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Hitmonchan

Hitmonchan

#107 in the Scarlet and Violet Pokédex • Punching Pokémon

Hitmonchan

#107 in the Scarlet and Violet Pokédex • Punching Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

HP

50

Attack

105

Defense

79

Sp. Atk

35

Sp. Def

110

Speed

76

Total

455

Hitmonlee

Lickitung

Hitmonchan normal sprite

Normal

Shiny Hitmonchan sprite

Shiny

Hitmonchan

Punching Pokémon

#107
Fighting

Height

0.1 m (0'04")

Weight

5 kg (11 lbs)

Abilities

Keen EyeIron FistInner FocusHidden

It's Super Effective

Damage multipliers Hitmonchan takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Fairy

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tyrogue

Tyrogue

#236

Level 20, Attack > Defense

Hitmonlee

Hitmonlee

#106

Tyrogue

Tyrogue

#236

Level 20, Attack < Defense

Hitmonchan

Hitmonchan

#107

Tyrogue

Tyrogue

#236

Level 20, Attack = Defense

Hitmontop

Hitmontop

#237

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartComet PunchNormalPhysical188515

Repeatedly punches 2-5 times.

StartAgilityPsychicStatus--30

Sharply increases the user's SPEED.

StartRevengeFightingPhysical6010010

An attack that gains power if injured by the foe.

StartTackleNormalPhysical4010035

A full-body charge attack.

StartFake OutNormalPhysical4010010

A 1st-turn, 1st-strike move that causes flinching.

5LeerNormalStatus-10030

Reduces the foe's DEFENSE.

13PursuitDarkPhysical4010020

Heavily strikes switching POKéMON.

16Bullet PunchSteelPhysical4010030

The user strikes with a tough punch as fast as a bullet. This move always goes first.

21FeintNormalPhysical3010010

An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

25Dizzy PunchNormalPhysical7010010

An attack that may cause confusion.

26Vacuum WaveFightingSpecial4010030

The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

31Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.

32Mach PunchFightingPhysical4010030

A fast punch that lands first.

32Sky UppercutFightingPhysical859015

An uppercut thrown as if leaping into the sky.

33Fire PunchFirePhysical7510015

A fiery punch. May cause a burn.

35Focus EnergyNormalStatus--30

Raises the criti­ cal hit ratio.

38Ice PunchIcePhysical7510015

An icy punch. May cause freezing.

43Thunder PunchElectricPhysical7510015

An electric punch. It may paralyze.

44DetectFightingStatus--5

Evades attack that turn. It may fail.

48Mega PunchNormalPhysical808520

A powerful punch thrown very hard.

53CounterFightingPhysical-10020

Returns a physical blow double.

56Close CombatFightingPhysical1201005

The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
0Mega KickNormalPhysical120755

A powerful kicking attack.

0Body SlamNormalPhysical8510015

An attack that may cause paralysis.

0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Double-EdgeNormalPhysical12010015

A tackle that also hurts the user.

0SubmissionFightingPhysical808020

An attack that al­ so hurts the user.

0Seismic TossFightingPhysical-10020

The user's level equals damage HP.

0StrengthNormalPhysical8010015

A powerful physi­ cal attack.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0RageNormalPhysical2010020

Raises ATTACK if the user is hit.

0MimicNormalStatus--10

Copies a move used by the foe.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0BideNormalPhysical--10

Waits 2-3 turns & hits back double.

0MetronomeNormalStatus--10

Randomly uses any POKéMON move.

0SwiftNormalSpecial60-20

An attack that never misses.

0Skull BashNormalPhysical13010010

1st turn: Prepare 2nd turn: Attack

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0CurseGhostStatus--10

Works differently for ghost-types.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0Mud-SlapGroundSpecial2010010

Reduces the foe's accuracy.

0EndureNormalStatus--10

Always leaves at least 1HP.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Dynamic PunchFightingPhysical100505

An attack that always confuses.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Rock SmashFightingPhysical4010015

An attack that may lower DEFENSE.

0EarthquakeGroundPhysical10010010

Tough but useless vs. flying foes.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Rock TombRockPhysical609515

Stops the foe from moving with rocks and cuts SPEED.

0Bulk UpFightingStatus--20

Bulks up the body to boost both ATTACK and DEFENSE.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Rock ClimbNormalPhysical908520

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

0Stone EdgeRockPhysical100805

The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

0CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

0Low SweepFightingPhysical6510020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

0BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

0Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

0UproarNormalSpecial9010010

Causes an uproar for 2 to 5 turns and prevents sleep.

0Aura SphereFightingSpecial80-20

The user looses a blast of aura power from deep within its body. This move is certain to hit.

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