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SwSh / Items

Items

Pokémon Sword and Shield Items

Item descriptions, categories, machines, and obtainability for Sword and Shield.

Displaying 634 of 1546 items.

Pocket

Location

Description

  • Master Ball

    Poké Balls

    Postwick (Professor Magnolia)

    -

    The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.

  • Poké Balls

    Route 6 (or any Poké Mart, 5 Badges)

    800

    An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.

  • Poké Balls

    Route 2 (or any Poké Mart, 1 Badge)

    600

    A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.

  • Poké Balls

    Route 2 (or any Poké Mart)

    200

    A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.

  • Poké Balls

    Event distribution

    -

    A special Poké Ball that was used in the Safari Zone in the Kanto region and in the Great Marsh in the Sinnoh region.

  • Poké Balls

    Hulbury (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.

  • Poké Balls

    Route 9 (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.

  • Poké Balls

    Route 4 (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.

  • Poké Balls

    Wyndon Poké Mart (south)

    1,000

    A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.

  • Poké Balls

    Watt Traders (50 W)

    1,000

    A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.

  • Poké Balls

    Route 8 (or Watt Traders, 100 W)

    3,000

    A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.

  • Poké Balls

    Any Poké Mart (buy-10 bonus)

    20

    A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.

  • Poké Balls

    Galar Mine No. 2 (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.

  • Poké Balls

    Routes 3 and 5 (or Watt Traders, 20 W)

    300

    A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.

  • Poké Balls

    Route 7 (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.

  • Medicine

    Route 1 (or any Poké Mart)

    200

    A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.

  • Medicine

    Any Poké Mart

    200

    A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.

  • Medicine

    Route 3 (or any Poké Mart)

    200

    A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.

  • Medicine

    Any Poké Mart

    200

    A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.

  • Medicine

    Any Poké Mart

    250

    A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.

  • Medicine

    Routes 1 and 4 (or any Poké Mart)

    200

    A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.

  • Medicine

    Slumbering Weald (or any Poké Mart, 8 Badges)

    3,000

    A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.

  • Medicine

    Any Poké Mart (7 Badges)

    2,500

    A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.

  • Medicine

    Route 8 (or any Poké Mart, 4 Badges)

    1,500

    A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.

  • Medicine

    Route 3 (or any Poké Mart, 1 Badge)

    700

    A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.

  • Medicine

    Hulbury (or any Poké Mart, 6 Badges)

    400

    A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.

  • Medicine

    Routes 3 and 5 (or any Poké Mart)

    2,000

    A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon’s max HP.

  • Medicine

    Routes 8, 9, and 10 (hidden)

    4,000

    A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon’s max HP.

  • Medicine

    Route 2 (or station vending machines)

    200

    Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.

  • Medicine

    Station vending machines

    300

    A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon.

  • Medicine

    Circhester

    400

    A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon.

  • Medicine

    Battle Café

    600

    A bottle of highly nutritious milk. It can be used to restore 100 HP to a single Pokémon.

  • Medicine

    Route 4

    500

    A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon.

  • Medicine

    Route 4, Turffield

    1,200

    An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon.

  • Medicine

    Hulbury (Herb Shop)

    300

    A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon.

  • Medicine

    Route 4, Motostoke

    2,800

    A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its max HP.

  • Medicine

    Routes 4 and 7, Galar Mine

    1,200

    This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon.

  • Medicine

    Route 2

    2,000

    This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon.

  • Medicine

    Route 8, Slumbering Weald

    3,000

    This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon.

  • Medicine

    Route 9

    4,500

    This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon.

  • Medicine

    Battle Café

    350

    Lavaridge Town’s local specialty. It can be used once to heal all the status conditions of a Pokémon.

  • Medicine

    Battle Café

    200

    A 100 percent pure juice made of Berries. It can be used to restore 20 HP to a single Pokémon.

  • Medicine

    Wyndon Poké Mart (south)

    10,000

    A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon.

  • Medicine

    Wyndon Poké Mart (south)

    10,000

    A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon.

  • Medicine

    Wyndon Poké Mart (south)

    10,000

    A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon.

  • Medicine

    Wyndon Poké Mart (south)

    10,000

    A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon.

  • Medicine

    Wyndon Poké Mart (south)

    10,000

    A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon.

  • Medicine

    Routes 2, 4, 6, and 9

    10,000

    A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.

  • Medicine

    Routes 7 and 10, Wyndon

    10,000

    A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon.

  • Medicine

    Wyndon Poké Mart (south)

    10,000

    A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon.

  • Medicine

    Route 2

    10,000

    A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon.

  • Medicine

    Battle Café

    350

    The Old Chateau’s hidden specialty. It can be used once to heal all the status conditions of a Pokémon.

  • Battle Items

    Hammerlocke Poké Mart (south)

    1,500

    An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.

  • Battle Items

    Hammerlocke

    1,000

    An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.

  • Battle Items

    Route 10, Turffield, Hammerlocke

    1,000

    An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

  • Battle Items

    Routes 3 and 8

    2,000

    An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

  • Battle Items

    Hulbury, Wyndon

    1,000

    An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

  • Battle Items

    Route 4, Motostoke

    1,000

    An item that sharply boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

  • Battle Items

    Route 5, Stow-on-Side, Wyndon

    1,000

    An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

  • Battle Items

    Hulbury

    2,000

    An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

  • Items

    Poké Marts (after 2 Badges)

    300

    A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

  • Items

    Poké Marts (after 5 Badges)

    700

    An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Repel.

  • Items

    Poké Marts (after 7 Badges)

    900

    An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Super Repel.

  • Items

    Route 3

    300

    A long and durable rope. Use it to escape instantly from locations like caves or dungeons. It can be used any number of times.

  • Items

    Poké Marts (after 3 Badges)

    400

    An item that prevents any low-level wild Pokémon from jumping out at you for a while.

  • Items

    Dusty Bowl

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.

  • Items

    Dusty Bowl

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.

  • Items

    Motostoke Riverbank

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.

  • Items

    North Lake Miloch

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.

  • Items

    Bridge Field

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.

  • Items

    Turffield

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.

  • Items

    Wild Area (hidden)

    500

    A very small and rare mushroom. It’s popular with a certain class of collectors.

  • Items

    Route 3, Ballonlea

    5,000

    A very large and rare mushroom. It’s popular with a certain class of collectors.

  • Items

    Wild Area lakeshores

    2,000

    A rather small pearl that has a very nice silvery sheen to it. It can be sold at a low price to shops.

