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Black and White

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Pokémon Black and White Items

Item descriptions, categories, machines, and obtainability for Black and White.

Displaying 415 of 630 items.

Pocket
Description

Master Ball

Poké Balls

0

The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.

Great Ball

Poké Balls

600

A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.

Poké Ball

Poké Balls

200

A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.

Safari Ball

Poké Balls

0

A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.

Net Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Pokémon that live underwater.

Nest Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.

Repeat Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.

Timer Ball

Poké Balls

1000

A somewhat different Ball that becomes progressively better the more turns there are in a battle.

Luxury Ball

Poké Balls

3000

A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.

Premier Ball

Poké Balls

20

A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.

Dusk Ball

Poké Balls

1000

A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.

Heal Ball

Poké Balls

300

A remedial Poké Ball that restores the caught Pokémon’s HP and eliminates any status problem.

Quick Ball

Poké Balls

1000

A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.

Cherish Ball

Poké Balls

0

A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.

Potion

Medicine

200

A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.

Antidote

Medicine

200

A spray-type medicine. It lifts the effect of poison from one Pokémon.

Burn Heal

Medicine

200

A spray-type medicine. It heals a single Pokémon that is suffering from a burn.

Ice Heal

Medicine

200

A spray-type medicine. It defrosts a Pokémon that has been frozen solid.

Awakening

Medicine

200

A spray-type medicine. It awakens a Pokémon from the clutches of sleep.

Paralyze Heal

Medicine

200

A spray-type medicine. It eliminates paralysis from a single Pokémon.

Full Restore

Medicine

3000

A medicine that fully restores the HP and heals any status problems of a single Pokémon.

Max Potion

Medicine

2500

A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.

Hyper Potion

Medicine

1500

A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.

Super Potion

Medicine

700

A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.

Full Heal

Medicine

400

A spray-type medicine. It heals all the status problems of a single Pokémon.

Revive

Medicine

2000

A medicine that revives a fainted Pokémon. It restores half the Pokémon’s maximum HP.

Max Revive

Medicine

4000

A medicine that revives a fainted Pokémon. It fully restores the Pokémon’s HP.

Fresh Water

Medicine

200

Water with a high mineral content. It restores the HP of one Pokémon by 50 points.

Soda Pop

Medicine

300

A fizzy soda drink. It restores the HP of one Pokémon by 60 points.

Lemonade

Medicine

400

A very sweet drink. It restores the HP of one Pokémon by 80 points.

Moomoo Milk

Medicine

600

Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.

Energy Powder

Medicine

500

A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.

Energy Root

Medicine

1200

A very bitter root. It restores the HP of one Pokémon by 200 points.

Heal Powder

Medicine

300

A very bitter medicine powder. It heals all the status problems of a single Pokémon.

Revival Herb

Medicine

2800

A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.

Ether

Medicine

1200

It restores the PP of a Pokémon’s selected move by a maximum of 10 points.

Max Ether

Medicine

2000

It fully restores the PP of a single selected move that has been learned by the target Pokémon.

Elixir

Medicine

3000

It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.

Max Elixir

Medicine

4500

It fully restores the PP of all the moves learned by the targeted Pokémon.

Lava Cookie

Medicine

350

Lavaridge Town’s local specialty. It heals all the status problems of one Pokémon.

Berry Juice

Medicine

200

A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.

Sacred Ash

Medicine

50000

It revives all fainted Pokémon. In doing so, it also fully restores their HP.

HP Up

Medicine

10000

A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. It raises the level of a single Pokémon by one.

PP Up

Medicine

10000

It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.

PP Max

Medicine

10000

It maximally raises the top PP of a selected move that has been learned by the target Pokémon.

Old Gateau

Medicine

350

Old Chateau’s hidden specialty. It heals all the status problems of a single Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after use.

Dire Hit

Battle Items

1000

It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Defense

Battle Items

2000

An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Speed

Battle Items

1000

An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Sp. Def

Battle Items

2000

An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

Poké Doll

Items

300

A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Fluffy Tail

Items

100

An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Black Flute

Items

20

A toy flute made from black glass. A maniac will buy it for a high price.

White Flute

Items

20

A toy flute made from white glass. A maniac will buy it for a high price.

Super Repel

Items

700

An item that prevents weak wild Pokémon from appearing for 200 steps after its use.

Max Repel

Items

900

An item that prevents weak wild Pokémon from appearing for 250 steps after its use.

Escape Rope

Items

300

A long, durable rope. Use it to escape instantly from a cave or a dungeon.

Repel

Items

400

An item that prevents weak wild Pokémon from appearing for 100 steps after its use.

Sun Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.

Moon Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.

Thunder Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.

Leaf Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.

Tiny Mushroom

Items

500

A small and rare mushroom. It is sought after by collectors.

Big Mushroom

Items

5000

A large and rare mushroom. It is sought after by collectors.

Pearl

Items

2000

A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.

Big Pearl

Items

8000

A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.

Stardust

Items

3000

Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.

Star Piece

Items

12000

A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.

Nugget

Items

10000

A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

Rare Bone

Items

5000

A bone that is extremely valuable for Pokémon archeology. It can be sold for a high price to shops.

Shiny Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.

Dusk Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.

Dawn Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.

Oval Stone

Items

2000

A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.

Adamant Orb

Items

0

A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon-​ and Steel-type moves.

Lustrous Orb

Items

0

A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon-​ and Water-type moves.

Cheri Berry

Berries

80

If held by a Pokémon, it recovers from paralysis.

Chesto Berry

Berries

80

If held by a Pokémon, it recovers from sleep.

Pecha Berry

Berries

80

If held by a Pokémon, it recovers from poison.

Rawst Berry

Berries

80

If held by a Pokémon, it recovers from a burn.

Aspear Berry

Berries

80

If held by a Pokémon, it defrosts it.

Leppa Berry

Berries

80

If held by a Pokémon, it restores a move’s PP by 10.

Oran Berry

Berries

80

If held by a Pokémon, it heals the user by just 10 HP.

Persim Berry

Berries

80

If held by a Pokémon, it recovers from confusion.

Lum Berry

Berries

80

If held by a Pokémon, it recovers from any status problem.

