Pokémon Black and White Abilities
Ability names, descriptions, and the number of B/W Pokémon with each ability.
Displaying 298 of 298 abilities.
| Description | ||
|---|---|---|
| Adaptability | Powers up moves of the same type. | 18 |
| Aerilate | Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power. | 2 |
| Aftermath | Damages the attacker landing the finishing hit. | 11 |
| Air Lock | Eliminates the effects of weather. | 1 |
| Analytic | Boosts move power when the Pokémon moves last. | 12 |
| Anger Point | Maxes Attack after taking a critical hit. | 12 |
| Anger Shell | When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised. | 1 |
| Anticipation | Senses a foe’s dangerous moves. | 17 |
| Arena Trap | Prevents the foe from fleeing. | 3 |
| Armor Tail | Prevents the opponent from using any moves that have priority, such as Quick Attack. | 1 |
| Aroma Veil | Protects allies against moves that affect their mental state. | 8 |
| As One | 1 | |
| As One | 1 | |
| Aura Break | Makes Dark Aura and Fairy Aura weaken moves of their respective types. | 2 |
| Bad Dreams | Reduces a sleeping foe’s HP. | 1 |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | 1 |
| Battery | Ally Pokémon's moves have their power increased to 1.3×. | 1 |
| Battle Armor | The Pokémon is protected against critical hits. | 11 |
| Battle Bond | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. | 2 |
| Beads of Ruin | Lowers Special Defense of all Pokémon except itself. | 1 |
| Beast Boost | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. | 11 |
| Berserk | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. | 2 |
| Big Pecks | Protects the Pokémon from Defense-lowering attacks. | 15 |
| Blaze | Powers up Fire-type moves in a pinch. | 32 |
| Bulletproof | Protects against bullet, ball, and bomb-based moves. | 12 |
| Cheek Pouch | Restores HP upon eating a Berry, in addition to the Berry's effect. | 7 |
| Chilling Neigh | Boosts Attack after knocking out a Pokémon. | 1 |
| Chlorophyll | Boosts the Pokémon’s Speed in sunshine. | 40 |
| Clear Body | Prevents other Pokémon from lowering its stats. | 19 |
| Cloud Nine | Eliminates the effects of weather. | 7 |
| Color Change | Changes the Pokémon’s type to the foe’s move. | 1 |
| Comatose | This Pokémon always acts as though it were Asleep. | 1 |
| Commander | Goes inside the mouth of an ally Dondozo if one is on the field. | 3 |
| Competitive | Raises Special Attack by two stages upon having any stat lowered. | 15 |
| Compound Eyes | The Pokémon’s accuracy is boosted. | 13 |
| Contrary | Makes stat changes have an opposite effect. | 10 |
| Corrosion | This Pokémon can inflict poison on Poison and Steel Pokémon. | 4 |
| Costar | Copies ally's stat changes on entering battle. | 1 |
| Cotton Down | When Ignores moves and abilities that draw in moves. | 2 |
| Cud Chew | Causes the Pokémon to reuse an already consumed Berry at the end of the next turn. | 4 |
| Curious Medicine | Resets all stat changes upon entering battlefield. | 1 |
| Cursed Body | May disable a move used on the Pokémon. | 15 |
| Cute Charm | Contact with the Pokémon may cause infatuation. | 15 |
| Damp | Prevents the use of self-destructing moves. | 20 |
| Dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. | 4 |
| Dark Aura | Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon. | 1 |
| Dauntless Shield | Boosts Defense in battle. | 2 |
| Dazzling | Opposing Pokémon cannot use priority attacks. | 1 |
| Defeatist | Lowers stats when HP becomes half or less. | 2 |
| Defiant | When its stats are lowered its Attack increases. | 15 |
| Delta Stream | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. | 1 |
| Desolate Land | Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. | 1 |
| Disguise | Prevents the first instance of battle damage. | 4 |
| Download | Adjusts power according to a foe’s defenses. | 4 |
| Dragon’s Maw | Powers up Dragon-type moves. | 1 |
| Drizzle | The Pokémon makes it rain if it appears in battle. | 3 |
| Drought | Turns the sunlight harsh if it is in battle. | 5 |
| Dry Skin | Reduces HP if it is hot. Water restores HP. | 7 |
