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HOME / Types

Fighting

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Flying

Fighting

Every Fighting-type Pokémon and move in the main series games.

Fighting

Pokémon type

Pokémon

105

Moves

56

Introduced

Generation 1

There are 105 Fighting-type Pokémon, including alternate forms.

Displaying 105 of 105 Pokémon.

Power, accuracy, and effects for every Fighting-type move.

Displaying 56 results.

NameTypeCat.PowerAcc.PPEffect
Karate ChopFightingPhysical5010025Has a high criti­ cal hit ratio.
Double KickFightingPhysical3010030A double kicking attack.
Jump KickFightingPhysical1009510May miss, damaging the user.
Rolling KickFightingPhysical608515A fast, spinning kick.
SubmissionFightingPhysical808020An attack that al­ so hurts the user.
Low KickFightingPhysical-10020An attack that may cause flinching.
CounterFightingPhysical-10020Returns a physical blow double.
Seismic TossFightingPhysical-10020The user's level equals damage HP.
High Jump KickFightingPhysical1309010May miss and hurt the user.
Triple KickFightingPhysical109010Hits three times with rising power.
ReversalFightingPhysical-10015Stronger if the user's HP is low.
Mach PunchFightingPhysical4010030A fast punch that lands first.
DetectFightingStatus--5Evades attack that turn. It may fail.
Dynamic PunchFightingPhysical100505An attack that always confuses.
Vital ThrowFightingPhysical70-10A 2nd-strike move that never misses.
Cross ChopFightingPhysical100805Has a high criti­ cal hit ratio.
Rock SmashFightingPhysical4010015An attack that may lower DEFENSE.
Focus PunchFightingPhysical15010020A powerful loyalty attack. The user flinches if hit.
SuperpowerFightingPhysical1201005Boosts strength sharply, but lowers abilities.
RevengeFightingPhysical6010010An attack that gains power if injured by the foe.
Brick BreakFightingPhysical7510015Destroys barriers such as REFLECT and causes damage.
Arm ThrustFightingPhysical1510020Straight-arm punches that strike the foe 2 to 5 times.
Sky UppercutFightingPhysical859015An uppercut thrown as if leaping into the sky.
Bulk UpFightingStatus--20Bulks up the body to boost both ATTACK and DEFENSE.
Wake-Up SlapFightingPhysical7010010This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Hammer ArmFightingPhysical1009010The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
Close CombatFightingPhysical1201005The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Force PalmFightingPhysical6010010The foe is attacked with a shock wave. It may also leave the target paralyzed.
Aura SphereFightingSpecial80-20The user looses a blast of aura power from deep within its body. This move is certain to hit.
Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Vacuum WaveFightingSpecial4010030The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Focus BlastFightingSpecial120705The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Storm ThrowFightingPhysical6010010The user strikes the target with a fierce blow. This attack always results in a critical hit.
Low SweepFightingPhysical6510020The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Quick GuardFightingStatus--15The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Circle ThrowFightingPhysical609010The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Final GambitFightingSpecial-1005The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.
Sacred SwordFightingPhysical9010015The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage.
Secret SwordFightingSpecial8510010The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Flying PressFightingPhysical1009510The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Mat BlockFightingStatus--10Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Power-Up PunchFightingPhysical4010020Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
All-Out PummelingFightingPhysical--1The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
All-Out PummelingFightingSpecial--1Dummy Data
No RetreatFightingStatus--5This move raises all the user’s stats but prevents the user from switching out or fleeing.
OctolockFightingStatus-10015The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
Max KnuckleFightingPhysical10-10This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats.
Body PressFightingPhysical8010010The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Meteor AssaultFightingPhysical1501005The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.
CoachingFightingStatus--10The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Thunderous KickFightingPhysical9010010The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat.
Victory DanceFightingStatus--10-
Triple ArrowsFightingPhysical9010010-
Axe KickFightingPhysical1209010-
Collision CourseFightingPhysical1001005-
Combat TorqueFightingPhysical10010010-
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