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Pokémon Black and White Abilities

Ability names, descriptions, and the number of B/W Pokémon with each ability.

Displaying 298 of 298 abilities.

Description
Adaptability

Powers up moves of the same type.

18
Aerilate

Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.

2
Aftermath

Damages the attacker landing the finishing hit.

11
Air Lock

Eliminates the effects of weather.

1
Analytic

Boosts move power when the Pokémon moves last.

12
Anger Point

Maxes Attack after taking a critical hit.

12
Anger Shell

When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.

1
Anticipation

Senses a foe’s dangerous moves.

17
Arena Trap

Prevents the foe from fleeing.

3
Armor Tail

Prevents the opponent from using any moves that have priority, such as Quick Attack.

1
Aroma Veil

Protects allies against moves that affect their mental state.

8
As One

1
As One

1
Aura Break

Makes Dark Aura and Fairy Aura weaken moves of their respective types.

2
Bad Dreams

Reduces a sleeping foe’s HP.

1
Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

1
Battery

Ally Pokémon's moves have their power increased to 1.3×.

1
Battle Armor

The Pokémon is protected against critical hits.

11
Battle Bond

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

2
Beads of Ruin

Lowers Special Defense of all Pokémon except itself.

1
Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

11
Berserk

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

2
Big Pecks

Protects the Pokémon from Defense-lowering attacks.

15
Blaze

Powers up Fire-type moves in a pinch.

32
Bulletproof

Protects against bullet, ball, and bomb-based moves.

12
Cheek Pouch

Restores HP upon eating a Berry, in addition to the Berry's effect.

7
Chilling Neigh

Boosts Attack after knocking out a Pokémon.

1
Chlorophyll

Boosts the Pokémon’s Speed in sunshine.

40
Clear Body

Prevents other Pokémon from lowering its stats.

19
Cloud Nine

Eliminates the effects of weather.

7
Color Change

Changes the Pokémon’s type to the foe’s move.

1
Comatose

This Pokémon always acts as though it were Asleep.

1
Commander

Goes inside the mouth of an ally Dondozo if one is on the field.

3
Competitive

Raises Special Attack by two stages upon having any stat lowered.

15
Compound Eyes

The Pokémon’s accuracy is boosted.

13
Contrary

Makes stat changes have an opposite effect.

10
Corrosion

This Pokémon can inflict poison on Poison and Steel Pokémon.

4
Costar

Copies ally's stat changes on entering battle.

1
Cotton Down

When Ignores moves and abilities that draw in moves.

2
Cud Chew

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

4
Curious Medicine

Resets all stat changes upon entering battlefield.

1
Cursed Body

May disable a move used on the Pokémon.

15
Cute Charm

Contact with the Pokémon may cause infatuation.

15
Damp

Prevents the use of self-destructing moves.

20
Dancer

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

4
Dark Aura

Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.

1
Dauntless Shield

Boosts Defense in battle.

2
Dazzling

Opposing Pokémon cannot use priority attacks.

1
Defeatist

Lowers stats when HP becomes half or less.

2
Defiant

When its stats are lowered its Attack increases.

15
Delta Stream

Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.

1
Desolate Land

Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.

1
Disguise

Prevents the first instance of battle damage.

4
Download

Adjusts power according to a foe’s defenses.

4
Dragon’s Maw

Powers up Dragon-type moves.

1
Drizzle

The Pokémon makes it rain if it appears in battle.

3
Drought

Turns the sunlight harsh if it is in battle.

5
Dry Skin

Reduces HP if it is hot. Water restores HP.

7
Early Bird

The Pokémon awakens quickly from sleep.

16
Earth Eater

Restores HP when hit by a Ground-type move.

1
Effect Spore

Contact may poison or cause paralysis or sleep.

11
Electric Surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

2
Electromorphosis

When hit by an attack, the power of the next Electric-type move it uses is doubled.

1
Emergency Exit

This Pokémon automatically switches out when its HP drops below half.

1
Fairy Aura

Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.

1
Filter

Reduces damage from supereffective attacks.

4
Flame Body

Contact with the Pokémon may burn the attacker.

23
Flare Boost

Powers up special attacks when burned.

2
Flash Fire

It powers up Fire-type moves if it’s hit by one.

29
Flower Gift

Powers up party Pokémon when it is sunny.

1
Flower Veil

Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.

5
Fluffy

Damage from contact moves is halved. Damage from Fire moves is doubled.

6
Forecast

Castform transforms with the weather.

4
Forewarn

Determines what moves a foe has.

6
Friend Guard

Reduces damage done to allies.

10
Frisk

The Pokémon can check a foe’s held item.

37
Full Metal Body

Other Pokémon cannot lower this Pokémon's stats.

