Abilities
Displaying 306 results.
| Name | Description | Generation |
|---|---|---|
| Stench | Helps repel wild POKéMON. | 3 |
| Drizzle | Summons rain in battle. | 3 |
| Speed Boost | Gradually boosts SPEED. | 3 |
| Battle Armor | Blocks critical hits. | 3 |
| Sturdy | Negates 1-hit KO attacks. | 3 |
| Damp | Prevents self-destruction. | 3 |
| Limber | Prevents paralysis. | 3 |
| Sand Veil | Ups evasion in a sandstorm. | 3 |
| Static | Paralyzes on contact. | 3 |
| Volt Absorb | Turns electricity into HP. | 3 |
| Water Absorb | Changes water into HP. | 3 |
| Oblivious | Prevents attraction. | 3 |
| Cloud Nine | Negates weather effects. | 3 |
| Compound Eyes | Raises accuracy. | 3 |
| Insomnia | Prevents sleep. | 3 |
| Color Change | Changes type to foe’s move. | 3 |
| Immunity | Prevents poisoning. | 3 |
| Flash Fire | Powers up if hit by fire. | 3 |
| Shield Dust | Prevents added effects. | 3 |
| Own Tempo | Prevents confusion. | 3 |
| Suction Cups | Firmly anchors the body. | 3 |
| Intimidate | Lowers the foe’s ATTACK. | 3 |
| Shadow Tag | Prevents the foe’s escape. | 3 |
| Rough Skin | Hurts to touch. | 3 |
| Wonder Guard | “Super effective” hits. | 3 |
| Levitate | Not hit by GROUND attacks. | 3 |
| Effect Spore | Leaves spores on contact. | 3 |
| Synchronize | Passes on status problems. | 3 |
| Clear Body | Prevents ability reduction. | 3 |
| Natural Cure | Heals upon switching out. | 3 |
| Lightning Rod | Draws electrical moves. | 3 |
| Serene Grace | Promotes added effects. | 3 |
| Swift Swim | Raises SPEED in rain. | 3 |
| Chlorophyll | Raises SPEED in sunshine. | 3 |
| Illuminate | Encounter rate increases. | 3 |
| Trace | Copies special ability. | 3 |
| Huge Power | Raises ATTACK. | 3 |
| Poison Point | Poisons foe on contact. | 3 |
| Inner Focus | Prevents flinching. | 3 |
| Magma Armor | Prevents freezing. | 3 |
| Water Veil | Prevents burns. | 3 |
| Magnet Pull | Traps STEEL-type POKéMON. | 3 |
| Soundproof | Avoids sound-based moves. | 3 |
| Rain Dish | Slight HP recovery in rain. | 3 |
| Sand Stream | Summons a sandstorm. | 3 |
| Pressure | Raises foe’s PP usage. | 3 |
| Thick Fat | Heat-and-cold protection. | 3 |
| Early Bird | Awakens quickly from sleep. | 3 |
| Flame Body | Burns the foe on contact. | 3 |
| Run Away | Makes escaping easier. | 3 |
| Keen Eye | Prevents loss of accuracy. | 3 |
| Hyper Cutter | Prevents ATTACK reduction. | 3 |
| Pickup | May pick up items. | 3 |
| Truant | Moves only every two turns. | 3 |
| Hustle | Trades accuracy for power. | 3 |
| Cute Charm | Infatuates on contact. | 3 |
| Plus | Powers up with MINUS. | 3 |
| Minus | Powers up with PLUS. | 3 |
| Forecast | Changes with the weather. | 3 |
| Sticky Hold | Prevents item theft. | 3 |
| Shed Skin | Heals the body by shedding. | 3 |
| Guts | Ups ATTACK if suffering. | 3 |
| Marvel Scale | Ups DEFENSE if suffering. | 3 |
| Liquid Ooze | Draining causes injury. | 3 |
| Overgrow | Ups GRASS moves in a pinch. | 3 |
| Blaze | Ups FIRE moves in a pinch. | 3 |
| Torrent | Ups WATER moves in a pinch. | 3 |
| Swarm | Ups BUG moves in a pinch. | 3 |
| Rock Head | Prevents recoil damage. | 3 |
| Drought | Summons sunlight in battle. | 3 |
| Arena Trap | Prevents fleeing. | 3 |
| Vital Spirit | Prevents sleep. | 3 |
| White Smoke | Prevents ability reduction. | 3 |
| Pure Power | Raises ATTACK. | 3 |
| Shell Armor | Blocks critical hits. | 3 |
| Air Lock | Negates weather effects. | 3 |
| Tangled Feet | Raises evasion if the Pokémon is confused. | 4 |
| Motor Drive | Raises Speed if hit by an Electric-type move. | 4 |
| Rivalry | Raises Attack if the foe is of the same gender. | 4 |
| Steadfast | Raises Speed each time the Pokémon flinches. | 4 |
| Snow Cloak | Raises evasion in a hailstorm. | 4 |
| Gluttony | Encourages the early use of a held Berry. | 4 |
| Anger Point | Raises Attack upon taking a critical hit. | 4 |
| Unburden | Raises Speed if a held item is used. | 4 |
| Heatproof | Weakens the power of Fire-type moves. | 4 |
| Simple | The Pokémon is prone to wild stat changes. | 4 |
| Dry Skin | Reduces HP if it is hot. Water restores HP. | 4 |
| Download | Adjusts power according to the foe’s ability. | 4 |
| Iron Fist | Boosts the power of punching moves. | 4 |
| Poison Heal | Restores HP if the Pokémon is poisoned. | 4 |
| Adaptability | Powers up moves of the same type. | 4 |
| Skill Link | Increases the frequency of multi-strike moves. | 4 |
