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SwSh / Items

Items

Pokémon Sword and Shield Items

Item descriptions, categories, machines, and obtainability for Sword and Shield.

Displaying 634 of 1546 items.

Pocket

Location

Description

  • Poké Balls

    Postwick (Professor Magnolia)

    -

    The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.

  • Poké Balls

    Route 6 (or any Poké Mart, 5 Badges)

    800

    An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.

  • Poké Balls

    Route 2 (or any Poké Mart, 1 Badge)

    600

    A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.

  • Poké Balls

    Route 2 (or any Poké Mart)

    200

    A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.

  • Poké Balls

    Event distribution

    -

    A special Poké Ball that was used in the Safari Zone in the Kanto region and in the Great Marsh in the Sinnoh region.

  • Poké Balls

    Hulbury (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.

  • Poké Balls

    Route 9 (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.

  • Poké Balls

    Route 4 (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.

  • Poké Balls

    Wyndon Poké Mart (south)

    1,000

    A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.

  • Poké Balls

    Watt Traders (50 W)

    1,000

    A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.

  • Poké Balls

    Route 8 (or Watt Traders, 100 W)

    3,000

    A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.

  • Poké Balls

    Any Poké Mart (buy-10 bonus)

    20

    A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.

  • Poké Balls

    Galar Mine No. 2 (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.

  • Poké Balls

    Routes 3 and 5 (or Watt Traders, 20 W)

    300

    A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.

  • Poké Balls

    Route 7 (or Watt Traders, 50 W)

    1,000

    A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.

  • Medicine

    Route 1 (or any Poké Mart)

    200

    A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.

  • Medicine

    Any Poké Mart

    200

    A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.

  • Medicine

    Route 3 (or any Poké Mart)

    200

    A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.

  • Medicine

    Any Poké Mart

    200

    A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.

  • Medicine

    Any Poké Mart

    250

    A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.

  • Medicine

    Routes 1 and 4 (or any Poké Mart)

    200

    A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.

  • Medicine

    Slumbering Weald (or any Poké Mart, 8 Badges)

    3,000

    A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.

  • Medicine

    Any Poké Mart (7 Badges)

    2,500

    A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.

  • Medicine

    Route 8 (or any Poké Mart, 4 Badges)

    1,500

    A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.

  • Medicine

    Route 3 (or any Poké Mart, 1 Badge)

    700

    A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.

  • Medicine

    Hulbury (or any Poké Mart, 6 Badges)

    400

    A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.

  • Medicine

    Routes 3 and 5 (or any Poké Mart)

    2,000

    A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon’s max HP.

  • Medicine

    Routes 8, 9, and 10 (hidden)

    4,000

    A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon’s max HP.

  • Medicine

    Route 2 (or station vending machines)

    200

    Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.

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