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SwSh / Pokédex

Meltan

Meltan

Nat. #808 in the Sword and Shield Pokédex • Hex Nut Pokémon

Meltan

Nat. #808 in the Sword and Shield Pokédex • Hex Nut Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

46

202

296

Attack

65

121

251

Defense

65

121

251

Sp. Atk

55

103

229

Sp. Def

35

67

185

Speed

34

65

183

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Zeraora

Melmetal

Meltan normal sprite

Normal

Shiny Meltan sprite

Shiny

Meltan

Hex Nut Pokémon

Nat. #808
Steel

Height

0.2 m (0'08")

Weight

8 kg (17.6 lbs)

Abilities

Magnet Pull

It's Super Effective

Damage multipliers Meltan takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Fighting

Ground

Resists

Poison

Normal

0.5×

Grass

0.5×

Ice

0.5×

Flying

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Dragon

0.5×

Steel

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
3
Base Exp.
135

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
Genderless
Egg cycles
120 (30,720 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sword box art

Sword

It dissolves and eats metal. Circulating liquid metal within its body is how it generates energy.

Pokémon Shield box art

Shield

They live as a group, but when the time comes, one strong Meltan will absorb all the others and evolve.

Evolution

Evolution requirements shown in a compact table or chain view.
Meltan

Meltan

Nat. #808

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

8Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

16HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

24Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

32Acid ArmorPoisonStatus--20

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

40Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR52Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Traits

Ability options available to this Pokémon in this game.

Magnet Pull

Ability Slot 1

Prevents Steel-type Pokémon from escaping using its magnetic force.

Prevents Steel opponents from fleeing or switching out.

#807

Zeraora

#809

Melmetal

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