, 628, 27, 28, 27
Charmeleon fast move counts. Fast moves are columns, charged moves are rows, and each cell lists the fast moves needed for charged throws one through four.
+9 energy / 2 turns
+6 energy / 2 turns
+2 energy / 1 turn
-40 energy
5, 4, 5, 47, 7, 6, 720, 20, 20, 20
-55 energy
7, 6, 6, 610, 9, 9, 928, 27, 28, 27
-55 energy
7, 6, 6, 610, 9, 9, 928, 27, 28, 27
-70 energy
8, 8, 8, 812, 12, 11, 1235, 35, 35, 35
Charizard fast move counts. Fast moves are columns, charged moves are rows, and each cell lists the fast moves needed for charged throws one through four.
+9 energy / 3 turns
+4 energy / 1 turn
+9 energy / 2 turns
+10 energy / 3 turns
+8 energy / 2 turns
-35 energy
4, 4, 4, 49, 9, 9, 84, 4, 4, 44, 3, 4, 35, 4, 5, 4
-50 energy
6, 6, 5, 613, 12, 13, 126, 6, 5, 65, 5, 5, 57, 6, 6, 6
-50 energy
6, 6, 5, 613, 12, 13, 126, 6, 5, 65, 5, 5, 57, 6, 6, 6
-80 energy
9, 9, 9, 920, 20, 20, 209, 9, 9, 98, 8, 8, 810, 10, 10, 10
-55 energy
7, 6, 6, 614, 14, 14, 137, 6, 6, 66, 5, 6, 57, 7, 7, 7
-55 energy
7, 6, 6, 614, 14, 14, 137, 6, 6, 66, 5, 6, 57, 7, 7, 7
Squirtle fast move counts. Fast moves are columns, charged moves are rows, and each cell lists the fast moves needed for charged throws one through four.
+11 energy / 3 turns
+3 energy / 1 turn
-40 energy
4, 4, 3, 414, 13, 13, 14
-35 energy
4, 3, 3, 312, 12, 11, 12
-50 energy
5, 5, 4, 517, 17, 16, 17
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