| Hydration | Heals status problems if it is raining. | 4 |
| Solar Power | Boosts Sp. Atk, but lowers HP in sunshine. | 4 |
| Quick Feet | Boosts Speed if there is a status problem. | 4 |
| Normalize | All the Pokémon’s moves become the Normal type. | 4 |
| Sniper | Powers up moves if they become critical hits. | 4 |
| Magic Guard | The Pokémon only takes damage from attacks. | 4 |
| No Guard | Ensures the Pokémon and its foe’s attacks land. | 4 |
| Stall | The Pokémon moves after even slower foes. | 4 |
| Technician | Powers up the Pokémon’s weaker moves. | 4 |
| Leaf Guard | Prevents status problems in sunny weather. | 4 |
| Klutz | The Pokémon can’t use any held items. | 4 |
| Mold Breaker | Moves can be used regardless of abilities. | 4 |
| Super Luck | Heightens the critical-hit ratios of moves. | 4 |
| Aftermath | Damages the foe landing the finishing hit. | 4 |
| Anticipation | Senses the foe’s dangerous moves. | 4 |
| Forewarn | Determines what moves the foe has. | 4 |
| Unaware | Ignores any change in ability by the foe. | 4 |
| Tinted Lens | Powers up “not very effective” moves. | 4 |
| Filter | Powers down super effective moves. | 4 |
| Slow Start | Temporarily halves Attack and Speed. | 4 |
| Scrappy | Enables moves to hit Ghost-type foes. | 4 |
| Storm Drain | The Pokémon draws in all Water-type moves. | 4 |
| Ice Body | The Pokémon regains HP in a hailstorm. | 4 |
| Solid Rock | Powers down super effective moves. | 4 |
| Snow Warning | The Pokémon summons a hailstorm in battle. | 4 |
| Honey Gather | The Pokémon may gather Honey from somewhere. | 4 |
| Frisk | The Pokémon can check the foe’s held item. | 4 |
| Reckless | Powers up moves that have recoil damage. | 4 |
| Multitype | Changes type to match the held Plate. | 4 |
| Flower Gift | Powers up party Pokémon when it is sunny. | 4 |
| Bad Dreams | Reduces a sleeping foe’s HP. | 4 |
| Pickpocket | Steals an item when hit by another Pokémon. | 5 |
| Sheer Force | Removes added effects to increase move damage. | 5 |
| Contrary | Makes stat changes have an opposite effect. | 5 |
| Unnerve | Makes the foe nervous and unable to eat Berries. | 5 |
| Defiant | When its stats are lowered its Attack increases. | 5 |
| Defeatist | Lowers stats when HP becomes half or less. | 5 |
| Cursed Body | May disable a move used on the Pokémon. | 5 |
| Healer | May heal an ally’s status conditions. | 5 |
| Friend Guard | Reduces damage done to allies. | 5 |
| Weak Armor | Physical attacks lower Defense and raise Speed. | 5 |
| Heavy Metal | Doubles the Pokémon’s weight. | 5 |
| Light Metal | Halves the Pokémon’s weight. | 5 |
| Multiscale | Reduces damage when HP is full. | 5 |
| Toxic Boost | Powers up physical attacks when poisoned. | 5 |
| Flare Boost | Powers up special attacks when burned. | 5 |
| Harvest | May create another Berry after one is used. | 5 |
| Telepathy | Anticipates an ally’s attack and dodges it. | 5 |
| Moody | Raises one stat and lowers another. | 5 |
| Overcoat | Protects the Pokémon from damage from weather. | 5 |
| Poison Touch | May poison targets when a Pokémon makes contact. | 5 |
| Regenerator | Restores a little HP when withdrawn from battle. | 5 |
| Big Pecks | Protects the Pokémon from Defense-lowering attacks. | 5 |
| Sand Rush | Boosts the Pokémon’s Speed in a sandstorm. | 5 |
| Wonder Skin | Makes status-changing moves more likely to miss. | 5 |
| Analytic | Boosts move power when the Pokémon moves last. | 5 |
| Illusion | Comes out disguised as the Pokémon in back. | 5 |
| Imposter | It transforms itself into the Pokémon it is facing. | 5 |
| Infiltrator | Passes through the foe’s barrier and strikes. | 5 |
| Mummy | Contact with this Pokémon spreads this Ability. | 5 |
| Moxie | Boosts Attack after knocking out any Pokémon. | 5 |
| Justified | Raises Attack when hit by a Dark-type move. | 5 |
| Rattled | Some move types scare it and boost its Speed. | 5 |
| Magic Bounce | Reflects status- changing moves. | 5 |
| Sap Sipper | Boosts Attack when hit by a Grass-type move. | 5 |
| Prankster | Gives priority to a status move. | 5 |
| Sand Force | Boosts certain moves’ power in a sandstorm. | 5 |
| Iron Barbs | Inflicts damage to the Pokémon on contact. | 5 |
| Zen Mode | Changes the Pokémon’s shape when HP is halved. | 5 |
| Victory Star | Boosts the accuracy of its allies and itself. | 5 |