  • Items

    Wild Area (hidden)

    8,000

    A rather large pearl that has a very nice silvery sheen. It can be sold at a high price to shops.

  • Items

    Galar Mine

    3,000

    Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops.

  • Items

    Route 8 (×2)

    12,000

    A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops.

  • Items

    Route 8, Motostoke, Hulbury

    10,000

    A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.

  • Items

    Route 6, Stow-on-Side

    5,000

    A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.

  • Items

    Route 8

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.

  • Items

    Stow-on-Side

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.

  • Items

    Giant's Cap

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.

  • Items

    Held by wild Happiny

    2,000

    A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg.

  • Items

    Stow-on-Side (bargain shop)

    -

    A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.

  • Items

    Stow-on-Side (bargain shop)

    -

    A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.

  • Berries

    Wedgehurst Berry shop

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.

  • Berries

    Berry trees (Route 5)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.

  • Berries

    Wedgehurst Berry shop

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.

  • Berries

    Berry trees (Routes 3 and 6)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.

  • Berries

    Berry trees (Route 7)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.

  • Berries

    Berry trees (Wild Area)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.

  • Berries

    Wedgehurst (Berry shop)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.

  • Berries

    Berry trees (Route 3, Rolling Fields)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.

  • Berries

    Berry trees (Axew's Eye)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.

  • Berries

    Berry trees (Wild Area)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.

  • Berries

    Berry trees (Route 7, Bridge Field)

    80

    If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

  • Berries

    Berry trees (Route 9, Bridge Field)

    80

    If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

  • Berries

    Berry trees (Hammerlocke Hills)

    80

    If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

  • Berries

    Berry trees (Route 9, Bridge Field)

    80

    If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

  • Berries

    Berry trees (Route 9, Hammerlocke Hills)

    80

    If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

  • Berries

    Berry trees (Wild Area)

    80

    A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its HP base points.

  • Berries

    Berry trees (Wild Area)

    80

    A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Attack base points.

  • Berries

    Berry trees (Wild Area)

    80

    A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Defense base points.

  • Berries

    Berry trees (Wild Area)

    80

    A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Atk base points.

  • Berries

    Berry trees (Wild Area)

    80

    A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Def base points.

  • Berries

    Berry trees (Wild Area)

    80

    A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Speed base points.

  • Berries

    Berry trees (Bridge Field)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.

  • Berries

    Berry trees (Bridge Field)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.

  • Berries

    Berry trees (Hammerlocke Hills)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.

  • Berries

    Berry trees (Bridge Field)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.

  • Berries

    Berry trees (Lake of Outrage)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.

  • Berries

    Berry trees (Route 9, Bridge Field)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.

  • Berries

    Berry trees (Axew's Eye)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.

  • Berries

    Berry trees (Lake of Outrage)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.

  • Berries

    Berry trees (Motostoke Riverbank)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.

  • Berries

    Berry trees (Hammerlocke Hills)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.

  • Berries

    Berry trees (Route 9, Motostoke Riverbank)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.

  • Berries

    Berry trees (Lake of Outrage)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.

  • Berries

    Berry trees (Bridge Field)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.

  • Berries

    Berry trees (Lake of Outrage)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.

  • Berries

    Berry trees (Axew's Eye)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.

  • Berries

    Berry trees (Bridge Field)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.

  • Berries

    Berry trees (Route 5)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.

  • Berries

    Berry trees (Route 7)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it’s in a pinch.

  • Berries

    Berry trees (Route 7)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it’s in a pinch.

  • Berries

    Berry trees (Route 9)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it’s in a pinch.

  • Berries

    Berry trees (Route 9)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it’s in a pinch.

  • Berries

    Berry trees (Route 9)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it’s in a pinch.

  • Berries

    Battle Tower (100 straight wins)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it’s in a pinch.

  • Berries

    Battle Tower (200 straight wins)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it’s in a pinch.

  • Berries

    Berry trees (Ballimere Lake)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.

  • Berries

    Berry trees (Frostpoint Field)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it’s in a pinch.

  • Berries

    Berry trees (Ballimere Lake)

    80

    A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it’s in a pinch.

  • Berries

    Berry trees (Giant's Bed)

    80

    A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.

  • Berries

    Berry trees (Giant's Bed)

    80

    A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.

  • Items

    Glimwood Tangle

    4,000

    An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.

  • Items

    Watchtower Ruins

    4,000

    An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.

  • Items

    Hammerlocke (10 BP)

    3,000

    An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.

  • Items

    Built in from the start

    -

    Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

  • Items

    Stow-on-Side (bargain shop)

    4,000

    An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.

  • Items

    Hammerlocke

    4,000

    An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.

  • Items

    Slumbering Weald

    4,000

    An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.

  • Items

    Route 2

    4,000

    An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.

  • Items

    Route 8

    5,000

    An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

  • Items

    Route 4

    1,000

    An item to be held by a Pokémon. It’s a shiny silver powder that will boost the power of Bug-type moves.

  • Items

    Motostoke Outskirts

    10,000

    An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

  • Items

    Route 4

    5,000

    An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

  • Items

    Stow-on-Side (with a Lati)

    -

    A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.

  • Items

    Slumbering Weald

    4,000

    An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.

  • Items

    Turffield

    3,000

    An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.

  • Items

    Stow-on-Side (bargain shop)

    4,000

    An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

  • Items

    Hulbury

    10,000

    An item to be held by a Pokémon. It’s an egg filled with happiness that earns the holder extra Exp. Points in battle.

  • Items

    Route 9

    4,000

    An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.

  • Items

    Stow-on-Side

    2,000

    An item to be held by a Pokémon. It’s a special metallic film that can boost the power of Steel-type moves.

  • Items

    Giant's Seat (Wild Area)

    4,000

    An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.

  • Items

    Honeycalm Sea (Isle of Armor)

    2,000

    A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.

  • Items

    Held by wild Pikachu (5%)

    1,000

    An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats.

  • Items

    Galar Mine No. 2

    1,000

    An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves.

  • Items

    Galar Mine

    1,000

    An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves.

  • Items

    Motostoke (Grookey starter)

    1,000

    An item to be held by a Pokémon. It’s a seed imbued with life-force that boosts the power of Grass-type moves.

  • Items

    Motostoke

    1,000

    An item to be held by a Pokémon. It’s a pair of shady-looking glasses that boost the power of Dark-type moves.

  • Items

    Route 9

    1,000

    An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.

  • Items

    Hulbury

    1,000

    An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves.

