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Pockets, machines, and effects

Pokémon Sword and Shield Items

Item descriptions, categories, machines, and obtainability for Sword and Shield.

Displaying 707 of 1554 items.

Pocket
Description

Master Ball

Poké Balls

0

The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.

Great Ball

Poké Balls

600

A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.

Poké Ball

Poké Balls

200

A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.

Safari Ball

Poké Balls

0

A special Poké Ball that was used in the Safari Zone in the Kanto region and in the Great Marsh in the Sinnoh region.

Net Ball

Poké Balls

1000

A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.

Nest Ball

Poké Balls

1000

A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.

Repeat Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.

Timer Ball

Poké Balls

1000

A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.

Luxury Ball

Poké Balls

3000

A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.

Premier Ball

Poké Balls

20

A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.

Dusk Ball

Poké Balls

1000

A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.

Heal Ball

Poké Balls

300

A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.

Quick Ball

Poké Balls

1000

A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.

Cherish Ball

Poké Balls

0

A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.

Potion

Medicine

200

A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.

Antidote

Medicine

200

A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.

Burn Heal

Medicine

200

A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.

Ice Heal

Medicine

200

A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.

Awakening

Medicine

200

A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.

Paralyze Heal

Medicine

200

A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.

Full Restore

Medicine

3000

A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.

Max Potion

Medicine

2500

A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.

Hyper Potion

Medicine

1500

A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.

Super Potion

Medicine

700

A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.

Full Heal

Medicine

400

A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.

Revive

Medicine

2000

A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon’s max HP.

Max Revive

Medicine

4000

A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon’s max HP.

Fresh Water

Medicine

200

Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.

Soda Pop

Medicine

300

A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon.

Lemonade

Medicine

400

A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon.

Moomoo Milk

Medicine

600

A bottle of highly nutritious milk. It can be used to restore 100 HP to a single Pokémon.

Energy Powder

Medicine

500

A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon.

Energy Root

Medicine

1200

An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon.

Heal Powder

Medicine

300

A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon.

Revival Herb

Medicine

2800

A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its max HP.

Ether

Medicine

1200

This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon.

Max Ether

Medicine

2000

This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon.

Elixir

Medicine

3000

This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon.

Max Elixir

Medicine

4500

This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon.

Lava Cookie

Medicine

350

Lavaridge Town’s local specialty. It can be used once to heal all the status conditions of a Pokémon.

Berry Juice

Medicine

200

A 100 percent pure juice made of Berries. It can be used to restore 20 HP to a single Pokémon.

Sacred Ash

Medicine

50000

This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their max HP.

HP Up

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.

PP Up

Medicine

10000

A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon.

PP Max

Medicine

10000

A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon.

Old Gateau

Medicine

350

The Old Chateau’s hidden specialty. It can be used once to heal all the status conditions of a Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.

Dire Hit

Battle Items

1000

An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Defense

Battle Items

2000

An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Speed

Battle Items

1000

An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

An item that sharply boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Sp. Def

Battle Items

2000

An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

Poké Doll

Items

300

A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Fluffy Tail

Items

100

A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Black Flute

Items

20

A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it.

White Flute

Items

20

A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it.

Super Repel

Items

700

An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Repel.

Max Repel

Items

900

An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Super Repel.

Escape Rope

Items

300

A long and durable rope. Use it to escape instantly from locations like caves or dungeons. It can be used any number of times.

Repel

Items

400

An item that prevents any low-level wild Pokémon from jumping out at you for a while.

Sun Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.

Moon Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.

Thunder Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.

Leaf Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.

Tiny Mushroom

Items

500

A very small and rare mushroom. It’s popular with a certain class of collectors.

Big Mushroom

Items

5000

A very large and rare mushroom. It’s popular with a certain class of collectors.

Pearl

Items

2000

A rather small pearl that has a very nice silvery sheen to it. It can be sold at a low price to shops.

Big Pearl

Items

8000

A rather large pearl that has a very nice silvery sheen. It can be sold at a high price to shops.

Stardust

Items

3000

Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops.

Star Piece

Items

12000

A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops.

Nugget

Items

10000

A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.

Rare Bone

Items

5000

A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.

Shiny Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.

Dusk Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.

Dawn Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.

Oval Stone

Items

2000

A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg.

Adamant Orb

Items

0

A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.

Lustrous Orb

Items

0

A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.

Cheri Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.

Chesto Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.

Pecha Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.

Rawst Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.

Aspear Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.

Leppa Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.

Oran Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.

Persim Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.

Lum Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.

Sitrus Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.

Figy Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Wiki Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Mago Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Aguav Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Iapapa Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Pomeg Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its HP base points.

Kelpsy Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Attack base points.

Qualot Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Defense base points.

Hondew Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Atk base points.

Grepa Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Def base points.

Tamato Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Speed base points.

Occa Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.

Passho Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.

Wacan Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.

Rindo Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.

Yache Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.

Chople Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.

Kebia Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.

Shuca Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.

Coba Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.

Payapa Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.

Tanga Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.

Charti Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.

Kasib Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.

Haban Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.

Colbur Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.

Babiri Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.

Chilan Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.

Liechi Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it’s in a pinch.

Ganlon Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it’s in a pinch.

Salac Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it’s in a pinch.

Petaya Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it’s in a pinch.

Apicot Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it’s in a pinch.

Lansat Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it’s in a pinch.

Starf Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it’s in a pinch.

Enigma Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.

Micle Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it’s in a pinch.

Custap Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it’s in a pinch.

Jaboca Berry

Berries

80

A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.

Rowap Berry

Berries

80

A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.

Exp. Share

Items

0

Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

Quick Claw

Items

4000

An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.

Soothe Bell

Items

4000

An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.

Choice Band

Items

4000

An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.

King’s Rock

Items

5000

An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

Silver Powder

Items

1000

An item to be held by a Pokémon. It’s a shiny silver powder that will boost the power of Bug-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

Soul Dew

Items

0

A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.

Deep Sea Tooth

Items

2000

An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder’s Sp. Atk stat.

Deep Sea Scale

Items

2000

An item to be held by Clamperl. This scale shines with a faint pink and raises the holder’s Sp. Def stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.

Everstone

Items

3000

An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. It’s an egg filled with happiness that earns the holder extra Exp. Points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.

Metal Coat

Items

2000

An item to be held by a Pokémon. It’s a special metallic film that can boost the power of Steel-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.

Dragon Scale

Items

2000

A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.

Light Ball

Items

1000

An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats.

Soft Sand

Items

1000

An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. It’s a seed imbued with life-force that boosts the power of Grass-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. It’s a pair of shady-looking glasses that boost the power of Dark-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.

Upgrade

Items

2000

A transparent device somehow filled with all sorts of data. It was produced by Silph Co.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others.

Sea Incense

Items

2000

An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.

Lucky Punch

Items

1000

An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey’s critical-hit ratio.

Metal Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.

Thick Club

Items

1000

An item to be held by Cubone or Marowak. It’s a hard bone of some sort that boosts the Attack stat.

Leek

Items

1000

An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio.

Wide Lens

Items

4000

An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.

Muscle Band

Items

4000

An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.

Wise Glasses

Items

4000

An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.

Expert Belt

Items

4000

An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.

Light Clay

Items

4000

An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.

Life Orb

Items

4000

An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.

Power Herb

Items

4000

A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.

Toxic Orb

Items

4000

An item to be held by a Pokémon. It’s a bizarre orb that will badly poison the holder during battle.

Flame Orb

Items

4000

An item to be held by a Pokémon. It’s a bizarre orb that will afflict the holder with a burn during battle.

Quick Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.

Focus Sash

Items

4000

An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.

Zoom Lens

Items

4000

An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.

Metronome

Items

4000

An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.

Iron Ball

Items

4000

An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying types and holders that are levitating.

Lagging Tail

Items

4000

An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

Destiny Knot

Items

4000

An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.

Black Sludge

Items

4000

An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.

Icy Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.

Smooth Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.

Heat Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.

Damp Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.

Grip Claw

Items

4000

An item to be held by a Pokémon. It extends the duration of multi-turn attacks, such as Bind and Wrap.

Choice Scarf

Items

4000

An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.

Sticky Barb

Items

4000

An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.

Power Bracer

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling.

Power Belt

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling.

Power Lens

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling.

Power Band

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling.

Power Anklet

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling.

Power Weight

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s max HP to grow more after battling.

Shed Shell

Items

4000

An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.

Big Root

Items

4000

An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves.

Choice Specs

Items

4000

An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.

Odd Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.

Rock Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.

Full Incense

Items

5000

An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.

Wave Incense

Items

2000

An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.

Rose Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.

Luck Incense

Items

11000

An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

Pure Incense

Items

6000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

Protector

Items

2000

A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.

Electirizer

Items

2000

A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon.

Magmarizer

Items

2000

A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon.

Dubious Disc

Items

2000

A transparent device overflowing with dubious data. Its producer is unknown.

Reaper Cloth

Items

2000

A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon.

Razor Claw

Items

5000

An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.

Razor Fang

Items

5000

An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

TM01

Normal

Mega Kick

TMs and HMs

40000

The target is attacked by a kick launched with muscle-packed power.

TM02

Normal

Pay Day

TMs and HMs

1000

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM03

Fire

Fire Punch

TMs and HMs

50000

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04

Ice

Ice Punch

TMs and HMs

50000

The target is punched with an icy fist. This may also leave the target frozen.

TM05

Electric

Thunder Punch

TMs and HMs

50000

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM06

Flying

Fly

TMs and HMs

1000

The user flies up into the sky and then strikes its target on the next turn.

TM07

Bug

Pin Missile

TMs and HMs

1000

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

TM08

Normal

Hyper Beam

TMs and HMs

50000

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09

Normal

Giga Impact

TMs and HMs

50000

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM10

Grass

Magical Leaf

TMs and HMs

1000

The user scatters curious leaves that chase the target. This attack never misses.

TM11

Grass

Solar Beam

TMs and HMs

1000

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM12

Grass

Solar Blade

TMs and HMs

50000

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

TM13

Fire

Fire Spin

TMs and HMs

10000

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

TM14

Electric

Thunder Wave

TMs and HMs

1000

The user launches a weak jolt of electricity that paralyzes the target.

TM15

Ground

Dig

TMs and HMs

1000

The user burrows into the ground, then attacks on the next turn.

TM16

Normal

Screech

TMs and HMs

1000

An earsplitting screech harshly lowers the target’s Defense stat.

TM17

Psychic

Light Screen

TMs and HMs

10000

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18

Psychic

Reflect

TMs and HMs

10000

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19

Normal

Safeguard

TMs and HMs

10000

The user creates a protective field that prevents status conditions for five turns.

TM20

Normal

Self-Destruct

TMs and HMs

100000

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21

Psychic

Rest

TMs and HMs

1000

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22

Rock

Rock Slide

TMs and HMs

1000

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23

Dark

Thief

TMs and HMs

10000

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24

Normal

Snore

TMs and HMs

1000

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25

Normal

Protect

TMs and HMs

10000

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM26

Normal

Scary Face

TMs and HMs

1000

The user frightens the target with a scary face to harshly lower its Speed stat.

TM27

Ice

Icy Wind

TMs and HMs

1000

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM28

Grass

Giga Drain

TMs and HMs

100000

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM29

Fairy

Charm

TMs and HMs

1000

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM30

Steel

Steel Wing

TMs and HMs

1000

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM31

Normal

Attract

TMs and HMs

1000

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32

Rock

Sandstorm

TMs and HMs

10000

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33

Water

Rain Dance

TMs and HMs

10000

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34

Fire

Sunny Day

TMs and HMs

10000

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM35

Ice

Hail

TMs and HMs

10000

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

TM36

Water

Whirlpool

TMs and HMs

1000

The user traps the target in a violent swirling whirlpool for four to five turns.