Sitrus Berry

Berries

80

If held by a Pokémon, it heals the user’s HP a little.

Figy Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Wiki Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Mago Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Aguav Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Iapapa Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Pomeg Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base HP.

Kelpsy Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.

Qualot Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.

Hondew Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.

Grepa Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.

Tamato Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.

Occa Berry

Berries

80

Weakens a supereffective Fire-type attack against the holding Pokémon.

Passho Berry

Berries

80

Weakens a supereffective Water-type attack against the holding Pokémon.

Wacan Berry

Berries

80

Weakens a supereffective Electric-type attack against the holding Pokémon.

Rindo Berry

Berries

80

Weakens a supereffective Grass-type attack against the holding Pokémon.

Yache Berry

Berries

80

Weakens a supereffective Ice-type attack against the holding Pokémon.

Chople Berry

Berries

80

Weakens a supereffective Fighting-type attack against the holding Pokémon.

Kebia Berry

Berries

80

Weakens a supereffective Poison-type attack against the holding Pokémon.

Shuca Berry

Berries

80

Weakens a supereffective Ground-type attack against the holding Pokémon.

Coba Berry

Berries

80

Weakens a supereffective Flying-type attack against the holding Pokémon.

Payapa Berry

Berries

80

Weakens a supereffective Psychic-type attack against the holding Pokémon.

Tanga Berry

Berries

80

Weakens a supereffective Bug-type attack against the holding Pokémon.

Charti Berry

Berries

80

Weakens a supereffective Rock-type attack against the holding Pokémon.

Kasib Berry

Berries

80

Weakens a supereffective Ghost-type attack against the holding Pokémon.

Haban Berry

Berries

80

Weakens a supereffective Dragon-type attack against the holding Pokémon.

Colbur Berry

Berries

80

Weakens a supereffective Dark-type attack against the holding Pokémon.

Babiri Berry

Berries

80

Weakens a supereffective Steel-type attack against the holding Pokémon.

Chilan Berry

Berries

80

Weakens a Normal-type attack against the Pokémon holding this berry.

Liechi Berry

Berries

80

If held by a Pokémon, it raises its Attack stat in a pinch.

Ganlon Berry

Berries

80

If held by a Pokémon, it raises its Defense stat in a pinch.

Salac Berry

Berries

80

If held by a Pokémon, it raises its Speed stat in a pinch.

Petaya Berry

Berries

80

If held by a Pokémon, it raises its Sp. Atk stat in a pinch.

Apicot Berry

Berries

80

If held by a Pokémon, it raises its Sp. Def stat in a pinch.

Lansat Berry

Berries

80

If held by a Pokémon, it raises its critical-hit ratio in a pinch.

Starf Berry

Berries

80

If held by a Pokémon, it sharply raises one of its stats in a pinch.

Enigma Berry

Berries

80

If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.

Micle Berry

Berries

80

If held by a Pokémon, it raises the accuracy of a move just once in a pinch.

Custap Berry

Berries

80

If held by a Pokémon, it gets to move first just once in a pinch.

Jaboca Berry

Berries

80

If held by a Pokémon and a physical attack lands, the attacker also takes damage.

Rowap Berry

Berries

80

If held by a Pokémon and a special attack lands, the attacker also takes damage.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed.

Exp. Share

Items

0

An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

Quick Claw

Items

4000

An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.

Soothe Bell

Items

4000

An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.

Choice Band

Items

4000

An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one of its moves.

King’s Rock

Items

5000

An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.

Silver Powder

Items

1000

An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

Soul Dew

Items

0

A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.

Deep Sea Tooth

Items

2000

An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.

Deep Sea Scale

Items

2000

An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.

Everstone

Items

3000

An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. It is a lens that boosts the holder’s critical-hit ratio.

Metal Coat

Items

2000

An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holder’s HP is gradually restored during battle.

Dragon Scale

Items

2000

A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.

Light Ball

Items

1000

An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.

Soft Sand

Items

1000

An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.

Upgrade

Items

2000

A transparent device filled with all sorts of data. It was produced by Silph Co.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holder’s HP is restored a little every time it inflicts damage.

Sea Incense

Items

2000

An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.

Lucky Punch

Items

1000

An item to be held by Chansey. It is a pair of gloves that boosts Chansey’s critical-hit ratio.

Metal Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.

Thick Club

Items

1000

An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.

Leek

Items

1000

An item to be held by Farfetch’d. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.

Wide Lens

Items

4000

An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.

Muscle Band

Items

4000

An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.

Wise Glasses

Items

4000

An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.

Expert Belt

Items

4000

An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.

Light Clay

Items

4000

A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.

Life Orb

Items

4000

An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.

Power Herb

Items

4000

A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.

Toxic Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.

Flame Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.

Quick Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.

Focus Sash

Items

4000

An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.

Zoom Lens

Items

4000

An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.

Metronome

Items

4000

A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.

Iron Ball

Items

4000

A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.

Lagging Tail

Items

4000

An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

Destiny Knot

Items

4000

A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.

Black Sludge

Items

4000

A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.

Icy Rock

Items

4000

A Pokémon held item that extends the duration of the move Hail used by the holder.

Smooth Rock

Items

4000

A Pokémon held item that extends the duration of the move Sandstorm used by the holder.

Heat Rock

Items

4000

A Pokémon held item that extends the duration of the move Sunny Day used by the holder.

Damp Rock

Items

4000

A Pokémon held item that extends the duration of the move Rain Dance used by the holder.

Grip Claw

Items

4000

A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.

Choice Scarf

Items

4000

An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one of its moves.

Sticky Barb

Items

4000

A held item that damages the holder on every turn. It may latch on to foes and allies that touch the holder.

Power Bracer

Items

3000

A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.

Power Belt

Items

3000

A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.

Power Lens

Items

3000

A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.

Power Band

Items

3000

A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.

Power Anklet

Items

3000

A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.

Power Weight

Items

3000

A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.

Shed Shell

Items

4000

A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.

Big Root

Items

4000

A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.

Choice Specs

Items

4000

An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk but allow the use of only one of its moves.

Flame Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.

Splash Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.

Zap Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.

Meadow Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.

Icicle Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.

Fist Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.