1
Fur Coat

Halves damage from physical attacks.

2
Gale Wings

Raises Flying moves' priority by one stage.

3
Galvanize

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

3
Gluttony

Encourages the early use of a held Berry.

39
Good as Gold

Gives immunity to status moves.

1
Gooey

Lowers attacking Pokémon's Speed by one stage on contact.

7
Gorilla Tactics

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

2
Grass Pelt

Boosts Defense while Grassy Terrain is in effect.

2
Grassy Surge

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

5
Grim Neigh

Boosts Special Attack after knocking out a Pokémon.

1
Guard Dog

Boosts Attack if intimidated, and prevents being forced to switch out.

1
Gulp Missile

If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.

3
Guts

Boosts Attack if there is a status problem.

27
Hadron Engine

Creates an Electric Terrain when entering battle, and boosts Special Attack while active.

1
Harvest

May create another Berry after one is used.

9
Healer

May heal an ally’s status conditions.

12
Heatproof

Weakens the power of Fire-type moves.

3
Heavy Metal

Doubles the Pokémon’s weight.

10
Honey Gather

The Pokémon may gather Honey from somewhere.

5
Huge Power

Raises the Pokémon’s Attack stat.

6
Hunger Switch

Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode

2
Hustle

Boosts the Attack stat, but lowers accuracy.

30
Hydration

Heals status problems if it is raining.

23
Hyper Cutter

Prevents other Pokémon from lowering Attack stat.

12
Ice Body

The Pokémon gradually regains HP in a hailstorm.

21
Ice Face

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.

2
Ice Scales

Halves damage from Special moves.

2
Illuminate

Raises the likelihood of meeting wild Pokémon.

8
Illusion

Comes out disguised as the Pokémon in back.

4
Immunity

Prevents the Pokémon from getting poisoned.

4
Imposter

It transforms itself into the Pokémon it is facing.

1
Infiltrator

Passes through the foe’s barrier and strikes.

26
Innards Out

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

1
Inner Focus

The Pokémon is protected from flinching.

39
Insomnia

Prevents the Pokémon from falling asleep.

24
Intimidate

Lowers the foe’s Attack stat.

46
Intrepid Sword

Boosts Attack in battle.

2
Iron Barbs

Inflicts damage to the Pokémon on contact.

3
Iron Fist

Boosts the power of punching moves.

19
Justified

Raises Attack when hit by a Dark-type move.

10
Keen Eye

Prevents other Pokémon from lowering accuracy.

43
Klutz

The Pokémon can’t use any held items.

12
Leaf Guard

Prevents problems with status in sunny weather.

22
Levitate

Gives full immunity to all Ground-type moves.

42
Libero

Libero changes the Pokémon's type to that of its previously used attack.

4
Light Metal

Halves the Pokémon’s weight.

7
Lightning Rod

Draws in all Electric-type moves to up Sp. Attack.

35
Limber

The Pokémon is protected from paralysis.

14
Lingering Aroma

Contact changes the attacker's Ability to Lingering Aroma.

1
Liquid Ooze

Damages attackers using any draining move.

4
Liquid Voice

Sound-based moves become Water-type.

3
Long Reach

This Pokémon's moves do not make contact.

3
Magic Bounce

Reflects status- changing moves.

10
Magic Guard

The Pokémon only takes damage from attacks.

10
Magician

Steals the target's held item when the bearer uses a damaging move.

6
Magma Armor

Prevents the Pokémon from becoming frozen.

3
Magnet Pull

Prevents Steel-type Pokémon from escaping.

9
Marvel Scale

Ups Defense if there is a status problem.

3
Mega Launcher

Strengthens aura and pulse moves to 1.5× their power.

3
Merciless

This Pokémon's moves critical hit against poisoned targets.

2
Mimicry

Changes type depending on the terrain.

1
Minus

Ups Sp. Atk if another Pokémon has Plus or Minus.

8
Mirror Armor

Reflects any stat-lowering effects.

2
Misty Surge

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

2
Mold Breaker

Moves can be used regardless of Abilities.

25
Moody

Raises one stat and lowers another.

8
Motor Drive

Raises Speed if hit by an Electric-type move.

4
Moxie

Boosts Attack after knocking out any Pokémon.

16
Multiscale

Reduces damage when HP is full.

3
Multitype

Changes type to match the held Plate.

1
Mummy

Contact with this Pokémon spreads this Ability.

2
Mycelium Might

Status moves go last, but are not affected by the opponent's ability.

2
Natural Cure

All status problems heal when it switches out.

19
Neuroforce

Increases super-effective damage dealt to 1.25×.

1
Neutralizing Gas

Neutralizes abilities of all Pokémon in battle.

3
No Guard

Ensures attacks by or against the Pokémon land.

