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National Dex / Moves

Moves

Pokémon Moves

Move type, class, power, PP, accuracy, and short descriptions.

Displaying 623 of 623 moves.

Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
Accelerock

The user smashes into the target at high speed. This move always goes first.

Rock4010020
Acid

Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.

Poison4010030
Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020
Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal--30
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
Air Cutter

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Flying609525
Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
Apple Acid

The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat.

Grass8010010
Aqua Cutter

-

Water7010020
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Aqua Step

-

Water8010010
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting1510020
Armor Cannon

-

Fire1201005
Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
Aromatic Mist

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Fairy--20
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
Astral Barrage

The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.

Ghost1201005
Attack Order

The user calls out its underlings to pummel the target. Critical hits land more easily.

Bug9010015
Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
Aura Wheel

Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.

Electric11010010
Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Ice--20
Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
Axe Kick

-

Fighting1209010
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

Fairy-10030
Baneful Bunker

In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

Poison--10
Barb Barrage

-

Poison6010010
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
Bitter Blade

-

Fire9010010
Bitter Malice

-

Ghost7510010
Blast Burn

The target is razed by a fiery explosion. The user can’t move on the next turn.

Fire150905
Bleakwind Storm

-

Flying1008010
Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Blood Moon

-

Normal1401005
Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground259010
Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal14010010
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Branch Poke

The user attacks the target by poking it with a sharply pointed branch.

Grass4010040
Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015
Breaking Swipe

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

Dragon6010015
Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Water6510020
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bug9010010
Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030
Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
Burning Jealousy

The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.

Fire701005
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
Ceaseless Edge

-

Dark659015
Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020
Chilling Water

-

Water5010020
Chilly Reception

-

Ice0-10
Chloroblast

-

Grass150955
Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting609010
Clanging Scales

The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user’s Defense stat goes down after the attack.

Dragon1101005
Clangorous Soul

The user raises all its stats by using some of its HP.

Dragon-1005
Clear Smog

The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15
Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison--20
Collision Course

-

Fighting1001005
Comeuppance

-

Dark110010
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025
Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20
Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic--20
Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10
Cotton Spore

The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.

Grass-10040
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Court Change

With its mysterious power, the user swaps the effects on either side of the field.

Normal-10010
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water1009010
Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805
Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison7010020
Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
Defend Order

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

Bug--10
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Destiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Ghost--5
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
Diamond Storm

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.

Rock100955
Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
Dire Claw

-

Poison8010015
Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
Doodle

-

Normal010010
Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030
Double Shock

-

Electric1201005
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon130905
Dragon Ascent

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Flying1201005
Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020
Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015
Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20
Dragon Darts

The user attacks twice using Dreepy. If there are two targets, this move hits each target once.

Dragon5010010
Dragon Energy

Converting its life-force into power, the user attacks opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Dragon1501005
Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
Dragon Rush

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon1007510
Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Psychic10010015
Drill Peck

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

Flying8010020
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510
Drum Beating

The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat.

Grass8010010
Dual Wingbeat

The user slams the target with its wings. The target is hit twice in a row.

Flying409010
Dynamax Cannon

The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.

Dragon1001005
Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015
Eerie Spell

The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move.

Psychic801005
Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10
Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
Electro Drift

-

Electric1001005
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Electric559515
Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal-10015
Eruption

The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.

Fire1501005
Esper Wing

-

Psychic8010010
Expanding Force

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Psychic8010010
Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020
Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005
Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
Fairy Lock

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Fairy--10
Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030
Fake Out

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Normal4010010
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
False Surrender

The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.

Dark80-10
False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015
Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal3010010
Fell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Bug5010025
Fiery Dance

Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user’s Sp. Atk stat.

Fire8010010
Fiery Wrath

The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.

Dark9010010
Fillet Away

-

Normal0-10
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting-1005
Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
Fire Lash

The user strikes the target with a burning lash. This also lowers the target’s Defense stat.

Fire8010015
Fire Pledge

A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.

Fire8010010
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
First Impression

Although this move has great power, it only works the first turn each time the user enters battle.

Bug9010010
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
Flame Charge

Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.

Fire5010020
Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025
Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015
Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark-10015
Fleur Cannon

The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fairy130905
Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
Flower Trick

-

Grass70-10
Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting1009510
Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal--20
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010
Forest’s Curse

The user puts a forest curse on the target. The target is now Grass type as well.

Grass-10020
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015
Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice7010020
Freezing Glare

The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.

Psychic9010010
Frenzy Plant

The user slams the target with the roots of an enormous tree. The user can’t move on the next turn.

