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Sword and Shield

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Pokémon Sword and Shield Abilities

Ability names, descriptions, and the number of SWSH Pokémon with each ability.

Displaying 225 of 225 abilities.

Description
Adaptability

Powers up moves of the same type as the Pokémon.

9
Aftermath

Damages the attacker if it contacts the Pokémon with a finishing hit.

7
Analytic

Boosts move power when the Pokémon moves last.

2
Anger Point

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

3
Anticipation

The Pokémon can sense an opposing Pokémon’s dangerous moves.

13
Arena Trap

Prevents opposing Pokémon from fleeing.

3
Aroma Veil

Protects itself and its allies from attacks that limit their move choices.

67
As One

This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.

1
As One

This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.

1
Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

1
Battery

Powers up ally Pokémon’s special moves.

1
Battle Armor

Hard armor protects the Pokémon from critical hits.

5
Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

2
Big Pecks

Protects the Pokémon from Defense-lowering effects.

7
Blaze

Powers up Fire-type moves when the Pokémon’s HP is low.

11
Bulletproof

Protects the Pokémon from some ball and bomb moves.

6
Cheek Pouch

Restores HP as well when the Pokémon eats a Berry.

4
Chilling Neigh

When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.

1
Chlorophyll

Boosts the Pokémon’s Speed stat in harsh sunlight.

16
Clear Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

6
Cloud Nine

Eliminates the effects of weather.

1
Competitive

Boosts the Sp. Atk stat sharply when a stat is lowered.

7
Compound Eyes

The Pokémon’s compound eyes boost its accuracy.

7
Contrary

Makes stat changes have an opposite effect.

3
Corrosion

The Pokémon can poison the target even if it’s a Steel or Poison type.

2
Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.

2
Curious Medicine

When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

1
Cursed Body

May disable a move used on the Pokémon.

11
Cute Charm

Contact with the Pokémon may cause infatuation.

8
Damp

Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.

4
Dauntless Shield

Boosts the Pokémon’s Defense stat when the Pokémon enters a battle.

2
Defiant

Boosts the Pokémon’s Attack stat sharply when its stats are lowered.

8
Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

2
Dragon’s Maw

Powers up Dragon-type moves.

1
Drizzle

The Pokémon makes it rain when it enters a battle.

1
Drought

Turns the sunlight harsh when the Pokémon enters a battle.

3
Dry Skin

Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

4
Early Bird

The Pokémon awakens from sleep twice as fast as other Pokémon.

4
Effect Spore

Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.

5
Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

1
Emergency Exit

The Pokémon, sensing danger, switches out when its HP becomes half or less.

1
Filter

Reduces the power of supereffective attacks taken.

2
Flame Body

Contact with the Pokémon may burn the attacker.

13
Flare Boost

Powers up special attacks when the Pokémon is burned.

2
Flash Fire

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

18
Flower Gift

Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.

2
Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

4
Forewarn

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

2
Friend Guard

Reduces damage done to allies.

2
Frisk

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

24
Full Metal Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

1
Fur Coat

Halves the damage from physical moves.

1
Gluttony

Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.

17
Gooey

Contact with the Pokémon lowers the attacker’s Speed stat.

3
Gorilla Tactics

Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.

2
Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

4
Grim Neigh

When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.

1
Gulp Missile

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

3
Guts

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

12
Harvest

May create another Berry after one is used.

2
Healer

Sometimes heals an ally’s status condition.

7
Heatproof

The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.

3
Heavy Metal

Doubles the Pokémon’s weight.

7
Honey Gather

The Pokémon may gather Honey after a battle.

3
Huge Power

Doubles the Pokémon’s Attack stat.

2
Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

2
Hustle

Boosts the Attack stat, but lowers accuracy.

16
Hydration

Heals status conditions if it’s raining.

13
Hyper Cutter

The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

7
Ice Body

The Pokémon gradually regains HP in a hailstorm.

11
Ice Face

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails.

2
Ice Scales

The Pokémon is protected by ice scales, which halve the damage taken from special moves.

2
Illuminate

Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.

4
Illusion

Comes out disguised as the Pokémon in the party’s last spot.

2
Immunity

The immune system of the Pokémon prevents it from getting poisoned.

2
Imposter

The Pokémon transforms itself into the Pokémon it’s facing.