Toxic Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.

Earth Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.

Sky Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.

Mind Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.

Insect Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.

Stone Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.

Spooky Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.

Draco Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.

Dread Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.

Iron Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.

Odd Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.

Rock Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.

Full Incense

Items

5000

An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.

Wave Incense

Items

2000

An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.

Rose Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.

Luck Incense

Items

11000

An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

Pure Incense

Items

6000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

Protector

Items

2000

A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.

Electirizer

Items

2000

A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.

Magmarizer

Items

2000

A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.

Dubious Disc

Items

2000

A transparent device overflowing with dubious data. Its producer is unknown.

Reaper Cloth

Items

2000

A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.

Razor Claw

Items

5000

An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder’s critical-hit ratio.

Razor Fang

Items

5000

An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.

TM01

Dark

Hone Claws

TMs and HMs

40000

The user sharpens its claws to boost its Attack stat and accuracy.

TM02

Dragon

Dragon Claw

TMs and HMs

1000

The user slashes the target with huge, sharp claws.

TM03

Psychic

Psyshock

TMs and HMs

50000

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04

Psychic

Calm Mind

TMs and HMs

50000

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Normal

Roar

TMs and HMs

50000

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06

Poison

Toxic

TMs and HMs

1000

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07

Ice

Hail

TMs and HMs

1000

Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

TM08

Fighting

Bulk Up

TMs and HMs

50000

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM09

Poison

Venoshock

TMs and HMs

50000

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

TM10

Normal

Hidden Power

TMs and HMs

1000

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11

Fire

Sunny Day

TMs and HMs

1000

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Dark

Taunt

TMs and HMs

50000

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13

Ice

Ice Beam

TMs and HMs

10000

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14

Ice

Blizzard

TMs and HMs

1000

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15

Normal

Hyper Beam

TMs and HMs

1000

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16

Psychic

Light Screen

TMs and HMs

1000

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17

Normal

Protect

TMs and HMs

10000

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Water

Rain Dance

TMs and HMs

10000

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Psychic

Telekinesis

TMs and HMs

10000

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20

Normal

Safeguard

TMs and HMs

100000

The user creates a protective field that prevents status problems for five turns.

TM21

Normal

Frustration

TMs and HMs

1000

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Grass

Solar Beam

TMs and HMs

1000

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23

Rock

Smack Down

TMs and HMs

10000

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24

Electric

Thunderbolt

TMs and HMs

1000

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25

Electric

Thunder

TMs and HMs

10000

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26

Ground

Earthquake

TMs and HMs

1000

The user sets off an earthquake that strikes every Pokémon around it.

TM27

Normal

Return

TMs and HMs

1000

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Ground

Dig

TMs and HMs

100000

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29

Psychic

Psychic

TMs and HMs

1000

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30

Ghost

Shadow Ball

TMs and HMs

1000

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31

Fighting

Brick Break

TMs and HMs

1000

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32

Normal

Double Team

TMs and HMs

10000

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33

Psychic

Reflect

TMs and HMs

10000

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34

Poison

Sludge Wave

TMs and HMs

10000

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

TM35

Fire

Flamethrower

TMs and HMs

10000

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM36

Poison

Sludge Bomb

TMs and HMs

1000

Unsanitary sludge is hurled at the target. It may also poison the target.

TM37

Rock

Sandstorm

TMs and HMs

1000

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38

Fire

Fire Blast

TMs and HMs

1000

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39

Rock

Rock Tomb

TMs and HMs

1000

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40

Flying

Aerial Ace

TMs and HMs

1000

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41

Dark

Torment

TMs and HMs

10000

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42

Normal

Facade

TMs and HMs

1000

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43

Fire

Flame Charge

TMs and HMs

1000

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44

Psychic

Rest

TMs and HMs

100000

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45

Normal

Attract

TMs and HMs

1000

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46

Dark

Thief

TMs and HMs

30000

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM47

Fighting

Low Sweep

TMs and HMs

1000

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48

Normal

Round

TMs and HMs

1000

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49

Normal

Echoed Voice

TMs and HMs

1000

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM50

Fire

Overheat

TMs and HMs

10000

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM51

Psychic

Ally Switch

TMs and HMs

1000

The user teleports using a strange power and switches its place with one of its allies.

TM52

Fighting

Focus Blast

TMs and HMs

100000

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53

Grass

Energy Ball

TMs and HMs

1000

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM54

Normal

False Swipe

TMs and HMs

1000

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM55

Water

Scald

TMs and HMs

10000

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56

Dark

Fling

TMs and HMs

1000

The user flings its held item at the target as an attack. Its power and effects depend on the item.

TM57

Electric

Charge Beam

TMs and HMs

1000

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

Flying

Sky Drop

TMs and HMs

1000

The user hurls the target into the air, then drops it on the second turn. The target cannot attack while in the air.

TM59

Fire

Incinerate

TMs and HMs

100000

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM60

Dark

Quash

TMs and HMs

30000

The user suppresses the target and makes its move go last.

TM61

Fire

Will-O-Wisp

TMs and HMs

30000

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62

Flying

Acrobatics

TMs and HMs

30000

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63

Dark

Embargo

TMs and HMs

50000

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64

Normal

Explosion

TMs and HMs

1000

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM65

Ghost

Shadow Claw

TMs and HMs

1000

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66

Dark

Payback

TMs and HMs

30000

The user stores power, then attacks. If the user can use this attack after the target, its power is doubled.

TM67

Normal

Retaliate

TMs and HMs

30000

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68

Normal

Giga Impact

TMs and HMs

30000

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM69

Rock

Rock Polish

TMs and HMs

1000

The user polishes its body to reduce drag. It sharply raises the Speed stat.

TM70

Normal

Flash

TMs and HMs

50000

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM71

Rock

Stone Edge

TMs and HMs

50000

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM72

Electric

Volt Switch

TMs and HMs

50000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73

Electric

Thunder Wave

TMs and HMs

1000

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74

Steel

Gyro Ball

TMs and HMs

1000

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM75

Normal

Swords Dance

TMs and HMs

1000

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76

Bug

Struggle Bug

TMs and HMs

10000

Resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

TM77

Normal

Psych Up

TMs and HMs

1000

The user hypnotizes itself into copying any stat change made by the target.