TM37

Dark

Beat Up

TMs and HMs

1000

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

TM38

Fire

Will-O-Wisp

TMs and HMs

1000

The user shoots a sinister flame at the target to inflict a burn.

TM39

Normal

Facade

TMs and HMs

1000

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40

Normal

Swift

TMs and HMs

1000

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41

Normal

Helping Hand

TMs and HMs

10000

The user assists an ally by boosting the power of that ally’s attack.

TM42

Fighting

Revenge

TMs and HMs

1000

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43

Fighting

Brick Break

TMs and HMs

1000

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM44

Psychic

Imprison

TMs and HMs

100000

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM45

Water

Dive

TMs and HMs

1000

Diving on the first turn, the user floats up and attacks on the next turn.

TM46

Normal

Weather Ball

TMs and HMs

30000

This attack move varies in power and type depending on the weather.

TM47

Dark

Fake Tears

TMs and HMs

1000

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

TM48

Rock

Rock Tomb

TMs and HMs

1000

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM49

Ground

Sand Tomb

TMs and HMs

1000

The user traps the target inside a harshly raging sandstorm for four to five turns.

TM50

Grass

Bullet Seed

TMs and HMs

10000

The user forcefully shoots seeds at the target two to five times in a row.

TM51

Ice

Icicle Spear

TMs and HMs

1000

The user launches sharp icicles at the target two to five times in a row.

TM52

Flying

Bounce

TMs and HMs

100000

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM53

Ground

Mud Shot

TMs and HMs

1000

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

TM54

Rock

Rock Blast

TMs and HMs

1000

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

TM55

Water

Brine

TMs and HMs

10000

If the target’s HP is half or less, this attack will hit with double the power.

TM56

Bug

U-turn

TMs and HMs

1000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM57

Dark

Payback

TMs and HMs

1000

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM58

Dark

Assurance

TMs and HMs

1000

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM59

Dark

Fling

TMs and HMs

100000

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM60

Psychic

Power Swap

TMs and HMs

30000

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM61

Psychic

Guard Swap

TMs and HMs

30000

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM62

Psychic

Speed Swap

TMs and HMs

30000

The user exchanges Speed stats with the target.

TM63

Fighting

Drain Punch

TMs and HMs

50000

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM64

Ice

Avalanche

TMs and HMs

1000

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

TM65

Ghost

Shadow Claw

TMs and HMs

1000

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66

Electric

Thunder Fang

TMs and HMs

30000

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

TM67

Ice

Ice Fang

TMs and HMs

30000

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

TM68

Fire

Fire Fang

TMs and HMs

30000

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

TM69

Psychic

Psycho Cut

TMs and HMs

1000

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

TM70

Psychic

Trick Room

TMs and HMs

50000

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71

Psychic

Wonder Room

TMs and HMs

50000

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72

Psychic

Magic Room

TMs and HMs

50000

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM73

Poison

Cross Poison

TMs and HMs

1000

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

TM74

Poison

Venoshock

TMs and HMs

1000

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM75

Fighting

Low Sweep

TMs and HMs

1000

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM76

Normal

Round

TMs and HMs

10000

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77

Ghost

Hex

TMs and HMs

1000

This relentless attack does massive damage to a target affected by status conditions.

TM78

Flying

Acrobatics

TMs and HMs

1000

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM79

Normal

Retaliate

TMs and HMs

1000

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM80

Electric

Volt Switch

TMs and HMs

1000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM81

Ground

Bulldoze

TMs and HMs

1000

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM82

Electric

Electroweb

TMs and HMs

1000

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

TM83

Water

Razor Shell

TMs and HMs

100000

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

TM84

Normal

Tail Slap

TMs and HMs

1000

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

TM85

Dark

Snarl

TMs and HMs

1000

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TM86

Ghost

Phantom Force

TMs and HMs

1000

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

TM87

Fairy

Draining Kiss

TMs and HMs

1000

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

TM88

Grass

Grassy Terrain

TMs and HMs

20000

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

TM89

Fairy

Misty Terrain

TMs and HMs

20000

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

TM90

Electric

Electric Terrain

TMs and HMs

20000

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

TM91

Psychic

Psychic Terrain

TMs and HMs

20000

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM92

Fire

Mystical Fire

TMs and HMs

100000

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

HM01

TMs and HMs

0

- - -

HM02

TMs and HMs

0

- - -

HM03

TMs and HMs

0

- - -

HM04

TMs and HMs

0

- - -

HM05

TMs and HMs

0

- - -

HM06

TMs and HMs

0

- - -

HM07

TMs and HMs

0

Diving on the first turn, the user floats up and attacks on the next turn.

Griseous Orb

Items

0

A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.

Lure Ball

Poké Balls

0

A Poké Ball that is good for catching Pokémon that you reel in with a rod while out fishing.

Level Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.

Moon Ball

Poké Balls

0

A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.

Heavy Ball

Poké Balls

0

A Poké Ball that is better than usual at catching very heavy Pokémon.

Fast Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away.

Friend Ball

Poké Balls

0

A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately.

Love Ball

Poké Balls

0

A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.

Park Ball

Poké Balls

0

A special Poké Ball for the Pal Park.

Sport Ball

Poké Balls

300

A special Poké Ball that was used during the Bug-Catching Contest in the Johto region.

Red Apricorn

Key Items

200

A red Apricorn. It assails your nostrils.

Blue Apricorn

Key Items

200

A blue Apricorn. It smells a bit like grass.

Yellow Apricorn

Key Items

200

A yellow Apricorn. It has an invigorating scent.

Green Apricorn

Key Items

200

A green Apricorn. It has a mysterious, aromatic scent.

Pink Apricorn

Key Items

200

A pink Apricorn. It has a nice, sweet scent.

White Apricorn

Key Items

200

A white Apricorn. It doesn’t smell like anything.

Black Apricorn

Key Items

200

A black Apricorn. It has a scent beyond one’s experience.

Douse Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Water type.

Shock Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Electric type.

Burn Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Fire type.

Chill Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Ice type.

Sweet Heart

Medicine

3000

A piece of cloyingly sweet chocolate. It can be used to restore 20 HP to a single Pokémon.

Prism Scale

Items

2000

A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.

Eviolite

Items

4000

A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.

Float Stone

Items

4000

An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.

Rocky Helmet

Items

4000

An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.

Air Balloon

Items

4000

An item to be held by a Pokémon. The holder will float in the air until hit. Once the holder is hit, this item will burst.

Red Card

Items

4000

An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.

Ring Target

Items

4000

An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.

Binding Band

Items

4000

An item to be held by a Pokémon. It’s a band that increases the power of binding moves used by the holder.

Absorb Bulb

Items

4000

An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.

Cell Battery

Items

4000

An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Electric-type attack. It can only be used once.

Eject Button

Items

4000

An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.

Health Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon.

Muscle Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon.

Resist Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon.

Genius Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Sp. Atk base points of a single Pokémon.

Clever Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Sp. Def base points of a single Pokémon.

Swift Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon.

Pretty Feather

Items

1000

Though this feather is beautiful, it’s just a regular feather and has no effect.

Pass Orb

Items

200

A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.

Dream Ball

Poké Balls

0

A somewhat different Poké Ball that makes it easier to catch wild Pokémon while they’re asleep.

Poké Toy

Items

100

A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Balm Mushroom

Items

15000

A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.

Big Nugget

Items

40000

A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

Pearl String

Items

20000

Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.

Comet Shard

Items

25000

A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.

Relic Copper

Items

0

A copper coin used by an ancient civilization about three thousand years ago.

Relic Silver

Items

0

A silver coin used by an ancient civilization about three thousand years ago.

Relic Gold

Items

60000

A gold coin used by an ancient civilization about three thousand years ago.

Relic Vase

Items

0

A fragile vase made by an ancient civilization about three thousand years ago.

Relic Band

Items

0

A heavy bracelet made by an ancient civilization about three thousand years ago.

Relic Statue

Items

0

A stone figurine made by an ancient civilization about three thousand years ago.

Relic Crown

Items

0

A heavy crown made by an ancient civilization about three thousand years ago.

Casteliacone

Medicine

350

Castelia City’s specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon.

TM93

Electric

Eerie Impulse

TMs and HMs

1000

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

TM94

Normal

False Swipe

TMs and HMs

10000

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM95

Flying

Air Slash

TMs and HMs

1000

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

DNA Splicers

Key Items

0

A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.

Oval Charm

Key Items

0

An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery.

Shiny Charm

Key Items

0

A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.

Reveal Glass

Key Items

0

A looking glass that reveals the truth. It’s a mysterious glass that returns a Pokémon to its original shape.

Weakness Policy

Items

1000

An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it’s weak to.

Assault Vest

Items

1000

An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.

Ability Capsule

Medicine

10000

A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.

Whipped Dream

Items

2000

A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It’s loved by a certain Pokémon.

Sachet

Items

2000

A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it’s loved by a certain Pokémon.

Luminous Moss

Items

4000

An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.

Snowball

Items

4000

An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Ice-type attack. It can only be used once.

Safety Goggles

Items

4000

An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.

Roseli Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.

Kee Berry

Berries

80

If held by a Pokémon, this Berry will increase the holder’s Defense if it’s hit with a physical move.

Maranga Berry

Berries

80

If held by a Pokémon, this Berry will increase the holder’s Sp. Def if it’s hit with a special move.

Discount Coupon

Items

20

This special coupon allows you to buy items at a discount when you are shopping at a boutique.

Strange Souvenir

Items

3000

An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.

Lumiose Galette

Medicine

350

A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.

TM96

Steel

Smart Strike

TMs and HMs

1000

The user stabs the target with a sharp horn. This attack never misses.

TM97

Dark

Brutal Swing

TMs and HMs

1000

The user swings its body around violently to inflict damage on everything in its vicinity.

TM98

Ground

Stomping Tantrum

TMs and HMs

1000

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TM99

Dragon

Breaking Swipe

TMs and HMs

1000

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

TM100

TMs and HMs

5000

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Shalour Sable

Medicine

350

Shalour City’s famous shortbread. It can be used once to heal all the status conditions of a Pokémon.

Prison Bottle

Key Items

0

A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago.

Bottle Cap

Items

5000

A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.

Gold Bottle Cap

Items

10000

A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.

Adrenaline Orb

Items

4000

If held by a Pokémon, it boosts Speed when intimidated.

Ice Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.

Beast Ball

Poké Balls

0

A somewhat different Poké Ball that has a low success rate for catching a Pokémon.

Big Malasada

Medicine

350

The Alola region’s local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon.

Red Nectar

Items

300

A flower nectar obtained at Ula’ula Meadow. It changes the form of certain species of Pokémon.

Yellow Nectar

Items

300

A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon.

Pink Nectar

Items

300

A flower nectar obtained from the flowering shrubs on Royal Avenue. It changes the form of certain species of Pokémon.

Purple Nectar

Items

300

A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon.

Terrain Extender

Items

4000

An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability.

Protective Pads

Items

4000

An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.

Electric Seed

Items

4000

An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.

Psychic Seed

Items

4000

An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.

Misty Seed

Items

4000

An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.

Grassy Seed

Items

4000

An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.

Fighting Memory

Items

1000

A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.

Flying Memory

Items

1000

A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.

Poison Memory

Items

1000

A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.

Ground Memory

Items

1000

A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.

