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B/W / Items

TM02

Back to Items

TM02

TMs and HMs item in Pokémon Black and White.

Flavor

In-game flavor text and effect notes for this item.

Flavor Text

The user slashes the target with huge, sharp claws.

Short Effect

Teaches Dragon Claw to a compatible Pokémon.

Effect

Teaches Dragon Claw to a compatible Pokémon.

TM/HM source

TM02 teaches Dragon Claw. Look for it on the third floor of Victory Road as you make your way to the Pokémon League.

Machines

The move taught by this machine item.
TM02Dragon ClawDragonPhysical

TM02 teaches Dragon Claw in the Black and White machine data.

Power

80

Acc.

100

PP

15

TM01

TM03

TM02

TM02

TMs and HMs

Cost

1,000

Pocket

TMs and HMs

Related

More items from the same pocket or category.

TM01

Dark

Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

TM03

Psychic

Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04

Psychic

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Normal

Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06

Poison

Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07

Ice

Hail

Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

TM08

Fighting

Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM09

Poison

Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

TM10

Normal

Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11

Fire

Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Dark

Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13

Ice

Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14

Ice

Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15

Normal

Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16

Psychic

Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17

Normal

Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Water

Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Psychic

Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20

Normal

Safeguard

The user creates a protective field that prevents status problems for five turns.

TM21

Normal

Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Grass

Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23

Rock

Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24

Electric

Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25

Electric

Thunder

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26

Ground

Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

TM27

Normal

Return

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Ground

Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29

Psychic

Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30

Ghost

Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31

Fighting

Brick Break

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32

Normal

Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33

Psychic

Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34

Poison

Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

TM35

Fire

Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM36

Poison

Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

TM37

Rock

Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38

Fire

Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39

Rock

Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40

Flying

Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41

Dark

Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42

Normal

Facade

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43

Fire

Flame Charge

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44

Psychic

Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45

Normal

Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46

Dark

Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM47

Fighting

Low Sweep

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48

Normal

Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49

Normal

Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM50

Fire

Overheat

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM51

Psychic

Ally Switch

The user teleports using a strange power and switches its place with one of its allies.

TM52

Fighting

Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53

Grass

Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM54

Normal

False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM55

Water

Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56

Dark

Fling

The user flings its held item at the target as an attack. Its power and effects depend on the item.

TM57

Electric

Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

Flying

Sky Drop

The user hurls the target into the air, then drops it on the second turn. The target cannot attack while in the air.

TM59

Fire

Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM60

Dark

Quash

The user suppresses the target and makes its move go last.

TM61

Fire

Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62

Flying

Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63

Dark

Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64

Normal

Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM65

Ghost

Shadow Claw

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66

Dark

Payback

The user stores power, then attacks. If the user can use this attack after the target, its power is doubled.

TM67

Normal

Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68

Normal

Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM69

Rock

Rock Polish

The user polishes its body to reduce drag. It sharply raises the Speed stat.

TM70

Normal

Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM71

Rock

Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM72

Electric

Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73

Electric

Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74

Steel

Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM75

Normal

Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76

Bug

Struggle Bug

Resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

TM77

Normal

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

TM78

Ground

Bulldoze

The user stomps down on the ground and attacks everything in the area. The targets’ Speed stat is reduced.

TM79

Ice

Frost Breath

The user blows a cold breath on the target. This attack always results in a critical hit.

TM80

Rock

Rock Slide

Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.

TM81

Bug

X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM82

Dragon

Dragon Tail

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

TM83

Normal

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

TM84

Poison

Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM85

Psychic

Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86

Grass

Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87

Normal

Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88

Flying

Pluck

The user pecks the target. If the target is holding a Berry, the user plucks it and gains its effect.

TM89

Bug

U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

Normal

Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

Steel

Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92

Psychic

Trick Room

The user creates a bizarre space in which slower Pokémon get to move first for five turns.

HM01

Normal

Cut

The target is cut with a scythe or claw. It can also be used to cut down thin trees.

HM02

Flying

Fly

The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.

HM03

Water

Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04

Normal

Strength

The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.

HM05

Water

Waterfall

The user charges the target at an awesome speed. It can also be used to climb a waterfall.

HM06

Water

Dive

Diving on the first turn, the user floats up and attacks on the second. It can be used for diving in the ocean.

TM93

Electric

Wild Charge

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94

Fighting

Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95

Dark

Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Games

Other games where TM02 appears, in release order. Each link opens that game's item page.
Red & BlueYellowGold & SilverCrystalRuby & SapphireFireRed & LeafGreenEmeraldDiamond & PearlPlatinumHeartGold & SoulSilverBlack 2 & White 2X & YOmega Ruby & Alpha SapphireSun & MoonUltra Sun & Ultra MoonLet's Go, Pikachu! & Eevee!Sword & ShieldBrilliant Diamond & Shining PearlScarlet & Violet

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