Grass150905
Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010
Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520
Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
Gigaton Hammer

-

Steel1601005
Glacial Lance

The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.

Ice1301005
Glaive Rush

-

Dragon1201005
Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-10030
Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
Grass Pledge

A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Grass8010010
Grassy Glide

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Grass5510020
Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Grass--10
Grav Apple

The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat.

Grass8010010
Gravity

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Psychic--5
Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic--10
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
Guillotine

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Normal-305
Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison120805
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting1009010
Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock150805
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
Headlong Rush

-

Ground1201005
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5
Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic--10
Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10
Heat Crash

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

Fire-10010
Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting1309010
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal6510025
Horn Leech

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Howl

The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.

Normal--40
Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying1107010
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water150905
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
Hydro Steam

-

Water8010015
Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
Hyper Drill

-

Normal1001005
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Hyperspace Fury

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Dark100-5
Hyperspace Hole

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

Psychic80-5
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
Ice Hammer

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Ice1009010
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030
Ice Spinner

-

Ice8010015
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice859010
Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
Infernal Parade

-

Ghost6010015
Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505
Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20
Instruct

The user instructs the target to use the target’s last move again.

Psychic--15
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Ivy Cudgel

-

Grass10010010
Jaw Lock

This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.

Dark8010010
Jet Punch

-

Water6010015
Judgment

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

Normal10010010
Jungle Healing

The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.

Grass--10
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Kowtow Cleave

-

Dark85-10
Lash Out

The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.

Dark751005
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Last Respects

-

Ghost5010010
Lava Plume

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Fire8010015
Leaf Blade

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Grass9010015
Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905
Leafage

The user attacks by pelting the target with leaves.

Grass4010040
Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Water--10
Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Normal--5
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
Lumina Crash

-

Psychic8010010
Lunar Blessing

-

Psychic0-5
Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Psychic--10
Lunge

The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.

Bug8010015
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting4010030
Magic Powder

The user scatters a cloud of magic powder that changes the target to Psychic type.

Psychic-10020
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
Magma Storm

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

Fire100755
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric--20
Make It Rain

-

Steel1201005
Matcha Gotcha

-

Grass809015
Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010
Metal Burst

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Steel-10010
Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540
Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Steel909010
Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
Milk Drink

The user restores its own HP by up to half of its max HP.

Normal--10
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10
Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Normal--10
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
Misty Explosion

The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain.

Fairy1001005
Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
Moonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy9510015
Moonlight

The user restores its own HP. The amount of HP regained varies with the weather.

Fairy--5
Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5
Mortal Spin

-

Poison3010015
Mountain Gale

-

Ice1008510
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
Mystical Fire

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Fire7510010
Mystical Power

-

Psychic709010
Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20
Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark859510
Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
No Retreat

This move raises all the user’s stats but prevents the user from switching out or fleeing.

Fighting--5
Noble Roar

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Normal-10030
Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020
Order Up

-

Dragon8010010
Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Water1108510
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Overdrive

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Electric8010010
Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Electric6510020
Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark-10020
Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Normal4010020
Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5
Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015
Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010
Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost9010010
Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
Play Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Normal--20
Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010
Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
Poison Fang

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Poison5010015
Poison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits.

Poison-9040
Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
Poison Powder

The user scatters a cloud of poisonous dust that poisons the target.

Poison-7535
Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison5010025
Pollen Puff

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

Bug9010015
Poltergeist

The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Ghost110905
Population Bomb

-

Normal209010
Pounce

-

Bug5010020
Pound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.

Ice4010025
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic--10
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic--10
Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark2010010
Power Whip

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Grass1208510
Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground1208510
Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015
Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020
Psyblade

-

Psychic8010015
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic8510010
Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic7010020
Psyshield Bash

-

Psychic709010
Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic10010010
Pyro Ball

The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.

Fire120905
Quash

The user suppresses the target and makes its move go last.

Dark-10015
Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
Quick Guard

The user protects itself and its allies from priority moves.

Fighting--15
Quiver Dance

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

Bug--20
Rage Fist

-

Ghost5010010
Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.

Bug--20
Raging Bull

-

Normal9010010
Raging Fury

-

Fire12010010
Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.

Normal5010040
Razor Leaf

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

Grass559525
Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510
Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
Reflect Type

The user reflects the target’s type, making the user the same type as the target.

Normal--15
Relic Song

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

Normal7510010
Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005
Revelation Dance

The user attacks the target by dancing very hard. The user’s type determines the type of this move.