  • Items

    Motostoke (Sobble starter)

    1,000

    An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.

  • Items

    Route 4

    1,000

    An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.

  • Items

    Stow-on-Side (bargain shop)

    1,000

    An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.

  • Items

    Route 9

    1,000

    An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves.

  • Items

    Stow-on-Side (bargain shop)

    1,000

    An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.

  • Items

    Stow-on-Side (bargain shop)

    1,000

    An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.

  • Items

    Motostoke (Scorbunny starter)

    1,000

    An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves.

  • Items

    Stow-on-Side (bargain shop)

    1,000

    An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.

  • Items

    Motostoke

    1,000

    An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.

  • Items

    Training Lowlands (Isle of Armor)

    2,000

    A transparent device somehow filled with all sorts of data. It was produced by Silph Co.

  • Items

    Hulbury

    4,000

    An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others.

  • Items

    Hulbury (Incense merchant)

    2,000

    An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.

  • Items

    Hulbury (Incense merchant)

    5,000

    An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.

  • Items

    Held by wild Ditto (5%)

    1,000

    An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.

  • Items

    Warm-Up Tunnel (Isle of Armor)

    1,000

    An item to be held by Cubone or Marowak. It’s a hard bone of some sort that boosts the Attack stat.

  • Items

    Held by wild Farfetch'd (50%)

    1,000

    An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio.

  • Items

    Circhester

    4,000

    An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.

  • Items

    Hammerlocke

    4,000

    An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.

  • Items

    Hammerlocke

    4,000

    An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.

  • Items

    Turffield

    4,000

    An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.

  • Items

    Route 6

    4,000

    An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.

  • Items

    Slumbering Weald

    4,000

    An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.

  • Items

    Route 10

    4,000

    A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.

  • Items

    Ball Guy reward (post-game)

    4,000

    An item to be held by a Pokémon. It’s a bizarre orb that will badly poison the holder during battle.

  • Items

    Ball Guy reward (post-game)

    4,000

    An item to be held by a Pokémon. It’s a bizarre orb that will afflict the holder with a burn during battle.

  • Items

    Held by wild Ditto

    1,000

    An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.

  • Items

    Hammerlocke, Lake of Outrage

    4,000

    An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.

  • Items

    Route 9

    4,000

    An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.

  • Items

    Stow-on-Side

    4,000

    An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.

  • Items

    Bridge Field (Digging Duo)

    4,000

    An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying types and holders that are levitating.

  • Items

    Bridge Field (Digging Duo)

    4,000

    An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

  • Items

    Hammerlocke (10 BP)

    4,000

    An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.

  • Items

    Wyndon

    4,000

    An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.

  • Items

    Hammerlocke

    4,000

    An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.

  • Items

    Hammerlocke

    4,000

    An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.

  • Items

    Hammerlocke

    4,000

    An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.

  • Items

    Hammerlocke

    4,000

    An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.

  • Items

    Galar Mine No. 2

    4,000

    An item to be held by a Pokémon. It extends the duration of multi-turn attacks, such as Bind and Wrap.

  • Items

    Ballonlea

    4,000

    An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.

  • Items

    Bridge Field (Digging Duo)

    4,000

    An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.

  • Items

    Hammerlocke (10 BP)

    3,000

    An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling.

  • Items

    Hammerlocke (10 BP)

    3,000

    An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling.

  • Items

    Hammerlocke (10 BP)

    3,000

    An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling.

  • Items

    Hammerlocke (10 BP)

    3,000

    An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling.

  • Items

    Hammerlocke (10 BP)

    3,000

    An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling.

  • Items

    Hammerlocke (10 BP)

    3,000

    An item to be held by a Pokémon. It reduces Speed but allows the holder’s max HP to grow more after battling.

  • Items

    Route 5

    4,000

    An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.

  • Items

    Glimwood Tangle

    4,000

    An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves.

  • Items

    Spikemuth

    4,000

    An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.

  • Items

    Hulbury (incense merchant)

    2,000

    An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.

  • Items

    Hulbury (incense merchant)

    2,000

    An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.

  • Items

    Hulbury (incense merchant)

    5,000

    An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.

  • Items

    Hulbury (incense merchant)

    2,000

    An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.

  • Items

    Hulbury (incense merchant)

    2,000

    An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.

  • Items

    Hulbury (incense merchant)

    11,000

    An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

  • Items

    Hulbury (incense merchant)

    6,000

    An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

  • Items

    Route 9

    2,000

    A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.

  • Items

    Giant's Bed (Crown Tundra)

    2,000

    A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon.

  • Items

    Tunnel to the Top (Crown Tundra)

    2,000

    A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon.

  • Items

    Workout Sea (Isle of Armor)

    2,000

    A transparent device overflowing with dubious data. Its producer is unknown.

  • Items

    Hammerlocke (Old Letter reward)

    2,000

    A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon.

  • Items

    Stow-on-Side (bargain shop)

    5,000

    An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.

  • TMs and HMs

    Hammerlocke

    40,000

    The target is attacked by a kick launched with muscle-packed power.

  • TMs and HMs

    Motostoke

    1,000

    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

  • TMs and HMs

    Wyndon

    50,000

    The target is punched with a fiery fist. This may also leave the target with a burn.

  • TMs and HMs

    Wyndon

    50,000

    The target is punched with an icy fist. This may also leave the target frozen.

  • TMs and HMs

    Wyndon

    50,000

    The target is punched with an electrified fist. This may also leave the target with paralysis.

  • TMs and HMs

    Stow-on-Side

    1,000

    The user flies up into the sky and then strikes its target on the next turn.

  • TMs and HMs

    Route 4

    1,000

    Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

  • TMs and HMs

    Wyndon

    50,000

    The target is attacked with a powerful beam. The user can’t move on the next turn.

  • TMs and HMs

    Wyndon

    50,000

    The user charges at the target using every bit of its power. The user can’t move on the next turn.

  • TMs and HMs

    Turffield

    1,000

    The user scatters curious leaves that chase the target. This attack never misses.

  • TMs and HMs

    Turffield

    1,000

    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

  • TMs and HMs

    Wyndon

    50,000

    In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

  • TMs and HMs

    Hammerlocke

    10,000

    The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

  • TMs and HMs

    North Lake Miloch (Rotom Rally)

    1,000

    The user launches a weak jolt of electricity that paralyzes the target.

  • TMs and HMs

    Route 6

    1,000

    The user burrows into the ground, then attacks on the next turn.

