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HOME / Abilities

Magnet Pull

Back to Abilities

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Flavor

In-game flavor text and effect notes for this ability.

Flavor Text

Prevents Steel-type Pokémon from escaping using its magnetic force.

Short Effect

Prevents Steel opponents from fleeing or switching out.

Effect

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Pokémon

9 Pokémon, including forms, can have Magnet Pull.

Alolan Geodude

#0074 • Slot 1

RockElectric

Alolan Graveler

#0075 • Slot 1

RockElectric

Alolan Golem

#0076 • Slot 1

RockElectric

Magnemite

#0081 • Slot 1

ElectricSteel

Magneton

#0082 • Slot 1

ElectricSteel

Nosepass

#0299 • Slot 2

Rock

Magnezone

#0462 • Slot 1

ElectricSteel

Probopass

#0476 • Slot 2

RockSteel

Meltan

#0808 • Slot 1

Steel
How each game describes Magnet Pull, newest first. Every row links to that game's own ability page.

Scarlet and Violet

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Brilliant Diamond and Shining Pearl

Sword and Shield

Prevents Steel-type Pokémon from escaping using its magnetic force.

Ultra Sun and Ultra Moon

Prevents Steel-type Pokémon from escaping using its magnetic force.

Omega Ruby and Alpha Sapphire

Prevents Steel-type Pokémon from escaping.

X and Y

Prevents Steel-type Pokémon from escaping.

Black and White

Prevents Steel-type Pokémon from escaping.

FireRed and LeafGreen

Traps STEEL-type Pokémon.

Magma Armor

Marvel Scale

Magnet Pull

Pokémon ability

Pokémon

9

As Hidden Ability

0

Introduced

Generation 3

Games with pages

8

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