Rock Memory

Items

1000

A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.

Bug Memory

Items

1000

A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.

Ghost Memory

Items

1000

A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.

Steel Memory

Items

1000

A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.

Fire Memory

Items

1000

A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.

Water Memory

Items

1000

A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.

Grass Memory

Items

1000

A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.

Electric Memory

Items

1000

A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.

Psychic Memory

Items

1000

A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.

Ice Memory

Items

1000

A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.

Dragon Memory

Items

1000

A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.

Dark Memory

Items

1000

A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.

Fairy Memory

Items

1000

A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.

N-Solarizer

Key Items

0

A machine to fuse Necrozma, which needs light, and Solgaleo.

N-Lunarizer

Key Items

0

A machine to fuse Necrozma, which needs light, and Lunala.

N-Solarizer

Key Items

0

A machine to separate Necrozma, which needed light, from Solgaleo.

N-Lunarizer

Key Items

0

A machine to separate Necrozma, which needed light, from Lunala.

Silver Razz Berry

Berries

1000

A Berry that makes it easier to catch Pokémon when given to them.

Golden Razz Berry

Berries

5000

A Berry that makes it drastically easier to catch Pokémon when given to them.

Silver Nanab Berry

Berries

1000

A Berry that calms wild Pokémon you’re trying to catch when given to them.

Golden Nanab Berry

Berries

5000

A Berry that calms wild Pokémon you’re trying to catch drastically when given to them.

Silver Pinap Berry

Berries

1000

A Berry that makes you more likely to get an item when given to Pokémon you’re trying to catch.

Golden Pinap Berry

Berries

5000

A Berry that makes you drastically more likely to get an item when given to Pokémon you’re trying to catch.

Stretchy Spring

Items

20

A thin small spring. It’s totally stretched out, and what it’s used for is unknown.

Chalky Stone

Items

60

A small whitish stone picked up at the edge of the road.

Marble

Items

300

A round glass marble. You can see colored glass inside the transparent marble.

Lone Earring

Items

600

A single earring that somebody dropped.

Beach Glass

Items

800

A piece of colored glass. Waves have rounded its edges. It’s slightly rough to the touch.

Gold Leaf

Items

1000

A mysterious gold leaf. No trees with this leaf have been found yet.

Silver Leaf

Items

1000

A mysterious silver leaf. No trees with this leaf have been found yet.

Polished Mud Ball

Items

1200

A ball made of mud. It had been polished for such a long time that the surface is very shiny.

Tropical Shell

Items

2000

A beautiful white shell that may have drifted from a sea in a warm region.

Leaf Letter

Items

0

A letter written on a leaf. Something is written using Pikachu’s footprints.

Leaf Letter

Items

0

A letter written on a leaf. Something is written using Eevee’s footprints.

Small Bouquet

Items

0

A small bouquet that was made with heart and soul for a single Trainer.

Lure

Items

400

A glass bottle of perfume that makes rare Pokémon more likely to appear.

Super Lure

Items

700

A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Lure.

Max Lure

Items

900

A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Super Lure.

Pewter Crunchies

Medicine

250

Pewter City’s famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.

Health Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s HP.

Mighty Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Attack stat.

Tough Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Defense stat.

Smart Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Atk stat.

Courage Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Def stat.

Quick Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Speed stat.

Health Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s HP.

Mighty Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Attack stat.

Tough Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Defense stat.

Smart Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Atk stat.

Courage Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Def stat.

Quick Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Speed stat.

Health Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s HP.

Mighty Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Attack stat.

Tough Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Defense stat.

Smart Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Atk stat.

Courage Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Def stat.

Quick Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Speed stat.

Endorsement

Key Items

0

A letter of recommendation that you’ll need in order to participate in the Gym Challenge.

Pokémon Box Link

Key Items

0

A device that allows you to access the Pokémon storage system. There are some places where it won’t work.

Wishing Star

Key Items

0

A stone found in the Galar region with a mysterious power. It’s said that your dreams come true if you find one.

Dynamax Band

Key Items

0

A Wishing Star has been affixed to it. It lets out a light that allows Pokémon to Dynamax when at a Power Spot.

Fishing Rod

Key Items

0

Use it by the water to fish up various kinds of Pokémon.

Rotom Bike

Key Items

0

This bike can be combined with the Pokémon Rotom to use a turbo boost.

Sausages

Items

400

One of the many ingredients that can be used for cooking at your camp. These sausages should be boiled before eating.

Bob’s Food Tin

Items

950

One of the many ingredients that can be used for cooking at your camp. The tinned food that Bob sells is curiously popular in Galar.

Bach’s Food Tin

Items

950

One of the many ingredients that can be used for cooking at your camp. The tinned food that Bach sells is curiously popular in Galar.

Tin of Beans

Items

400

One of the many ingredients that can be used for cooking at your camp. When simmered, the beans suffuse a dish with their mild flavor.

Bread

Items

150

One of the many ingredients that can be used for cooking at your camp. An indispensable tool for mopping up that extra curry left on your plate.

Pasta

Items

150

One of the many ingredients that can be used for cooking at your camp. These flour noodles make for a surprisingly good match with curry.

Mixed Mushrooms

Items

400

One of the many ingredients that can be used for cooking at your camp. The chewy texture of the mushrooms transforms any dish they’re added to.

Smoke-Poke Tail

Items

2200

One of the many ingredients that can be used for cooking at your camp. When a Slowpoke’s tail falls off, it grows back quickly.

Large Leek

Items

2200

One of the many ingredients that can be used for cooking at your camp. Whether this is the kind of vegetable stalk that Farfetch’d like is unknown.

Fancy Apple

Items

2200

One of the many ingredients that can be used for cooking at your camp. An apple chosen above others. It has spectacular form and a brilliant sheen.

Brittle Bones

Items

950

One of the many ingredients that can be used for cooking at your camp. The taste boiled off from the bones is sure to give a dish a light umami taste.

Pack of Potatoes

Items

400

One of the many ingredients that can be used for cooking at your camp. Potatoes help mellow out a spicy taste, to make a dish more mild.

Pungent Root

Items

950

One of the many ingredients that can be used for cooking at your camp. Though carelessly picked, these herbs can add a fragrant accent to a dish.

Salad Mix

Items

400

One of the many ingredients that can be used for cooking at your camp. The assortment of vegetables looks quite appealing and healthy.

Fried Food

Items

150

One of the many ingredients that can be used for cooking at your camp. It’s been a while since it was fried, so it’s gotten greasy.

Boiled Egg

Items

2200

One of the many ingredients that can be used for cooking at your camp. Even just one boiled egg can really enhance a dish.

Camping Gear

Key Items

0

Everything you need to set up a tent and get cooking in a Wild Area or at a camping spot.

Rusted Sword

Items

0

It is said that a hero used this sword to halt a terrible disaster in ancient times. But it’s grown rusty and worn.

Rusted Shield

Items

0

It is said that a hero used this shield to halt a terrible disaster in ancient times. But it’s grown rusty and worn.

Fossilized Bird

Items

5000

The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery.

Fossilized Fish

Items

5000

The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.

Fossilized Drake

Items

5000

The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery.

Fossilized Dino

Items

5000

The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.

Strawberry Sweet

Items

500

A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily.

Love Sweet

Items

500

A heart-shaped sweet. When a Milcery holds this, it spins around happily.

Berry Sweet

Items

500

A berry-shaped sweet. When a Milcery holds this, it spins around happily.

Clover Sweet

Items

500

A clover-shaped sweet. When a Milcery holds this, it spins around happily.

Flower Sweet

Items

500

A flower-shaped sweet. When a Milcery holds this, it spins around happily.

Star Sweet

Items

500

A star-shaped sweet. When a Milcery holds this, it spins around happily.

Ribbon Sweet

Items

500

A ribbon-shaped sweet. When a Milcery holds this, it spins around happily.

Sweet Apple

Items

2200

A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally sweet.

Tart Apple

Items

2200

A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally tart.

Throat Spray

Items

4000

Raises Sp. Atk when a Pokémon uses a sound-based move.

Eject Pack

Items

4000

An item to be held by a Pokémon. When the holder’s stats are lowered, it will be switched out of battle.

Heavy-Duty Boots

Items

4000

These boots prevent the effects of traps set on the battlefield.

Blunder Policy

Items

4000

Raises Speed sharply when a Pokémon misses with a move because of accuracy.

Room Service

Items

4000

An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect.

Utility Umbrella

Items

4000

An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and harsh sunlight.

Exp. Candy XS

Medicine

20

A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points.

Exp. Candy S

Medicine

240

A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points.

Exp. Candy M

Medicine

1000

A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points.

Exp. Candy L

Medicine

3000

A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points.

Exp. Candy XL

Medicine

10000

A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points.

Dynamax Candy

Medicine

0

A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.

TR00

Normal

Swords Dance

TMs and HMs

4000

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR01

Normal

Body Slam

TMs and HMs

6000

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR02

Fire

Flamethrower

TMs and HMs

10000

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR03

Water

Hydro Pump

TMs and HMs

16000

The target is blasted by a huge volume of water launched under great pressure.

TR04

Water

Surf

TMs and HMs

10000

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05

Ice

Ice Beam

TMs and HMs

10000

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06

Ice

Blizzard

TMs and HMs

16000

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR07

Fighting

Low Kick

TMs and HMs

6000

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR08

Electric

Thunderbolt

TMs and HMs

10000

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09

Electric

Thunder

TMs and HMs

16000

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR10

Ground

Earthquake

TMs and HMs

16000

The user sets off an earthquake that strikes every Pokémon around it.

TR11

Psychic

Psychic

TMs and HMs

10000

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR12

Psychic

Agility

TMs and HMs

4000

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR13

Normal

Focus Energy

TMs and HMs

2000

The user takes a deep breath and focuses so that critical hits land more easily.

TR14

Normal

Metronome

TMs and HMs

2000

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR15

Fire

Fire Blast

TMs and HMs

16000

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TR16

Water

Waterfall

TMs and HMs

6000

The user charges at the target and may make it flinch.

TR17

Psychic

Amnesia

TMs and HMs

4000

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

TR18

Bug

Leech Life

TMs and HMs

6000

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

TR19

Normal

Tri Attack

TMs and HMs

4000

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TR20

Normal

Substitute

TMs and HMs

6000

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21

Fighting

Reversal

TMs and HMs

4000

An all-out attack that becomes more powerful the less HP the user has.

TR22

Poison

Sludge Bomb

TMs and HMs

10000

Unsanitary sludge is hurled at the target. This may also poison the target.

TR23

Ground

Spikes

TMs and HMs

4000

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

TR24

Dragon

Outrage

TMs and HMs

16000

The user rampages and attacks for two to three turns. The user then becomes confused.

TR25

Psychic

Psyshock

TMs and HMs

6000

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26

Normal

Endure

TMs and HMs

2000

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27

Normal

Sleep Talk

TMs and HMs

4000

While it is asleep, the user randomly uses one of the moves it knows.

TR28

Bug

Megahorn

TMs and HMs

16000

Using its tough and impressive horn, the user rams into the target with no letup.

TR29

Normal

Baton Pass

TMs and HMs

4000

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR30

Normal

Encore

TMs and HMs

4000

The user compels the target to keep using the move it encored for three turns.

