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HOME / Abilities

Abilities

Pokémon Abilities

Every main series ability with its description, debut generation, and how many Pokémon can have it.

Displaying 310 of 310 abilities.

Description
Adaptability

Powers up moves of the same type as the Pokémon.

420
Aerilate

Normal-type moves become Flying-type moves. The power of those moves is boosted a little.

62
Aftermath

Damages the attacker if it contacts the Pokémon with a finishing hit.

411
Air Lock

Eliminates the effects of weather.

31
Analytic

Boosts move power when the Pokémon moves last.

512
Anger Point

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

412
Anger Shell

When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.

91
Anticipation

The Pokémon can sense an opposing Pokémon’s dangerous moves.

418
Arena Trap

Prevents opposing Pokémon from fleeing.

33
Armor Tail

The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.

91
Aroma Veil

Protects itself and its allies from attacks that limit their move choices.

68
As One

This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.

81
As One

This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.

81
Aura Break

The effects of “Aura” Abilities are reversed to lower the power of affected moves.

62
Bad Dreams

Reduces the HP of sleeping opposing Pokémon.

41
Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

81
Battery

Powers up ally Pokémon’s special moves.

71
Battle Armor

Hard armor protects the Pokémon from critical hits.

311
Battle Bond

Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.

72
Beads of Ruin

The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.

91
Beast Boost

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

711
Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

73
Big Pecks

Protects the Pokémon from Defense-lowering effects.

515
Blaze

Powers up Fire-type moves when the Pokémon’s HP is low.

332
Bulletproof

Protects the Pokémon from some ball and bomb moves.

612
Cheek Pouch

Restores HP as well when the Pokémon eats a Berry.

67
Chilling Neigh

When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.

81
Chlorophyll

Boosts the Pokémon’s Speed stat in harsh sunlight.

339
Clear Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

319
Cloud Nine

Eliminates the effects of weather.

37
Color Change

The Pokémon’s type becomes the type of the move used on it.

31
Comatose

It’s always drowsing and will never wake up. It can attack without waking up.

71
Commander

When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.

93
Competitive

Boosts the Sp. Atk stat sharply when a stat is lowered.

612
Compound Eyes

The Pokémon’s compound eyes boost its accuracy.

313
Contrary

Makes stat changes have an opposite effect.

511
Corrosion

The Pokémon can poison the target even if it’s a Steel or Poison type.

75
Costar

When the Pokémon enters a battle, it copies an ally's stat changes.

91
Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.

82
Cud Chew

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

94
Curious Medicine

When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

81
Cursed Body

May disable a move used on the Pokémon.

515
Cute Charm

Contact with the Pokémon may cause infatuation.

315
Damp

Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.

320
Dancer

When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.

74
Dark Aura

Powers up each Pokémon’s Dark-type moves.

61
Dauntless Shield

Boosts the Pokémon’s Defense stat when the Pokémon enters a battle.

82
Dazzling

Surprises the opposing Pokémon, making it unable to attack using priority moves.

71
Defeatist

Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less.

52
Defiant

Boosts the Pokémon’s Attack stat sharply when its stats are lowered.

520
Delta Stream

The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses.

61
Desolate Land

The Pokémon changes the weather to nullify Water-type attacks.

61
Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

74
Download

Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.

44
Dragon’s Maw

Powers up Dragon-type moves.

81
Dragonize

The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.

91
Drizzle

The Pokémon makes it rain when it enters a battle.

33
Drought

Turns the sunlight harsh when the Pokémon enters a battle.

35
Dry Skin

Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

47
Early Bird

The Pokémon awakens from sleep twice as fast as other Pokémon.

317
Earth Eater

If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.

91
Effect Spore

Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.

311
Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

72
Electromorphosis

The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.

91
Embody Aspect

The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.

91
Emergency Exit

The Pokémon, sensing danger, switches out when its HP becomes half or less.

71
Fairy Aura

Powers up each Pokémon’s Fairy-type moves.

62
Filter

Reduces the power of supereffective attacks taken.

44
Flame Body

Contact with the Pokémon may burn the attacker.

323
Flare Boost

Powers up special attacks when the Pokémon is burned.

52
Flash Fire

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

330
Flower Gift

Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.

41
Flower Veil

Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

65
Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

76
Forecast

The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

34
Forewarn

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

46
Friend Guard

Reduces damage done to allies.