TM78

Ground

Bulldoze

TMs and HMs

1000

The user stomps down on the ground and attacks everything in the area. The targets’ Speed stat is reduced.

TM79

Ice

Frost Breath

TMs and HMs

1000

The user blows a cold breath on the target. This attack always results in a critical hit.

TM80

Rock

Rock Slide

TMs and HMs

1000

Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.

TM81

Bug

X-Scissor

TMs and HMs

1000

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM82

Dragon

Dragon Tail

TMs and HMs

1000

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

TM83

Normal

Work Up

TMs and HMs

100000

The user is roused, and its Attack and Sp. Atk stats increase.

TM84

Poison

Poison Jab

TMs and HMs

1000

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM85

Psychic

Dream Eater

TMs and HMs

1000

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86

Grass

Grass Knot

TMs and HMs

1000

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87

Normal

Swagger

TMs and HMs

1000

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88

Flying

Pluck

TMs and HMs

20000

The user pecks the target. If the target is holding a Berry, the user plucks it and gains its effect.

TM89

Bug

U-turn

TMs and HMs

20000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

Normal

Substitute

TMs and HMs

20000

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

Steel

Flash Cannon

TMs and HMs

20000

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92

Psychic

Trick Room

TMs and HMs

100000

The user creates a bizarre space in which slower Pokémon get to move first for five turns.

HM01

Normal

Cut

TMs and HMs

0

The target is cut with a scythe or claw. It can also be used to cut down thin trees.

HM02

Flying

Fly

TMs and HMs

0

The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.

HM03

Water

Surf

TMs and HMs

0

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04

Normal

Strength

TMs and HMs

0

The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.

HM05

Water

Waterfall

TMs and HMs

0

The user charges the target at an awesome speed. It can also be used to climb a waterfall.

HM06

Water

Dive

TMs and HMs

0

Diving on the first turn, the user floats up and attacks on the second. It can be used for diving in the ocean.

HM07

TMs and HMs

0

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

HM08

TMs and HMs

0

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Town Map

Key Items

0

A very convenient map that can be viewed anytime. It even shows your present location.

Coin Case

Key Items

0

A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.

Old Rod

Key Items

0

An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Good Rod

Key Items

0

A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Super Rod

Key Items

0

An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Bicycle

Key Items

0

A folding Bicycle that enables much faster movement than the Running Shoes.

Griseous Orb

Items

0

A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.

Lure Ball

Poké Balls

0

A Poké Ball for catching Pokémon hooked by a Rod when fishing.

Level Ball

Poké Balls

0

A Poké Ball for catching Pokémon that are a lower level than your own.

Moon Ball

Poké Balls

0

A Poké Ball for catching Pokémon that evolve using the Moon Stone.

Heavy Ball

Poké Balls

0

A Poké Ball for catching very heavy Pokémon.

Fast Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon which are quick to run away.

Friend Ball

Poké Balls

0

A Poké Ball that makes caught Pokémon more friendly.

Love Ball

Poké Balls

0

Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.

Park Ball

Poké Balls

0

A special Poké Ball for the Pal Park.

Sport Ball

Poké Balls

300

A special Poké Ball for the Bug-Catching Contest.

Red Apricorn

Key Items

200

A red Apricorn. It assails your nostrils.

Blue Apricorn

Key Items

200

A blue Apricorn. It smells a bit like grass.

Yellow Apricorn

Key Items

200

A yellow Apricorn. It has an invigorating scent.

Green Apricorn

Key Items

200

A green Apricorn. It has a mysterious, aromatic scent.

Pink Apricorn

Key Items

200

A pink Apricorn. It has a nice, sweet scent.

White Apricorn

Key Items

200

A white Apricorn. It doesn’t smell like anything.

Black Apricorn

Key Items

200

A black Apricorn It has an indescribable scent.

Dowsing Machine

Key Items

0

It checks for unseen items in the area and makes noise and lights when it finds something.

Douse Drive

Items

0

A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.

Shock Drive

Items

0

A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.

Burn Drive

Items

0

A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.

Chill Drive

Items

0

A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.

Sweet Heart

Medicine

3000

Very sweet chocolate. It restores the HP of one Pokémon by only 20 points.

Prism Scale

Items

2000

A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.

Eviolite

Items

4000

A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def of a Pokémon that can still evolve.

Float Stone

Items

4000

A very light stone. It reduces the weight of a Pokémon when held.

Rocky Helmet

Items

4000

If the holder of this item takes damage, the attacker will also be damaged upon contact.

Air Balloon

Items

4000

When held by a Pokémon, the Pokémon will float into the air. When the holder is attacked, this item will burst.

Red Card

Items

4000

A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.

Ring Target

Items

4000

Moves that would otherwise have no effect will land on the Pokémon that holds it.

Binding Band

Items

4000

A band that increases the power of binding moves when held.

Absorb Bulb

Items

4000

A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.

Cell Battery

Items

4000

A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.

Eject Button

Items

4000

If the holder is hit by an attack, it will switch with another Pokémon in your party.

Health Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.

Muscle Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.

Resist Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.

Genius Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.

Clever Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.

Swift Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.

Pretty Feather

Items

1000

Though this feather is beautiful, it’s just a regular feather and has no effect on Pokémon.

Pass Orb

Items

200

A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.

Dream Ball

Poké Balls

0

A special Poké Ball that appears out of nowhere in a bag at the Entree Forest. It can catch any Pokémon.

Poké Toy

Items

100

An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Balm Mushroom

Items

15000

A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.

Big Nugget

Items

40000

A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.

Pearl String

Items

20000

Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.

Comet Shard

Items

25000

A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.

Relic Copper

Items

0

A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Silver

Items

0

A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Gold

Items

60000

A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Vase

Items

0

A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Band

Items

0

A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Statue

Items

0

A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Crown

Items

0

A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Casteliacone

Medicine

350

Castelia City’s specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.

TM93

Electric

Wild Charge

TMs and HMs

1000

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94

Fighting

Rock Smash

TMs and HMs

10000

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95

Dark

Snarl

TMs and HMs

1000

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

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B/W / Items

Items

Pokémon Black and White Items

Item descriptions, categories, machines, and obtainability for Black and White.