11
Normalize

All the Pokémon’s moves become the Normal type.

2
Oblivious

Prevents it from becoming infatuated.

25
Opportunist

Copies stat boosts by the opponent.

1
Orichalcum Pulse

Turns the sunlight harsh when entering battle, and boosts Attack while active.

1
Overcoat

Protects the Pokémon from damage from weather.

26
Overgrow

Powers up Grass-type moves in a pinch.

32
Own Tempo

Prevents the Pokémon from becoming confused.

33
Parental Bond

Lets the bearer hit twice with damaging moves. The second hit has half power.

1
Pastel Veil

Prevents the Pokémon and its allies from being poisoned.

2
Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

1
Pickpocket

Steals an item when hit by another Pokémon.

16
Pickup

The Pokémon may pick up items.

30
Pixilate

Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.

3
Plus

Ups Sp. Atk if another Pokémon has Plus or Minus.

10
Poison Heal

Restores HP if the Pokémon is poisoned.

3
Poison Point

Contact with the Pokémon may poison the attacker.

20
Poison Touch

May poison targets when a Pokémon makes contact.

11
Power Construct

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.

3
Power of Alchemy

When an ally faints, this Pokémon gains its Ability.

2
Power Spot

Just being next to the Pokémon powers up moves.

1
Prankster

Gives priority to a status move.

20
Pressure

The Pokémon raises the foe’s PP usage.

36
Primordial Sea

Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.

1
Prism Armor

Reduces super-effective damage to 0.75×.

3
Propeller Tail

Ignores moves and abilities that draw in moves.

2
Protean

Changes the bearer's type to match each move it uses.

7
Protosynthesis

Raises highest stat in harsh sunlight, or if holding Booster Energy.

8
Psychic Surge

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

3
Punk Rock

Boosts sound-based moves and halves damage from the same moves.

4
Pure Power

Raises the Pokémon’s Attack stat.

3
Purifying Salt

Protects from status conditions and halves damage from Ghost-type moves.

3
Quark Drive

Raises highest stat on Electric Terrain, or if holding Booster Energy.

8
Queenly Majesty

Opposing Pokémon cannot use priority attacks.

1
Quick Draw

Enables the Pokémon to move first occasionally.

1
Quick Feet

Boosts Speed if there is a status problem.

11
Rain Dish

The Pokémon gradually regains HP in rain.

14
Rattled

Some move types scare it and boost its Speed.

21
Receiver

When an ally faints, this Pokémon gains its Ability.

1
Reckless

Powers up moves that have recoil damage.

13
Refrigerate

Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.

3
Regenerator

Restores a little HP when withdrawn from battle.

26
Ripen

Doubles the effect of berries.

5
Rivalry

Deals more damage to a Pokémon of same gender.

18
RKS System

Changes this Pokémon's type to match its held Memory.

1
Rock Head

Protects the Pokémon from recoil damage.

24
Rocky Payload

Powers up Rock-type moves.

1
Rough Skin

Inflicts damage to the attacker on contact.

6
Run Away

Enables a sure getaway from wild Pokémon.

35
Sand Force

Boosts certain moves’ power in a sandstorm.

18
Sand Rush

Boosts the Pokémon’s Speed in a sandstorm.

10
Sand Spit

Creates a sandstorm when hit by an attack.

3
Sand Stream

The Pokémon summons a sandstorm in battle.

5
Sand Veil

Boosts the Pokémon’s evasion in a sandstorm.

30
Sap Sipper

Boosts Attack when hit by a Grass-type move.

21
Schooling

Wishiwashi becomes Schooling Form when its HP is 25% or higher.

2
Scrappy

Enables moves to hit Ghost-type Pokémon.

15
Screen Cleaner

Nullifies effects of Light Screen, Reflect, and Aurora Veil.

2
Seed Sower

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.

1
Serene Grace

Boosts the likelihood of added effects appearing.

15
Shadow Shield

When this Pokémon has full HP, regular damage from moves is halved.

1
Shadow Tag

Prevents the foe from escaping.

6
Sharpness

Powers up slicing moves.

4
Shed Skin

The Pokémon may heal its own status problems.

21
Sheer Force

Removes added effects to increase move damage.

37
Shell Armor

The Pokémon is protected against critical hits.

31
Shield Dust

Blocks the added effects of attacks taken.

12
Shields Down

Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.

14
Simple

The Pokémon is prone to wild stat changes.

5
Slow Start

Temporarily halves Attack and Speed.

2
Slush Rush

During Hail, this Pokémon has double Speed.

7
Sniper

Powers up moves if they become critical hits.

18
Snow Cloak

Raises evasion in a hailstorm.

15
Snow Warning

The Pokémon summons a hailstorm in battle.