Normal9010015
Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
Revival Blessing

-

Normal0-1
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
Roar of Time

The user blasts the target with power that distorts even time. The user can’t move on the next turn.

Dragon150905
Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015
Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
Role Play

The user mimics the target completely, copying the target’s Ability.

Psychic--10
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
Roost

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Flying--10
Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
Ruination

-

Dark19010
Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Fighting9010015
Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
Salt Cure

-

Rock4010015
Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
Sandsear Storm

-

Ground1008010
Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
Scale Shot

The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.

Dragon259020
Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
Scratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035
Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020
Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
Shadow Force

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost1201005
Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost60-20
Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030
Shed Tail

-

Normal0-10
Sheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Ice-305
Shell Side Arm

This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.

Poison9010010
Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15
Shelter

-

Steel0-10
Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel--10
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Ground--10
Silk Trap

-

Bug0-10
Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Normal-10015
Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
Skitter Smack

The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.

Bug709010
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905
Slack Off

The user slacks off, restoring its own HP by up to half of its max HP.

Normal--10
Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020
Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
Smack Down

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10
Smog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Poison307020
Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal-10020
Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
Snipe Shot

The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.

Water8010015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Snowscape

-

Ice0-10
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
Soft-Boiled

The user restores its own HP by up to half of its max HP.

Normal--10
Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
Solar Blade

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

Grass12510010
Spacial Rend

The user tears the target along with the space around it. Critical hits land more easily.

Dragon100955
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
Speed Swap

The user exchanges Speed stats with the target.

Psychic--10
Spicy Extract

-

Grass0-15
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
Spiky Shield

In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.

Grass--10
Spin Out

-

Steel1001005
Spirit Break

The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat.

Fairy7510015
Spirit Shackle

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Ghost8010010
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Splash

The user just flops and splashes around to no effect at all...

Normal--40
Spore

The user scatters bursts of spores that induce sleep.

Grass-10015
Springtide Storm

-

Fairy100805
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Steam Eruption

The user immerses the target in superheated steam. This may also leave the target with a burn.

Water110955
Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel140955
Steel Roller

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Steel1301005
Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.

Bug--20
Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20
Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
Stone Axe

-

Rock659015
Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
Strange Steam

The user attacks the target by emitting steam. This may also confuse the target.

Fairy909510
Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
Strength Sap

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

Grass-10010
String Shot

Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Bug-9540
Struggle Bug

While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.

Bug5010020
Stuff Cheeks

The user eats its held Berry, then sharply raises its Defense stat.

Normal--10
Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530
Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal-9010
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
Surging Strikes

The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.

Water251005
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510
Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020
Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark-10010
Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Syrup Bomb

-

Grass608510
Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
Tail Glow

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

Bug--20
Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510
Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Normal-10030
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Flying--15
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
Tar Shot

The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves.

Rock-10015
Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20
Teatime

The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.

Normal--10
Teeter Dance

The user performs a wobbly dance that confuses the Pokémon around it.

Normal-10020
Teleport

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Psychic--20
Tera Blast

-

Normal8010010
Terrain Pulse

The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.

Normal5010010
Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015
Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
Thunder Cage

The user traps the target in a cage of sparking electricity for four to five turns.

Electric809015
Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
Thunderous Kick

The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat.

Fighting9010010
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
Tidy Up

-

Normal0-10
Torch Song

-

Fire8010010
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20
Toxic Thread

The user shoots poisonous threads to poison the target and lower the target’s Speed stat.

Poison-10020
Trailblaze

-

Grass5010020
Transform

The user transforms into a copy of the target right down to having the same move set.

Normal--10
Tri Attack

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Normal8010010
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
Triple Arrows

-

Fighting9010010
Triple Dive

-

Water309510
Trop Kick

The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat.

Grass7010015
Twin Beam

-

Psychic4010010
Twister

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Dragon4010020
U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting4010030
Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
Victory Dance

-

Fighting0-10
Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025
Vise Grip

The target is gripped and squeezed from both sides to inflict damage.

Normal5510030
Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
Water Gun

The target is blasted with a forceful shot of water.

Water4010025
Water Pledge

A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.

Water8010010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Water Shuriken

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water1510020
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water1501005
Waterfall

The user charges at the target and may make it flinch.

Water8010015
Wave Crash

-

Water12010010
Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
Wicked Blow

The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.

Dark801005
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
Wildbolt Storm

-

Electric1008010
Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Normal--10
Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
Wood Hammer

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Grass12010015
Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
Wrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Normal159020
X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
Zing Zap

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Electric8010010

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