TR31

Steel

Iron Tail

TMs and HMs

10000

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR32

Dark

Crunch

TMs and HMs

6000

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

TR33

Ghost

Shadow Ball

TMs and HMs

6000

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34

Psychic

Future Sight

TMs and HMs

6000

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR35

Normal

Uproar

TMs and HMs

6000

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR36

Fire

Heat Wave

TMs and HMs

10000

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

TR37

Dark

Taunt

TMs and HMs

4000

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR38

Psychic

Trick

TMs and HMs

4000

The user catches the target off guard and swaps its held item with its own.

TR39

Fighting

Superpower

TMs and HMs

16000

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR40

Psychic

Skill Swap

TMs and HMs

2000

The user employs its psychic power to exchange Abilities with the target.

TR41

Fire

Blaze Kick

TMs and HMs

6000

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

TR42

Normal

Hyper Voice

TMs and HMs

10000

The user lets loose a horribly echoing shout with the power to inflict damage.

TR43

Fire

Overheat

TMs and HMs

16000

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TR44

Psychic

Cosmic Power

TMs and HMs

4000

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

TR45

Water

Muddy Water

TMs and HMs

10000

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TR46

Steel

Iron Defense

TMs and HMs

4000

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR47

Dragon

Dragon Claw

TMs and HMs

6000

The user slashes the target with huge sharp claws.

TR48

Fighting

Bulk Up

TMs and HMs

4000

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TR49

Psychic

Calm Mind

TMs and HMs

4000

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR50

Grass

Leaf Blade

TMs and HMs

10000

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

TR51

Dragon

Dragon Dance

TMs and HMs

4000

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

TR52

Steel

Gyro Ball

TMs and HMs

6000

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR53

Fighting

Close Combat

TMs and HMs

16000

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR54

Poison

Toxic Spikes

TMs and HMs

4000

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TR55

Fire

Flare Blitz

TMs and HMs

16000

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

TR56

Fighting

Aura Sphere

TMs and HMs

6000

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

TR57

Poison

Poison Jab

TMs and HMs

6000

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR58

Dark

Dark Pulse

TMs and HMs

6000

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR59

Grass

Seed Bomb

TMs and HMs

6000

The user slams a barrage of hard-shelled seeds down on the target from above.

TR60

Bug

X-Scissor

TMs and HMs

6000

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TR61

Bug

Bug Buzz

TMs and HMs

10000

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

TR62

Dragon

Dragon Pulse

TMs and HMs

6000

The target is attacked with a shock wave generated by the user’s gaping mouth.

TR63

Rock

Power Gem

TMs and HMs

6000

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TR64

Fighting

Focus Blast

TMs and HMs

16000

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR65

Grass

Energy Ball

TMs and HMs

10000

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR66

Flying

Brave Bird

TMs and HMs

16000

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

TR67

Ground

Earth Power

TMs and HMs

10000

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

TR68

Dark

Nasty Plot

TMs and HMs

4000

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69

Psychic

Zen Headbutt

TMs and HMs

6000

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR70

Steel

Flash Cannon

TMs and HMs

10000

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR71

Grass

Leaf Storm

TMs and HMs

16000

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TR72

Grass

Power Whip

TMs and HMs

16000

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

TR73

Poison

Gunk Shot

TMs and HMs

16000

The user shoots filthy garbage at the target to attack. This may also poison the target.

TR74

Steel

Iron Head

TMs and HMs

10000

The user slams the target with its steel-hard head. This may also make the target flinch.

TR75

Rock

Stone Edge

TMs and HMs

16000

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR76

Rock

Stealth Rock

TMs and HMs

6000

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TR77

Grass

Grass Knot

TMs and HMs

6000

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR78

Poison

Sludge Wave

TMs and HMs

10000

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TR79

Steel

Heavy Slam

TMs and HMs

6000

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR80

Electric

Electro Ball

TMs and HMs

6000

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

TR81

Dark

Foul Play

TMs and HMs

6000

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TR82

Psychic

Stored Power

TMs and HMs

4000

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR83

Psychic

Ally Switch

TMs and HMs

4000

The user teleports using a strange power and switches places with one of its allies.

TR84

Water

Scald

TMs and HMs

6000

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TR85

Normal

Work Up

TMs and HMs

2000

The user is roused, and its Attack and Sp. Atk stats increase.

TR86

Electric

Wild Charge

TMs and HMs

10000

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TR87

Ground

Drill Run

TMs and HMs

6000

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

TR88

Fire

Heat Crash

TMs and HMs

6000

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

TR89

Flying

Hurricane

TMs and HMs

16000

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

TR90

Fairy

Play Rough

TMs and HMs

10000

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR91

Poison

Venom Drench

TMs and HMs

4000

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

TR92

Fairy

Dazzling Gleam

TMs and HMs

6000

The user damages opposing Pokémon by emitting a powerful flash.

TR93

Dark

Darkest Lariat

TMs and HMs

10000

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

TR94

Ground

High Horsepower

TMs and HMs

10000

The user fiercely attacks the target using its entire body.

TR95

Dark

Throat Chop

TMs and HMs

6000

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

TR96

Bug

Pollen Puff

TMs and HMs

10000

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

TR97

Psychic

Psychic Fangs

TMs and HMs

10000

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

TR98

Water

Liquidation

TMs and HMs

6000

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

TR99

Fighting

Body Press

TMs and HMs

6000

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

TM00

Normal

Mega Punch

TMs and HMs

10000

The target is slugged by a punch thrown with muscle-packed power.

Lonely Mint

Medicine

20

When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly.

Adamant Mint

Medicine

20

When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly.

Naughty Mint

Medicine

20

When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly.

Brave Mint

Medicine

20

When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly.

Bold Mint

Medicine

20

When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly.

Impish Mint

Medicine

20

When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly.

Lax Mint

Medicine

20

When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly.

Relaxed Mint

Medicine

20

When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly.

Modest Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly.

Mild Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly.

Rash Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly.

Quiet Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly.

Calm Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly.

Gentle Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly.

Careful Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly.

Sassy Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly.

Timid Mint

Medicine

20

When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly.

Hasty Mint

Medicine

20

When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly.

Jolly Mint

Medicine

20

When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly.

Naive Mint

Medicine

20

When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly.

Serious Mint

Medicine

20

When a Pokémon smells this mint, all of its stats will grow at an equal rate.

Wishing Piece

Items

20

Throw one into a Pokémon Den to attract a wild Dynamax Pokémon.

Cracked Pot

Items

1600

A peculiar teapot that can make a certain species of Pokémon evolve. It may be cracked, but tea poured from it is delicious.

Chipped Pot

Items

38000

A peculiar teapot that can make a certain species of Pokémon evolve. It may be chipped, but tea poured from it is delicious.

Hi-tech Earbuds

Key Items

0

Strange earbuds that allow you to freely control the volume of various sounds.

Fruit Bunch

Items

2200

One of the many ingredients that can be used for cooking at your camp. The syrupy fruits give off a strong tropical feel.

Moomoo Cheese

Items

2200

One of the many ingredients that can be used for cooking at your camp. Melted cheese can really give a curry some richness.

Spice Mix

Items

400

One of the many ingredients that can be used for cooking at your camp. There are over fifty spices contained within this ingredient’s hot flavor.

Fresh Cream

Items

950

One of the many ingredients that can be used for cooking at your camp. Add some whipped cream to a spicy curry to give it some sweetness.

Packaged Curry

Items

950

One of the many ingredients that can be used for cooking at your camp. Using packaged curry helps make sure there are no slipups when cooking.

Coconut Milk

Items

950

One of the many ingredients that can be used for cooking at your camp. The refined sweetness of this coconut milk makes it quite popular.

Instant Noodles

Items

150

One of the many ingredients that can be used for cooking at your camp. It has a junk-food sort of taste, but it goes well with curry.

Precooked Burger

Items

150

One of the many ingredients that can be used for cooking at your camp. If you’re unsure about what to cook, you can’t go wrong with some burger.

Gigantamix

Items

15000

One of the many ingredients that can be used for cooking at your camp. A mysterious spice. Even a tiny sprinkle is sure to make a curry gigantic.

Catching Charm

Key Items

0

Holding it is said to increase the chance of getting a critical catch. Curiously, the charm doesn’t shake much.

Old Letter

Key Items

0

A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you.

Sonia’s Book

Key Items

0

Professor Sonia’s published writings. Her new discoveries about the Galar region’s legends are recorded in this enjoyable read.

Rotom Catalog

Key Items

0

A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.

Max Honey

Medicine

4000

Honey that Dynamax Vespiquen produces. Adding this honey to Max Soup makes the taste very smooth. It also has the same effect as a Max Revive.

Max Mushrooms

Battle Items

6000

Mushrooms that have the power of changing Dynamax forms. They boost all stats of a Pokémon during battle.

Galarica Twig

Items

20

A twig from a species of tree called Galarica that grows in certain areas around the Galar region. It’s a material for an accessory for a certain Pokémon.

Galarica Cuff

Items

3000

A cuff made from woven-together Galarica Twigs. Giving it to Galarian Slowpoke makes the Pokémon very happy.

Style Card

Key Items

0

A card that increases the selection in boutiques and hair salons.

Armor Pass

Key Items

0

A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station.

Exp. Charm

Key Items

0

A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm.

Armorite Ore

Items

20

Rare ore that can be obtained on the Isle of Armor. Something good will happen if you give it to a collector on the Isle of Armor.

Mark Charm

Key Items

0

A mysterious and unique charm that increases the chance of finding a Pokémon with a mark.

Galarica Wreath

Items

3000

A wreath made from woven-together Galarica Twigs. Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.

Legendary Clue 1

Key Items

0

A clue about the King of Bountiful Harvests. It’s written by Peony, and an old photo is attached to it.

Legendary Clue 2

Key Items

0

A clue about the legend of giants. It’s written by Peony and has unique drawings.

Legendary Clue 3

Key Items

0

A clue about the legend of bird Pokémon. It’s written by Peony and has a unique drawing.

Legendary Clue?

Key Items

0

A mysterious clue that Peony seems to have dropped. There’s a photo attached to it showing a shining hole opening above the Max Lair.

Crown Pass

Key Items

0

A pass to go to the Crown Tundra. Show it to the rail staff at Wedgehurst Station.

Wooden Crown

Key Items

0

A mysterious object made of wood. Part of it seems to be chipped. Maybe it’s meant to be part of something.

Radiant Petal

Key Items

0

A single petal that the King of Bountiful Harvests gave you. It radiates faint light.

White Mane Hair

Key Items

0

Mane hair that belonged to the King of Bountiful Harvests’ beloved steed, Glastrier. The hair is strong and very flexible.

Black Mane Hair

Key Items

0

Mane hair that belonged to the King of Bountiful Harvests’ beloved steed, Spectrier. The hair is very smooth to the touch.

Iceroot Carrot

Key Items

0

Produce that the King of Bountiful Harvests’ beloved steed likes to eat. It grew in a field covered in snow.

Shaderoot Carrot

Key Items

0

Produce that the King of Bountiful Harvests’ beloved steed likes to eat. It grew in a gloomy field.

Dynite Ore

Items

20

Mysterious ore that can be obtained in the Max Lair. Something good will happen if you give it to a collector in the Crown Tundra.

Carrot Seeds

Key Items

20

Seeds to plant in a field. The kind of carrot you’ll get is determined by which field you plant the seeds in.

Ability Patch

Medicine

20

A patch that allows a Pokémon with a regular Ability to have a rare Ability.

Reins of Unity

Key Items

0

Cords that shine when you hold them up to the light. The people of old times presented these to the King of Bountiful Harvests to express their gratitude.