1
Infiltrator

Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

16
Innards Out

Damages the attacker landing the finishing hit by the amount equal to its last HP.

1
Inner Focus

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

19
Insomnia

The Pokémon's insomnia prevents it from falling asleep.

11
Intimidate

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

14
Intrepid Sword

Boosts the Pokémon’s Attack stat when the Pokémon enters a battle.

2
Iron Barbs

Inflicts damage on the attacker upon contact with iron barbs.

3
Iron Fist

Powers up punching moves.

10
Justified

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

9
Keen Eye

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

22
Klutz

The Pokémon can’t use any held items.

7
Leaf Guard

Prevents status conditions in harsh sunlight.

8
Levitate

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

22
Libero

Changes the Pokémon’s type to the type of the move it’s about to use.

4
Light Metal

Halves the Pokémon’s weight.

3
Lightning Rod

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

13
Limber

Its limber body protects the Pokémon from paralysis.

11
Liquid Voice

All sound-based moves become Water-type moves.

3
Long Reach

The Pokémon uses its moves without making contact with the target.

3
Magic Bounce

Reflects status moves instead of getting hit by them.

7
Magic Guard

The Pokémon only takes damage from attacks.

7
Magnet Pull

Prevents Steel-type Pokémon from escaping using its magnetic force.

1
Marvel Scale

The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.

1
Merciless

The Pokémon’s attacks become critical hits if the target is poisoned.

2
Mimicry

Changes the Pokémon’s type depending on the terrain.

1
Minus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

6
Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

2
Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

1
Mold Breaker

Moves can be used on the target regardless of its Abilities.

12
Moody

Raises one stat sharply and lowers another every turn.

4
Motor Drive

Boosts its Speed stat if hit by an Electric-type move instead of taking damage.

1
Moxie

The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

6
Mummy

Contact with the Pokémon changes the attacker’s Ability to Mummy.

2
Natural Cure

All status conditions heal when the Pokémon switches out.

7
Neutralizing Gas

If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.

3
No Guard

The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

10
Oblivious

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

12
Overcoat

Protects the Pokémon from things like sand, hail, and powder.

12
Overgrow

Powers up Grass-type moves when the Pokémon’s HP is low.

11
Own Tempo

This Pokémon has its own tempo, and that prevents it from becoming confused.

12
Pastel Veil

Protects the Pokémon and its ally Pokémon from being poisoned.

2
Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

1
Pickpocket

Steals an item from an attacker that made direct contact.

11
Pickup

The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.

19
Pixilate

Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

1
Plus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

5
Poison Point

Contact with the Pokémon may poison the attacker.

6
Poison Touch

May poison a target when the Pokémon makes contact.

5
Power Spot

Just being next to the Pokémon powers up moves.

1
Prankster

Gives priority to a status move.

11
Pressure

By putting pressure on the opposing Pokémon, it raises their PP usage.

14
Prism Armor

Reduces the power of supereffective attacks taken.

3
Propeller Tail

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

2
Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

2
Punk Rock

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

3
Queenly Majesty

Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

1
Quick Draw

Enables the Pokémon to move first occasionally.

1
Quick Feet

Boosts the Speed stat if the Pokémon has a status condition.

5
Rain Dish

The Pokémon gradually regains HP in rain.

11
Rattled

Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.

8
Receiver

The Pokémon copies the Ability of a defeated ally.

1
Reckless

Powers up moves that have recoil damage.

6
Regenerator

Restores a little HP when withdrawn from battle.

11
Ripen

Ripens Berries and doubles their effect.

5
Rivalry

Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.

6
RKS System

Changes the Pokémon’s type to match the memory disc it holds.

2
Rock Head

Protects the Pokémon from recoil damage.

7
Run Away

Enables a sure getaway from wild Pokémon.

12
Sand Force

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

15
Sand Rush

Boosts the Pokémon’s Speed stat in a sandstorm.

5
Sand Spit

The Pokémon creates a sandstorm when it’s hit by an attack.

3
Sand Stream

The Pokémon summons a sandstorm when it enters a battle.

4
Sand Veil

Boosts the Pokémon’s evasiveness in a sandstorm.

11
Sap Sipper

Boosts the Attack stat if hit by a Grass-type move instead of taking damage.

5
Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

2
Scrappy

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.

5
Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

2
Serene Grace

Boosts the likelihood of additional effects occurring when attacking.