8
Solar Power

In sunshine, Sp. Atk is boosted but HP decreases.

10
Solid Rock

Reduces damage from supereffective attacks.

4
Soul-Heart

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

2
Soundproof

Gives full immunity to all sound-based moves.

18
Speed Boost

Its Speed stat is gradually boosted.

14
Stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.

9
Stall

The Pokémon moves after all other Pokémon do.

1
Stalwart

Ignores moves and abilities that draw in moves.

2
Stamina

Raises this Pokémon's Defense by one stage when it takes damage from a move.

2
Stance Change

Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.

2
Static

Contact with the Pokémon may cause paralysis.

37
Steadfast

Raises Speed each time the Pokémon flinches.

16
Steam Engine

Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.

4
Steelworker

This Pokémon's Steel moves have 1.5× power.

1
Steely Spirit

Powers up ally Pokémon's Steel-type moves.

1
Stench

The stench may cause the target to flinch.

10
Sticky Hold

Protects the Pokémon from item theft.

8
Storm Drain

Draws in all Water-type moves to up Sp. Attack.

10
Strong Jaw

Strengthens biting moves to 1.5× their power.

13
Sturdy

It cannot be knocked out with one hit.

45
Suction Cups

Negates all moves that force switching out.

5
Super Luck

Heightens the critical- hit ratios of moves.

9
Supreme Overlord

Attack and Special Attack are boosted for each party Pokémon that has been defeated.

1
Surge Surfer

Doubles this Pokémon's Speed on Electric Terrain.

1
Swarm

Powers up Bug-type moves in a pinch.

32
Sweet Veil

Prevents friendly Pokémon from sleeping.

11
Swift Swim

Boosts the Pokémon’s Speed in rain.

48
Sword of Ruin

Lowers Defense of all Pokémon except itself.

1
Symbiosis

Passes the bearer's held item to an ally when the ally uses up its item.

5
Synchronize

Passes a burn, poison, or paralysis to the foe.

18
Tablets of Ruin

Lowers Attack of all Pokémon except itself.

1
Tangled Feet

Raises evasion if the Pokémon is confused.

9
Tangling Hair

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.

2
Technician

Powers up the Pokémon’s weaker moves.

27
Telepathy

Anticipates an ally’s attack and dodges it.

28
Teravolt

Moves can be used regardless of Abilities.

2
Thermal Exchange

Raises Attack when hit by a Fire-type move. Cannot be burned.

3
Thick Fat

Ups resistance to Fire-​ and Ice-type moves.

33
Tinted Lens

Powers up “not very effective” moves.

13
Torrent

Powers up Water-type moves in a pinch.

32
Tough Claws

Strengthens moves that make contact to 1.33× their power.

8
Toxic Boost

Powers up physical attacks when poisoned.

1
Toxic Debris

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.

2
Trace

The Pokémon copies a foe’s Ability.

6
Transistor

Powers up Electric-type moves.

1
Triage

This Pokémon's healing moves have their priority increased by 3.

1
Truant

Pokémon can’t attack on consecutive turns.

3
Turboblaze

Moves can be used regardless of Abilities.

2
Unaware

Ignores any stat changes in the Pokémon.

15
Unburden

Raises Speed if a held item is used.

17
Unnerve

Makes the foe nervous and unable to eat Berries.

29
Unseen Fist

Contact moves can strike through Protect/Detect.

4
Vessel of Ruin

Lowers Special Attack of all Pokémon except itself.

1
Victory Star

Boosts the accuracy of its allies and itself.

1
Vital Spirit

Prevents the Pokémon from falling asleep.

16
Volt Absorb

Restores HP if hit by an Electric-type move.

13
Wandering Spirit

Swaps abilities with opponents on contact.

2
Water Absorb

Restores HP if hit by a Water-type move.

28
Water Bubble

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.

2
Water Compaction

Raises this Pokémon's Defense by two stages when it's hit by a Water move.

2
Water Veil

Prevents the Pokémon from getting a burn.

13
Weak Armor

Physical attacks lower Defense and raise Speed.

25
Well-Baked Body

Immune to Fire-type moves, and Defense is sharply boosted.

1
White Smoke

Prevents other Pokémon from lowering its stats.

5
Wimp Out

This Pokémon automatically switches out when its HP drops below half.

1
Wind Power

When hit by a wind move, the power of the next Electric-type move it uses is doubled.

2
Wind Rider

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.

3
Wonder Guard

Only supereffective moves will hit.

1
Wonder Skin

Makes status-changing moves more likely to miss.

5
Zen Mode

Changes the Pokémon’s shape when HP is halved.

4
Zero to Hero

Transforms into its Hero Form when switching out.