Displaying 415 of 630 items.

Pocket
Description

Master Ball

Poké Balls

0

The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.

Great Ball

Poké Balls

600

A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.

Poké Ball

Poké Balls

200

A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.

Safari Ball

Poké Balls

0

A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.

Net Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Pokémon that live underwater.

Nest Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.

Repeat Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.

Timer Ball

Poké Balls

1000

A somewhat different Ball that becomes progressively better the more turns there are in a battle.

Luxury Ball

Poké Balls

3000

A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.

Premier Ball

Poké Balls

20

A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.

Dusk Ball

Poké Balls

1000

A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.

Heal Ball

Poké Balls

300

A remedial Poké Ball that restores the caught Pokémon’s HP and eliminates any status problem.

Quick Ball

Poké Balls

1000

A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.

Cherish Ball

Poké Balls

0

A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.

Potion

Medicine

200

A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.

Antidote

Medicine

200

A spray-type medicine. It lifts the effect of poison from one Pokémon.

Burn Heal

Medicine

200

A spray-type medicine. It heals a single Pokémon that is suffering from a burn.

Ice Heal

Medicine

200

A spray-type medicine. It defrosts a Pokémon that has been frozen solid.

Awakening

Medicine

200

A spray-type medicine. It awakens a Pokémon from the clutches of sleep.

Paralyze Heal

Medicine

200

A spray-type medicine. It eliminates paralysis from a single Pokémon.

Full Restore

Medicine

3000

A medicine that fully restores the HP and heals any status problems of a single Pokémon.

Max Potion

Medicine

2500

A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.

Hyper Potion

Medicine

1500

A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.

Super Potion

Medicine

700

A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.

Full Heal

Medicine

400

A spray-type medicine. It heals all the status problems of a single Pokémon.

Revive

Medicine

2000

A medicine that revives a fainted Pokémon. It restores half the Pokémon’s maximum HP.

Max Revive

Medicine

4000

A medicine that revives a fainted Pokémon. It fully restores the Pokémon’s HP.

Fresh Water

Medicine

200

Water with a high mineral content. It restores the HP of one Pokémon by 50 points.

Soda Pop

Medicine

300

A fizzy soda drink. It restores the HP of one Pokémon by 60 points.

Lemonade

Medicine

400

A very sweet drink. It restores the HP of one Pokémon by 80 points.

Moomoo Milk

Medicine

600

Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.

Energy Powder

Medicine

500

A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.

Energy Root

Medicine

1200

A very bitter root. It restores the HP of one Pokémon by 200 points.

Heal Powder

Medicine

300

A very bitter medicine powder. It heals all the status problems of a single Pokémon.

Revival Herb

Medicine

2800

A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.

Ether

Medicine

1200

It restores the PP of a Pokémon’s selected move by a maximum of 10 points.

Max Ether

Medicine

2000

It fully restores the PP of a single selected move that has been learned by the target Pokémon.

Elixir

Medicine

3000

It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.

Max Elixir

Medicine

4500

It fully restores the PP of all the moves learned by the targeted Pokémon.

Lava Cookie

Medicine

350

Lavaridge Town’s local specialty. It heals all the status problems of one Pokémon.

Berry Juice

Medicine

200

A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.

Sacred Ash

Medicine

50000

It revives all fainted Pokémon. In doing so, it also fully restores their HP.

HP Up

Medicine

10000

A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. It raises the level of a single Pokémon by one.

PP Up

Medicine

10000

It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.

PP Max

Medicine

10000

It maximally raises the top PP of a selected move that has been learned by the target Pokémon.

Old Gateau

Medicine

350

Old Chateau’s hidden specialty. It heals all the status problems of a single Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after use.

Dire Hit

Battle Items

1000

It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Defense

Battle Items

2000

An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Speed

Battle Items

1000

An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Sp. Def

Battle Items

2000

An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

Poké Doll

Items

300

A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Fluffy Tail

Items

100

An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Black Flute

Items

20

A toy flute made from black glass. A maniac will buy it for a high price.

White Flute

Items

20

A toy flute made from white glass. A maniac will buy it for a high price.

Super Repel

Items

700

An item that prevents weak wild Pokémon from appearing for 200 steps after its use.

Max Repel

Items

900

An item that prevents weak wild Pokémon from appearing for 250 steps after its use.

Escape Rope

Items

300

A long, durable rope. Use it to escape instantly from a cave or a dungeon.

Repel

Items

400

An item that prevents weak wild Pokémon from appearing for 100 steps after its use.

Sun Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.

Moon Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.

Thunder Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.

Leaf Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.

Tiny Mushroom

Items

500

A small and rare mushroom. It is sought after by collectors.

Big Mushroom

Items

5000

A large and rare mushroom. It is sought after by collectors.

Pearl

Items

2000

A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.

Big Pearl

Items

8000

A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.

Stardust

Items

3000

Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.

Star Piece

Items

12000

A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.

Nugget

Items

10000

A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

Rare Bone

Items

5000

A bone that is extremely valuable for Pokémon archeology. It can be sold for a high price to shops.

Shiny Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.

Dusk Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.

Dawn Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.

Oval Stone

Items

2000

A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.

Adamant Orb

Items

0

A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon-​ and Steel-type moves.

Lustrous Orb

Items

0

A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon-​ and Water-type moves.

Cheri Berry

Berries

80

If held by a Pokémon, it recovers from paralysis.

Chesto Berry

Berries

80

If held by a Pokémon, it recovers from sleep.

Pecha Berry

Berries

80

If held by a Pokémon, it recovers from poison.

Rawst Berry

Berries

80

If held by a Pokémon, it recovers from a burn.

Aspear Berry

Berries

80

If held by a Pokémon, it defrosts it.

Leppa Berry

Berries

80

If held by a Pokémon, it restores a move’s PP by 10.

Oran Berry

Berries

80

If held by a Pokémon, it heals the user by just 10 HP.

Persim Berry

Berries

80

If held by a Pokémon, it recovers from confusion.

Lum Berry

Berries

80

If held by a Pokémon, it recovers from any status problem.

