Pokémon Sword and Shield Items
Item descriptions, categories, machines, and obtainability for Sword and Shield.
Displaying 634 of 1546 items.
Location
Description
Poké Balls
Postwick (Professor Magnolia)
-The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.
Poké Balls
Route 6 (or any Poké Mart, 5 Badges)
800An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.
Poké Balls
Route 2 (or any Poké Mart, 1 Badge)
600A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.
Poké Balls
Route 2 (or any Poké Mart)
200A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.
Poké Balls
Event distribution
-A special Poké Ball that was used in the Safari Zone in the Kanto region and in the Great Marsh in the Sinnoh region.
Poké Balls
Hulbury (or Watt Traders, 50 W)
1,000A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
Poké Balls
Route 9 (or Watt Traders, 50 W)
1,000A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.
Poké Balls
Route 4 (or Watt Traders, 50 W)
1,000A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.
Poké Balls
Wyndon Poké Mart (south)
1,000A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.
Poké Balls
Watt Traders (50 W)
1,000A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.
Poké Balls
Route 8 (or Watt Traders, 100 W)
3,000A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.
Poké Balls
Any Poké Mart (buy-10 bonus)
20A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.
Poké Balls
Galar Mine No. 2 (or Watt Traders, 50 W)
1,000A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.
Poké Balls
Routes 3 and 5 (or Watt Traders, 20 W)
300A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.
Poké Balls
Route 7 (or Watt Traders, 50 W)
1,000A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.
Medicine
Route 1 (or any Poké Mart)
200A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.
Medicine
Any Poké Mart
200A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.
Medicine
Route 3 (or any Poké Mart)
200A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.
Medicine
Any Poké Mart
200A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.
Medicine
Any Poké Mart
250A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.
Medicine
Routes 1 and 4 (or any Poké Mart)
200A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.
Medicine
Slumbering Weald (or any Poké Mart, 8 Badges)
3,000A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
Medicine
Any Poké Mart (7 Badges)
2,500A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.
Medicine
Route 8 (or any Poké Mart, 4 Badges)
1,500A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.
Medicine
Route 3 (or any Poké Mart, 1 Badge)
700A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.
Medicine
Hulbury (or any Poké Mart, 6 Badges)
400A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.
Medicine
Routes 3 and 5 (or any Poké Mart)
2,000A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon’s max HP.
Medicine
Routes 8, 9, and 10 (hidden)
4,000A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon’s max HP.
Medicine
Route 2 (or station vending machines)
200Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.



























