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SwSh / Items

Items

Pokémon Sword and Shield Items

Item descriptions, categories, machines, and obtainability for Sword and Shield.

Displaying 707 of 1554 items.

Pocket
Description

Master Ball

Poké Balls

0

The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.

Great Ball

Poké Balls

600

A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.

Poké Ball

Poké Balls

200

A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.

Safari Ball

Poké Balls

0

A special Poké Ball that was used in the Safari Zone in the Kanto region and in the Great Marsh in the Sinnoh region.

Net Ball

Poké Balls

1000

A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.

Nest Ball

Poké Balls

1000

A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.

Repeat Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.

Timer Ball

Poké Balls

1000

A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.

Luxury Ball

Poké Balls

3000

A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.

Premier Ball

Poké Balls

20

A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.

Dusk Ball

Poké Balls

1000

A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.

Heal Ball

Poké Balls

300

A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.

Quick Ball

Poké Balls

1000

A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.

Cherish Ball

Poké Balls

0

A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.

Potion

Medicine

200

A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.

Antidote

Medicine

200

A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.

Burn Heal

Medicine

200

A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.

Ice Heal

Medicine

200

A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.

Awakening

Medicine

200

A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.

Paralyze Heal

Medicine

200

A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.

Full Restore

Medicine

3000

A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.

Max Potion

Medicine

2500

A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.

Hyper Potion

Medicine

1500

A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.

Super Potion

Medicine

700

A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.

Full Heal

Medicine

400

A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.

Revive

Medicine

2000

A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon’s max HP.

Max Revive

Medicine

4000

A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon’s max HP.

Fresh Water

Medicine

200

Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.

Soda Pop

Medicine

300

A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon.

Lemonade

Medicine

400

A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon.

Moomoo Milk

Medicine

600

A bottle of highly nutritious milk. It can be used to restore 100 HP to a single Pokémon.

Energy Powder

Medicine

500

A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon.

Energy Root

Medicine

1200

An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon.

Heal Powder

Medicine

300

A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon.

Revival Herb

Medicine

2800

A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its max HP.

Ether

Medicine

1200

This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon.

Max Ether

Medicine

2000

This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon.

Elixir

Medicine

3000

This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon.

Max Elixir

Medicine

4500

This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon.

Lava Cookie

Medicine

350

Lavaridge Town’s local specialty. It can be used once to heal all the status conditions of a Pokémon.

Berry Juice

Medicine

200

A 100 percent pure juice made of Berries. It can be used to restore 20 HP to a single Pokémon.

Sacred Ash

Medicine

50000

This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their max HP.

HP Up

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.

PP Up

Medicine

10000

A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon.

PP Max

Medicine

10000

A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon.

Old Gateau

Medicine

350

The Old Chateau’s hidden specialty. It can be used once to heal all the status conditions of a Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.

Dire Hit

Battle Items

1000

An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Defense

Battle Items

2000

An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Speed

Battle Items

1000

An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

An item that sharply boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Sp. Def

Battle Items

2000

An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

Poké Doll

Items

300

A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Fluffy Tail

Items

100

A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Black Flute

Items

20

A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it.

White Flute

Items

20

A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it.

Super Repel

Items

700

An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Repel.

Max Repel

Items

900

An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Super Repel.

Escape Rope

Items

300

A long and durable rope. Use it to escape instantly from locations like caves or dungeons. It can be used any number of times.

Repel

Items

400

An item that prevents any low-level wild Pokémon from jumping out at you for a while.

Sun Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.

Moon Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.

Thunder Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.

Leaf Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.

Tiny Mushroom

Items

500

A very small and rare mushroom. It’s popular with a certain class of collectors.

Big Mushroom

Items

5000

A very large and rare mushroom. It’s popular with a certain class of collectors.

Pearl

Items

2000

A rather small pearl that has a very nice silvery sheen to it. It can be sold at a low price to shops.

Big Pearl

Items

8000

A rather large pearl that has a very nice silvery sheen. It can be sold at a high price to shops.

Stardust

Items

3000

Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops.

Star Piece

Items

12000

A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops.

Nugget

Items

10000

A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.

Rare Bone

Items

5000

A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.

Shiny Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.

Dusk Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.

Dawn Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.

Oval Stone

Items

2000

A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg.

Adamant Orb

Items

0

A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.

Lustrous Orb

Items

0

A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.

Cheri Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.

Chesto Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.

Pecha Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.

Rawst Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.

Aspear Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.

Leppa Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.

Oran Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.

Persim Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.

Lum Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.

Sitrus Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.

Figy Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Wiki Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Mago Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Aguav Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Iapapa Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Pomeg Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its HP base points.

Kelpsy Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Attack base points.

Qualot Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Defense base points.

Hondew Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Atk base points.

Grepa Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Def base points.

Tamato Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Speed base points.

Occa Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.

Passho Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.

Wacan Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.

Rindo Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.

Yache Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.

Chople Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.

Kebia Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.

Shuca Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.

Coba Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.

Payapa Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.

Tanga Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.

Charti Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.

Kasib Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.

Haban Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.

Colbur Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.

Babiri Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.

Chilan Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.

Liechi Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it’s in a pinch.

Ganlon Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it’s in a pinch.

Salac Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it’s in a pinch.

Petaya Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it’s in a pinch.

Apicot Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it’s in a pinch.

Lansat Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it’s in a pinch.

Starf Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it’s in a pinch.

Enigma Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.

Micle Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it’s in a pinch.

Custap Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it’s in a pinch.

Jaboca Berry

Berries

80

A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.

Rowap Berry

Berries

80

A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.

Exp. Share

Items

0

Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

Quick Claw

Items

4000

An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.

Soothe Bell

Items

4000

An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.

Choice Band

Items

4000

An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.

King’s Rock

Items

5000

An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

Silver Powder

Items

1000

An item to be held by a Pokémon. It’s a shiny silver powder that will boost the power of Bug-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

Soul Dew

Items

0

A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.

Deep Sea Tooth

Items

2000

An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder’s Sp. Atk stat.

Deep Sea Scale

Items

2000

An item to be held by Clamperl. This scale shines with a faint pink and raises the holder’s Sp. Def stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.

Everstone

Items

3000

An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. It’s an egg filled with happiness that earns the holder extra Exp. Points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.

Metal Coat

Items

2000

An item to be held by a Pokémon. It’s a special metallic film that can boost the power of Steel-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.

Dragon Scale

Items

2000

A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.

Light Ball

Items

1000

An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats.

Soft Sand

Items

1000

An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. It’s a seed imbued with life-force that boosts the power of Grass-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. It’s a pair of shady-looking glasses that boost the power of Dark-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.

Upgrade

Items

2000

A transparent device somehow filled with all sorts of data. It was produced by Silph Co.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others.

Sea Incense

Items

2000

An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.

Lucky Punch

Items

1000

An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey’s critical-hit ratio.

Metal Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.

Thick Club

Items

1000

An item to be held by Cubone or Marowak. It’s a hard bone of some sort that boosts the Attack stat.

Leek

Items

1000

An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio.

Wide Lens

Items

4000

An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.

Muscle Band

Items

4000

An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.

Wise Glasses

Items

4000

An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.

Expert Belt

Items

4000

An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.

Light Clay

Items

4000

An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.

Life Orb

Items

4000

An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.

Power Herb

Items

4000

A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.

Toxic Orb

Items

4000

An item to be held by a Pokémon. It’s a bizarre orb that will badly poison the holder during battle.

Flame Orb

Items

4000

An item to be held by a Pokémon. It’s a bizarre orb that will afflict the holder with a burn during battle.

Quick Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.

Focus Sash

Items

4000

An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.

Zoom Lens

Items

4000

An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.

Metronome

Items

4000

An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.

Iron Ball

Items

4000

An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying types and holders that are levitating.

Lagging Tail

Items

4000

An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

Destiny Knot

Items

4000

An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.

Black Sludge

Items

4000

An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.

Icy Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.

Smooth Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.

Heat Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.

Damp Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.

Grip Claw

Items

4000

An item to be held by a Pokémon. It extends the duration of multi-turn attacks, such as Bind and Wrap.

Choice Scarf

Items

4000

An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.

Sticky Barb

Items

4000

An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.

Power Bracer

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling.

Power Belt

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling.

Power Lens

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling.

Power Band

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling.

Power Anklet

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling.

Power Weight

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s max HP to grow more after battling.

Shed Shell

Items

4000

An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.

Big Root

Items

4000

An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves.

Choice Specs

Items

4000

An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.

Odd Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.

Rock Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.

Full Incense

Items

5000

An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.

Wave Incense

Items

2000

An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.

Rose Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.

Luck Incense

Items

11000

An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

Pure Incense

Items

6000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

Protector

Items

2000

A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.

Electirizer

Items

2000

A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon.

Magmarizer

Items

2000

A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon.

Dubious Disc

Items

2000

A transparent device overflowing with dubious data. Its producer is unknown.

Reaper Cloth

Items

2000

A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon.

Razor Claw

Items

5000

An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.

Razor Fang

Items

5000

An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

TM01

Normal

Mega Kick

TMs and HMs

40000

The target is attacked by a kick launched with muscle-packed power.

TM02

Normal

Pay Day

TMs and HMs

1000

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM03

Fire

Fire Punch

TMs and HMs

50000

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04

Ice

Ice Punch

TMs and HMs

50000

The target is punched with an icy fist. This may also leave the target frozen.

TM05

Electric

Thunder Punch

TMs and HMs

50000

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM06

Flying

Fly

TMs and HMs

1000

The user flies up into the sky and then strikes its target on the next turn.

TM07

Bug

Pin Missile

TMs and HMs

1000

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

TM08

Normal

Hyper Beam

TMs and HMs

50000

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09

Normal

Giga Impact

TMs and HMs

50000

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM10

Grass

Magical Leaf

TMs and HMs

1000

The user scatters curious leaves that chase the target. This attack never misses.

TM11

Grass

Solar Beam

TMs and HMs

1000

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM12

Grass

Solar Blade

TMs and HMs

50000

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

TM13

Fire

Fire Spin

TMs and HMs

10000

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

TM14

Electric

Thunder Wave

TMs and HMs

1000

The user launches a weak jolt of electricity that paralyzes the target.

TM15

Ground

Dig

TMs and HMs

1000

The user burrows into the ground, then attacks on the next turn.

TM16

Normal

Screech

TMs and HMs

1000

An earsplitting screech harshly lowers the target’s Defense stat.

TM17

Psychic

Light Screen

TMs and HMs

10000

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18

Psychic

Reflect

TMs and HMs

10000

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19

Normal

Safeguard

TMs and HMs

10000

The user creates a protective field that prevents status conditions for five turns.

TM20

Normal

Self-Destruct

TMs and HMs

100000

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21

Psychic

Rest

TMs and HMs

1000

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22

Rock

Rock Slide

TMs and HMs

1000

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23

Dark

Thief

TMs and HMs

10000

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24

Normal

Snore

TMs and HMs

1000

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25

Normal

Protect

TMs and HMs

10000

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM26

Normal

Scary Face

TMs and HMs

1000

The user frightens the target with a scary face to harshly lower its Speed stat.

TM27

Ice

Icy Wind

TMs and HMs

1000

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM28

Grass

Giga Drain

TMs and HMs

100000

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM29

Fairy

Charm

TMs and HMs

1000

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM30

Steel

Steel Wing

TMs and HMs

1000

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM31

Normal

Attract

TMs and HMs

1000

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32

Rock

Sandstorm

TMs and HMs

10000

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33

Water

Rain Dance

TMs and HMs

10000

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34

Fire

Sunny Day

TMs and HMs

10000

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM35

Ice

Hail

TMs and HMs

10000

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

TM36

Water

Whirlpool

TMs and HMs

1000

The user traps the target in a violent swirling whirlpool for four to five turns.