Sitrus Berry

Berries

80

If held by a Pokémon, it heals the user’s HP a little.

Figy Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Wiki Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Mago Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Aguav Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Iapapa Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates the taste.

Pomeg Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base HP.

Kelpsy Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.

Qualot Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.

Hondew Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.

Grepa Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.

Tamato Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.

Occa Berry

Berries

80

Weakens a supereffective Fire-type attack against the holding Pokémon.

Passho Berry

Berries

80

Weakens a supereffective Water-type attack against the holding Pokémon.

Wacan Berry

Berries

80

Weakens a supereffective Electric-type attack against the holding Pokémon.

Rindo Berry

Berries

80

Weakens a supereffective Grass-type attack against the holding Pokémon.

Yache Berry

Berries

80

Weakens a supereffective Ice-type attack against the holding Pokémon.

Chople Berry

Berries

80

Weakens a supereffective Fighting-type attack against the holding Pokémon.

Kebia Berry

Berries

80

Weakens a supereffective Poison-type attack against the holding Pokémon.

Shuca Berry

Berries

80

Weakens a supereffective Ground-type attack against the holding Pokémon.

Coba Berry

Berries

80

Weakens a supereffective Flying-type attack against the holding Pokémon.

Payapa Berry

Berries

80

Weakens a supereffective Psychic-type attack against the holding Pokémon.

Tanga Berry

Berries

80

Weakens a supereffective Bug-type attack against the holding Pokémon.

Charti Berry

Berries

80

Weakens a supereffective Rock-type attack against the holding Pokémon.

Kasib Berry

Berries

80

Weakens a supereffective Ghost-type attack against the holding Pokémon.

Haban Berry

Berries

80

Weakens a supereffective Dragon-type attack against the holding Pokémon.

Colbur Berry

Berries

80

Weakens a supereffective Dark-type attack against the holding Pokémon.

Babiri Berry

Berries

80

Weakens a supereffective Steel-type attack against the holding Pokémon.

Chilan Berry

Berries

80

Weakens a Normal-type attack against the Pokémon holding this berry.

Liechi Berry

Berries

80

If held by a Pokémon, it raises its Attack stat in a pinch.

Ganlon Berry

Berries

80

If held by a Pokémon, it raises its Defense stat in a pinch.

Salac Berry

Berries

80

If held by a Pokémon, it raises its Speed stat in a pinch.

Petaya Berry

Berries

80

If held by a Pokémon, it raises its Sp. Atk stat in a pinch.

Apicot Berry

Berries

80

If held by a Pokémon, it raises its Sp. Def stat in a pinch.

Lansat Berry

Berries

80

If held by a Pokémon, it raises its critical-hit ratio in a pinch.

Starf Berry

Berries

80

If held by a Pokémon, it sharply raises one of its stats in a pinch.

Enigma Berry

Berries

80

If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.

Micle Berry

Berries

80

If held by a Pokémon, it raises the accuracy of a move just once in a pinch.

Custap Berry

Berries

80

If held by a Pokémon, it gets to move first just once in a pinch.

Jaboca Berry

Berries

80

If held by a Pokémon and a physical attack lands, the attacker also takes damage.

Rowap Berry

Berries

80

If held by a Pokémon and a special attack lands, the attacker also takes damage.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed.

Exp. Share

Items

0

An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

Quick Claw

Items

4000

An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.

Soothe Bell

Items

4000

An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.

Choice Band

Items

4000

An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one of its moves.

King’s Rock

Items

5000

An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.

Silver Powder

Items

1000

An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

Soul Dew

Items

0

A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.

Deep Sea Tooth

Items

2000

An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.

Deep Sea Scale

Items

2000

An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.

Everstone

Items

3000

An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. It is a lens that boosts the holder’s critical-hit ratio.

Metal Coat

Items

2000

An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holder’s HP is gradually restored during battle.

Dragon Scale

Items

2000

A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.

Light Ball

Items

1000

An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.

Soft Sand

Items

1000

An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.

Upgrade

Items

2000

A transparent device filled with all sorts of data. It was produced by Silph Co.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holder’s HP is restored a little every time it inflicts damage.

Sea Incense

Items

2000

An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.

Lucky Punch

Items

1000

An item to be held by Chansey. It is a pair of gloves that boosts Chansey’s critical-hit ratio.

Metal Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.

Thick Club

Items

1000

An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.

Leek

Items

1000

An item to be held by Farfetch’d. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.

Wide Lens

Items

4000

An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.

Muscle Band

Items

4000

An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.

Wise Glasses

Items

4000

An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.

Expert Belt

Items

4000

An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.

Light Clay

Items

4000

A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.

Life Orb

Items

4000

An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.

Power Herb

Items

4000

A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.

Toxic Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.

Flame Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.

Quick Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.

Focus Sash

Items

4000

An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.

Zoom Lens

Items

4000

An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.

Metronome

Items

4000

A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.

Iron Ball

Items

4000

A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.

Lagging Tail

Items

4000

An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

Destiny Knot

Items

4000

A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.

Black Sludge

Items

4000

A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.

Icy Rock

Items

4000

A Pokémon held item that extends the duration of the move Hail used by the holder.

Smooth Rock

Items

4000

A Pokémon held item that extends the duration of the move Sandstorm used by the holder.

Heat Rock

Items

4000

A Pokémon held item that extends the duration of the move Sunny Day used by the holder.

Damp Rock

Items

4000

A Pokémon held item that extends the duration of the move Rain Dance used by the holder.

Grip Claw

Items

4000

A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.

Choice Scarf

Items

4000

An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one of its moves.

Sticky Barb

Items

4000

A held item that damages the holder on every turn. It may latch on to foes and allies that touch the holder.

Power Bracer

Items

3000

A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.

Power Belt

Items

3000

A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.

Power Lens

Items

3000

A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.

Power Band

Items

3000

A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.

Power Anklet

Items

3000

A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.

Power Weight

Items

3000

A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.

Shed Shell

Items

4000

A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.

Big Root

Items

4000

A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.

Choice Specs

Items

4000

An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk but allow the use of only one of its moves.

Flame Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.

Splash Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.

Zap Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.

Meadow Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.

Icicle Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.

Fist Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.

