TM82
TMs and HMs item in Pokémon Sword and Shield.
Flavor
Flavor Text
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
Short Effect
Teaches Electroweb to a compatible Pokémon.
Effect
Teaches Electroweb to a compatible Pokémon.
TM/HM source
Found in Hulbury, down by the harbor. TM82 teaches Electroweb.
Machines
TM82 teaches Electroweb in the Sword and Shield machine data.
Power
55
Acc.
95
PP
15
Related

TM01

Mega Kick
The target is attacked by a kick launched with muscle-packed power.

TM02

Pay Day
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM03

Fire Punch
The target is punched with a fiery fist. This may also leave the target with a burn.

TM04

Ice Punch
The target is punched with an icy fist. This may also leave the target frozen.

TM05

Thunder Punch
The target is punched with an electrified fist. This may also leave the target with paralysis.

TM06

Fly
The user flies up into the sky and then strikes its target on the next turn.

TM07

Pin Missile
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

TM08

Hyper Beam
The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09

Giga Impact
The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM10

Magical Leaf
The user scatters curious leaves that chase the target. This attack never misses.

TM11

Solar Beam
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM12

Solar Blade
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

TM13

Fire Spin
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

TM14

Thunder Wave
The user launches a weak jolt of electricity that paralyzes the target.

TM15

Dig
The user burrows into the ground, then attacks on the next turn.

TM16

Screech
An earsplitting screech harshly lowers the target’s Defense stat.

TM17

Light Screen
A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18

Reflect
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19

Safeguard
The user creates a protective field that prevents status conditions for five turns.

TM20

Self-Destruct
The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21

Rest
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22

Rock Slide
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23

Thief
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24

Snore
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25

Protect
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM26

Scary Face
The user frightens the target with a scary face to harshly lower its Speed stat.

TM27

Icy Wind
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM28

Giga Drain
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM29

Charm
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM30

Steel Wing
The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM31

Attract
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32

Sandstorm
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33

Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34

Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM35

Hail
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

TM36

Whirlpool
The user traps the target in a violent swirling whirlpool for four to five turns.

TM37

Beat Up
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

TM38

Will-O-Wisp
The user shoots a sinister flame at the target to inflict a burn.

TM39

Facade
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40

Swift
Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41

Helping Hand
The user assists an ally by boosting the power of that ally’s attack.

TM42

Revenge
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43

Brick Break
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM44

Imprison
If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM45

Dive
Diving on the first turn, the user floats up and attacks on the next turn.

TM46

Weather Ball
This attack move varies in power and type depending on the weather.

TM47

Fake Tears
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

TM48

Rock Tomb
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM49

Sand Tomb
The user traps the target inside a harshly raging sandstorm for four to five turns.

TM50

Bullet Seed
The user forcefully shoots seeds at the target two to five times in a row.

TM51

Icicle Spear
The user launches sharp icicles at the target two to five times in a row.

TM52

Bounce
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM53

Mud Shot
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

TM54

Rock Blast
The user hurls hard rocks at the target. Two to five rocks are launched in a row.

TM55

Brine
If the target’s HP is half or less, this attack will hit with double the power.

TM56

U-turn
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM57

Payback
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM58

Assurance
If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM59

Fling
The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM60

Power Swap
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM61

Guard Swap
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM62

Speed Swap
The user exchanges Speed stats with the target.

TM63

Drain Punch
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM64

Avalanche
The power of this attack move is doubled if the user has been hurt by the target in the same turn.

TM65

Shadow Claw
The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66

Thunder Fang
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

TM67

Ice Fang
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

TM68

Fire Fang
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

TM69

Psycho Cut
The user tears at the target with blades formed by psychic power. Critical hits land more easily.

TM70

Trick Room
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71

Wonder Room
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72

Magic Room
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM73

Cross Poison
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

TM74

Venoshock
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM75

Low Sweep
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM76

Round
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77

Hex
This relentless attack does massive damage to a target affected by status conditions.

TM78

Acrobatics
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM79

Retaliate
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM80

Volt Switch
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM81

Bulldoze
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM83

Razor Shell
The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

TM84

Tail Slap
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

TM85

Snarl
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TM86

Phantom Force
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

TM87

Draining Kiss
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

TM88

Grassy Terrain
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

TM89

Misty Terrain
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

TM90

Electric Terrain
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

TM91

Psychic Terrain
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM92

Mystical Fire
The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TM93

Eerie Impulse
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

TM94

False Swipe
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM95

Air Slash
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TM96

Smart Strike
The user stabs the target with a sharp horn. This attack never misses.

