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LGP/E / Items

Items

Pokémon Let's Go, Pikachu! & Eevee! Items

Item descriptions, categories, TMs, and obtainability for Let's Go, Pikachu! & Eevee!

Displaying 280 of 1033 items.

Pocket

Location

Description

  • Catching Pocket

    Silph Co. (story gift)

    -

    The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.

  • Catching Pocket

    Poké Marts (after four Badges)

    500

    An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.

  • Catching Pocket

    Poké Mart (most cities)

    300

    A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.

  • Catching Pocket

    Poké Mart (every city)

    100

    A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.

  • Catching Pocket

    Bonus with ball purchases

    -

    A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.

  • Medicine Pocket

    Poké Mart (every city)

    200

    A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.

  • Medicine Pocket

    Poké Mart (every city)

    200

    A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.

  • Medicine Pocket

    Poké Mart (every city)

    300

    A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.

  • Medicine Pocket

    Poké Mart (every city)

    100

    A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.

  • Medicine Pocket

    Poké Mart (every city)

    100

    A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.

  • Medicine Pocket

    Poké Mart (every city)

    300

    A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.

  • Medicine Pocket

    Poké Marts (after eight Badges)

    3,000

    A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.

  • Medicine Pocket

    Poké Marts (after six Badges)

    2,500

    A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.

  • Medicine Pocket

    Poké Marts (after four Badges)

    1,500

    A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.

  • Medicine Pocket

    Poké Mart (every city)

    700

    A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.

  • Medicine Pocket

    Poké Mart (every city)

    400

    A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.

  • Medicine Pocket

    Poké Mart (every city)

    2,000

    A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon’s max HP.

  • Medicine Pocket

    Cerulean Cave

    -

    A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon’s max HP.

  • Medicine Pocket

    Celadon Department Store

    200

    Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.

  • Medicine Pocket

    Celadon Department Store

    300

    A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon.

  • Medicine Pocket

    Celadon Department Store

    350

    A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon.

  • Medicine Pocket

    Mt. Moon

    -

    This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon.

  • Medicine Pocket

    Silph Co. (hidden)

    -

    This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon.

  • Medicine Pocket

    Pokémon Tower

    -

    This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon.

  • Medicine Pocket

    Cerulean Cave

    -

    This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon.

  • Candy Jar

    Cerulean Cave

    -

    A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.

  • Power-Up Pocket

    Silph Co.

    -

    A medicine that slightly raises the maximum PP of a single selected move that has been learned by a Pokémon.

  • Power-Up Pocket

    Celadon Condominiums

    -

    A medicine that optimally raises the maximum PP of a single selected move that has been learned by a Pokémon.

  • Battle Pocket

    Poké Marts (after first Badge)

    700

    An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.

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