Pokémon Let's Go, Pikachu! & Eevee! Items
Item descriptions, categories, TMs, and obtainability for Let's Go, Pikachu! & Eevee!
Displaying 280 of 1033 items.
Location
Description
Catching Pocket
Silph Co. (story gift)
-The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.
Catching Pocket
Poké Marts (after four Badges)
500An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.
Catching Pocket
Poké Mart (most cities)
300A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.
Catching Pocket
Poké Mart (every city)
100A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.
Catching Pocket
Bonus with ball purchases
-A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.
Medicine Pocket
Poké Mart (every city)
200A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.
Medicine Pocket
Poké Mart (every city)
200A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.
Medicine Pocket
Poké Mart (every city)
300A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.
Medicine Pocket
Poké Mart (every city)
100A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.
Medicine Pocket
Poké Mart (every city)
100A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.
Medicine Pocket
Poké Mart (every city)
300A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.
Medicine Pocket
Poké Marts (after eight Badges)
3,000A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
Medicine Pocket
Poké Marts (after six Badges)
2,500A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.
Medicine Pocket
Poké Marts (after four Badges)
1,500A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.
Medicine Pocket
Poké Mart (every city)
700A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.
Medicine Pocket
Poké Mart (every city)
400A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.
Medicine Pocket
Poké Mart (every city)
2,000A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon’s max HP.
Medicine Pocket
Cerulean Cave
-A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon’s max HP.
Medicine Pocket
Celadon Department Store
200Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.
Medicine Pocket
Celadon Department Store
300A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon.
Medicine Pocket
Celadon Department Store
350A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon.
Medicine Pocket
Mt. Moon
-This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon.
Medicine Pocket
Silph Co. (hidden)
-This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon.
Medicine Pocket
Pokémon Tower
-This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon.
Medicine Pocket
Cerulean Cave
-This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon.
Candy Jar
Cerulean Cave
-A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
Power-Up Pocket
Silph Co.
-A medicine that slightly raises the maximum PP of a single selected move that has been learned by a Pokémon.
Power-Up Pocket
Celadon Condominiums
-A medicine that optimally raises the maximum PP of a single selected move that has been learned by a Pokémon.
Battle Pocket
Poké Marts (after first Badge)
700An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.





























