4
Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

1
Shadow Tag

This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.

5
Sharpness

Powers up slicing moves.

1
Shed Skin

The Pokémon may heal its own status conditions by shedding its skin.

8
Sheer Force

Removes additional effects to increase the power of moves when attacking.

16
Shell Armor

A hard shell protects the Pokémon from critical hits.

18
Shield Dust

This Pokémon’s dust blocks the additional effects of attacks taken.

5
Simple

The stat changes the Pokémon receives are doubled.

2
Slush Rush

Boosts the Pokémon’s Speed stat in a hailstorm.

4
Sniper

Powers up moves if they become critical hits when attacking.

9
Snow Cloak

Boosts evasiveness in a hailstorm.

11
Snow Warning

The Pokémon summons a hailstorm when it enters a battle.

5
Solar Power

Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.

6
Solid Rock

Reduces the power of supereffective attacks taken.

1
Soul-Heart

Boosts its Sp. Atk stat every time a Pokémon faints.

2
Soundproof

Soundproofing gives the Pokémon full immunity to all sound-based moves.

7
Speed Boost

Its Speed stat is boosted every turn.

1
Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

2
Stall

The Pokémon moves after all other Pokémon do.

1
Stalwart

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

2
Stamina

Boosts the Defense stat when hit by an attack.

2
Stance Change

The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.

2
Static

The Pokémon is charged with static electricity, so contact with it may cause paralysis.

10
Steadfast

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

15
Steam Engine

Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move.

4
Steelworker

Powers up Steel-type moves.

1
Steely Spirit

Powers up ally Pokémon’s Steel-type moves.

1
Stench

By releasing stench when attacking, this Pokémon may cause the target to flinch.

8
Sticky Hold

Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.

6
Storm Drain

Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.

5
Strong Jaw

The Pokémon’s strong jaw boosts the power of its biting moves.

5
Sturdy

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

15
Suction Cups

This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.

3
Super Luck

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

6
Surge Surfer

Doubles the Pokémon’s Speed stat on Electric Terrain.

1
Swarm

Powers up Bug-type moves when the Pokémon’s HP is low.

14
Sweet Veil

Prevents itself and ally Pokémon from falling asleep.

72
Swift Swim

Boosts the Pokémon’s Speed stat in rain.

19
Symbiosis

The Pokémon passes its item to an ally that has used up an item.

1
Synchronize

The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

14
Tangled Feet

Raises evasiveness if the Pokémon is confused.

1
Tangling Hair

Contact with the Pokémon lowers the attacker’s Speed stat.

2
Technician

Powers up the Pokémon’s weaker moves.

19
Telepathy

Anticipates an ally’s attack and dodges it.

16
Teravolt

Moves can be used on the target regardless of its Abilities.

2
Thick Fat

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

9
Tinted Lens

The Pokémon can use “not very effective” moves to deal regular damage.

5
Torrent

Powers up Water-type moves when the Pokémon’s HP is low.

10
Tough Claws

Powers up moves that make direct contact.

5
Trace

When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.

3
Transistor

Powers up Electric-type moves.

1
Truant

The Pokémon can’t use a move if it had used a move on the previous turn.

1
Turboblaze

Moves can be used on the target regardless of its Abilities.

2
Unaware

When attacking, the Pokémon ignores the target Pokémon’s stat changes.

7
Unburden

Boosts the Speed stat if the Pokémon’s held item is used or lost.

11
Unnerve

Unnerves opposing Pokémon and makes them unable to eat Berries.

18
Unseen Fist

If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.

4
Vital Spirit

The Pokémon is full of vitality, and that prevents it from falling asleep.

5
Volt Absorb

Restores HP if hit by an Electric-type move instead of taking damage.

6
Wandering Spirit

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

2
Water Absorb

Restores HP if hit by a Water-type move instead of taking damage.

19
Water Bubble

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

2
Water Veil

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

6
Weak Armor

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

16
White Smoke

The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

5
Wimp Out

The Pokémon cowardly switches out when its HP becomes half or less.

1
Wind Rider

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.

1
Wonder Guard

Its mysterious power only lets supereffective moves hit the Pokémon.

1
Wonder Skin

Makes status moves more likely to miss.

1
Zen Mode

Changes the Pokémon’s shape when HP is half or less.