TM37

Dark

Beat Up

TMs and HMs

1000

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

TM38

Fire

Will-O-Wisp

TMs and HMs

1000

The user shoots a sinister flame at the target to inflict a burn.

TM39

Normal

Facade

TMs and HMs

1000

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40

Normal

Swift

TMs and HMs

1000

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41

Normal

Helping Hand

TMs and HMs

10000

The user assists an ally by boosting the power of that ally’s attack.

TM42

Fighting

Revenge

TMs and HMs

1000

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43

Fighting

Brick Break

TMs and HMs

1000

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM44

Psychic

Imprison

TMs and HMs

100000

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM45

Water

Dive

TMs and HMs

1000

Diving on the first turn, the user floats up and attacks on the next turn.

TM46

Normal

Weather Ball

TMs and HMs

30000

This attack move varies in power and type depending on the weather.

TM47

Dark

Fake Tears

TMs and HMs

1000

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

TM48

Rock

Rock Tomb

TMs and HMs

1000

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM49

Ground

Sand Tomb

TMs and HMs

1000

The user traps the target inside a harshly raging sandstorm for four to five turns.

TM50

Grass

Bullet Seed

TMs and HMs

10000

The user forcefully shoots seeds at the target two to five times in a row.

TM51

Ice

Icicle Spear

TMs and HMs

1000

The user launches sharp icicles at the target two to five times in a row.

TM52

Flying

Bounce

TMs and HMs

100000

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM53

Ground

Mud Shot

TMs and HMs

1000

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

TM54

Rock

Rock Blast

TMs and HMs

1000

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

TM55

Water

Brine

TMs and HMs

10000

If the target’s HP is half or less, this attack will hit with double the power.

TM56

Bug

U-turn

TMs and HMs

1000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM57

Dark

Payback

TMs and HMs

1000

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM58

Dark

Assurance

TMs and HMs

1000

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM59

Dark

Fling

TMs and HMs

100000

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM60

Psychic

Power Swap

TMs and HMs

30000

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM61

Psychic

Guard Swap

TMs and HMs

30000

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM62

Psychic

Speed Swap

TMs and HMs

30000

The user exchanges Speed stats with the target.

TM63

Fighting

Drain Punch

TMs and HMs

50000

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM64

Ice

Avalanche

TMs and HMs

1000

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

TM65

Ghost

Shadow Claw

TMs and HMs

1000

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66

Electric

Thunder Fang

TMs and HMs

30000

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

TM67

Ice

Ice Fang

TMs and HMs

30000

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

TM68

Fire

Fire Fang

TMs and HMs

30000

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

TM69

Psychic

Psycho Cut

TMs and HMs

1000

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

TM70

Psychic

Trick Room

TMs and HMs

50000

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71

Psychic

Wonder Room

TMs and HMs

50000

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72

Psychic

Magic Room

TMs and HMs

50000

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM73

Poison

Cross Poison

TMs and HMs

1000

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

TM74

Poison

Venoshock

TMs and HMs

1000

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM75

Fighting

Low Sweep

TMs and HMs

1000

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM76

Normal

Round

TMs and HMs

10000

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77

Ghost

Hex

TMs and HMs

1000

This relentless attack does massive damage to a target affected by status conditions.

TM78

Flying

Acrobatics

TMs and HMs

1000

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM79

Normal

Retaliate

TMs and HMs

1000

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM80

Electric

Volt Switch

TMs and HMs

1000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM81

Ground

Bulldoze

TMs and HMs

1000

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM82

Electric

Electroweb

TMs and HMs

1000

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

TM83

Water

Razor Shell

TMs and HMs

100000

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

TM84

Normal

Tail Slap

TMs and HMs

1000

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

TM85

Dark

Snarl

TMs and HMs

1000

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TM86

Ghost

Phantom Force

TMs and HMs

1000

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

TM87

Fairy

Draining Kiss

TMs and HMs

1000

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

TM88

Grass

Grassy Terrain

TMs and HMs

20000

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

TM89

Fairy

Misty Terrain

TMs and HMs

20000

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

TM90

Electric

Electric Terrain

TMs and HMs

20000

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

TM91

Psychic

Psychic Terrain

TMs and HMs

20000

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM92

Fire

Mystical Fire

TMs and HMs

100000

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

HM01

TMs and HMs

0

- - -

HM02

TMs and HMs

0

- - -

HM03

TMs and HMs

0

- - -

HM04

TMs and HMs

0

- - -

HM05

TMs and HMs

0

- - -

HM06

TMs and HMs

0

- - -

HM07

TMs and HMs

0

Diving on the first turn, the user floats up and attacks on the next turn.

Griseous Orb

Items

0

A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.

Lure Ball

Poké Balls

0

A Poké Ball that is good for catching Pokémon that you reel in with a rod while out fishing.

Level Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.

Moon Ball

Poké Balls

0

A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.

Heavy Ball

Poké Balls

0

A Poké Ball that is better than usual at catching very heavy Pokémon.

Fast Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away.

Friend Ball

Poké Balls

0

A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately.

Love Ball

Poké Balls

0

A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.

Park Ball

Poké Balls

0

A special Poké Ball for the Pal Park.

Sport Ball

Poké Balls

300

A special Poké Ball that was used during the Bug-Catching Contest in the Johto region.

Red Apricorn

Key Items

200

A red Apricorn. It assails your nostrils.

Blue Apricorn

Key Items

200

A blue Apricorn. It smells a bit like grass.

Yellow Apricorn

Key Items

200

A yellow Apricorn. It has an invigorating scent.

Green Apricorn

Key Items

200

A green Apricorn. It has a mysterious, aromatic scent.

Pink Apricorn

Key Items

200

A pink Apricorn. It has a nice, sweet scent.

White Apricorn

Key Items

200

A white Apricorn. It doesn’t smell like anything.

Black Apricorn

Key Items

200

A black Apricorn. It has a scent beyond one’s experience.

Douse Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Water type.

Shock Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Electric type.

Burn Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Fire type.

Chill Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Ice type.

Sweet Heart

Medicine

3000

A piece of cloyingly sweet chocolate. It can be used to restore 20 HP to a single Pokémon.

Prism Scale

Items

2000

A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.

Eviolite

Items

4000

A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.

Float Stone

Items

4000

An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.

Rocky Helmet

Items

4000

An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.

Air Balloon

Items

4000

An item to be held by a Pokémon. The holder will float in the air until hit. Once the holder is hit, this item will burst.

Red Card

Items

4000

An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.

Ring Target

Items

4000

An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.

Binding Band

Items

4000

An item to be held by a Pokémon. It’s a band that increases the power of binding moves used by the holder.

Absorb Bulb

Items

4000

An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.

Cell Battery

Items

4000

An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Electric-type attack. It can only be used once.

Eject Button

Items

4000

An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.

Health Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon.

Muscle Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon.

Resist Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon.

Genius Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Sp. Atk base points of a single Pokémon.

Clever Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Sp. Def base points of a single Pokémon.

Swift Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon.

Pretty Feather

Items

1000

Though this feather is beautiful, it’s just a regular feather and has no effect.

Pass Orb

Items

200

A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.

Dream Ball

Poké Balls

0

A somewhat different Poké Ball that makes it easier to catch wild Pokémon while they’re asleep.

Poké Toy

Items

100

A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Balm Mushroom

Items

15000

A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.

Big Nugget

Items

40000

A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

Pearl String

Items

20000

Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.

Comet Shard

Items

25000

A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.

Relic Copper

Items

0

A copper coin used by an ancient civilization about three thousand years ago.

Relic Silver

Items

0

A silver coin used by an ancient civilization about three thousand years ago.

Relic Gold

Items

60000

A gold coin used by an ancient civilization about three thousand years ago.

Relic Vase

Items

0

A fragile vase made by an ancient civilization about three thousand years ago.

Relic Band

Items

0

A heavy bracelet made by an ancient civilization about three thousand years ago.

Relic Statue

Items

0

A stone figurine made by an ancient civilization about three thousand years ago.

Relic Crown

Items

0

A heavy crown made by an ancient civilization about three thousand years ago.

Casteliacone

Medicine

350

Castelia City’s specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon.

TM93

Electric

Eerie Impulse

TMs and HMs

1000

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

TM94

Normal

False Swipe

TMs and HMs

10000

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM95

Flying

Air Slash

TMs and HMs

1000

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

DNA Splicers

Key Items

0

A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.

Oval Charm

Key Items

0

An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery.

Shiny Charm

Key Items

0

A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.

Reveal Glass

Key Items

0

A looking glass that reveals the truth. It’s a mysterious glass that returns a Pokémon to its original shape.

Weakness Policy

Items

1000

An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it’s weak to.

Assault Vest

Items

1000

An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.

Ability Capsule

Medicine

10000

A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.

Whipped Dream

Items

2000

A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It’s loved by a certain Pokémon.

Sachet

Items

2000

A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it’s loved by a certain Pokémon.

Luminous Moss

Items

4000

An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.

Snowball

Items

4000

An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Ice-type attack. It can only be used once.

Safety Goggles

Items

4000

An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.

Roseli Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.

Kee Berry

Berries

80

If held by a Pokémon, this Berry will increase the holder’s Defense if it’s hit with a physical move.

Maranga Berry

Berries

80

If held by a Pokémon, this Berry will increase the holder’s Sp. Def if it’s hit with a special move.

Discount Coupon

Items

20

This special coupon allows you to buy items at a discount when you are shopping at a boutique.

Strange Souvenir

Items

3000

An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.

Lumiose Galette

Medicine

350

A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.

TM96

Steel

Smart Strike

TMs and HMs

1000

The user stabs the target with a sharp horn. This attack never misses.

TM97

Dark

Brutal Swing

TMs and HMs

1000

The user swings its body around violently to inflict damage on everything in its vicinity.

TM98

Ground

Stomping Tantrum

TMs and HMs

1000

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TM99

Dragon

Breaking Swipe

TMs and HMs

1000

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

TM100

TMs and HMs

5000

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Shalour Sable

Medicine

350

Shalour City’s famous shortbread. It can be used once to heal all the status conditions of a Pokémon.

Prison Bottle

Key Items

0

A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago.

Bottle Cap

Items

5000

A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.

Gold Bottle Cap

Items

10000

A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.

Adrenaline Orb

Items

4000

If held by a Pokémon, it boosts Speed when intimidated.

Ice Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.

Beast Ball

Poké Balls

0

A somewhat different Poké Ball that has a low success rate for catching a Pokémon.

Big Malasada

Medicine

350

The Alola region’s local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon.

Red Nectar

Items

300

A flower nectar obtained at Ula’ula Meadow. It changes the form of certain species of Pokémon.

Yellow Nectar

Items

300

A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon.

Pink Nectar

Items

300

A flower nectar obtained from the flowering shrubs on Royal Avenue. It changes the form of certain species of Pokémon.

Purple Nectar

Items

300

A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon.

Terrain Extender

Items

4000

An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability.

Protective Pads

Items

4000

An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.

Electric Seed

Items

4000

An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.

Psychic Seed

Items

4000

An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.

Misty Seed

Items

4000

An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.

Grassy Seed

Items

4000

An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.

Fighting Memory

Items

1000

A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.

Flying Memory

Items

1000

A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.

Poison Memory

Items

1000

A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.

Ground Memory

Items

1000

A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.

Rock Memory

Items

1000

A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.