| Early Bird | The Pokémon awakens quickly from sleep. | 16 |
| Earth Eater | Restores HP when hit by a Ground-type move. | 1 |
| Effect Spore | Contact may poison or cause paralysis or sleep. | 11 |
| Electric Surge | When this Pokémon enters battle, it changes the terrain to Electric Terrain. | 2 |
| Electromorphosis | When hit by an attack, the power of the next Electric-type move it uses is doubled. | 1 |
| Emergency Exit | This Pokémon automatically switches out when its HP drops below half. | 1 |
| Fairy Aura | Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon. | 1 |
| Filter | Reduces damage from supereffective attacks. | 4 |
| Flame Body | Contact with the Pokémon may burn the attacker. | 23 |
| Flare Boost | Powers up special attacks when burned. | 2 |
| Flash Fire | It powers up Fire-type moves if it’s hit by one. | 29 |
| Flower Gift | Powers up party Pokémon when it is sunny. | 1 |
| Flower Veil | Protects friendly Grass Pokémon from having their stats lowered by other Pokémon. | 5 |
| Fluffy | Damage from contact moves is halved. Damage from Fire moves is doubled. | 6 |
| Forecast | Castform transforms with the weather. | 4 |
| Forewarn | Determines what moves a foe has. | 6 |
| Friend Guard | Reduces damage done to allies. | 10 |
| Frisk | The Pokémon can check a foe’s held item. | 37 |
| Full Metal Body | Other Pokémon cannot lower this Pokémon's stats. | 1 |
| Fur Coat | Halves damage from physical attacks. | 2 |
| Gale Wings | Raises Flying moves' priority by one stage. | 3 |
| Galvanize | This Pokémon's Normal moves are Electric and have their power increased to 1.2×. | 3 |
| Gluttony | Encourages the early use of a held Berry. | 39 |
| Good as Gold | Gives immunity to status moves. | 1 |
| Gooey | Lowers attacking Pokémon's Speed by one stage on contact. | 7 |
| Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. | 2 |
| Grass Pelt | Boosts Defense while Grassy Terrain is in effect. | 2 |
| Grassy Surge | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. | 5 |
| Grim Neigh | Boosts Special Attack after knocking out a Pokémon. | 1 |
| Guard Dog | Boosts Attack if intimidated, and prevents being forced to switch out. | 1 |
| Gulp Missile | If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP. | 3 |
| Guts | Boosts Attack if there is a status problem. | 27 |
| Hadron Engine | Creates an Electric Terrain when entering battle, and boosts Special Attack while active. | 1 |
| Harvest | May create another Berry after one is used. | 9 |
| Healer | May heal an ally’s status conditions. | 12 |
| Heatproof | Weakens the power of Fire-type moves. | 3 |
| Heavy Metal | Doubles the Pokémon’s weight. | 10 |
| Honey Gather | The Pokémon may gather Honey from somewhere. | 5 |
| Huge Power | Raises the Pokémon’s Attack stat. | 6 |
| Hunger Switch | Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode | 2 |
| Hustle | Boosts the Attack stat, but lowers accuracy. | 30 |
| Hydration | Heals status problems if it is raining. | 23 |
| Hyper Cutter | Prevents other Pokémon from lowering Attack stat. | 12 |
| Ice Body | The Pokémon gradually regains HP in a hailstorm. | 21 |
| Ice Face | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows. | 2 |
| Ice Scales | Halves damage from Special moves. | 2 |
| Illuminate | Raises the likelihood of meeting wild Pokémon. | 8 |
| Illusion | Comes out disguised as the Pokémon in back. | 4 |
| Immunity | Prevents the Pokémon from getting poisoned. | 4 |
| Imposter | It transforms itself into the Pokémon it is facing. | 1 |
| Infiltrator | Passes through the foe’s barrier and strikes. | 26 |
| Innards Out | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. | 1 |
| Inner Focus | The Pokémon is protected from flinching. | 39 |
| Insomnia | Prevents the Pokémon from falling asleep. | 24 |
| Intimidate | Lowers the foe’s Attack stat. | 46 |
| Intrepid Sword | Boosts Attack in battle. | 2 |
| Iron Barbs | Inflicts damage to the Pokémon on contact. | 3 |
| Iron Fist | Boosts the power of punching moves. | 19 |
| Justified | Raises Attack when hit by a Dark-type move. | 10 |
| Keen Eye | Prevents other Pokémon from lowering accuracy. | 43 |