2
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B/W / Abilities

Abilities

Pokémon Black and White Abilities

Ability names, descriptions, and the number of B/W Pokémon with each ability.

Displaying 298 of 298 abilities.

Description
Adaptability

Powers up moves of the same type.

18
Aerilate

Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.

2
Aftermath

Damages the attacker landing the finishing hit.

11
Air Lock

Eliminates the effects of weather.

1
Analytic

Boosts move power when the Pokémon moves last.

12
Anger Point

Maxes Attack after taking a critical hit.

12
Anger Shell

When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.

1
Anticipation

Senses a foe’s dangerous moves.

17
Arena Trap

Prevents the foe from fleeing.

3
Armor Tail

Prevents the opponent from using any moves that have priority, such as Quick Attack.

1
Aroma Veil

Protects allies against moves that affect their mental state.

8
As One

1
As One

1
Aura Break

Makes Dark Aura and Fairy Aura weaken moves of their respective types.

2
Bad Dreams

Reduces a sleeping foe’s HP.

1
Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

1
Battery

Ally Pokémon's moves have their power increased to 1.3×.

1
Battle Armor

The Pokémon is protected against critical hits.

11
Battle Bond

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

2
Beads of Ruin

Lowers Special Defense of all Pokémon except itself.

1
Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

11
Berserk

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

2
Big Pecks

Protects the Pokémon from Defense-lowering attacks.

15
Blaze

Powers up Fire-type moves in a pinch.

32
Bulletproof

Protects against bullet, ball, and bomb-based moves.

12
Cheek Pouch

Restores HP upon eating a Berry, in addition to the Berry's effect.

7
Chilling Neigh

Boosts Attack after knocking out a Pokémon.

1
Chlorophyll

Boosts the Pokémon’s Speed in sunshine.

40
Clear Body

Prevents other Pokémon from lowering its stats.

19
Cloud Nine

Eliminates the effects of weather.

7
Color Change

Changes the Pokémon’s type to the foe’s move.

1
Comatose

This Pokémon always acts as though it were Asleep.

1
Commander

Goes inside the mouth of an ally Dondozo if one is on the field.

3
Competitive

Raises Special Attack by two stages upon having any stat lowered.

15
Compound Eyes

The Pokémon’s accuracy is boosted.

13
Contrary

Makes stat changes have an opposite effect.

10
Corrosion

This Pokémon can inflict poison on Poison and Steel Pokémon.

4
Costar

Copies ally's stat changes on entering battle.

1
Cotton Down

When Ignores moves and abilities that draw in moves.

2
Cud Chew

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

4
Curious Medicine

Resets all stat changes upon entering battlefield.

1
Cursed Body

May disable a move used on the Pokémon.

15
Cute Charm

Contact with the Pokémon may cause infatuation.

15
Damp

Prevents the use of self-destructing moves.

20
Dancer

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

4
Dark Aura

Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.

1
Dauntless Shield

Boosts Defense in battle.

2
Dazzling

Opposing Pokémon cannot use priority attacks.

1
Defeatist

Lowers stats when HP becomes half or less.

2
Defiant

When its stats are lowered its Attack increases.

15
Delta Stream

Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.

1
Desolate Land

Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.

1
Disguise

Prevents the first instance of battle damage.

4
Download

Adjusts power according to a foe’s defenses.

4
Dragon’s Maw

Powers up Dragon-type moves.

1
Drizzle

The Pokémon makes it rain if it appears in battle.

3
Drought

Turns the sunlight harsh if it is in battle.

5
Dry Skin

Reduces HP if it is hot. Water restores HP.

7
Early Bird

The Pokémon awakens quickly from sleep.

16
Earth Eater

Restores HP when hit by a Ground-type move.

1
Effect Spore

Contact may poison or cause paralysis or sleep.

11
Electric Surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

2
Electromorphosis

When hit by an attack, the power of the next Electric-type move it uses is doubled.

1
Emergency Exit

This Pokémon automatically switches out when its HP drops below half.

1
Fairy Aura

Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.

1
Filter

Reduces damage from supereffective attacks.

4
Flame Body

Contact with the Pokémon may burn the attacker.

23
Flare Boost

Powers up special attacks when burned.

2
Flash Fire

It powers up Fire-type moves if it’s hit by one.

29
Flower Gift

Powers up party Pokémon when it is sunny.

1
Flower Veil

Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.

5
Fluffy

Damage from contact moves is halved. Damage from Fire moves is doubled.

6
Forecast

Castform transforms with the weather.

4
Forewarn

Determines what moves a foe has.

6
Friend Guard

Reduces damage done to allies.

10
Frisk

The Pokémon can check a foe’s held item.

37
Full Metal Body

Other Pokémon cannot lower this Pokémon's stats.