Bug Memory

Items

1000

A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.

Ghost Memory

Items

1000

A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.

Steel Memory

Items

1000

A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.

Fire Memory

Items

1000

A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.

Water Memory

Items

1000

A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.

Grass Memory

Items

1000

A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.

Electric Memory

Items

1000

A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.

Psychic Memory

Items

1000

A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.

Ice Memory

Items

1000

A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.

Dragon Memory

Items

1000

A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.

Dark Memory

Items

1000

A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.

Fairy Memory

Items

1000

A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.

N-Solarizer

Key Items

0

A machine to fuse Necrozma, which needs light, and Solgaleo.

N-Lunarizer

Key Items

0

A machine to fuse Necrozma, which needs light, and Lunala.

N-Solarizer

Key Items

0

A machine to separate Necrozma, which needed light, from Solgaleo.

N-Lunarizer

Key Items

0

A machine to separate Necrozma, which needed light, from Lunala.

Silver Razz Berry

Berries

1000

A Berry that makes it easier to catch Pokémon when given to them.

Golden Razz Berry

Berries

5000

A Berry that makes it drastically easier to catch Pokémon when given to them.

Silver Nanab Berry

Berries

1000

A Berry that calms wild Pokémon you’re trying to catch when given to them.

Golden Nanab Berry

Berries

5000

A Berry that calms wild Pokémon you’re trying to catch drastically when given to them.

Silver Pinap Berry

Berries

1000

A Berry that makes you more likely to get an item when given to Pokémon you’re trying to catch.

Golden Pinap Berry

Berries

5000

A Berry that makes you drastically more likely to get an item when given to Pokémon you’re trying to catch.

Stretchy Spring

Items

20

A thin small spring. It’s totally stretched out, and what it’s used for is unknown.

Chalky Stone

Items

60

A small whitish stone picked up at the edge of the road.

Marble

Items

300

A round glass marble. You can see colored glass inside the transparent marble.

Lone Earring

Items

600

A single earring that somebody dropped.

Beach Glass

Items

800

A piece of colored glass. Waves have rounded its edges. It’s slightly rough to the touch.

Gold Leaf

Items

1000

A mysterious gold leaf. No trees with this leaf have been found yet.

Silver Leaf

Items

1000

A mysterious silver leaf. No trees with this leaf have been found yet.

Polished Mud Ball

Items

1200

A ball made of mud. It had been polished for such a long time that the surface is very shiny.

Tropical Shell

Items

2000

A beautiful white shell that may have drifted from a sea in a warm region.

Leaf Letter

Items

0

A letter written on a leaf. Something is written using Pikachu’s footprints.

Leaf Letter

Items

0

A letter written on a leaf. Something is written using Eevee’s footprints.

Small Bouquet

Items

0

A small bouquet that was made with heart and soul for a single Trainer.

Lure

Items

400

A glass bottle of perfume that makes rare Pokémon more likely to appear.

Super Lure

Items

700

A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Lure.

Max Lure

Items

900

A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Super Lure.

Pewter Crunchies

Medicine

250

Pewter City’s famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.

Health Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s HP.

Mighty Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Attack stat.

Tough Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Defense stat.

Smart Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Atk stat.

Courage Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Def stat.

Quick Candy

Medicine

20

A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Speed stat.

Health Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s HP.

Mighty Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Attack stat.

Tough Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Defense stat.

Smart Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Atk stat.

Courage Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Def stat.

Quick Candy L

Medicine

20

A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Speed stat.

Health Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s HP.

Mighty Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Attack stat.

Tough Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Defense stat.

Smart Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Atk stat.

Courage Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Def stat.

Quick Candy XL

Medicine

20

A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Speed stat.

Endorsement

Key Items

0

A letter of recommendation that you’ll need in order to participate in the Gym Challenge.

Pokémon Box Link

Key Items

0

A device that allows you to access the Pokémon storage system. There are some places where it won’t work.

Wishing Star

Key Items

0

A stone found in the Galar region with a mysterious power. It’s said that your dreams come true if you find one.

Dynamax Band

Key Items

0

A Wishing Star has been affixed to it. It lets out a light that allows Pokémon to Dynamax when at a Power Spot.

Fishing Rod

Key Items

0

Use it by the water to fish up various kinds of Pokémon.

Rotom Bike

Key Items

0

This bike can be combined with the Pokémon Rotom to use a turbo boost.

Sausages

Items

400

One of the many ingredients that can be used for cooking at your camp. These sausages should be boiled before eating.

Bob’s Food Tin

Items

950

One of the many ingredients that can be used for cooking at your camp. The tinned food that Bob sells is curiously popular in Galar.

Bach’s Food Tin

Items

950

One of the many ingredients that can be used for cooking at your camp. The tinned food that Bach sells is curiously popular in Galar.

Tin of Beans

Items

400

One of the many ingredients that can be used for cooking at your camp. When simmered, the beans suffuse a dish with their mild flavor.

Bread

Items

150

One of the many ingredients that can be used for cooking at your camp. An indispensable tool for mopping up that extra curry left on your plate.

Pasta

Items

150

One of the many ingredients that can be used for cooking at your camp. These flour noodles make for a surprisingly good match with curry.

Mixed Mushrooms

Items

400

One of the many ingredients that can be used for cooking at your camp. The chewy texture of the mushrooms transforms any dish they’re added to.

Smoke-Poke Tail

Items

2200

One of the many ingredients that can be used for cooking at your camp. When a Slowpoke’s tail falls off, it grows back quickly.

Large Leek

Items

2200

One of the many ingredients that can be used for cooking at your camp. Whether this is the kind of vegetable stalk that Farfetch’d like is unknown.

Fancy Apple

Items

2200

One of the many ingredients that can be used for cooking at your camp. An apple chosen above others. It has spectacular form and a brilliant sheen.

Brittle Bones

Items

950

One of the many ingredients that can be used for cooking at your camp. The taste boiled off from the bones is sure to give a dish a light umami taste.

Pack of Potatoes

Items

400

One of the many ingredients that can be used for cooking at your camp. Potatoes help mellow out a spicy taste, to make a dish more mild.

Pungent Root

Items

950

One of the many ingredients that can be used for cooking at your camp. Though carelessly picked, these herbs can add a fragrant accent to a dish.

Salad Mix

Items

400

One of the many ingredients that can be used for cooking at your camp. The assortment of vegetables looks quite appealing and healthy.

Fried Food

Items

150

One of the many ingredients that can be used for cooking at your camp. It’s been a while since it was fried, so it’s gotten greasy.

Boiled Egg

Items

2200

One of the many ingredients that can be used for cooking at your camp. Even just one boiled egg can really enhance a dish.

Camping Gear

Key Items

0

Everything you need to set up a tent and get cooking in a Wild Area or at a camping spot.

Rusted Sword

Items

0

It is said that a hero used this sword to halt a terrible disaster in ancient times. But it’s grown rusty and worn.

Rusted Shield

Items

0

It is said that a hero used this shield to halt a terrible disaster in ancient times. But it’s grown rusty and worn.

Fossilized Bird

Items

5000

The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery.

Fossilized Fish

Items

5000

The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.

Fossilized Drake

Items

5000

The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery.

Fossilized Dino

Items

5000

The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.

Strawberry Sweet

Items

500

A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily.

Love Sweet

Items

500

A heart-shaped sweet. When a Milcery holds this, it spins around happily.

Berry Sweet

Items

500

A berry-shaped sweet. When a Milcery holds this, it spins around happily.

Clover Sweet

Items

500

A clover-shaped sweet. When a Milcery holds this, it spins around happily.

Flower Sweet

Items

500

A flower-shaped sweet. When a Milcery holds this, it spins around happily.

Star Sweet

Items

500

A star-shaped sweet. When a Milcery holds this, it spins around happily.

Ribbon Sweet

Items

500

A ribbon-shaped sweet. When a Milcery holds this, it spins around happily.

Sweet Apple

Items

2200

A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally sweet.

Tart Apple

Items

2200

A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally tart.

Throat Spray

Items

4000

Raises Sp. Atk when a Pokémon uses a sound-based move.

Eject Pack

Items

4000

An item to be held by a Pokémon. When the holder’s stats are lowered, it will be switched out of battle.

Heavy-Duty Boots

Items

4000

These boots prevent the effects of traps set on the battlefield.

Blunder Policy

Items

4000

Raises Speed sharply when a Pokémon misses with a move because of accuracy.

Room Service

Items

4000

An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect.

Utility Umbrella

Items

4000

An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and harsh sunlight.

Exp. Candy XS

Medicine

20

A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points.

Exp. Candy S

Medicine

240

A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points.

Exp. Candy M

Medicine

1000

A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points.

Exp. Candy L

Medicine

3000

A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points.

Exp. Candy XL

Medicine

10000

A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points.

Dynamax Candy

Medicine

0

A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.

TR00

Normal

Swords Dance

TMs and HMs

4000

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR01

Normal

Body Slam

TMs and HMs

6000

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR02

Fire

Flamethrower

TMs and HMs

10000

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR03

Water

Hydro Pump

TMs and HMs

16000

The target is blasted by a huge volume of water launched under great pressure.

TR04

Water

Surf

TMs and HMs

10000

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05

Ice

Ice Beam

TMs and HMs

10000

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06

Ice

Blizzard

TMs and HMs

16000

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR07

Fighting

Low Kick

TMs and HMs

6000

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR08

Electric

Thunderbolt

TMs and HMs

10000

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09

Electric

Thunder

TMs and HMs

16000

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR10

Ground

Earthquake

TMs and HMs

16000

The user sets off an earthquake that strikes every Pokémon around it.

TR11

Psychic

Psychic

TMs and HMs

10000

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR12

Psychic

Agility

TMs and HMs

4000

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR13

Normal

Focus Energy

TMs and HMs

2000

The user takes a deep breath and focuses so that critical hits land more easily.

TR14

Normal

Metronome

TMs and HMs

2000

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR15

Fire

Fire Blast

TMs and HMs

16000

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TR16

Water

Waterfall

TMs and HMs

6000

The user charges at the target and may make it flinch.

TR17

Psychic

Amnesia

TMs and HMs

4000

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

TR18

Bug

Leech Life

TMs and HMs

6000

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

TR19

Normal

Tri Attack

TMs and HMs

4000

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TR20

Normal

Substitute

TMs and HMs

6000

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21

Fighting

Reversal

TMs and HMs

4000

An all-out attack that becomes more powerful the less HP the user has.

TR22

Poison

Sludge Bomb

TMs and HMs

10000

Unsanitary sludge is hurled at the target. This may also poison the target.

TR23

Ground

Spikes

TMs and HMs

4000

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

TR24

Dragon

Outrage

TMs and HMs

16000

The user rampages and attacks for two to three turns. The user then becomes confused.

TR25

Psychic

Psyshock

TMs and HMs

6000

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26

Normal

Endure

TMs and HMs

2000

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27

Normal

Sleep Talk

TMs and HMs

4000

While it is asleep, the user randomly uses one of the moves it knows.

TR28

Bug

Megahorn

TMs and HMs

16000

Using its tough and impressive horn, the user rams into the target with no letup.

TR29

Normal

Baton Pass

TMs and HMs

4000

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR30

Normal

Encore

TMs and HMs

4000

The user compels the target to keep using the move it encored for three turns.