| Klutz | The Pokémon can’t use any held items. | 12 |
| Leaf Guard | Prevents problems with status in sunny weather. | 22 |
| Levitate | Gives full immunity to all Ground-type moves. | 42 |
| Libero | Libero changes the Pokémon's type to that of its previously used attack. | 4 |
| Light Metal | Halves the Pokémon’s weight. | 7 |
| Lightning Rod | Draws in all Electric-type moves to up Sp. Attack. | 35 |
| Limber | The Pokémon is protected from paralysis. | 14 |
| Lingering Aroma | Contact changes the attacker's Ability to Lingering Aroma. | 1 |
| Liquid Ooze | Damages attackers using any draining move. | 4 |
| Liquid Voice | Sound-based moves become Water-type. | 3 |
| Long Reach | This Pokémon's moves do not make contact. | 3 |
| Magic Bounce | Reflects status- changing moves. | 10 |
| Magic Guard | The Pokémon only takes damage from attacks. | 10 |
| Magician | Steals the target's held item when the bearer uses a damaging move. | 6 |
| Magma Armor | Prevents the Pokémon from becoming frozen. | 3 |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. | 9 |
| Marvel Scale | Ups Defense if there is a status problem. | 3 |
| Mega Launcher | Strengthens aura and pulse moves to 1.5× their power. | 3 |
| Merciless | This Pokémon's moves critical hit against poisoned targets. | 2 |
| Mimicry | Changes type depending on the terrain. | 1 |
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. | 8 |
| Mirror Armor | Reflects any stat-lowering effects. | 2 |
| Misty Surge | When this Pokémon enters battle, it changes the terrain to Misty Terrain. | 2 |
| Mold Breaker | Moves can be used regardless of Abilities. | 25 |
| Moody | Raises one stat and lowers another. | 8 |
| Motor Drive | Raises Speed if hit by an Electric-type move. | 4 |
| Moxie | Boosts Attack after knocking out any Pokémon. | 16 |
| Multiscale | Reduces damage when HP is full. | 3 |
| Multitype | Changes type to match the held Plate. | 1 |
| Mummy | Contact with this Pokémon spreads this Ability. | 2 |
| Mycelium Might | Status moves go last, but are not affected by the opponent's ability. | 2 |
| Natural Cure | All status problems heal when it switches out. | 19 |
| Neuroforce | Increases super-effective damage dealt to 1.25×. | 1 |
| Neutralizing Gas | Neutralizes abilities of all Pokémon in battle. | 3 |
| No Guard | Ensures attacks by or against the Pokémon land. | 11 |
| Normalize | All the Pokémon’s moves become the Normal type. | 2 |
| Oblivious | Prevents it from becoming infatuated. | 25 |
| Opportunist | Copies stat boosts by the opponent. | 1 |
| Orichalcum Pulse | Turns the sunlight harsh when entering battle, and boosts Attack while active. | 1 |
| Overcoat | Protects the Pokémon from damage from weather. | 26 |
| Overgrow | Powers up Grass-type moves in a pinch. | 32 |
| Own Tempo | Prevents the Pokémon from becoming confused. | 33 |
| Parental Bond | Lets the bearer hit twice with damaging moves. The second hit has half power. | 1 |
| Pastel Veil | Prevents the Pokémon and its allies from being poisoned. | 2 |
| Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | 1 |
| Pickpocket | Steals an item when hit by another Pokémon. | 16 |
| Pickup | The Pokémon may pick up items. | 30 |
| Pixilate | Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power. | 3 |
| Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. | 10 |
| Poison Heal | Restores HP if the Pokémon is poisoned. | 3 |
| Poison Point | Contact with the Pokémon may poison the attacker. | 20 |
| Poison Touch | May poison targets when a Pokémon makes contact. | 11 |
| Power Construct | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. | 3 |
| Power of Alchemy | When an ally faints, this Pokémon gains its Ability. | 2 |
| Power Spot | Just being next to the Pokémon powers up moves. | 1 |
| Prankster | Gives priority to a status move. | 20 |
| Pressure | The Pokémon raises the foe’s PP usage. | 36 |
| Primordial Sea | Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. | 1 |
| Prism Armor | Reduces super-effective damage to 0.75×. | 3 |
| Propeller Tail | Ignores moves and abilities that draw in moves. | 2 |
| Protean | Changes the bearer's type to match each move it uses. | 7 |
