Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Flavor
Flavor Text
Prevents Steel-type Pokémon from escaping using its magnetic force.
Short Effect
Prevents Steel opponents from fleeing or switching out.
Effect
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Pokémon

Alolan Geodude
#0074 • Slot 1

Alolan Graveler
#0075 • Slot 1

Alolan Golem
#0076 • Slot 1

Magnemite
#0081 • Slot 1

Magneton
#0082 • Slot 1

Nosepass
#0299 • Slot 2

Magnezone
#0462 • Slot 1

Probopass
#0476 • Slot 2

Meltan
#0808 • Slot 1

Scarlet and Violet
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Brilliant Diamond and Shining Pearl

Sword and Shield
Prevents Steel-type Pokémon from escaping using its magnetic force.

Ultra Sun and Ultra Moon
Prevents Steel-type Pokémon from escaping using its magnetic force.

Omega Ruby and Alpha Sapphire
Prevents Steel-type Pokémon from escaping.

X and Y
Prevents Steel-type Pokémon from escaping.

Black and White
Prevents Steel-type Pokémon from escaping.

FireRed and LeafGreen
Traps STEEL-type Pokémon.
Magnet Pull
Pokémon ability
Pokémon
9
As Hidden Ability
0
Introduced
Generation 3
Games with pages
8