TR31

Steel

Iron Tail

TMs and HMs

10000

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR32

Dark

Crunch

TMs and HMs

6000

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

TR33

Ghost

Shadow Ball

TMs and HMs

6000

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34

Psychic

Future Sight

TMs and HMs

6000

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR35

Normal

Uproar

TMs and HMs

6000

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR36

Fire

Heat Wave

TMs and HMs

10000

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

TR37

Dark

Taunt

TMs and HMs

4000

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR38

Psychic

Trick

TMs and HMs

4000

The user catches the target off guard and swaps its held item with its own.

TR39

Fighting

Superpower

TMs and HMs

16000

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR40

Psychic

Skill Swap

TMs and HMs

2000

The user employs its psychic power to exchange Abilities with the target.

TR41

Fire

Blaze Kick

TMs and HMs

6000

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

TR42

Normal

Hyper Voice

TMs and HMs

10000

The user lets loose a horribly echoing shout with the power to inflict damage.

TR43

Fire

Overheat

TMs and HMs

16000

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TR44

Psychic

Cosmic Power

TMs and HMs

4000

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

TR45

Water

Muddy Water

TMs and HMs

10000

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TR46

Steel

Iron Defense

TMs and HMs

4000

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR47

Dragon

Dragon Claw

TMs and HMs

6000

The user slashes the target with huge sharp claws.

TR48

Fighting

Bulk Up

TMs and HMs

4000

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TR49

Psychic

Calm Mind

TMs and HMs

4000

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR50

Grass

Leaf Blade

TMs and HMs

10000

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

TR51

Dragon

Dragon Dance

TMs and HMs

4000

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

TR52

Steel

Gyro Ball

TMs and HMs

6000

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR53

Fighting

Close Combat

TMs and HMs

16000

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR54

Poison

Toxic Spikes

TMs and HMs

4000

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TR55

Fire

Flare Blitz

TMs and HMs

16000

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

TR56

Fighting

Aura Sphere

TMs and HMs

6000

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

TR57

Poison

Poison Jab

TMs and HMs

6000

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR58

Dark

Dark Pulse

TMs and HMs

6000

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR59

Grass

Seed Bomb

TMs and HMs

6000

The user slams a barrage of hard-shelled seeds down on the target from above.

TR60

Bug

X-Scissor

TMs and HMs

6000

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TR61

Bug

Bug Buzz

TMs and HMs

10000

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

TR62

Dragon

Dragon Pulse

TMs and HMs

6000

The target is attacked with a shock wave generated by the user’s gaping mouth.

TR63

Rock

Power Gem

TMs and HMs

6000

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TR64

Fighting

Focus Blast

TMs and HMs

16000

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR65

Grass

Energy Ball

TMs and HMs

10000

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR66

Flying

Brave Bird

TMs and HMs

16000

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

TR67

Ground

Earth Power

TMs and HMs

10000

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

TR68

Dark

Nasty Plot

TMs and HMs

4000

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69

Psychic

Zen Headbutt

TMs and HMs

6000

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR70

Steel

Flash Cannon

TMs and HMs

10000

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR71

Grass

Leaf Storm

TMs and HMs

16000

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TR72

Grass

Power Whip

TMs and HMs

16000

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

TR73

Poison

Gunk Shot

TMs and HMs

16000

The user shoots filthy garbage at the target to attack. This may also poison the target.

TR74

Steel

Iron Head

TMs and HMs

10000

The user slams the target with its steel-hard head. This may also make the target flinch.

TR75

Rock

Stone Edge

TMs and HMs

16000

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR76

Rock

Stealth Rock

TMs and HMs

6000

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TR77

Grass

Grass Knot

TMs and HMs

6000

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR78

Poison

Sludge Wave

TMs and HMs

10000

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TR79

Steel

Heavy Slam

TMs and HMs

6000

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR80

Electric

Electro Ball

TMs and HMs

6000

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

TR81

Dark

Foul Play

TMs and HMs

6000

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TR82

Psychic

Stored Power

TMs and HMs

4000

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR83

Psychic

Ally Switch

TMs and HMs

4000

The user teleports using a strange power and switches places with one of its allies.

TR84

Water

Scald

TMs and HMs

6000

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TR85

Normal

Work Up

TMs and HMs

2000

The user is roused, and its Attack and Sp. Atk stats increase.

TR86

Electric

Wild Charge

TMs and HMs

10000

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TR87

Ground

Drill Run

TMs and HMs

6000

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

TR88

Fire

Heat Crash

TMs and HMs

6000

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

TR89

Flying

Hurricane

TMs and HMs

16000

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

TR90

Fairy

Play Rough

TMs and HMs

10000

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR91

Poison

Venom Drench

TMs and HMs

4000

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

TR92

Fairy

Dazzling Gleam

TMs and HMs

6000

The user damages opposing Pokémon by emitting a powerful flash.

TR93

Dark

Darkest Lariat

TMs and HMs

10000

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

TR94

Ground

High Horsepower

TMs and HMs

10000

The user fiercely attacks the target using its entire body.

TR95

Dark

Throat Chop

TMs and HMs

6000

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

TR96

Bug

Pollen Puff

TMs and HMs

10000

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

TR97

Psychic

Psychic Fangs

TMs and HMs

10000

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

TR98

Water

Liquidation

TMs and HMs

6000

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

TR99

Fighting

Body Press

TMs and HMs

6000

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

TM00

Normal

Mega Punch

TMs and HMs

10000

The target is slugged by a punch thrown with muscle-packed power.

Lonely Mint

Medicine

20

When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly.

Adamant Mint

Medicine

20

When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly.

Naughty Mint

Medicine

20

When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly.

Brave Mint

Medicine

20

When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly.

Bold Mint

Medicine

20

When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly.

Impish Mint

Medicine

20

When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly.

Lax Mint

Medicine

20

When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly.

Relaxed Mint

Medicine

20

When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly.

Modest Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly.

Mild Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly.

Rash Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly.

Quiet Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly.

Calm Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly.

Gentle Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly.

Careful Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly.

Sassy Mint

Medicine

20

When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly.

Timid Mint

Medicine

20

When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly.

Hasty Mint

Medicine

20

When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly.

Jolly Mint

Medicine

20

When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly.

Naive Mint

Medicine

20

When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly.

Serious Mint

Medicine

20

When a Pokémon smells this mint, all of its stats will grow at an equal rate.

Wishing Piece

Items

20

Throw one into a Pokémon Den to attract a wild Dynamax Pokémon.

Cracked Pot

Items

1600

A peculiar teapot that can make a certain species of Pokémon evolve. It may be cracked, but tea poured from it is delicious.

Chipped Pot

Items

38000

A peculiar teapot that can make a certain species of Pokémon evolve. It may be chipped, but tea poured from it is delicious.

Hi-tech Earbuds

Key Items

0

Strange earbuds that allow you to freely control the volume of various sounds.

Fruit Bunch

Items

2200

One of the many ingredients that can be used for cooking at your camp. The syrupy fruits give off a strong tropical feel.

Moomoo Cheese

Items

2200

One of the many ingredients that can be used for cooking at your camp. Melted cheese can really give a curry some richness.

Spice Mix

Items

400

One of the many ingredients that can be used for cooking at your camp. There are over fifty spices contained within this ingredient’s hot flavor.

Fresh Cream

Items

950

One of the many ingredients that can be used for cooking at your camp. Add some whipped cream to a spicy curry to give it some sweetness.

Packaged Curry

Items

950

One of the many ingredients that can be used for cooking at your camp. Using packaged curry helps make sure there are no slipups when cooking.

Coconut Milk

Items

950

One of the many ingredients that can be used for cooking at your camp. The refined sweetness of this coconut milk makes it quite popular.

Instant Noodles

Items

150

One of the many ingredients that can be used for cooking at your camp. It has a junk-food sort of taste, but it goes well with curry.

Precooked Burger

Items

150

One of the many ingredients that can be used for cooking at your camp. If you’re unsure about what to cook, you can’t go wrong with some burger.

Gigantamix

Items

15000

One of the many ingredients that can be used for cooking at your camp. A mysterious spice. Even a tiny sprinkle is sure to make a curry gigantic.

Catching Charm

Key Items

0

Holding it is said to increase the chance of getting a critical catch. Curiously, the charm doesn’t shake much.

Old Letter

Key Items

0

A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you.

Sonia’s Book

Key Items

0

Professor Sonia’s published writings. Her new discoveries about the Galar region’s legends are recorded in this enjoyable read.

Rotom Catalog

Key Items

0

A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.

Max Honey

Medicine

4000

Honey that Dynamax Vespiquen produces. Adding this honey to Max Soup makes the taste very smooth. It also has the same effect as a Max Revive.

Max Mushrooms

Battle Items

6000

Mushrooms that have the power of changing Dynamax forms. They boost all stats of a Pokémon during battle.

Galarica Twig

Items

20

A twig from a species of tree called Galarica that grows in certain areas around the Galar region. It’s a material for an accessory for a certain Pokémon.

Galarica Cuff

Items

3000

A cuff made from woven-together Galarica Twigs. Giving it to Galarian Slowpoke makes the Pokémon very happy.

Style Card

Key Items

0

A card that increases the selection in boutiques and hair salons.

Armor Pass

Key Items

0

A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station.

Exp. Charm

Key Items

0

A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm.

Armorite Ore

Items

20

Rare ore that can be obtained on the Isle of Armor. Something good will happen if you give it to a collector on the Isle of Armor.

Mark Charm

Key Items

0

A mysterious and unique charm that increases the chance of finding a Pokémon with a mark.

Galarica Wreath

Items

3000

A wreath made from woven-together Galarica Twigs. Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.

Legendary Clue 1

Key Items

0

A clue about the King of Bountiful Harvests. It’s written by Peony, and an old photo is attached to it.

Legendary Clue 2

Key Items

0

A clue about the legend of giants. It’s written by Peony and has unique drawings.

Legendary Clue 3

Key Items

0

A clue about the legend of bird Pokémon. It’s written by Peony and has a unique drawing.

Legendary Clue?

Key Items

0

A mysterious clue that Peony seems to have dropped. There’s a photo attached to it showing a shining hole opening above the Max Lair.

Crown Pass

Key Items

0

A pass to go to the Crown Tundra. Show it to the rail staff at Wedgehurst Station.

Wooden Crown

Key Items

0

A mysterious object made of wood. Part of it seems to be chipped. Maybe it’s meant to be part of something.

Radiant Petal

Key Items

0

A single petal that the King of Bountiful Harvests gave you. It radiates faint light.

White Mane Hair

Key Items

0

Mane hair that belonged to the King of Bountiful Harvests’ beloved steed, Glastrier. The hair is strong and very flexible.

Black Mane Hair

Key Items

0

Mane hair that belonged to the King of Bountiful Harvests’ beloved steed, Spectrier. The hair is very smooth to the touch.

Iceroot Carrot

Key Items

0

Produce that the King of Bountiful Harvests’ beloved steed likes to eat. It grew in a field covered in snow.

Shaderoot Carrot

Key Items

0

Produce that the King of Bountiful Harvests’ beloved steed likes to eat. It grew in a gloomy field.

Dynite Ore

Items

20

Mysterious ore that can be obtained in the Max Lair. Something good will happen if you give it to a collector in the Crown Tundra.

Carrot Seeds

Key Items

20

Seeds to plant in a field. The kind of carrot you’ll get is determined by which field you plant the seeds in.

Ability Patch

Medicine

20

A patch that allows a Pokémon with a regular Ability to have a rare Ability.

Reins of Unity

Key Items

0

Cords that shine when you hold them up to the light. The people of old times presented these to the King of Bountiful Harvests to express their gratitude.

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