1
Fur Coat

Halves damage from physical attacks.

2
Gale Wings

Raises Flying moves' priority by one stage.

3
Galvanize

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

3
Gluttony

Encourages the early use of a held Berry.

39
Good as Gold

Gives immunity to status moves.

1
Gooey

Lowers attacking Pokémon's Speed by one stage on contact.

7
Gorilla Tactics

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

2
Grass Pelt

Boosts Defense while Grassy Terrain is in effect.

2
Grassy Surge

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

5
Grim Neigh

Boosts Special Attack after knocking out a Pokémon.

1
Guard Dog

Boosts Attack if intimidated, and prevents being forced to switch out.

1
Gulp Missile

If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.

3
Guts

Boosts Attack if there is a status problem.

27
Hadron Engine

Creates an Electric Terrain when entering battle, and boosts Special Attack while active.

1
Harvest

May create another Berry after one is used.

9
Healer

May heal an ally’s status conditions.

12
Heatproof

Weakens the power of Fire-type moves.

3
Heavy Metal

Doubles the Pokémon’s weight.

10
Honey Gather

The Pokémon may gather Honey from somewhere.

5
Huge Power

Raises the Pokémon’s Attack stat.

6
Hunger Switch

Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode

2
Hustle

Boosts the Attack stat, but lowers accuracy.

30
Hydration

Heals status problems if it is raining.

23
Hyper Cutter

Prevents other Pokémon from lowering Attack stat.

12
Ice Body

The Pokémon gradually regains HP in a hailstorm.

21
Ice Face

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.

2
Ice Scales

Halves damage from Special moves.

2
Illuminate

Raises the likelihood of meeting wild Pokémon.

8
Illusion

Comes out disguised as the Pokémon in back.

4
Immunity

Prevents the Pokémon from getting poisoned.

4
Imposter

It transforms itself into the Pokémon it is facing.

1
Infiltrator

Passes through the foe’s barrier and strikes.

26
Innards Out

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

1
Inner Focus

The Pokémon is protected from flinching.

39
Insomnia

Prevents the Pokémon from falling asleep.

24
Intimidate

Lowers the foe’s Attack stat.

46
Intrepid Sword

Boosts Attack in battle.

2
Iron Barbs

Inflicts damage to the Pokémon on contact.

3
Iron Fist

Boosts the power of punching moves.

19
Justified

Raises Attack when hit by a Dark-type move.

10
Keen Eye

Prevents other Pokémon from lowering accuracy.

43
Klutz

The Pokémon can’t use any held items.

12
Leaf Guard

Prevents problems with status in sunny weather.

22
Levitate

Gives full immunity to all Ground-type moves.

42
Libero

Libero changes the Pokémon's type to that of its previously used attack.

4
Light Metal

Halves the Pokémon’s weight.

7
Lightning Rod

Draws in all Electric-type moves to up Sp. Attack.

35
Limber

The Pokémon is protected from paralysis.

14
Lingering Aroma

Contact changes the attacker's Ability to Lingering Aroma.

1
Liquid Ooze

Damages attackers using any draining move.

4
Liquid Voice

Sound-based moves become Water-type.

3
Long Reach

This Pokémon's moves do not make contact.

3
Magic Bounce

Reflects status- changing moves.

10
Magic Guard

The Pokémon only takes damage from attacks.

10
Magician

Steals the target's held item when the bearer uses a damaging move.

6
Magma Armor

Prevents the Pokémon from becoming frozen.

3
Magnet Pull

Prevents Steel-type Pokémon from escaping.

9
Marvel Scale

Ups Defense if there is a status problem.

3
Mega Launcher

Strengthens aura and pulse moves to 1.5× their power.

3
Merciless

This Pokémon's moves critical hit against poisoned targets.

2
Mimicry

Changes type depending on the terrain.

1
Minus

Ups Sp. Atk if another Pokémon has Plus or Minus.

8
Mirror Armor

Reflects any stat-lowering effects.

2
Misty Surge

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

2
Mold Breaker

Moves can be used regardless of Abilities.

25
Moody

Raises one stat and lowers another.

8
Motor Drive

Raises Speed if hit by an Electric-type move.

4
Moxie

Boosts Attack after knocking out any Pokémon.

16
Multiscale

Reduces damage when HP is full.

3
Multitype

Changes type to match the held Plate.

1
Mummy

Contact with this Pokémon spreads this Ability.

2
Mycelium Might

Status moves go last, but are not affected by the opponent's ability.

2
Natural Cure

All status problems heal when it switches out.

19
Neuroforce

Increases super-effective damage dealt to 1.25×.

1
Neutralizing Gas

Neutralizes abilities of all Pokémon in battle.