| Protosynthesis | Raises highest stat in harsh sunlight, or if holding Booster Energy. | 8 |
| Psychic Surge | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. | 3 |
| Punk Rock | Boosts sound-based moves and halves damage from the same moves. | 4 |
| Pure Power | Raises the Pokémon’s Attack stat. | 3 |
| Purifying Salt | Protects from status conditions and halves damage from Ghost-type moves. | 3 |
| Quark Drive | Raises highest stat on Electric Terrain, or if holding Booster Energy. | 8 |
| Queenly Majesty | Opposing Pokémon cannot use priority attacks. | 1 |
| Quick Draw | Enables the Pokémon to move first occasionally. | 1 |
| Quick Feet | Boosts Speed if there is a status problem. | 11 |
| Rain Dish | The Pokémon gradually regains HP in rain. | 14 |
| Rattled | Some move types scare it and boost its Speed. | 21 |
| Receiver | When an ally faints, this Pokémon gains its Ability. | 1 |
| Reckless | Powers up moves that have recoil damage. | 13 |
| Refrigerate | Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power. | 3 |
| Regenerator | Restores a little HP when withdrawn from battle. | 26 |
| Ripen | Doubles the effect of berries. | 5 |
| Rivalry | Deals more damage to a Pokémon of same gender. | 18 |
| RKS System | Changes this Pokémon's type to match its held Memory. | 1 |
| Rock Head | Protects the Pokémon from recoil damage. | 24 |
| Rocky Payload | Powers up Rock-type moves. | 1 |
| Rough Skin | Inflicts damage to the attacker on contact. | 6 |
| Run Away | Enables a sure getaway from wild Pokémon. | 35 |
| Sand Force | Boosts certain moves’ power in a sandstorm. | 18 |
| Sand Rush | Boosts the Pokémon’s Speed in a sandstorm. | 10 |
| Sand Spit | Creates a sandstorm when hit by an attack. | 3 |
| Sand Stream | The Pokémon summons a sandstorm in battle. | 5 |
| Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. | 30 |
| Sap Sipper | Boosts Attack when hit by a Grass-type move. | 21 |
| Schooling | Wishiwashi becomes Schooling Form when its HP is 25% or higher. | 2 |
| Scrappy | Enables moves to hit Ghost-type Pokémon. | 15 |
| Screen Cleaner | Nullifies effects of Light Screen, Reflect, and Aurora Veil. | 2 |
| Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. | 1 |
| Serene Grace | Boosts the likelihood of added effects appearing. | 15 |
| Shadow Shield | When this Pokémon has full HP, regular damage from moves is halved. | 1 |
| Shadow Tag | Prevents the foe from escaping. | 6 |
| Sharpness | Powers up slicing moves. | 4 |
| Shed Skin | The Pokémon may heal its own status problems. | 21 |
| Sheer Force | Removes added effects to increase move damage. | 37 |
| Shell Armor | The Pokémon is protected against critical hits. | 31 |
| Shield Dust | Blocks the added effects of attacks taken. | 12 |
| Shields Down | Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. | 14 |
| Simple | The Pokémon is prone to wild stat changes. | 5 |
| Skill Link | Increases the frequency of multi-strike moves. | 10 |
| Slow Start | Temporarily halves Attack and Speed. | 2 |
| Slush Rush | During Hail, this Pokémon has double Speed. | 7 |
| Sniper | Powers up moves if they become critical hits. | 18 |
| Snow Cloak | Raises evasion in a hailstorm. | 15 |
| Snow Warning | The Pokémon summons a hailstorm in battle. | 8 |
| Solar Power | In sunshine, Sp. Atk is boosted but HP decreases. | 10 |
| Solid Rock | Reduces damage from supereffective attacks. | 4 |
| Soul-Heart | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. | 2 |
| Soundproof | Gives full immunity to all sound-based moves. | 18 |
| Speed Boost | Its Speed stat is gradually boosted. | 14 |
| Stakeout | This Pokémon's moves have double power against Pokémon that switched in this turn. | 9 |
| Stall | The Pokémon moves after all other Pokémon do. | 1 |
| Stalwart | Ignores moves and abilities that draw in moves. | 2 |
| Stamina | Raises this Pokémon's Defense by one stage when it takes damage from a move. | 2 |
| Stance Change | Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield. | 2 |
| Static | Contact with the Pokémon may cause paralysis. | 37 |
| Steadfast | Raises Speed each time the Pokémon flinches. | 16 |