TM97

Brutal Swing
The user swings its body around violently to inflict damage on everything in its vicinity.

TM98

Stomping Tantrum
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TM99

Breaking Swipe
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
TR00

Swords Dance
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
TR01

Body Slam
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR02

Flamethrower
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR03

Hydro Pump
The target is blasted by a huge volume of water launched under great pressure.
TR04

Surf
The user attacks everything around it by swamping its surroundings with a giant wave.
TR05

Ice Beam
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06

Blizzard
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR07

Low Kick
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
TR08

Thunderbolt
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR09

Thunder
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR10

Earthquake
The user sets off an earthquake that strikes every Pokémon around it.
TR11

Psychic
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
TR12

Agility
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR13

Focus Energy
The user takes a deep breath and focuses so that critical hits land more easily.
TR14

Metronome
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TR15

Fire Blast
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR16

Waterfall
The user charges at the target and may make it flinch.
TR17

Amnesia
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
TR18

Leech Life
The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
TR19

Tri Attack
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TR20

Substitute
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TR21

Reversal
An all-out attack that becomes more powerful the less HP the user has.
TR22

Sludge Bomb
Unsanitary sludge is hurled at the target. This may also poison the target.
TR23

Spikes
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
TR24

Outrage
The user rampages and attacks for two to three turns. The user then becomes confused.
TR25

Psyshock
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26

Endure
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27

Sleep Talk
While it is asleep, the user randomly uses one of the moves it knows.
TR28

Megahorn
Using its tough and impressive horn, the user rams into the target with no letup.
TR29

Baton Pass
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TR30

Encore
The user compels the target to keep using the move it encored for three turns.
TR31

Iron Tail
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TR32

Crunch
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
TR33

Shadow Ball
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TR34

Future Sight
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR35

Uproar
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR36

Heat Wave
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR37

Taunt
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR38

Trick
The user catches the target off guard and swaps its held item with its own.
TR39

Superpower
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
TR40

Skill Swap
The user employs its psychic power to exchange Abilities with the target.
TR41

Blaze Kick
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
TR42

Hyper Voice
The user lets loose a horribly echoing shout with the power to inflict damage.
TR43

Overheat
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
TR44

Cosmic Power
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
TR45

Muddy Water
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
TR46

Iron Defense
The user hardens its body’s surface like iron, sharply raising its Defense stat.
TR47

Dragon Claw
The user slashes the target with huge sharp claws.
TR48

Bulk Up
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TR49

Calm Mind
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR50

Leaf Blade
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
TR51

Dragon Dance
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
TR52

Gyro Ball
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
TR53

Close Combat
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
TR54

Toxic Spikes
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
TR55

Flare Blitz
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
TR56

Aura Sphere
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
TR57

Poison Jab
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TR58

Dark Pulse
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR59

Seed Bomb
The user slams a barrage of hard-shelled seeds down on the target from above.
TR60

X-Scissor
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TR61

Bug Buzz
The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
TR62

Dragon Pulse
The target is attacked with a shock wave generated by the user’s gaping mouth.
TR63

Power Gem
The user attacks with a ray of light that sparkles as if it were made of gemstones.
TR64

Focus Blast
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
TR65

Energy Ball
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
TR66

Brave Bird
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
TR67

Earth Power
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
TR68

Nasty Plot
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
TR69

Zen Headbutt
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR70

Flash Cannon
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
TR71

Leaf Storm
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
TR72

Power Whip
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
TR73

Gunk Shot
The user shoots filthy garbage at the target to attack. This may also poison the target.
TR74

Iron Head
The user slams the target with its steel-hard head. This may also make the target flinch.
TR75

Stone Edge
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TR76

Stealth Rock
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TR77

Grass Knot
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TR78

Sludge Wave
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TR79

Heavy Slam
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
TR80

Electro Ball
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
TR81

Foul Play
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
TR82

Stored Power
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
TR83

Ally Switch
The user teleports using a strange power and switches places with one of its allies.
TR84

Scald
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TR85

Work Up
The user is roused, and its Attack and Sp. Atk stats increase.
TR86

Wild Charge
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR87

Drill Run
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
TR88

Heat Crash
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.
TR89

Hurricane
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
TR90

Play Rough
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
TR91

Venom Drench
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
TR92

Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash.
TR93

Darkest Lariat
The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
TR94

High Horsepower
The user fiercely attacks the target using its entire body.
TR95

Throat Chop
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
TR96

Pollen Puff
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
TR97

Psychic Fangs
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
TR98

Liquidation
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
TR99

Body Press
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

TM00

Mega Punch
The target is slugged by a punch thrown with muscle-packed power.
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