510
Frisk

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

437
Full Metal Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

71
Fur Coat

Halves the damage from physical moves.

62
Gale Wings

Gives priority to Flying-type moves when the Pokémon’s HP is full.

63
Galvanize

Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

73
Gluttony

Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.

439
Good as Gold

A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.

91
Gooey

Contact with the Pokémon lowers the attacker’s Speed stat.

67
Gorilla Tactics

Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.

82
Grass Pelt

Boosts the Pokémon’s Defense stat on Grassy Terrain.

62
Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

75
Grim Neigh

When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.

81
Guard Dog

Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.

92
Gulp Missile

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

83
Guts

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

326
Hadron Engine

Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.

91
Harvest

May create another Berry after one is used.

59
Healer

Sometimes heals an ally’s status condition.

512
Heatproof

The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.

45
Heavy Metal

Doubles the Pokémon’s weight.

510
Honey Gather

The Pokémon may gather Honey after a battle.

45
Hospitality

When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.

93
Huge Power

Doubles the Pokémon’s Attack stat.

37
Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

82
Hustle

Boosts the Attack stat, but lowers accuracy.

330
Hydration

Heals status conditions if it’s raining.

423
Hyper Cutter

The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

312
Ice Body

The Pokémon gradually regains HP in a hailstorm.

421
Ice Face

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails.

82
Ice Scales

The Pokémon is protected by ice scales, which halve the damage taken from special moves.

82
Illuminate

Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.

38
Illusion

Comes out disguised as the Pokémon in the party’s last spot.

54
Immunity

The immune system of the Pokémon prevents it from getting poisoned.

34
Imposter

The Pokémon transforms itself into the Pokémon it’s facing.

51
Infiltrator

Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

527
Innards Out

Damages the attacker landing the finishing hit by the amount equal to its last HP.

72
Inner Focus

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

338
Insomnia

The Pokémon is suffering from insomnia and cannot fall asleep.

324
Intimidate

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

346
Intrepid Sword

Boosts the Pokémon’s Attack stat when the Pokémon enters a battle.

82
Iron Barbs

Inflicts damage on the attacker upon contact with iron barbs.

54
Iron Fist

Powers up punching moves.

420
Justified

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

512
Keen Eye

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

343
Klutz

The Pokémon can’t use any held items.

412
Leaf Guard

Prevents status conditions in harsh sunlight.

423
Levitate

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

344
Libero

Changes the Pokémon’s type to the type of the move it’s about to use.

84
Light Metal

Halves the Pokémon’s weight.

57
Lightning Rod

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

337
Limber

Its limber body protects the Pokémon from paralysis.

314
Lingering Aroma

Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.

91
Liquid Ooze

The oozed liquid has a strong stench, which damages attackers using any draining move.

34
Liquid Voice

All sound-based moves become Water-type moves.

73
Long Reach

The Pokémon uses its moves without making contact with the target.

74
Magic Bounce

Reflects status moves instead of getting hit by them.

511
Magic Guard

The Pokémon only takes damage from attacks.

410
Magician

The Pokémon steals the held item of a Pokémon it hits with a move.

66
Magma Armor

The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.

33
Magnet Pull

Prevents Steel-type Pokémon from escaping using its magnetic force.

39
Marvel Scale

The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.

33
Mega Launcher

Powers up aura and pulse moves.

63
Mega Sol

Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.

91
Merciless

The Pokémon’s attacks become critical hits if the target is poisoned.

72
Mimicry

Changes the Pokémon’s type depending on the terrain.

81
Minus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

38
Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

82
Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

72
Mold Breaker

Moves can be used on the target regardless of its Abilities.

427
Moody

Raises one stat sharply and lowers another every turn.

58
Motor Drive

Boosts its Speed stat if hit by an Electric-type move instead of taking damage.

44
Moxie

The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

516
Multiscale

Reduces the amount of damage the Pokémon takes while its HP is full.

53
Multitype

Changes the Pokémon’s type to match the Plate or Z-Crystal it holds.

41
Mummy

Contact with the Pokémon changes the attacker’s Ability to Mummy.

52
Mycelium Might

The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.

92
Natural Cure

All status conditions heal when the Pokémon switches out.

319
Neuroforce

Powers up moves that are super effective.

71
Neutralizing Gas

If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.

83
No Guard

The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

412
Normalize

All the Pokémon’s moves become Normal type. The power of those moves is boosted a little.