Toxic Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.

Earth Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.

Sky Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.

Mind Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.

Insect Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.

Stone Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.

Spooky Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.

Draco Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.

Dread Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.

Iron Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.

Odd Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.

Rock Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.

Full Incense

Items

5000

An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.

Wave Incense

Items

2000

An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.

Rose Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.

Luck Incense

Items

11000

An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

Pure Incense

Items

6000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

Protector

Items

2000

A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.

Electirizer

Items

2000

A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.

Magmarizer

Items

2000

A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.

Dubious Disc

Items

2000

A transparent device overflowing with dubious data. Its producer is unknown.

Reaper Cloth

Items

2000

A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.

Razor Claw

Items

5000

An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder’s critical-hit ratio.

Razor Fang

Items

5000

An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.

TM01

Dark

Hone Claws

TMs and HMs

40000

The user sharpens its claws to boost its Attack stat and accuracy.

TM02

Dragon

Dragon Claw

TMs and HMs

1000

The user slashes the target with huge, sharp claws.

TM03

Psychic

Psyshock

TMs and HMs

50000

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04

Psychic

Calm Mind

TMs and HMs

50000

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Normal

Roar

TMs and HMs

50000

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06

Poison

Toxic

TMs and HMs

1000

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07

Ice

Hail

TMs and HMs

1000

Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

TM08

Fighting

Bulk Up

TMs and HMs

50000

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM09

Poison

Venoshock

TMs and HMs

50000

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

TM10

Normal

Hidden Power

TMs and HMs

1000

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11

Fire

Sunny Day

TMs and HMs

1000

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Dark

Taunt

TMs and HMs

50000

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13

Ice

Ice Beam

TMs and HMs

10000

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14

Ice

Blizzard

TMs and HMs

1000

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15

Normal

Hyper Beam

TMs and HMs

1000

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16

Psychic

Light Screen

TMs and HMs

1000

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17

Normal

Protect

TMs and HMs

10000

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Water

Rain Dance

TMs and HMs

10000

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Psychic

Telekinesis

TMs and HMs

10000

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20

Normal

Safeguard

TMs and HMs

100000

The user creates a protective field that prevents status problems for five turns.

TM21

Normal

Frustration

TMs and HMs

1000

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Grass

Solar Beam

TMs and HMs

1000

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23

Rock

Smack Down

TMs and HMs

10000

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24

Electric

Thunderbolt

TMs and HMs

1000

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25

Electric

Thunder

TMs and HMs

10000

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26

Ground

Earthquake

TMs and HMs

1000

The user sets off an earthquake that strikes every Pokémon around it.

TM27

Normal

Return

TMs and HMs

1000

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Ground

Dig

TMs and HMs

100000

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29

Psychic

Psychic

TMs and HMs

1000

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30

Ghost

Shadow Ball

TMs and HMs

1000

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31

Fighting

Brick Break

TMs and HMs

1000

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32

Normal

Double Team

TMs and HMs

10000

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33

Psychic

Reflect

TMs and HMs

10000

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34

Poison

Sludge Wave

TMs and HMs

10000

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

TM35

Fire

Flamethrower

TMs and HMs

10000

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM36

Poison

Sludge Bomb

TMs and HMs

1000

Unsanitary sludge is hurled at the target. It may also poison the target.

TM37

Rock

Sandstorm

TMs and HMs

1000

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38

Fire

Fire Blast

TMs and HMs

1000

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39

Rock

Rock Tomb

TMs and HMs

1000

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40

Flying

Aerial Ace

TMs and HMs

1000

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41

Dark

Torment

TMs and HMs

10000

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42

Normal

Facade

TMs and HMs

1000

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43

Fire

Flame Charge

TMs and HMs

1000

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44

Psychic

Rest

TMs and HMs

100000

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45

Normal

Attract

TMs and HMs

1000

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46

Dark

Thief

TMs and HMs

30000

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM47

Fighting

Low Sweep

TMs and HMs

1000

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48

Normal

Round

TMs and HMs

1000

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49

Normal

Echoed Voice

TMs and HMs

1000

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM50

Fire

Overheat

TMs and HMs

10000

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM51

Psychic

Ally Switch

TMs and HMs

1000

The user teleports using a strange power and switches its place with one of its allies.

TM52

Fighting

Focus Blast

TMs and HMs

100000

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53

Grass

Energy Ball

TMs and HMs

1000

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM54

Normal

False Swipe

TMs and HMs

1000

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM55

Water

Scald

TMs and HMs

10000

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56

Dark

Fling

TMs and HMs

1000

The user flings its held item at the target as an attack. Its power and effects depend on the item.

TM57

Electric

Charge Beam

TMs and HMs

1000

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

Flying

Sky Drop

TMs and HMs

1000

The user hurls the target into the air, then drops it on the second turn. The target cannot attack while in the air.

TM59

Fire

Incinerate

TMs and HMs

100000

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM60

Dark

Quash

TMs and HMs

30000

The user suppresses the target and makes its move go last.

TM61

Fire

Will-O-Wisp

TMs and HMs

30000

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62

Flying

Acrobatics

TMs and HMs

30000

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63

Dark

Embargo

TMs and HMs

50000

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64

Normal

Explosion

TMs and HMs

1000

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM65

Ghost

Shadow Claw

TMs and HMs

1000

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66

Dark

Payback

TMs and HMs

30000

The user stores power, then attacks. If the user can use this attack after the target, its power is doubled.

TM67

Normal

Retaliate

TMs and HMs

30000

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68

Normal

Giga Impact

TMs and HMs

30000

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM69

Rock

Rock Polish

TMs and HMs

1000

The user polishes its body to reduce drag. It sharply raises the Speed stat.

TM70

Normal

Flash

TMs and HMs

50000

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM71

Rock

Stone Edge

TMs and HMs

50000

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM72

Electric

Volt Switch

TMs and HMs

50000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73

Electric

Thunder Wave

TMs and HMs

1000

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74

Steel

Gyro Ball

TMs and HMs

1000

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM75

Normal

Swords Dance

TMs and HMs

1000

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76

Bug

Struggle Bug

TMs and HMs

10000

Resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

TM77

Normal

Psych Up

TMs and HMs

1000

The user hypnotizes itself into copying any stat change made by the target.

