National Dex / Meltan

Meltan

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Meltan

#0808 in the National Pokédex • Hex Nut Pokémon

Meltan sprite

Normal

Shiny Meltan sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Hex Nut Pokémon

Abilities

Height

0.2 m (0'08")

Weight

8 kg (17.6 lbs)

National Pokédex

#0808

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

46

202

296

Attack

65

121

251

Defense

65

121

251

Sp. Atk

55

103

229

Sp. Def

35

67

185

Speed

34

65

183

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Meltan, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Meltan

Meltan

#0808

No evolutions

Meltan sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Meltan in Pokémon GO
Shiny Meltan in Pokémon GO

Main Series

Legends: Z-A

2025

Meltan in Pokémon Legends: Z-A
Shiny Meltan in Pokémon Legends: Z-A

Sword & Shield

2019

Meltan in Pokémon Sword & Shield
Shiny Meltan in Pokémon Sword & Shield

Let's Go, Pikachu! & Eevee!

2018

Meltan in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Meltan in Pokémon Let's Go, Pikachu! & Eevee!

Pick a game to see what Meltan learns there.
Meltan in Legends: Z-A

Moves Meltan learns by leveling up in Legends: Z-A.
Class
StartHarden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Normal---
StartThunder Shock

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Electric40--
8Tail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Normal---
11Brutal Swing

The user attacks everything nearby by swinging about violently.

Dark60--
16Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
24Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
32Acid Armor

The user boosts its Defense stat for a while by altering its cellular structure to become liquefied.

Poison---
40Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--

Moves Meltan can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM048Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Normal200--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM157Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

Steel140--

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