Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! and Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Tools

Brilliant Diamond and Shining Pearl

Game

Brilliant Diamond and Shining Pearl

News

Updates for this game hub

Guides

Sinnoh mechanics and tips

Pokédex

Stats, moves, and locations

Moves

Power, accuracy, and learners

Abilities

Effects and Pokémon lists

Items

Bags, machines, and effects

Gym Leaders

Gyms, Elite Four, and Cynthia

Egg Groups

Breeding groups and members

BD/SP / Items

TM82

Back to Items

TM82

TMs and HMs item in Pokémon Brilliant Diamond and Shining Pearl.

Flavor

In-game flavor text and effect notes for this item.

Flavor Text

While it is asleep, the user randomly uses one of the moves it knows.

Short Effect

Teaches Dragon Tail to a compatible Pokémon. (Gen IV: Sleep Talk)

Effect

Teaches Sleep Talk to a compatible Pokémon.

TM/HM source

Found along Eterna Forest's eastern bypass, past a tree that needs Cut. A Grand Underground vendor sells it too.

TM81

TM83

TM82

TM82

TMs and HMs

Cost

1,000

Pocket

TMs and HMs

Related

More items from the same pocket or category.

TM01

The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.

TM02

Sharp, huge claws hook and slash the foe quickly and with great power.

TM03

The foe is hit with a pulsing blast of water. It may also confuse the target.

TM04

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06

A move that leaves the foe badly poisoned. This poison damage worsens every turn.

TM07

Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

TM08

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM09

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10

Normal

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

TM11

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20

The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

TM21

Fairy

Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

TM22

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23

The foe is slammed with a sturdy tail of steel. It may also lower the target’s Defense stat if it hits.

TM24

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27

Fighting

Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM28

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32

The user begins moving so quickly that it creates illusory copies to raise its evasiveness.

TM33

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM36

Unsanitary sludge is hurled at the foe. It may also poison the target.

TM37

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39

Large boulders are hurled at the foe to inflict damage. It lowers the foe’s Speed.

TM40

The user confounds the foe with speed, then strikes. The attack lands without fail.

TM41

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43

Electric

Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM44

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM47

The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM48

The user employs its psychic power to exchange abilities with the foe.

TM49

Water

Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM50

The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk.

TM51

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM52

The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits.

TM53

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM54

A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

TM55

If the foe’s HP is down to under half, this attack will hit with double the power.

TM56

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59

The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM60

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM61

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM62

Bug

Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

TM63

Dark

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TM64

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM65

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66

The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.

TM67

The user recycles a single-use item that has been used in battle so it can be used again.

TM68

The user charges the foe using every bit of its power. It must rest on the next turn to recover.

TM69

The user polishes its body to reduce drag. It sharply raises the Speed stat.

TM70

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM71

The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.

TM72

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM73

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74

The user tackles the foe from a high-speed spin. The slower the user, the greater the damage.

TM75

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77

The user hypnotizes itself into copying any stat change made by the foe.

TM78

Dark

Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TM79

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM81

The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

TM83

Ground

Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM84

The foe is stabbed with a tentacle or arm seeped with poison. It may also poison the foe.

TM85

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88

The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM89

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat.

TM92

The user creates a bizarre space in which slower Pokémon get to move first for five turns.

HM01

Normal

Cut

The target is cut with a scythe or claw.

HM02

Flying

Fly

The user flies up into the sky and then strikes its target on the next turn.

HM03

Water

Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

HM04

Normal

Strength

The target is slugged with a punch thrown at maximum power.

HM05

Flying

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

HM06

Fighting

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

HM07

Water

Waterfall

The user charges at the target and may make it flinch.

HM08

Normal

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Games

Other games where TM82 appears, in release order. Each link opens that game's item page.
Diamond & PearlPlatinumHeartGold & SoulSilverBlack & WhiteBlack 2 & White 2X & YOmega Ruby & Alpha SapphireSun & MoonUltra Sun & Ultra MoonLet's Go, Pikachu! & Eevee!Sword & ShieldScarlet & Violet

Join Discord

Join a community of over 5,000+ other trainers.

discord.gg/dittobase
Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.