TM78

Ground

Bulldoze

TMs and HMs

1000

The user stomps down on the ground and attacks everything in the area. The targets’ Speed stat is reduced.

TM79

Ice

Frost Breath

TMs and HMs

1000

The user blows a cold breath on the target. This attack always results in a critical hit.

TM80

Rock

Rock Slide

TMs and HMs

1000

Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.

TM81

Bug

X-Scissor

TMs and HMs

1000

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM82

Dragon

Dragon Tail

TMs and HMs

1000

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

TM83

Normal

Work Up

TMs and HMs

100000

The user is roused, and its Attack and Sp. Atk stats increase.

TM84

Poison

Poison Jab

TMs and HMs

1000

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM85

Psychic

Dream Eater

TMs and HMs

1000

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86

Grass

Grass Knot

TMs and HMs

1000

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87

Normal

Swagger

TMs and HMs

1000

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88

Flying

Pluck

TMs and HMs

20000

The user pecks the target. If the target is holding a Berry, the user plucks it and gains its effect.

TM89

Bug

U-turn

TMs and HMs

20000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

Normal

Substitute

TMs and HMs

20000

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

Steel

Flash Cannon

TMs and HMs

20000

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92

Psychic

Trick Room

TMs and HMs

100000

The user creates a bizarre space in which slower Pokémon get to move first for five turns.

HM01

Normal

Cut

TMs and HMs

0

The target is cut with a scythe or claw. It can also be used to cut down thin trees.

HM02

Flying

Fly

TMs and HMs

0

The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.

HM03

Water

Surf

TMs and HMs

0

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04

Normal

Strength

TMs and HMs

0

The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.

HM05

Water

Waterfall

TMs and HMs

0

The user charges the target at an awesome speed. It can also be used to climb a waterfall.

HM06

Water

Dive

TMs and HMs

0

Diving on the first turn, the user floats up and attacks on the second. It can be used for diving in the ocean.

HM07

TMs and HMs

0

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

HM08

TMs and HMs

0

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Town Map

Key Items

0

A very convenient map that can be viewed anytime. It even shows your present location.

Coin Case

Key Items

0

A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.

Old Rod

Key Items

0

An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Good Rod

Key Items

0

A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Super Rod

Key Items

0

An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Bicycle

Key Items

0

A folding Bicycle that enables much faster movement than the Running Shoes.

Griseous Orb

Items

0

A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.

Lure Ball

Poké Balls

0

A Poké Ball for catching Pokémon hooked by a Rod when fishing.

Level Ball

Poké Balls

0

A Poké Ball for catching Pokémon that are a lower level than your own.

Moon Ball

Poké Balls

0

A Poké Ball for catching Pokémon that evolve using the Moon Stone.

Heavy Ball

Poké Balls

0

A Poké Ball for catching very heavy Pokémon.

Fast Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon which are quick to run away.

Friend Ball

Poké Balls

0

A Poké Ball that makes caught Pokémon more friendly.

Love Ball

Poké Balls

0

Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.

Park Ball

Poké Balls

0

A special Poké Ball for the Pal Park.

Sport Ball

Poké Balls

300

A special Poké Ball for the Bug-Catching Contest.

Red Apricorn

Key Items

200

A red Apricorn. It assails your nostrils.

Blue Apricorn

Key Items

200

A blue Apricorn. It smells a bit like grass.

Yellow Apricorn

Key Items

200

A yellow Apricorn. It has an invigorating scent.

Green Apricorn

Key Items

200

A green Apricorn. It has a mysterious, aromatic scent.

Pink Apricorn

Key Items

200

A pink Apricorn. It has a nice, sweet scent.

White Apricorn

Key Items

200

A white Apricorn. It doesn’t smell like anything.

Black Apricorn

Key Items

200

A black Apricorn It has an indescribable scent.

Dowsing Machine

Key Items

0

It checks for unseen items in the area and makes noise and lights when it finds something.

Douse Drive

Items

0

A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.

Shock Drive

Items

0

A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.

Burn Drive

Items

0

A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.

Chill Drive

Items

0

A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.

Sweet Heart

Medicine

3000

Very sweet chocolate. It restores the HP of one Pokémon by only 20 points.

Prism Scale

Items

2000

A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.

Eviolite

Items

4000

A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def of a Pokémon that can still evolve.

Float Stone

Items

4000

A very light stone. It reduces the weight of a Pokémon when held.

Rocky Helmet

Items

4000

If the holder of this item takes damage, the attacker will also be damaged upon contact.

Air Balloon

Items

4000

When held by a Pokémon, the Pokémon will float into the air. When the holder is attacked, this item will burst.

Red Card

Items

4000

A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.

Ring Target

Items

4000

Moves that would otherwise have no effect will land on the Pokémon that holds it.

Binding Band

Items

4000

A band that increases the power of binding moves when held.

Absorb Bulb

Items

4000

A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.

Cell Battery

Items

4000

A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.

Eject Button

Items

4000

If the holder is hit by an attack, it will switch with another Pokémon in your party.

Health Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.

Muscle Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.

Resist Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.

Genius Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.

Clever Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.

Swift Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.

Pretty Feather

Items

1000

Though this feather is beautiful, it’s just a regular feather and has no effect on Pokémon.

Pass Orb

Items

200

A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.

Dream Ball

Poké Balls

0

A special Poké Ball that appears out of nowhere in a bag at the Entree Forest. It can catch any Pokémon.

Poké Toy

Items

100

An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Balm Mushroom

Items

15000

A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.

Big Nugget

Items

40000

A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.

Pearl String

Items

20000

Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.

Comet Shard

Items

25000

A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.

Relic Copper

Items

0

A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Silver

Items

0

A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Gold

Items

60000

A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Vase

Items

0

A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Band

Items

0

A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Statue

Items

0

A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Relic Crown

Items

0

A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Casteliacone

Medicine

350

Castelia City’s specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.

TM93

Electric

Wild Charge

TMs and HMs

1000

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94

Fighting

Rock Smash

TMs and HMs

10000

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95

Dark

Snarl

TMs and HMs

1000

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

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