Hitmonchan
#0107 in the National Pokédex • Punching Pokémon
Hitmonchan
#0107 in the National Pokédex • Punching Pokémon
Stats
Min
Max
HP
50
210
304
Attack
105
193
339
Defense
79
146
282
Sp. Atk
35
67
185
Sp. Def
110
202
350
Speed
76
141
276
Total
455
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Tyrogue #0236 | Level 20, Attack > Defense | ![]() Hitmonlee #0106 |
![]() Tyrogue #0236 | Level 20, Attack < Defense | ![]() Hitmonchan #0107 |
![]() Tyrogue #0236 | Level 20, Attack = Defense | ![]() Hitmontop #0237 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Comet Punch | Normal | Physical | 18 | 85 | 15 | Repeatedly punches 2-5 times. |
| Start | Agility | Psychic | Status | - | - | 30 | Sharply increases the user's SPEED. |
| Start | Revenge | Fighting | Physical | 60 | 100 | 10 | An attack that gains power if injured by the foe. |
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| Start | Fake Out | Normal | Physical | 40 | 100 | 10 | A 1st-turn, 1st-strike move that causes flinching. |
| 5 | Leer | Normal | Status | - | 100 | 30 | Reduces the foe's DEFENSE. |
| 13 | Pursuit | Dark | Physical | 40 | 100 | 20 | Heavily strikes switching POKéMON. |
| 16 | Bullet Punch | Steel | Physical | 40 | 100 | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| 21 | Feint | Normal | Physical | 30 | 100 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 25 | Dizzy Punch | Normal | Physical | 70 | 100 | 10 | An attack that may cause confusion. |
| 26 | Vacuum Wave | Fighting | Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| 31 | Quick Guard | Fighting | Status | - | - | 15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
| 32 | Mach Punch | Fighting | Physical | 40 | 100 | 30 | A fast punch that lands first. |
| 32 | Sky Uppercut | Fighting | Physical | 85 | 90 | 15 | An uppercut thrown as if leaping into the sky. |
| 33 | Fire Punch | Fire | Physical | 75 | 100 | 15 | A fiery punch. May cause a burn. |
| 35 | Focus Energy | Normal | Status | - | - | 30 | Raises the criti cal hit ratio. |
| 38 | Ice Punch | Ice | Physical | 75 | 100 | 15 | An icy punch. May cause freezing. |
| 43 | Thunder Punch | Electric | Physical | 75 | 100 | 15 | An electric punch. It may paralyze. |
| 44 | Detect | Fighting | Status | - | - | 5 | Evades attack that turn. It may fail. |
| 48 | Mega Punch | Normal | Physical | 80 | 85 | 20 | A powerful punch thrown very hard. |
| 53 | Counter | Fighting | Physical | - | 100 | 20 | Returns a physical blow double. |
| 56 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Mega Kick | Normal | Physical | 120 | 75 | 5 | A powerful kicking attack. |
| 0 | Body Slam | Normal | Physical | 85 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A tackle that also hurts the user. |
| 0 | Submission | Fighting | Physical | 80 | 80 | 20 | An attack that al so hurts the user. |
| 0 | Seismic Toss | Fighting | Physical | - | 100 | 20 | The user's level equals damage HP. |
| 0 | Strength | Normal | Physical | 80 | 100 | 15 | A powerful physi cal attack. |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Rage | Normal | Physical | 20 | 100 | 20 | Raises ATTACK if the user is hit. |
| 0 | Mimic | Normal | Status | - | - | 10 | Copies a move used by the foe. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Bide | Normal | Physical | - | - | 10 | Waits 2-3 turns & hits back double. |
| 0 | Metronome | Normal | Status | - | - | 10 | Randomly uses any POKéMON move. |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Skull Bash | Normal | Physical | 130 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Headbutt | Normal | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| 0 | Thief | Dark | Physical | 60 | 100 | 25 | An attack that may steal a held item. |
| 0 | Snore | Normal | Special | 50 | 100 | 15 | An attack useable only while asleep. |
| 0 | Curse | Ghost | Status | - | - | 10 | Works differently for ghost-types. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Mud-Slap | Ground | Special | 20 | 100 | 10 | Reduces the foe's accuracy. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | An attack that always confuses. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | An attack that may lower DEFENSE. |
| 0 | Earthquake | Ground | Physical | 100 | 100 | 10 | Tough but useless vs. flying foes. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| 0 | Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Stops the foe from moving with rocks and cuts SPEED. |
| 0 | Bulk Up | Fighting | Status | - | - | 20 | Bulks up the body to boost both ATTACK and DEFENSE. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| 0 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| 0 | Rock Climb | Normal | Physical | 90 | 85 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| 0 | Stone Edge | Rock | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Retaliate | Normal | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| 0 | Bulldoze | Ground | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| 0 | Work Up | Normal | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| 0 | Uproar | Normal | Special | 90 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. |
| 0 | Aura Sphere | Fighting | Special | 80 | - | 20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. |
Games
Red & Blue
1996
Yellow
1998
Gold & Silver
1999
Crystal
2000
FireRed & LeafGreen
2004
Black & White
2010
X & Y
2013
Omega Ruby & Alpha Sapphire
2014
Pokémon GO
2016
Sword & Shield
2019
Brilliant Diamond & Shining Pearl
2021
Scarlet & Violet
2022




















Physical
Status
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