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Meltan

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Meltan in Pokémon Sword & Shield

National Pokédex #808 • Hex Nut Pokémon

Meltan in the National Pokédex
Meltan sprite

Normal

Shiny Meltan sprite

Shiny

Pokédex entries

Sword

It dissolves and eats metal. Circulating liquid metal within its body is how it generates energy.

Shield

They live as a group, but when the time comes, one strong Meltan will absorb all the others and evolve.

Pokémon details

Type

Steel

Category

Hex Nut Pokémon

Abilities

Height

0.2 m (0'08")

Weight

8 kg (17.6 lbs)

National Pokédex

#0808

Pokédex

Nat. #808

Meltan in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

46

202

296

Attack

65

121

251

Defense

65

121

251

Sp. Atk

55

103

229

Sp. Def

35

67

185

Speed

34

65

183

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Meltan, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
3
Base Exp.
150

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
Cannot breed

Evolution requirements shown in a compact table or chain view.
Meltan

Meltan

Nat. #808

No evolutions

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
8Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Normal-10030
16Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
24Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
32Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20
40Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR52Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel140955

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Magnet Pull

Ability Slot 1

Prevents Steel-type Pokémon from escaping using its magnetic force.

Prevents Steel opponents from fleeing or switching out.

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