  • TMs and HMs

    Circhester (TM seller)

    1,000

    An earsplitting screech harshly lowers the target’s Defense stat.

  • TMs and HMs

    Motostoke (TM seller)

    10,000

    A wondrous wall of light is put up to reduce damage from special attacks for five turns.

  • TMs and HMs

    Motostoke (TM seller)

    10,000

    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

  • TMs and HMs

    Motostoke (TM seller)

    10,000

    The user creates a protective field that prevents status conditions for five turns.

  • TMs and HMs

    Battle Tower (BP)

    100,000

    The user attacks everything around it by causing an explosion. The user faints upon using this move.

  • TMs and HMs

    Ballonlea (TM seller)

    1,000

    The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

  • TMs and HMs

    Route 9 (Circhester Bay)

    1,000

    Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

  • TMs and HMs

    Hammerlocke (TM seller)

    10,000

    The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

  • TMs and HMs

    Glimwood Tangle

    1,000

    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

  • TMs and HMs

    Motostoke (TM seller)

    10,000

    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

  • TMs and HMs

    Galar Mine

    1,000

    The user frightens the target with a scary face to harshly lower its Speed stat.

  • TMs and HMs

    Circhester (TM seller)

    1,000

    The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

  • TMs and HMs

    Battle Tower (BP)

    100,000

    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

  • TMs and HMs

    Hammerlocke (TM seller)

    1,000

    The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

  • TMs and HMs

    Route 6

    1,000

    The target is hit with wings of steel. This may also raise the user’s Defense stat.

  • TMs and HMs

    Route 5

    1,000

    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

  • TMs and HMs

    Hammerlocke (TM seller)

    10,000

    A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

  • TMs and HMs

    Hammerlocke (TM seller)

    10,000

    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

  • TMs and HMs

    Hammerlocke (TM seller)

    10,000

    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

  • TMs and HMs

    Hammerlocke (TM seller)

    10,000

    The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

  • TMs and HMs

    Hulbury (TM seller)

    1,000

    The user traps the target in a violent swirling whirlpool for four to five turns.

  • TMs and HMs

    Route 3

    1,000

    The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

  • TMs and HMs

    Motostoke (TM seller)

    1,000

    The user shoots a sinister flame at the target to inflict a burn.

  • TMs and HMs

    Motostoke Riverbank

    1,000

    This attack move doubles its power if the user is poisoned, burned, or paralyzed.

  • TMs and HMs

    Wedgehurst (TM seller)

    1,000

    Star-shaped rays are shot at opposing Pokémon. This attack never misses.

  • TMs and HMs

    Motostoke (TM seller)

    10,000

    The user assists an ally by boosting the power of that ally’s attack.

  • TMs and HMs

    Stow-on-Side (TM seller)

    1,000

    This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

  • TMs and HMs

    Route 8

    1,000

    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

  • TMs and HMs

    Battle Tower (BP)

    100,000

    If opposing Pokémon know any move also known by the user, they are prevented from using it.

  • TMs and HMs

    Route 9

    1,000

    Diving on the first turn, the user floats up and attacks on the next turn.

  • TMs and HMs

    Hammerlocke

    30,000

    This attack move varies in power and type depending on the weather.

  • TMs and HMs

    Circhester

    1,000

    The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

  • TMs and HMs

    Circhester

    1,000

    Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

  • TMs and HMs

    Galar Mine No. 2

    1,000

    The user traps the target inside a harshly raging sandstorm for four to five turns.

  • TMs and HMs

    Hammerlocke

    10,000

    The user forcefully shoots seeds at the target two to five times in a row.

  • TMs and HMs

    Circhester

    1,000

    The user launches sharp icicles at the target two to five times in a row.

  • TMs and HMs

    Battle Tower

    100,000

    The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

  • TMs and HMs

    Galar Mine No. 2

    1,000

    The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

  • TMs and HMs

    Route 3

    1,000

    The user hurls hard rocks at the target. Two to five rocks are launched in a row.

  • TMs and HMs

    Hammerlocke

    10,000

    If the target’s HP is half or less, this attack will hit with double the power.

  • TMs and HMs

    Glimwood Tangle

    1,000

    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

  • TMs and HMs

    Route 2

    1,000

    The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

  • TMs and HMs

    Route 7

    1,000

    If the target has already taken some damage in the same turn, this attack’s power is doubled.

  • TMs and HMs

    Battle Tower

    100,000

    The user flings its held item at the target to attack. This move’s power and effects depend on the item.

  • TMs and HMs

    Wyndon

    30,000

    The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

  • TMs and HMs

    Wyndon

    30,000

    The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

  • TMs and HMs

    Wyndon

    30,000

    The user exchanges Speed stats with the target.

  • TMs and HMs

    Wyndon

    50,000

    An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

  • TMs and HMs

    Route 9

    1,000

    The power of this attack move is doubled if the user has been hurt by the target in the same turn.

  • TMs and HMs

    Lake of Outrage

    1,000

    The user slashes with a sharp claw made from shadows. Critical hits land more easily.

  • TMs and HMs

    Hammerlocke

    30,000

    The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

  • TMs and HMs

    Hammerlocke

    30,000

    The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

  • TMs and HMs

    Hammerlocke

    30,000

    The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

  • TMs and HMs

    Route 2

    1,000

    The user tears at the target with blades formed by psychic power. Critical hits land more easily.

  • TMs and HMs

    Battle Tower

    50,000

    The user creates a bizarre area in which slower Pokémon get to move first for five turns.

  • TMs and HMs

    Battle Tower

    50,000

    The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

  • TMs and HMs

    Battle Tower

    50,000

    The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

  • TMs and HMs

    Dusty Bowl

    1,000

    A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

  • TMs and HMs

    Stow-on-Side

    1,000

    The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

  • TMs and HMs

    Bridge Field

    1,000

    The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

  • TMs and HMs

    Motostoke

    10,000

    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

  • TMs and HMs

    Ballonlea

    1,000

    This relentless attack does massive damage to a target affected by status conditions.