4
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SwSh / Abilities

Abilities

Pokémon Sword and Shield Abilities

Ability names, descriptions, and the number of SWSH Pokémon with each ability.

Displaying 225 of 225 abilities.

Description
Adaptability

Powers up moves of the same type as the Pokémon.

9
Aftermath

Damages the attacker if it contacts the Pokémon with a finishing hit.

7
Analytic

Boosts move power when the Pokémon moves last.

2
Anger Point

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

3
Anticipation

The Pokémon can sense an opposing Pokémon’s dangerous moves.

13
Arena Trap

Prevents opposing Pokémon from fleeing.

3
Aroma Veil

Protects itself and its allies from attacks that limit their move choices.

67
As One

This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.

1
As One

This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.

1
Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

1
Battery

Powers up ally Pokémon’s special moves.

1
Battle Armor

Hard armor protects the Pokémon from critical hits.

5
Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

2
Big Pecks

Protects the Pokémon from Defense-lowering effects.

7
Blaze

Powers up Fire-type moves when the Pokémon’s HP is low.

11
Bulletproof

Protects the Pokémon from some ball and bomb moves.

6
Cheek Pouch

Restores HP as well when the Pokémon eats a Berry.

4
Chilling Neigh

When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.

1
Chlorophyll

Boosts the Pokémon’s Speed stat in harsh sunlight.

16
Clear Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

6
Cloud Nine

Eliminates the effects of weather.

1
Competitive

Boosts the Sp. Atk stat sharply when a stat is lowered.

7
Compound Eyes

The Pokémon’s compound eyes boost its accuracy.

7
Contrary

Makes stat changes have an opposite effect.

3
Corrosion

The Pokémon can poison the target even if it’s a Steel or Poison type.

2
Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.

2
Curious Medicine

When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

1
Cursed Body

May disable a move used on the Pokémon.

11
Cute Charm

Contact with the Pokémon may cause infatuation.

8
Damp

Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.

4
Dauntless Shield

Boosts the Pokémon’s Defense stat when the Pokémon enters a battle.

2
Defiant

Boosts the Pokémon’s Attack stat sharply when its stats are lowered.

8
Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

2
Dragon’s Maw

Powers up Dragon-type moves.

1
Drizzle

The Pokémon makes it rain when it enters a battle.

1
Drought

Turns the sunlight harsh when the Pokémon enters a battle.

3
Dry Skin

Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

4
Early Bird

The Pokémon awakens from sleep twice as fast as other Pokémon.

4
Effect Spore

Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.

5
Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

1
Emergency Exit

The Pokémon, sensing danger, switches out when its HP becomes half or less.

1
Filter

Reduces the power of supereffective attacks taken.

2
Flame Body

Contact with the Pokémon may burn the attacker.

13
Flare Boost

Powers up special attacks when the Pokémon is burned.

2
Flash Fire

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

18
Flower Gift

Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.

2
Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

4
Forewarn

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

2
Friend Guard

Reduces damage done to allies.

2
Frisk

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

24
Full Metal Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

1
Fur Coat

Halves the damage from physical moves.

1
Gluttony

Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.

17
Gooey

Contact with the Pokémon lowers the attacker’s Speed stat.

3
Gorilla Tactics

Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.

2
Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

4
Grim Neigh

When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.

1
Gulp Missile

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

3
Guts

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

12
Harvest

May create another Berry after one is used.

2
Healer

Sometimes heals an ally’s status condition.

7
Heatproof

The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.

3
Heavy Metal

Doubles the Pokémon’s weight.

7
Honey Gather

The Pokémon may gather Honey after a battle.

3
Huge Power

Doubles the Pokémon’s Attack stat.

2
Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

2
Hustle

Boosts the Attack stat, but lowers accuracy.

16
Hydration

Heals status conditions if it’s raining.

13
Hyper Cutter

The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

7
Ice Body

The Pokémon gradually regains HP in a hailstorm.

11
Ice Face

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails.

2
Ice Scales

The Pokémon is protected by ice scales, which halve the damage taken from special moves.

2
Illuminate

Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.

4
Illusion

Comes out disguised as the Pokémon in the party’s last spot.

2
Immunity

The immune system of the Pokémon prevents it from getting poisoned.

2
Imposter

The Pokémon transforms itself into the Pokémon it’s facing.

