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LGP/E / Pokédex

Hitmonchan

Hitmonchan

#107 in the Let's Go Kanto Pokédex • Punching Pokémon

Hitmonchan

#107 in the Let's Go Kanto Pokédex • Punching Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

105

193

339

Defense

79

146

282

Sp. Atk

35

67

185

Sp. Def

110

202

350

Speed

76

141

276

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Hitmonlee

Lickitung

Hitmonchan render

Normal

Shiny Hitmonchan render

Shiny

Hitmonchan

Punching Pokémon

#107
Fighting

Height

1.4 m (4'07")

Weight

50.2 kg (110.7 lbs)

It's Super Effective

Damage multipliers Hitmonchan takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Fairy

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #107
EV yield
2 SpD
Catch rate
45
Base Exp.
159
Gender
100% male
0% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Punches in corkscrew fashion. It can punch its way through a concrete wall like a drill.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Punches in corkscrew fashion. It can punch its way through a concrete wall like a drill.

Evolution

Evolution requirements shown in a compact table or chain view.
Hitmonlee

Hitmonlee

#106

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Victory Road

Victory Road 1 (3F)

Rare spawn in grass with lure or catch combo41-46100%

-

Saffron City

Fighting Dojo

Receive as a gift30100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Victory Road

Victory Road 1 (3F)

Rare spawn in grass with lure or catch combo41-46100%

-

Saffron City

Fighting Dojo

Receive as a gift30100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartComet PunchNormalPhysical188515

The target is hit with a flurry of punches that strike two to five times in a row.

5LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

10AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

15FeintNormalPhysical3010010

This attack hits a target using Protect. This also lifts the effects of the move.

20SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

25Dizzy PunchNormalPhysical7010010

The target is hit with rhythmically launched punches. This may also leave the target confused.

30Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

30Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

30Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

35Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

40Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

45CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM30Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

#106

Hitmonlee

#108

Lickitung

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