  • TMs and HMs

    Ballonlea

    1,000

    The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

  • TMs and HMs

    Hulbury

    1,000

    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

  • TMs and HMs

    North Lake Miloch (Rotom Rally)

    1,000

    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

  • TMs and HMs

    Giant's Seat

    1,000

    The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

  • TMs and HMs

    Hulbury

    1,000

    The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

  • TMs and HMs

    Battle Tower (BP)

    100,000

    The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

  • TMs and HMs

    Rolling Fields

    1,000

    The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

  • TMs and HMs

    Spikemuth

    1,000

    The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

  • TMs and HMs

    Slumbering Weald

    1,000

    The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

  • TMs and HMs

    Ballonlea

    1,000

    The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

  • TMs and HMs

    Hammerlocke

    20,000

    The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

  • TMs and HMs

    Hammerlocke

    20,000

    This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

  • TMs and HMs

    Hammerlocke

    20,000

    The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

  • TMs and HMs

    Hammerlocke

    20,000

    This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

  • TMs and HMs

    Battle Tower (BP)

    100,000

    The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

  • Items

    Stow-on-Side (bargain shop)

    -

    A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.

  • Poké Balls

    Hulbury Stadium (Ball Guy)

    -

    A Poké Ball that is good for catching Pokémon that you reel in with a rod while out fishing.

  • Poké Balls

    Hammerlocke Stadium (Ball Guy)

    -

    A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.

  • Poké Balls

    Circhester Stadium (Ball Guy)

    -

    A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.

  • Poké Balls

    Stow-on-Side Stadium (Ball Guy)

    -

    A Poké Ball that is better than usual at catching very heavy Pokémon.

  • Poké Balls

    Wild Area (Rotom Rally)

    -

    A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away.

  • Poké Balls

    Turffield Stadium (Ball Guy)

    -

    A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately.

  • Poké Balls

    Ballonlea Stadium (Ball Guy)

    -

    A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.

  • Poké Balls

    Event distribution

    300

    A special Poké Ball that was used during the Bug-Catching Contest in the Johto region.

  • Key Items

    Isle of Armor (berry trees)

    200

    A red Apricorn. It assails your nostrils.

  • Key Items

    Isle of Armor (berry trees)

    200

    A blue Apricorn. It smells a bit like grass.

  • Key Items

    Isle of Armor (berry trees)

    200

    A yellow Apricorn. It has an invigorating scent.

  • Key Items

    Isle of Armor (berry trees)

    200

    A green Apricorn. It has a mysterious, aromatic scent.

  • Key Items

    Isle of Armor (berry trees)

    200

    A pink Apricorn. It has a nice, sweet scent.

  • Key Items

    Isle of Armor (berry trees)

    200

    A white Apricorn. It doesn’t smell like anything.

  • Key Items

    Isle of Armor (berry trees)

    200

    A black Apricorn. It has a scent beyond one’s experience.

  • Items

    Stow-on-Side (bargain shop)

    -

    A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Water type.

  • Items

    Stow-on-Side (bargain shop)

    -

    A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Electric type.

  • Items

    Stow-on-Side (bargain shop)

    -

    A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Fire type.

  • Items

    Stow-on-Side (bargain shop)

    -

    A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Ice type.

  • Medicine

    Battle Café

    3,000

    A piece of cloyingly sweet chocolate. It can be used to restore 20 HP to a single Pokémon.

  • Items

    Route 2

    2,000

    A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.

  • Items

    Ballonlea

    4,000

    A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.

  • Items

    Bridge Field (Digging Duo)

    4,000

    An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.

  • Items

    Potbottom Desert

    4,000

    An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.

  • Items

    Wyndon

    4,000

    An item to be held by a Pokémon. The holder will float in the air until hit. Once the holder is hit, this item will burst.

  • Items

    Battle Tower (20 BP)

    4,000

    An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.

  • Items

    Stow-on-Side (bargain shop)

    4,000

    An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.

  • Items

    Stow-on-Side (bargain shop)

    4,000

    An item to be held by a Pokémon. It’s a band that increases the power of binding moves used by the holder.

  • Items

    Route 5

    4,000

    An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.

  • Items

    Wyndon

    4,000

    An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Electric-type attack. It can only be used once.

  • Items

    Battle Tower (20 BP)

    4,000

    An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.

  • Medicine

    Route 5 (hidden)

    300

    An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon.

  • Medicine

    Route 5 (hidden)

    300

    An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon.

  • Medicine

    Route 5 (hidden)

    300

    An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon.

  • Medicine

    Route 5 (hidden)

    300

    An item for use on a Pokémon. It slightly increases the Sp. Atk base points of a single Pokémon.

  • Medicine

    Route 5 (hidden)

    300

    An item for use on a Pokémon. It slightly increases the Sp. Def base points of a single Pokémon.

  • Medicine

    Route 5 (hidden)

    300

    An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon.

  • Items

    Wild Area (hidden)

    1,000

    Though this feather is beautiful, it’s just a regular feather and has no effect.

  • Poké Balls

    Wyndon Stadium

    -

    A somewhat different Poké Ball that makes it easier to catch wild Pokémon while they’re asleep.

  • Items

    Route 7, Ballonlea, Wyndon

    15,000

    A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.

  • Items

    Route 8, Hulbury, Wyndon

    40,000

    A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

  • Items

    Route 9

    20,000

    Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.

  • Items

    Route 10

    25,000

    A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.

  • Medicine

    Battle Café

    350

    Castelia City’s specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon.

  • TMs and HMs

    Wyndon

    1,000

    The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

  • TMs and HMs

    Motostoke

    10,000

    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

  • TMs and HMs

    Axew's Eye

    1,000

    The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

  • Key Items

    Stow-on-Side

    -

    A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.

  • Key Items

    Circhester (hotel)

    -

    An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery.

  • Key Items

    Circhester (hotel)

    -

    A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.

  • Key Items

    Stow-on-Side

    -

    A looking glass that reveals the truth. It’s a mysterious glass that returns a Pokémon to its original shape.

  • Items

    Battle Tower (20 BP)

    1,000

    An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it’s weak to.

  • Items

    Lake of Outrage

    1,000

    An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.

  • Medicine

    Battle Tower (50 BP)

    10,000

    A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.

  • Items

    Hammerlocke (10 BP)

    2,000

    A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It’s loved by a certain Pokémon.

  • Items

    Hammerlocke (10 BP)

    2,000

    A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it’s loved by a certain Pokémon.

  • Items

    Glimwood Tangle

    4,000

    An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.

  • Items

    Circhester

    4,000

    An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Ice-type attack. It can only be used once.

  • Items

    Route 7

    4,000

    An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.

  • Berries

    Berry trees (Route 9)

    80

    If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.

  • Berries

    Berry trees (Axew's Eye)

    80

    If held by a Pokémon, this Berry will increase the holder’s Defense if it’s hit with a physical move.

  • Berries

    Berry trees (Axew's Eye)

    80

    If held by a Pokémon, this Berry will increase the holder’s Sp. Def if it’s hit with a special move.