3
No Guard

Ensures attacks by or against the Pokémon land.

11
Normalize

All the Pokémon’s moves become the Normal type.

2
Oblivious

Prevents it from becoming infatuated.

25
Opportunist

Copies stat boosts by the opponent.

1
Orichalcum Pulse

Turns the sunlight harsh when entering battle, and boosts Attack while active.

1
Overcoat

Protects the Pokémon from damage from weather.

26
Overgrow

Powers up Grass-type moves in a pinch.

32
Own Tempo

Prevents the Pokémon from becoming confused.

33
Parental Bond

Lets the bearer hit twice with damaging moves. The second hit has half power.

1
Pastel Veil

Prevents the Pokémon and its allies from being poisoned.

2
Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

1
Pickpocket

Steals an item when hit by another Pokémon.

16
Pickup

The Pokémon may pick up items.

30
Pixilate

Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.

3
Plus

Ups Sp. Atk if another Pokémon has Plus or Minus.

10
Poison Heal

Restores HP if the Pokémon is poisoned.

3
Poison Point

Contact with the Pokémon may poison the attacker.

20
Poison Touch

May poison targets when a Pokémon makes contact.

11
Power Construct

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.

3
Power of Alchemy

When an ally faints, this Pokémon gains its Ability.

2
Power Spot

Just being next to the Pokémon powers up moves.

1
Prankster

Gives priority to a status move.

20
Pressure

The Pokémon raises the foe’s PP usage.

36
Primordial Sea

Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.

1
Prism Armor

Reduces super-effective damage to 0.75×.

3
Propeller Tail

Ignores moves and abilities that draw in moves.

2
Protean

Changes the bearer's type to match each move it uses.

7
Protosynthesis

Raises highest stat in harsh sunlight, or if holding Booster Energy.

8
Psychic Surge

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

3
Punk Rock

Boosts sound-based moves and halves damage from the same moves.

4
Pure Power

Raises the Pokémon’s Attack stat.

3
Purifying Salt

Protects from status conditions and halves damage from Ghost-type moves.

3
Quark Drive

Raises highest stat on Electric Terrain, or if holding Booster Energy.

8
Queenly Majesty

Opposing Pokémon cannot use priority attacks.

1
Quick Draw

Enables the Pokémon to move first occasionally.

1
Quick Feet

Boosts Speed if there is a status problem.

11
Rain Dish

The Pokémon gradually regains HP in rain.

14
Rattled

Some move types scare it and boost its Speed.

21
Receiver

When an ally faints, this Pokémon gains its Ability.

1
Reckless

Powers up moves that have recoil damage.

13
Refrigerate

Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.

3
Regenerator

Restores a little HP when withdrawn from battle.

26
Ripen

Doubles the effect of berries.

5
Rivalry

Deals more damage to a Pokémon of same gender.

18
RKS System

Changes this Pokémon's type to match its held Memory.

1
Rock Head

Protects the Pokémon from recoil damage.

24
Rocky Payload

Powers up Rock-type moves.

1
Rough Skin

Inflicts damage to the attacker on contact.

6
Run Away

Enables a sure getaway from wild Pokémon.

35
Sand Force

Boosts certain moves’ power in a sandstorm.

18
Sand Rush

Boosts the Pokémon’s Speed in a sandstorm.

10
Sand Spit

Creates a sandstorm when hit by an attack.

3
Sand Stream

The Pokémon summons a sandstorm in battle.

5
Sand Veil

Boosts the Pokémon’s evasion in a sandstorm.

30
Sap Sipper

Boosts Attack when hit by a Grass-type move.

21
Schooling

Wishiwashi becomes Schooling Form when its HP is 25% or higher.

2
Scrappy

Enables moves to hit Ghost-type Pokémon.

15
Screen Cleaner

Nullifies effects of Light Screen, Reflect, and Aurora Veil.

2
Seed Sower

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.

1
Serene Grace

Boosts the likelihood of added effects appearing.

15
Shadow Shield

When this Pokémon has full HP, regular damage from moves is halved.

1
Shadow Tag

Prevents the foe from escaping.

6
Sharpness

Powers up slicing moves.

4
Shed Skin

The Pokémon may heal its own status problems.

21
Sheer Force

Removes added effects to increase move damage.

37
Shell Armor

The Pokémon is protected against critical hits.

31
Shield Dust

Blocks the added effects of attacks taken.

12
Shields Down

Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.

14
Simple

The Pokémon is prone to wild stat changes.

5
Slow Start

Temporarily halves Attack and Speed.

2
Slush Rush

During Hail, this Pokémon has double Speed.

7
Sniper

Powers up moves if they become critical hits.

18
Snow Cloak

Raises evasion in a hailstorm.