1
Infiltrator

Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

16
Innards Out

Damages the attacker landing the finishing hit by the amount equal to its last HP.

1
Inner Focus

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

19
Insomnia

The Pokémon's insomnia prevents it from falling asleep.

11
Intimidate

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

14
Intrepid Sword

Boosts the Pokémon’s Attack stat when the Pokémon enters a battle.

2
Iron Barbs

Inflicts damage on the attacker upon contact with iron barbs.

3
Iron Fist

Powers up punching moves.

10
Justified

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

9
Keen Eye

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

22
Klutz

The Pokémon can’t use any held items.

7
Leaf Guard

Prevents status conditions in harsh sunlight.

8
Levitate

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

22
Libero

Changes the Pokémon’s type to the type of the move it’s about to use.

4
Light Metal

Halves the Pokémon’s weight.

3
Lightning Rod

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

13
Limber

Its limber body protects the Pokémon from paralysis.

11
Liquid Voice

All sound-based moves become Water-type moves.

3
Long Reach

The Pokémon uses its moves without making contact with the target.

3
Magic Bounce

Reflects status moves instead of getting hit by them.

7
Magic Guard

The Pokémon only takes damage from attacks.

7
Magnet Pull

Prevents Steel-type Pokémon from escaping using its magnetic force.

1
Marvel Scale

The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.

1
Merciless

The Pokémon’s attacks become critical hits if the target is poisoned.

2
Mimicry

Changes the Pokémon’s type depending on the terrain.

1
Minus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

6
Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

2
Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

1
Mold Breaker

Moves can be used on the target regardless of its Abilities.

12
Moody

Raises one stat sharply and lowers another every turn.

4
Motor Drive

Boosts its Speed stat if hit by an Electric-type move instead of taking damage.

1
Moxie

The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

6
Mummy

Contact with the Pokémon changes the attacker’s Ability to Mummy.

2
Natural Cure

All status conditions heal when the Pokémon switches out.

7
Neutralizing Gas

If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.

3
No Guard

The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

10
Oblivious

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

12
Overcoat

Protects the Pokémon from things like sand, hail, and powder.

12
Overgrow

Powers up Grass-type moves when the Pokémon’s HP is low.

11
Own Tempo

This Pokémon has its own tempo, and that prevents it from becoming confused.

12
Pastel Veil

Protects the Pokémon and its ally Pokémon from being poisoned.

2
Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

1
Pickpocket

Steals an item from an attacker that made direct contact.

11
Pickup

The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.

19
Pixilate

Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

1
Plus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

5
Poison Point

Contact with the Pokémon may poison the attacker.

6
Poison Touch

May poison a target when the Pokémon makes contact.

5
Power Spot

Just being next to the Pokémon powers up moves.

1
Prankster

Gives priority to a status move.

11
Pressure

By putting pressure on the opposing Pokémon, it raises their PP usage.

14
Prism Armor

Reduces the power of supereffective attacks taken.

3
Propeller Tail

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

2
Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

2
Punk Rock

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

3
Queenly Majesty

Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

1
Quick Draw

Enables the Pokémon to move first occasionally.

1
Quick Feet

Boosts the Speed stat if the Pokémon has a status condition.

5
Rain Dish

The Pokémon gradually regains HP in rain.

11
Rattled

Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.

8
Receiver

The Pokémon copies the Ability of a defeated ally.

1
Reckless

Powers up moves that have recoil damage.

6
Regenerator

Restores a little HP when withdrawn from battle.

11
Ripen

Ripens Berries and doubles their effect.

5
Rivalry

Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.

6
RKS System

Changes the Pokémon’s type to match the memory disc it holds.

2
Rock Head

Protects the Pokémon from recoil damage.

7
Run Away

Enables a sure getaway from wild Pokémon.

12
Sand Force

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

15
Sand Rush

Boosts the Pokémon’s Speed stat in a sandstorm.

5
Sand Spit

The Pokémon creates a sandstorm when it’s hit by an attack.

3
Sand Stream

The Pokémon summons a sandstorm when it enters a battle.

4
Sand Veil

Boosts the Pokémon’s evasiveness in a sandstorm.

11
Sap Sipper

Boosts the Attack stat if hit by a Grass-type move instead of taking damage.

5
Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

2
Scrappy

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.

5
Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

2
Serene Grace

Boosts the likelihood of additional effects occurring when attacking.