  • Medicine

    Battle Café

    350

    A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.

  • TMs and HMs

    Route 8

    1,000

    The user stabs the target with a sharp horn. This attack never misses.

  • TMs and HMs

    Turffield

    1,000

    The user swings its body around violently to inflict damage on everything in its vicinity.

  • TMs and HMs

    Route 10

    1,000

    Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

  • TMs and HMs

    Hammerlocke

    1,000

    The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

  • Medicine

    Battle Café

    350

    Shalour City’s famous shortbread. It can be used once to heal all the status conditions of a Pokémon.

  • Items

    Bridge Field (Digging Duo)

    5,000

    A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.

  • Items

    Battle Tower

    10,000

    A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.

  • Items

    Battle Tower (10 BP)

    4,000

    If held by a Pokémon, it boosts Speed when intimidated.

  • Items

    Route 9

    3,000

    A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.

  • Poké Balls

    Stow-on-Side (bargain shop)

    -

    A somewhat different Poké Ball that has a low success rate for catching a Pokémon.

  • Medicine

    Battle Café

    350

    The Alola region’s local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon.

  • Items

    Route 8

    4,000

    An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability.

  • Items

    Stow-on-Side (bargain shop)

    4,000

    An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.

  • Items

    Wyndon

    4,000

    An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.

  • Items

    Route 2

    4,000

    An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.

  • Items

    Slumbering Weald

    4,000

    An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.

  • Items

    Wyndon

    4,000

    An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Items

    Battle Tower (League Staff)

    1,000

    A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.

  • Key Items

    Stow-on-Side (bargain shop)

    -

    A machine to fuse Necrozma, which needs light, and Solgaleo.

  • Key Items

    Stow-on-Side (bargain shop)

    -

    A machine to fuse Necrozma, which needs light, and Lunala.

  • Key Items

    Stow-on-Side

    -

    A machine to separate Necrozma, which needed light, from Solgaleo.

  • Key Items

    Stow-on-Side

    -

    A machine to separate Necrozma, which needed light, from Lunala.

  • Medicine

    Battle Café

    250

    Pewter City’s famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.

  • Key Items

    Route 2 (Leon)

    -

    A letter of recommendation that you’ll need in order to participate in the Gym Challenge.

  • Key Items

    Meetup Spot (Wedgehurst Station)

    -

    A device that allows you to access the Pokémon storage system. There are some places where it won’t work.

  • Key Items

    Route 2 (Hop)

    -

    A stone found in the Galar region with a mysterious power. It’s said that your dreams come true if you find one.

  • Key Items

    Route 2 (Professor Magnolia)

    -

    A Wishing Star has been affixed to it. It lets out a light that allows Pokémon to Dynamax when at a Power Spot.

  • Key Items

    Postwick (story)

    -

    Use it by the water to fish up various kinds of Pokémon.

  • Key Items

    Route 5 (gift)

    -

    This bike can be combined with the Pokémon Rotom to use a turbo boost.

  • Items

    Wild Area (Ingredients Seller)

    400

    One of the many ingredients that can be used for cooking at your camp. These sausages should be boiled before eating.

  • Items

    Wild Area (Ingredients Seller)

    950

    One of the many ingredients that can be used for cooking at your camp. The tinned food that Bob sells is curiously popular in Galar.

  • Items

    Wild Area (Ingredients Seller)

    950

    One of the many ingredients that can be used for cooking at your camp. The tinned food that Bach sells is curiously popular in Galar.

  • Items

    Wild Area (Ingredients Seller)

    400

    One of the many ingredients that can be used for cooking at your camp. When simmered, the beans suffuse a dish with their mild flavor.

  • Items

    Rolling Fields (Ingredients Seller)

    150

    One of the many ingredients that can be used for cooking at your camp. An indispensable tool for mopping up that extra curry left on your plate.

  • Items

    Rolling Fields (Ingredients Seller)

    150

    One of the many ingredients that can be used for cooking at your camp. These flour noodles make for a surprisingly good match with curry.

  • Items

    Wild Area (Ingredients Seller)

    400

    One of the many ingredients that can be used for cooking at your camp. The chewy texture of the mushrooms transforms any dish they’re added to.

  • Items

    East Lake Axewell (Camping King)

    2,200

    One of the many ingredients that can be used for cooking at your camp. When a Slowpoke’s tail falls off, it grows back quickly.

  • Items

    Giant's Cap (hidden)

    2,200

    One of the many ingredients that can be used for cooking at your camp. Whether this is the kind of vegetable stalk that Farfetch’d like is unknown.

  • Items

    Dappled Grove (hidden)

    2,200

    One of the many ingredients that can be used for cooking at your camp. An apple chosen above others. It has spectacular form and a brilliant sheen.

  • Items

    Wild Area (Ingredients Seller)

    950

    One of the many ingredients that can be used for cooking at your camp. The taste boiled off from the bones is sure to give a dish a light umami taste.

  • Items

    Wild Area (Ingredients Seller)

    400

    One of the many ingredients that can be used for cooking at your camp. Potatoes help mellow out a spicy taste, to make a dish more mild.

  • Items

    Wild Area (hidden)

    950

    One of the many ingredients that can be used for cooking at your camp. Though carelessly picked, these herbs can add a fragrant accent to a dish.

  • Items

    Wild Area (Ingredients Seller)

    400

    One of the many ingredients that can be used for cooking at your camp. The assortment of vegetables looks quite appealing and healthy.

  • Items

    Rolling Fields (Ingredients Seller)

    150

    One of the many ingredients that can be used for cooking at your camp. It’s been a while since it was fried, so it’s gotten greasy.

  • Items

    Hammerlocke Hills (Ingredients Seller)

    2,200

    One of the many ingredients that can be used for cooking at your camp. Even just one boiled egg can really enhance a dish.

  • Key Items

    Wedgehurst (gift)

    -

    Everything you need to set up a tent and get cooking in a Wild Area or at a camping spot.

  • Items

    Held by Zacian

    -

    It is said that a hero used this sword to halt a terrible disaster in ancient times. But it’s grown rusty and worn.

  • Items

    Slumbering Weald (story)

    -

    It is said that a hero used this shield to halt a terrible disaster in ancient times. But it’s grown rusty and worn.

  • Items

    Stow-on-Side (Sword) / dig

    5,000

    The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery.

  • Items

    Route 6 (Shield) / dig

    5,000

    The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.

  • Items

    Stow-on-Side (Shield) / dig

    5,000

    The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery.