| Turboblaze | Moves can be used regardless of Abilities. | 5 |
| Teravolt | Moves can be used regardless of Abilities. | 5 |
| Aroma Veil | Protects allies from attacks that limit their move choices. | 6 |
| Flower Veil | Prevents lowering of ally Grass-type Pokémon’s stats. | 6 |
| Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. | 6 |
| Protean | Changes the Pokémon’s type to the type of the move it’s using. | 6 |
| Fur Coat | Halves damage from physical moves. | 6 |
| Magician | The Pokémon steals the held item of a Pokémon it hits with a move. | 6 |
| Bulletproof | Protects the Pokémon from some ball and bomb moves. | 6 |
| Competitive | Boosts the Sp. Atk stat when a stat is lowered. | 6 |
| Strong Jaw | The Pokémon’s strong jaw gives it tremendous biting power. | 6 |
| Refrigerate | Normal-type moves become Ice-type moves. | 6 |
| Sweet Veil | Prevents itself and ally Pokémon from falling asleep. | 6 |
| Stance Change | The Pokémon changes form depending on how it battles. | 6 |
| Gale Wings | Gives priority to Flying-type moves. | 6 |
| Mega Launcher | Powers up aura and pulse moves. | 6 |
| Grass Pelt | Boosts the Defense stat in Grassy Terrain. | 6 |
| Symbiosis | The Pokémon can pass an item to an ally. | 6 |
| Tough Claws | Powers up moves that make direct contact. | 6 |
| Pixilate | Normal-type moves become Fairy-type moves. | 6 |
| Gooey | Contact with the Pokémon lowers the attacker’s Speed stat. | 6 |
| Aerilate | Normal-type moves become Flying-type moves. | 6 |
| Parental Bond | Parent and child attack together. | 6 |
| Dark Aura | Powers up each Pokémon’s Dark-type moves. | 6 |
| Fairy Aura | Powers up each Pokémon’s Fairy-type moves. | 6 |
| Aura Break | The effects of “Aura” Abilities are reversed. | 6 |
| Primordial Sea | Affects weather and nullifies any Fire-type attacks. | 6 |
| Desolate Land | Affects weather and nullifies any Water-type attacks. | 6 |
| Delta Stream | Affects weather and eliminates all of the Flying type’s weaknesses. | 6 |
| Stamina | Boosts the Defense stat when hit by an attack. | 7 |
| Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. | 7 |
| Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. | 7 |
| Water Compaction | Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move. | 7 |
| Merciless | The Pokémon’s attacks become critical hits if the target is poisoned. | 7 |
| Shields Down | When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. | 7 |
| Stakeout | Doubles the damage dealt to the target’s replacement if the target switches out. | 7 |
| Water Bubble | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. | 7 |
| Steelworker | Powers up Steel-type moves. | 7 |
| Berserk | Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. | 7 |
| Slush Rush | Boosts the Pokémon’s Speed stat in a hailstorm. | 7 |
| Long Reach | The Pokémon uses its moves without making contact with the target. | 7 |
| Liquid Voice | All sound-based moves become Water-type moves. | 7 |
| Triage | Gives priority to a healing move. | 7 |
| Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | 7 |
| Surge Surfer | Doubles the Pokémon’s Speed stat on Electric Terrain. | 7 |
| Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | 7 |
| Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | 7 |
| Battle Bond | Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. | 7 |
| Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. | 7 |
| Corrosion | The Pokémon can poison the target even if it’s a Steel or Poison type. | 7 |
| Comatose | It’s always drowsing and will never wake up. It can attack without waking up. | 7 |
| Queenly Majesty | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. | 7 |
| Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. | 7 |
| Dancer | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. | 7 |
| Battery | Powers up ally Pokémon’s special moves. | 7 |
| Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | 7 |
| Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. | 7 |
| Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. | 7 |
| Tangling Hair | Contact with the Pokémon lowers the attacker’s Speed stat. | 7 |
| Receiver | The Pokémon copies the Ability of a defeated ally. | 7 |
| Power of Alchemy | The Pokémon copies the Ability of a defeated ally. | 7 |
| Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | 7 |
| RKS System | Changes the Pokémon’s type to match the memory disc it holds. | 7 |
| Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. | 7 |
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | 7 |
| Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. | 7 |
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. | 7 |
| Full Metal Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | 7 |
| Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. | 7 |
| Prism Armor | Reduces the power of supereffective attacks taken. | 7 |
| Neuroforce | Powers up moves that are super effective. | 7 |
| Intrepid Sword | Boosts the Pokémon’s Attack stat when the Pokémon enters a battle. | 8 |
| Dauntless Shield | Boosts the Pokémon’s Defense stat when the Pokémon enters a battle. | 8 |
| Libero | Changes the Pokémon’s type to the type of the move it’s about to use. | 8 |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | 8 |
| Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. | 8 |
| Propeller Tail | Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. | 8 |
| Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. | 8 |
| Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. | 8 |
| Stalwart | Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. | 8 |
| Steam Engine | Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move. | 8 |
| Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. | 8 |
| Sand Spit | The Pokémon creates a sandstorm when it’s hit by an attack. | 8 |
| Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. | 8 |
| Ripen | Ripens Berries and doubles their effect. | 8 |
| Ice Face | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails. | 8 |
| Power Spot | Just being next to the Pokémon powers up moves. | 8 |
| Mimicry | Changes the Pokémon’s type depending on the terrain. | 8 |
| Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. | 8 |
| Steely Spirit | Powers up ally Pokémon’s Steel-type moves. | 8 |
| Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | 8 |
| Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. | 8 |
| Gorilla Tactics | Boosts the Pokémon’s Attack stat but only allows the use of the first selected move. | 8 |
| Neutralizing Gas | If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered. | 8 |
| Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. | 8 |
| Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. | 8 |
| Quick Draw | Enables the Pokémon to move first occasionally. | 8 |
| Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. | 8 |
| Curious Medicine | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. | 8 |
| Transistor | Powers up Electric-type moves. | 8 |
| Dragon’s Maw | Powers up Dragon-type moves. | 8 |
| Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. | 8 |
| Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. | 8 |
| As One | This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability. | 8 |
| As One | This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability. | 8 |
| Lingering Aroma | - | 9 |
| Seed Sower | - | 9 |
| Thermal Exchange | - | 9 |
| Anger Shell | - | 9 |
| Purifying Salt | - | 9 |
| Well-Baked Body | - | 9 |
| Wind Rider | - | 9 |
| Guard Dog | - | 9 |
| Rocky Payload | - | 9 |
| Wind Power | - | 9 |
| Zero to Hero | - | 9 |
| Commander | - | 9 |
| Electromorphosis | - | 9 |
| Protosynthesis | - | 9 |
| Quark Drive | - | 9 |
| Good as Gold | - | 9 |
| Vessel of Ruin | - | 9 |
| Sword of Ruin | - | 9 |
| Tablets of Ruin | - | 9 |
| Beads of Ruin | - | 9 |
| Orichalcum Pulse | - | 9 |
| Hadron Engine | - | 9 |
| Opportunist | - | 9 |
| Cud Chew | - | 9 |
| Sharpness | - | 9 |
| Supreme Overlord | - | 9 |
| Costar | - | 9 |
| Toxic Debris | - | 9 |
| Armor Tail | - | 9 |
| Earth Eater | - | 9 |
| Mycelium Might | - | 9 |
| Supersweet Syrup | A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon. | 9 |
| Hospitality | When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP. | 9 |
| Toxic Chain | The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move. | 9 |
| Embody Aspect | The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted. | 9 |
| Tera Shift | When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form. | 9 |
| Tera Shell | The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. | 9 |
| Teraform Zero | When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero. | 9 |
| Poison Puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. | 9 |