| Steam Engine | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. | 4 |
| Steelworker | This Pokémon's Steel moves have 1.5× power. | 1 |
| Steely Spirit | Powers up ally Pokémon's Steel-type moves. | 1 |
| Stench | The stench may cause the target to flinch. | 10 |
| Sticky Hold | Protects the Pokémon from item theft. | 8 |
| Storm Drain | Draws in all Water-type moves to up Sp. Attack. | 10 |
| Strong Jaw | Strengthens biting moves to 1.5× their power. | 13 |
| Sturdy | It cannot be knocked out with one hit. | 45 |
| Suction Cups | Negates all moves that force switching out. | 5 |
| Super Luck | Heightens the critical- hit ratios of moves. | 9 |
| Supreme Overlord | Attack and Special Attack are boosted for each party Pokémon that has been defeated. | 1 |
| Surge Surfer | Doubles this Pokémon's Speed on Electric Terrain. | 1 |
| Swarm | Powers up Bug-type moves in a pinch. | 32 |
| Sweet Veil | Prevents friendly Pokémon from sleeping. | 11 |
| Swift Swim | Boosts the Pokémon’s Speed in rain. | 48 |
| Sword of Ruin | Lowers Defense of all Pokémon except itself. | 1 |
| Symbiosis | Passes the bearer's held item to an ally when the ally uses up its item. | 5 |
| Synchronize | Passes a burn, poison, or paralysis to the foe. | 18 |
| Tablets of Ruin | Lowers Attack of all Pokémon except itself. | 1 |
| Tangled Feet | Raises evasion if the Pokémon is confused. | 9 |
| Tangling Hair | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. | 2 |
| Technician | Powers up the Pokémon’s weaker moves. | 27 |
| Telepathy | Anticipates an ally’s attack and dodges it. | 28 |
| Teravolt | Moves can be used regardless of Abilities. | 2 |
| Thermal Exchange | Raises Attack when hit by a Fire-type move. Cannot be burned. | 3 |
| Thick Fat | Ups resistance to Fire- and Ice-type moves. | 33 |
| Tinted Lens | Powers up “not very effective” moves. | 13 |
| Torrent | Powers up Water-type moves in a pinch. | 32 |
| Tough Claws | Strengthens moves that make contact to 1.33× their power. | 8 |
| Toxic Boost | Powers up physical attacks when poisoned. | 1 |
| Toxic Debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. | 2 |
| Trace | The Pokémon copies a foe’s Ability. | 6 |
| Transistor | Powers up Electric-type moves. | 1 |
| Triage | This Pokémon's healing moves have their priority increased by 3. | 1 |
| Truant | Pokémon can’t attack on consecutive turns. | 3 |
| Turboblaze | Moves can be used regardless of Abilities. | 2 |
| Unaware | Ignores any stat changes in the Pokémon. | 15 |
| Unburden | Raises Speed if a held item is used. | 17 |
| Unnerve | Makes the foe nervous and unable to eat Berries. | 29 |
| Unseen Fist | Contact moves can strike through Protect/Detect. | 4 |
| Vessel of Ruin | Lowers Special Attack of all Pokémon except itself. | 1 |
| Victory Star | Boosts the accuracy of its allies and itself. | 1 |
| Vital Spirit | Prevents the Pokémon from falling asleep. | 16 |
| Volt Absorb | Restores HP if hit by an Electric-type move. | 13 |
| Wandering Spirit | Swaps abilities with opponents on contact. | 2 |
| Water Absorb | Restores HP if hit by a Water-type move. | 28 |
| Water Bubble | Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. | 2 |
| Water Compaction | Raises this Pokémon's Defense by two stages when it's hit by a Water move. | 2 |
| Water Veil | Prevents the Pokémon from getting a burn. | 13 |
| Weak Armor | Physical attacks lower Defense and raise Speed. | 25 |
| Well-Baked Body | Immune to Fire-type moves, and Defense is sharply boosted. | 1 |
| White Smoke | Prevents other Pokémon from lowering its stats. | 5 |
| Wimp Out | This Pokémon automatically switches out when its HP drops below half. | 1 |
| Wind Power | When hit by a wind move, the power of the next Electric-type move it uses is doubled. | 2 |
| Wind Rider | Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one. | 3 |
| Wonder Guard | Only supereffective moves will hit. | 1 |
| Wonder Skin | Makes status-changing moves more likely to miss. | 5 |
| Zen Mode | Changes the Pokémon’s shape when HP is halved. | 4 |
| Zero to Hero | Transforms into its Hero Form when switching out. | 2 |


