  • Items

    Route 6 (Sword) / dig

    5,000

    The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.

  • Items

    Hammerlocke (shop)

    500

    A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily.

  • Items

    Battle Café

    500

    A heart-shaped sweet. When a Milcery holds this, it spins around happily.

  • Items

    Battle Café

    500

    A berry-shaped sweet. When a Milcery holds this, it spins around happily.

  • Items

    Battle Café

    500

    A clover-shaped sweet. When a Milcery holds this, it spins around happily.

  • Items

    Battle Café

    500

    A flower-shaped sweet. When a Milcery holds this, it spins around happily.

  • Items

    Wild Area News (Milcery)

    500

    A star-shaped sweet. When a Milcery holds this, it spins around happily.

  • Items

    Wild Area News (Milcery)

    500

    A ribbon-shaped sweet. When a Milcery holds this, it spins around happily.

  • Items

    Hammerlocke (Shield)

    2,200

    A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally sweet.

  • Items

    Hammerlocke (Sword)

    2,200

    A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally tart.

  • Items

    Motostoke

    4,000

    Raises Sp. Atk when a Pokémon uses a sound-based move.

  • Items

    Battle Tower (20 BP)

    4,000

    An item to be held by a Pokémon. When the holder’s stats are lowered, it will be switched out of battle.

  • Items

    Galar Mine

    4,000

    These boots prevent the effects of traps set on the battlefield.

  • Items

    Battle Tower (20 BP)

    4,000

    Raises Speed sharply when a Pokémon misses with a move because of accuracy.

  • Items

    Battle Tower (15 BP)

    4,000

    An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect.

  • Items

    Hammerlocke

    4,000

    An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and harsh sunlight.

  • Medicine

    Route 5

    20

    A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points.

  • Medicine

    Motostoke and Hammerlocke Battle Cafés

    240

    A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points.

  • Medicine

    Hammerlocke and Wyndon Battle Cafés

    1,000

    A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points.

  • Medicine

    Hulbury

    3,000

    A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points.

  • Medicine

    Max Raid Battles (5-star)

    10,000

    A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points.

  • Medicine

    Max Raid Battles

    -

    A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.

  • TMs and HMs

    Hammerlocke (Watt Trader, 2000 W)

    4,000

    A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

  • TMs and HMs

    Hammerlocke (Watt Trader, 3000 W)

    6,000

    The user drops onto the target with its full body weight. This may also leave the target with paralysis.

  • TMs and HMs

    Hammerlocke (Watt Trader, 5000 W)

    10,000

    The target is scorched with an intense blast of fire. This may also leave the target with a burn.

  • TMs and HMs

    Hammerlocke (Watt Trader, 8000 W)

    16,000

    The target is blasted by a huge volume of water launched under great pressure.

  • TMs and HMs

    Hammerlocke (Watt Trader, 5000 W)

    10,000

    The user attacks everything around it by swamping its surroundings with a giant wave.

  • TMs and HMs

    Hammerlocke (Watt Trader, 5000 W)

    10,000

    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

  • TMs and HMs

    Hammerlocke (Watt Trader, 8000 W)

    16,000

    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

  • TMs and HMs

    Hammerlocke (Watt Trader, 3000 W)

    6,000

    A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

  • TMs and HMs

    Hammerlocke (Watt Trader, 5000 W)

    10,000

    A strong electric blast crashes down on the target. This may also leave the target with paralysis.

  • TMs and HMs

    Hammerlocke (Watt Trader, 8000 W)

    16,000

    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user sets off an earthquake that strikes every Pokémon around it.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

  • TMs and HMs

    Watt Trader (1,000 W)

    2,000

    The user takes a deep breath and focuses so that critical hits land more easily.

  • TMs and HMs

    Watt Trader (1,000 W)

    2,000

    The user waggles a finger and stimulates its brain into randomly using nearly any move.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user charges at the target and may make it flinch.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    An all-out attack that becomes more powerful the less HP the user has.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    Unsanitary sludge is hurled at the target. This may also poison the target.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user rampages and attacks for two to three turns. The user then becomes confused.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user materializes an odd psychic wave to attack the target. This attack does physical damage.

  • TMs and HMs

    Watt Trader (1,000 W)

    2,000

    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    While it is asleep, the user randomly uses one of the moves it knows.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    Using its tough and impressive horn, the user rams into the target with no letup.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user switches places with a party Pokémon in waiting and passes along any stat changes.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user compels the target to keep using the move it encored for three turns.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    Two turns after this move is used, a hunk of psychic energy attacks the target.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The target is taunted into a rage that allows it to use only attack moves for three turns.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user catches the target off guard and swaps its held item with its own.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

  • TMs and HMs

    Watt Trader (1,000 W)

    2,000

    The user employs its psychic power to exchange Abilities with the target.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user lets loose a horribly echoing shout with the power to inflict damage.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user hardens its body’s surface like iron, sharply raising its Defense stat.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user slashes the target with huge sharp claws.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user slams a barrage of hard-shelled seeds down on the target from above.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The target is attacked with a shock wave generated by the user’s gaping mouth.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user attacks with a ray of light that sparkles as if it were made of gemstones.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user violently whirls its vines, tentacles, or the like to harshly lash the target.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user shoots filthy garbage at the target to attack. This may also poison the target.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user slams the target with its steel-hard head. This may also make the target flinch.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user stabs the target from below with sharpened stones. Critical hits land more easily.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    The user teleports using a strange power and switches places with one of its allies.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user shoots boiling hot water at its target. This may also leave the target with a burn.

  • TMs and HMs

    Watt Trader (1,000 W)

    2,000

    The user is roused, and its Attack and Sp. Atk stats increase.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

  • TMs and HMs

    Watt Trader (8,000 W)

    16,000

    The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

  • TMs and HMs

    Watt Trader (2,000 W)

    4,000

    Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user damages opposing Pokémon by emitting a powerful flash.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user fiercely attacks the target using its entire body.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

  • TMs and HMs

    Watt Trader (5,000 W)

    10,000

    The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

  • TMs and HMs

    Watt Trader (3,000 W)

    6,000

    The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

  • TMs and HMs

    Hammerlocke

    10,000

    The target is slugged by a punch thrown with muscle-packed power.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly.

  • Medicine

    Battle Tower (50 BP)

    20

    When a Pokémon smells this mint, all of its stats will grow at an equal rate.

  • Items

    Watt Traders (3,000 W)

    20

    Throw one into a Pokémon Den to attract a wild Dynamax Pokémon.