42
Oblivious

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

326
Opportunist

If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.

91
Orichalcum Pulse

Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.

91
Overcoat

Protects the Pokémon from things like sand, hail, and powder.

528
Overgrow

Powers up Grass-type moves when the Pokémon’s HP is low.

332
Own Tempo

This Pokémon has its own tempo, and that prevents it from becoming confused.

333
Parental Bond

Parent and child each attacks.

61
Pastel Veil

Protects the Pokémon and its ally Pokémon from being poisoned.

82
Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

81
Pickpocket

Steals an item from an attacker that made direct contact.

515
Pickup

The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.

330
Piercing Drill

When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.

91
Pixilate

Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

63
Plus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

310
Poison Heal

Restores HP if the Pokémon is poisoned instead of losing HP.

43
Poison Point

Contact with the Pokémon may poison the attacker.

320
Poison Puppeteer

Pokémon poisoned by Pecharunt's moves will also become confused.

91
Poison Touch

May poison a target when the Pokémon makes contact.

512
Power Construct

Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

73
Power of Alchemy

The Pokémon copies the Ability of a defeated ally.

72
Power Spot

Just being next to the Pokémon powers up moves.

81
Prankster

Gives priority to a status move.

520
Pressure

By putting pressure on the opposing Pokémon, it raises their PP usage.

336
Primordial Sea

The Pokémon changes the weather to nullify Fire-type attacks.

61
Prism Armor

Reduces the power of supereffective attacks taken.

73
Propeller Tail

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

82
Protean

Changes the Pokémon’s type to the type of the move it’s about to use.

68
Protosynthesis

Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

910
Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

73
Punk Rock

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

84
Pure Power

Using its pure power, the Pokémon doubles its Attack stat.

33
Purifying Salt

The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.

93
Quark Drive

Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

910
Queenly Majesty

Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

71
Quick Draw

Enables the Pokémon to move first occasionally.

81
Quick Feet

Boosts the Speed stat if the Pokémon has a status condition.

411
Rain Dish

The Pokémon gradually regains HP in rain.

314
Rattled

Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.

523
Receiver

The Pokémon copies the Ability of a defeated ally.

71
Reckless

Powers up moves that have recoil damage.

413
Refrigerate

Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

63
Regenerator

Restores a little HP when withdrawn from battle.

527
Ripen

Ripens Berries and doubles their effect.

85
Rivalry

Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.

418
RKS System

Changes the Pokémon’s type to match the memory disc it holds.

71
Rock Head

Protects the Pokémon from recoil damage.

322
Rocky Payload

Powers up Rock-type moves.

91
Rough Skin

This Pokémon inflicts damage with its rough skin to the attacker on contact.

36
Run Away

Enables a sure getaway from wild Pokémon.

336
Sand Force

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

518
Sand Rush

Boosts the Pokémon’s Speed stat in a sandstorm.

510
Sand Spit

The Pokémon creates a sandstorm when it’s hit by an attack.

83
Sand Stream

The Pokémon summons a sandstorm when it enters a battle.

35
Sand Veil

Boosts the Pokémon’s evasiveness in a sandstorm.

330
Sap Sipper

Boosts the Attack stat if hit by a Grass-type move instead of taking damage.

521
Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

72
Scrappy

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.

414
Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

82
Seed Sower

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.

91
Serene Grace

Boosts the likelihood of additional effects occurring when attacking.

315
Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

71
Shadow Tag

This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.

36
Sharpness

Powers up slicing moves.

92
Shed Skin

The Pokémon may heal its own status conditions by shedding its skin.

321
Sheer Force

Removes additional effects to increase the power of moves when attacking.

537
Shell Armor

A hard shell protects the Pokémon from critical hits.

330
Shield Dust

This Pokémon’s dust blocks the additional effects of attacks taken.

312
Shields Down

When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.

714
Simple

The stat changes the Pokémon receives are doubled.

45
Slow Start

For five turns, the Pokémon’s Attack and Speed stats are halved.

42
Slush Rush

Boosts the Pokémon’s Speed stat in a hailstorm.

77
Sniper

Powers up moves if they become critical hits when attacking.

418
Snow Cloak

Boosts evasiveness in a hailstorm.

415
Snow Warning

The Pokémon summons a hailstorm when it enters a battle.

49
Solar Power

Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.