15
Snow Warning

The Pokémon summons a hailstorm in battle.

8
Solar Power

In sunshine, Sp. Atk is boosted but HP decreases.

10
Solid Rock

Reduces damage from supereffective attacks.

4
Soul-Heart

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

2
Soundproof

Gives full immunity to all sound-based moves.

18
Speed Boost

Its Speed stat is gradually boosted.

14
Stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.

9
Stall

The Pokémon moves after all other Pokémon do.

1
Stalwart

Ignores moves and abilities that draw in moves.

2
Stamina

Raises this Pokémon's Defense by one stage when it takes damage from a move.

2
Stance Change

Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.

2
Static

Contact with the Pokémon may cause paralysis.

37
Steadfast

Raises Speed each time the Pokémon flinches.

16
Steam Engine

Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.

4
Steelworker

This Pokémon's Steel moves have 1.5× power.

1
Steely Spirit

Powers up ally Pokémon's Steel-type moves.

1
Stench

The stench may cause the target to flinch.

10
Sticky Hold

Protects the Pokémon from item theft.

8
Storm Drain

Draws in all Water-type moves to up Sp. Attack.

10
Strong Jaw

Strengthens biting moves to 1.5× their power.

13
Sturdy

It cannot be knocked out with one hit.

45
Suction Cups

Negates all moves that force switching out.

5
Super Luck

Heightens the critical- hit ratios of moves.

9
Supreme Overlord

Attack and Special Attack are boosted for each party Pokémon that has been defeated.

1
Surge Surfer

Doubles this Pokémon's Speed on Electric Terrain.

1
Swarm

Powers up Bug-type moves in a pinch.

32
Sweet Veil

Prevents friendly Pokémon from sleeping.

11
Swift Swim

Boosts the Pokémon’s Speed in rain.

48
Sword of Ruin

Lowers Defense of all Pokémon except itself.

1
Symbiosis

Passes the bearer's held item to an ally when the ally uses up its item.

5
Synchronize

Passes a burn, poison, or paralysis to the foe.

18
Tablets of Ruin

Lowers Attack of all Pokémon except itself.

1
Tangled Feet

Raises evasion if the Pokémon is confused.

9
Tangling Hair

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.

2
Technician

Powers up the Pokémon’s weaker moves.

27
Telepathy

Anticipates an ally’s attack and dodges it.

28
Teravolt

Moves can be used regardless of Abilities.

2
Thermal Exchange

Raises Attack when hit by a Fire-type move. Cannot be burned.

3
Thick Fat

Ups resistance to Fire-​ and Ice-type moves.

33
Tinted Lens

Powers up “not very effective” moves.

13
Torrent

Powers up Water-type moves in a pinch.

32
Tough Claws

Strengthens moves that make contact to 1.33× their power.

8
Toxic Boost

Powers up physical attacks when poisoned.

1
Toxic Debris

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.

2
Trace

The Pokémon copies a foe’s Ability.

6
Transistor

Powers up Electric-type moves.

1
Triage

This Pokémon's healing moves have their priority increased by 3.

1
Truant

Pokémon can’t attack on consecutive turns.

3
Turboblaze

Moves can be used regardless of Abilities.

2
Unaware

Ignores any stat changes in the Pokémon.

15
Unburden

Raises Speed if a held item is used.

17
Unnerve

Makes the foe nervous and unable to eat Berries.

29
Unseen Fist

Contact moves can strike through Protect/Detect.

4
Vessel of Ruin

Lowers Special Attack of all Pokémon except itself.

1
Victory Star

Boosts the accuracy of its allies and itself.

1
Vital Spirit

Prevents the Pokémon from falling asleep.

16
Volt Absorb

Restores HP if hit by an Electric-type move.

13
Wandering Spirit

Swaps abilities with opponents on contact.

2
Water Absorb

Restores HP if hit by a Water-type move.

28
Water Bubble

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.

2
Water Compaction

Raises this Pokémon's Defense by two stages when it's hit by a Water move.

2
Water Veil

Prevents the Pokémon from getting a burn.

13
Weak Armor

Physical attacks lower Defense and raise Speed.

25
Well-Baked Body

Immune to Fire-type moves, and Defense is sharply boosted.

1
White Smoke

Prevents other Pokémon from lowering its stats.

5
Wimp Out

This Pokémon automatically switches out when its HP drops below half.

1
Wind Power

When hit by a wind move, the power of the next Electric-type move it uses is doubled.

2
Wind Rider

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.

3
Wonder Guard

Only supereffective moves will hit.

1
Wonder Skin

Makes status-changing moves more likely to miss.

5
Zen Mode

Changes the Pokémon’s shape when HP is halved.

4
Zero to Hero

Transforms into its Hero Form when switching out.

2
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