  • Items

    Stow-on-Side (bargain shop)

    1,600

    A peculiar teapot that can make a certain species of Pokémon evolve. It may be cracked, but tea poured from it is delicious.

  • Items

    Stow-on-Side (bargain shop)

    38,000

    A peculiar teapot that can make a certain species of Pokémon evolve. It may be chipped, but tea poured from it is delicious.

  • Key Items

    Motostoke

    -

    Strange earbuds that allow you to freely control the volume of various sounds.

  • Items

    Hammerlocke Hills (Ingredients Seller)

    2,200

    One of the many ingredients that can be used for cooking at your camp. The syrupy fruits give off a strong tropical feel.

  • Items

    East Lake Axewell (Camping King)

    2,200

    One of the many ingredients that can be used for cooking at your camp. Melted cheese can really give a curry some richness.

  • Items

    Rolling Fields (Ingredients Seller)

    400

    One of the many ingredients that can be used for cooking at your camp. There are over fifty spices contained within this ingredient’s hot flavor.

  • Items

    Rolling Fields (Ingredients Seller)

    950

    One of the many ingredients that can be used for cooking at your camp. Add some whipped cream to a spicy curry to give it some sweetness.

  • Items

    Wild Area (Ingredients Seller)

    950

    One of the many ingredients that can be used for cooking at your camp. Using packaged curry helps make sure there are no slipups when cooking.

  • Items

    Wild Area (Ingredients Seller)

    950

    One of the many ingredients that can be used for cooking at your camp. The refined sweetness of this coconut milk makes it quite popular.

  • Items

    Rolling Fields (Ingredients Seller)

    150

    One of the many ingredients that can be used for cooking at your camp. It has a junk-food sort of taste, but it goes well with curry.

  • Items

    Rolling Fields (Ingredients Seller)

    150

    One of the many ingredients that can be used for cooking at your camp. If you’re unsure about what to cook, you can’t go wrong with some burger.

  • Items

    Max Raid Battles (rare)

    15,000

    One of the many ingredients that can be used for cooking at your camp. A mysterious spice. Even a tiny sprinkle is sure to make a curry gigantic.

  • Key Items

    Circhester (gift)

    -

    Holding it is said to increase the chance of getting a critical catch. Curiously, the charm doesn’t shake much.

  • Key Items

    Hammerlocke (story)

    -

    A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you.

  • Key Items

    Slumbering Weald (Sonia)

    -

    Professor Sonia’s published writings. Her new discoveries about the Galar region’s legends are recorded in this enjoyable read.

  • Key Items

    Wyndon (gift)

    -

    A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.

  • Medicine

    Honeycalm Island (story raid)

    4,000

    Honey that Dynamax Vespiquen produces. Adding this honey to Max Soup makes the taste very smooth. It also has the same effect as a Max Revive.

  • Battle Items

    Warm-Up Tunnel (×3)

    6,000

    Mushrooms that have the power of changing Dynamax forms. They boost all stats of a Pokémon during battle.

  • Items

    Isle of Armor (hidden)

    20

    A twig from a species of tree called Galarica that grows in certain areas around the Galar region. It’s a material for an accessory for a certain Pokémon.

  • Items

    Isle of Armor (crafted)

    3,000

    A cuff made from woven-together Galarica Twigs. Giving it to Galarian Slowpoke makes the Pokémon very happy.

  • Key Items

    Isle of Armor (Master Dojo)

    -

    A card that increases the selection in boutiques and hair salons.

  • Key Items

    Bag (Expansion Pass)

    -

    A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station.

  • Key Items

    Isle of Armor (Master Dojo)

    -

    A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm.

  • Items

    Isle of Armor (Digging Duo)

    20

    Rare ore that can be obtained on the Isle of Armor. Something good will happen if you give it to a collector on the Isle of Armor.

  • Key Items

    Isle of Armor (gift)

    -

    A mysterious and unique charm that increases the chance of finding a Pokémon with a mark.

  • Items

    Roaring-Sea Caves (15 Twigs)

    3,000

    A wreath made from woven-together Galarica Twigs. Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.

  • Key Items

    Crown Tundra (Freezington)

    -

    A clue about the King of Bountiful Harvests. It’s written by Peony, and an old photo is attached to it.

  • Key Items

    Crown Tundra (Freezington)

    -

    A clue about the legend of giants. It’s written by Peony and has unique drawings.

  • Key Items

    Crown Tundra (Freezington)

    -

    A clue about the legend of bird Pokémon. It’s written by Peony and has a unique drawing.

  • Key Items

    Crown Tundra (Freezington)

    -

    A mysterious clue that Peony seems to have dropped. There’s a photo attached to it showing a shining hole opening above the Max Lair.

  • Key Items

    Bag (Expansion Pass)

    -

    A pass to go to the Crown Tundra. Show it to the rail staff at Wedgehurst Station.

  • Key Items

    Crown Tundra (Freezington)

    -

    A mysterious object made of wood. Part of it seems to be chipped. Maybe it’s meant to be part of something.

  • Key Items

    Crown Tundra (Freezington)

    -

    A single petal that the King of Bountiful Harvests gave you. It radiates faint light.

  • Key Items

    Crown Tundra (Freezington)

    -

    Mane hair that belonged to the King of Bountiful Harvests’ beloved steed, Glastrier. The hair is strong and very flexible.

  • Key Items

    Crown Tundra (Freezington)

    -

    Mane hair that belonged to the King of Bountiful Harvests’ beloved steed, Spectrier. The hair is very smooth to the touch.

  • Key Items

    Crown Tundra (Snowslide Slope)

    -

    Produce that the King of Bountiful Harvests’ beloved steed likes to eat. It grew in a field covered in snow.

  • Key Items

    Crown Tundra (Old Cemetery)

    -

    Produce that the King of Bountiful Harvests’ beloved steed likes to eat. It grew in a gloomy field.

  • Items

    Snowslide Slope (Watt Trader)

    20

    Mysterious ore that can be obtained in the Max Lair. Something good will happen if you give it to a collector in the Crown Tundra.

  • Key Items

    Freezington (8 Dynite Ore)

    20

    Seeds to plant in a field. The kind of carrot you’ll get is determined by which field you plant the seeds in.

  • Medicine

    Max Lair (Dynite Ore trader)

    20

    A patch that allows a Pokémon with a regular Ability to have a rare Ability.

  • Key Items

    Freezington (story)

    -

    Cords that shine when you hold them up to the light. The people of old times presented these to the King of Bountiful Harvests to express their gratitude.

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