410
Solid Rock

Reduces the power of supereffective attacks taken.

44
Soul-Heart

Boosts its Sp. Atk stat every time a Pokémon faints.

72
Soundproof

Soundproofing gives the Pokémon full immunity to all sound-based moves.

318
Speed Boost

Its Speed stat is boosted every turn.

314
Spicy Spray

When the Pokémon takes damage from a move, it burns the attacker.

91
Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

79
Stall

The Pokémon moves after all other Pokémon do.

41
Stalwart

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

84
Stamina

Boosts the Defense stat when hit by an attack.

73
Stance Change

The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.

62
Static

The Pokémon is charged with static electricity, so contact with it may cause paralysis.

338
Steadfast

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

417
Steam Engine

Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move.

84
Steelworker

Powers up Steel-type moves.

71
Steely Spirit

Powers up ally Pokémon’s Steel-type moves.

81
Stench

By releasing stench when attacking, this Pokémon may cause the target to flinch.

310
Sticky Hold

Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.

310
Storm Drain

Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.

410
Strong Jaw

The Pokémon’s strong jaw boosts the power of its biting moves.

613
Sturdy

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

348
Suction Cups

This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.

35
Super Luck

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

49
Supersweet Syrup

A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.

92
Supreme Overlord

When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.

91
Surge Surfer

Doubles the Pokémon’s Speed stat on Electric Terrain.

71
Swarm

Powers up Bug-type moves when the Pokémon’s HP is low.

332
Sweet Veil

Prevents itself and ally Pokémon from falling asleep.

611
Swift Swim

Boosts the Pokémon’s Speed stat in rain.

346
Sword of Ruin

The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.

91
Symbiosis

The Pokémon passes its item to an ally that has used up an item.

65
Synchronize

The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

318
Tablets of Ruin

The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.

91
Tangled Feet

Raises evasiveness if the Pokémon is confused.

49
Tangling Hair

Contact with the Pokémon lowers the attacker’s Speed stat.

72
Technician

Powers up the Pokémon’s weaker moves.

428
Telepathy

Anticipates an ally’s attack and dodges it.

528
Tera Shell

The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.

91
Tera Shift

When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.

91
Teraform Zero

When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.

91
Teravolt

Moves can be used on the target regardless of its Abilities.

52
Thermal Exchange

Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.

93
Thick Fat

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

333
Tinted Lens

The Pokémon can use “not very effective” moves to deal regular damage.

412
Torrent

Powers up Water-type moves when the Pokémon’s HP is low.

332
Tough Claws

Powers up moves that make direct contact.

68
Toxic Boost

Powers up physical attacks when the Pokémon is poisoned.

51
Toxic Chain

The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.

93
Toxic Debris

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.

92
Trace

When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.

37
Transistor

Powers up Electric-type moves.

81
Triage

Gives priority to a healing move.

71
Truant

The Pokémon can’t use a move if it had used a move on the previous turn.

33
Turboblaze

Moves can be used on the target regardless of its Abilities.

52
Unaware

When attacking, the Pokémon ignores the target Pokémon’s stat changes.

415
Unburden

Boosts the Speed stat if the Pokémon’s held item is used or lost.

416
Unnerve

Unnerves opposing Pokémon and makes them unable to eat Berries.

528
Unseen Fist

If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.

85
Vessel of Ruin

The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.

91
Victory Star

Boosts the accuracy of its allies and itself.

51
Vital Spirit

The Pokémon is full of vitality, and that prevents it from falling asleep.

316
Volt Absorb

Restores HP if hit by an Electric-type move instead of taking damage.

313
Wandering Spirit

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

82
Water Absorb

Restores HP if hit by a Water-type move instead of taking damage.

330
Water Bubble

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

73
Water Compaction

Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.

72
Water Veil

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

313
Weak Armor

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

525
Well-Baked Body

The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.

91
White Smoke

The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

35
Wimp Out

The Pokémon cowardly switches out when its HP becomes half or less.

71
Wind Power

The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.

92
Wind Rider

Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.

92
Wonder Guard

Its mysterious power only lets supereffective moves hit the Pokémon.

31
Wonder Skin

Makes status moves more likely to miss.

55
Zen Mode

Changes the Pokémon’s shape when HP is half or less.

54
Zero to Hero

The Pokémon transforms into its Hero Form when it switches out.

92
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