4
Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

1
Shadow Tag

This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.

5
Sharpness

Powers up slicing moves.

1
Shed Skin

The Pokémon may heal its own status conditions by shedding its skin.

8
Sheer Force

Removes additional effects to increase the power of moves when attacking.

16
Shell Armor

A hard shell protects the Pokémon from critical hits.

18
Shield Dust

This Pokémon’s dust blocks the additional effects of attacks taken.

5
Simple

The stat changes the Pokémon receives are doubled.

2
Slush Rush

Boosts the Pokémon’s Speed stat in a hailstorm.

4
Sniper

Powers up moves if they become critical hits when attacking.

9
Snow Cloak

Boosts evasiveness in a hailstorm.

11
Snow Warning

The Pokémon summons a hailstorm when it enters a battle.

5
Solar Power

Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.

6
Solid Rock

Reduces the power of supereffective attacks taken.

1
Soul-Heart

Boosts its Sp. Atk stat every time a Pokémon faints.

2
Soundproof

Soundproofing gives the Pokémon full immunity to all sound-based moves.

7
Speed Boost

Its Speed stat is boosted every turn.

1
Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

2
Stall

The Pokémon moves after all other Pokémon do.

1
Stalwart

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

2
Stamina

Boosts the Defense stat when hit by an attack.

2
Stance Change

The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.

2
Static

The Pokémon is charged with static electricity, so contact with it may cause paralysis.

10
Steadfast

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

15
Steam Engine

Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move.

4
Steelworker

Powers up Steel-type moves.

1
Steely Spirit

Powers up ally Pokémon’s Steel-type moves.

1
Stench

By releasing stench when attacking, this Pokémon may cause the target to flinch.

8
Sticky Hold

Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.

6
Storm Drain

Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.

5
Strong Jaw

The Pokémon’s strong jaw boosts the power of its biting moves.

5
Sturdy

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

15
Suction Cups

This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.

3
Super Luck

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

6
Surge Surfer

Doubles the Pokémon’s Speed stat on Electric Terrain.

1
Swarm

Powers up Bug-type moves when the Pokémon’s HP is low.

14
Sweet Veil

Prevents itself and ally Pokémon from falling asleep.

72
Swift Swim

Boosts the Pokémon’s Speed stat in rain.

19
Symbiosis

The Pokémon passes its item to an ally that has used up an item.

1
Synchronize

The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

14
Tangled Feet

Raises evasiveness if the Pokémon is confused.

1
Tangling Hair

Contact with the Pokémon lowers the attacker’s Speed stat.

2
Technician

Powers up the Pokémon’s weaker moves.

19
Telepathy

Anticipates an ally’s attack and dodges it.

16
Teravolt

Moves can be used on the target regardless of its Abilities.

2
Thick Fat

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

9
Tinted Lens

The Pokémon can use “not very effective” moves to deal regular damage.

5
Torrent

Powers up Water-type moves when the Pokémon’s HP is low.

10
Tough Claws

Powers up moves that make direct contact.

5
Trace

When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.

3
Transistor

Powers up Electric-type moves.

1
Truant

The Pokémon can’t use a move if it had used a move on the previous turn.

1
Turboblaze

Moves can be used on the target regardless of its Abilities.

2
Unaware

When attacking, the Pokémon ignores the target Pokémon’s stat changes.

7
Unburden

Boosts the Speed stat if the Pokémon’s held item is used or lost.

11
Unnerve

Unnerves opposing Pokémon and makes them unable to eat Berries.

18
Unseen Fist

If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.

4
Vital Spirit

The Pokémon is full of vitality, and that prevents it from falling asleep.

5
Volt Absorb

Restores HP if hit by an Electric-type move instead of taking damage.

6
Wandering Spirit

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

2
Water Absorb

Restores HP if hit by a Water-type move instead of taking damage.

19
Water Bubble

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

2
Water Veil

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

6
Weak Armor

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

16
White Smoke

The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

5
Wimp Out

The Pokémon cowardly switches out when its HP becomes half or less.

1
Wind Rider

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.

1
Wonder Guard

Its mysterious power only lets supereffective moves hit the Pokémon.

1
Wonder Skin

Makes status moves more likely to miss.

1
Zen Mode

Changes the Pokémon’s shape when HP is half or less.

4
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