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Paras

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Paras in Pokémon Black & White

#46 in the National Pokédex • Mushroom Pokémon

Paras in the National Pokédex

Pokédex entries

Pokémon Black

Mushrooms named tochukaso grow on its back. They grow along with the host Paras.

Pokémon White

Mushrooms named tochukaso grow on its back. They grow along with the host Paras.

Pokémon details

Types

BugGrass

Category

Mushroom Pokémon

Height

0.3 m (1'00")

Weight

5.4 kg (11.9 lbs)

National Pokédex

#0046

Paras in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

70

130

262

Defense

55

103

229

Sp. Atk

45

85

207

Sp. Def

55

103

229

Speed

25

49

163

Total

285

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Paras, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
190
Base Exp.
57

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Paras

Paras

#46

Level 24

Parasect

Parasect

#47

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Damp ability, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

White
LocationMethodLevelChanceConditions

Route 11

Road 11

Mass outbreak15-5540%

After the main story, only while the daily gate monitor reports this Pokémon’s mass outbreak; ordinary encounter tables differ

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Damp ability, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
1%
White
1%
Black
5%
White
5%
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, and sharp claws rake the target to inflict damage.

Normal4010035
6Poison Powder

The user scatters a cloud of poisonous dust on the target. It may poison the target.

Poison-7535
6Stun Spore

The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.

Grass-7530
11Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015
17Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520
22Spore

The user scatters bursts of spores that induce sleep.

Grass-10015
27Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
33Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
38Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
43Aromatherapy

The user releases a soothing scent that heals all status problems affecting the user’s party.

Grass--5
49Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20
54X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Cross Poison

A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.

Poison7010020
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Metal Claw

The target is raked with steel claws. It may also raise the user’s Attack stat.

Steel509535
Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015
Psybeam

The target is attacked with a peculiar ray. It may also cause confusion.

Psychic6510020
Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
Sweet Scent

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

Normal-10020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
After You

The user helps the target and makes it use its move right after the user.

Normal--15

Trade from Black 2 or White 2

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

String Shot

The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat.

Bug-9540

PokéTransfer from Generation IV

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Historical Dream World: Dream Park

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

PokéTransfer from Generation IV

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Effect Spore

Ability Slot 1

Contact may poison or cause paralysis or sleep.

Has a 30% chance of inflicting either paralysis, poison, or sleep on attacking Pokémon on contact.

Dry Skin

Ability Slot 2

Reduces HP if it is hot. Water restores HP.

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Damp(Hidden Ability)

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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