BD/SP / Abilities

Abilities

Pokémon Brilliant Diamond and Shining Pearl Abilities

Ability names, descriptions, and the number of BDSP Pokémon with each ability.

Displaying 159 of 159 abilities.

Description
Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

5
Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

6
Air Lock

Negates all effects of weather, but does not prevent the weather itself.

1
Analytic

Strengthens moves to 1.3× their power when moving last.

8
Anger Point

Maximizes Attack after the Pokémon itself takes a critical hit.

4
Anticipation

Signals eligible super-effective damaging moves or one-hit KO moves on an opponent.

8
Arena Trap

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

3
Bad Dreams

Damages sleeping opponents for 1/8 their max HP after each turn.

1
Battle Armor

Protects against critical hits.

8
Big Pecks

Protects against Defense drops.

4
Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

12
Chlorophyll

Doubles Speed during strong sunlight.

25
Clear Body

Prevents stats from being lowered by other Pokémon.

8
Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

6
Color Change

Changes type to match when hit by a damaging move.

1
Competitive

Raises Special Attack by two stages after an opponent lowers one of its stats.

4
Compound Eyes

Increases moves' accuracy to 1.3×.

5
Contrary

Inverts stat changes.

2
Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

4
Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

10
Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

16
Defiant

Raises Attack by two stages after an opponent lowers one of its stats.

7
Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

3
Drizzle

Summons rain for five turns when it enters battle.

3
Drought

Summons harsh sunlight for five turns when it enters battle.

4
Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

5
Early Bird

Makes sleep pass twice as quickly.

15
Effect Spore

Has a 30% chance of inflicting either paralysis, poison, or sleep on attacking Pokémon on contact.

5
Filter

Decreases damage taken from super-effective moves by 1/4.

2
Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

9
Flare Boost

Raises the power of special moves by 50% while burned.

2
Flash Fire

Absorbs Fire-type moves and boosts its own Fire-type moves after activation.

13
Flower Gift

In sunlight, boosts Cherrim and its allies’ Attack and Special Defense by 50%.

2
Forecast

Changes Castform’s form and type with the weather.

4
Forewarn

Reveals the opponents’ strongest move upon entering battle.

4
Friend Guard

Decreases all direct damage taken by friendly Pokémon to 0.75×.

5
Frisk

Reveals the held items of all active opposing Pokémon on entry.

11
Gluttony

Makes eligible pinch Berries activate at half HP or less.

12
Guts

Increases Attack to 1.5× with a major status ailment.

17
Harvest

Can restore a consumed Berry after each turn; guaranteed in harsh sunlight.

3
Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

3
Heatproof

Halves damage from Fire moves and burns.

2
Heavy Metal

Doubles the Pokémon's weight.

5
Honey Gather

The Pokémon may pick up Honey after battle.

2
Huge Power

Doubles Attack in battle.

3
Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

13
Hydration

Cures any major status ailment after each turn during rain.

12
Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

9
Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

9
Illuminate

Doubles the wild encounter rate.

5
Immunity

Prevents poison.

3
Imposter

Transforms into the opposing Pokémon directly across from it on entry.

1
Infiltrator

Bypasses opposing screens, Safeguard, Mist and Substitute.

9
Inner Focus

Prevents flinching and prevents Intimidate from lowering Attack.

22
Insomnia

Prevents sleep.

11
Intimidate

Lowers opposing Pokémon’s Attack by one stage on entry.

20
Iron Fist

Strengthens punch-based moves to 1.2× their power.

5
Justified

Raises Attack one stage upon taking damage from a Dark move.

5
Keen Eye

Prevents other Pokémon from lowering its accuracy stages and ignores the target’s evasion stages.

23
Klutz

Prevents the Pokémon from using its held item in battle.

2
Leaf Guard

Protects against major status ailments during strong sunlight.

11
Levitate

Evades Ground moves.

59
Light Metal

Halves the Pokémon's weight.

5
Lightning Rod

Redirects eligible Electric-type moves, absorbs them and raises Special Attack.

13
Limber

Prevents paralysis.

6
Liquid Ooze

Draining moves and Leech Seed damage the attacker instead of healing it.

4
Magic Bounce

Reflects most non-damaging moves back at their user.

3
Magic Guard

Protects against damage not directly caused by a move.

6
Magma Armor

Prevents freezing.

3
Magnet Pull

Prevents Steel opponents from fleeing or switching out.

5
Marvel Scale

Increases Defense to 1.5× with a major status ailment.

3
Minus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

3
Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

3
Moody

At the end of each turn, raises one random stat by two stages and lowers another by one.

7
Motor Drive

Absorbs Electric moves, raising Speed one stage.

1
Moxie

Raises Attack one stage upon KOing a Pokémon.

6
Multiscale

Halves damage taken from full HP.

2
Multitype

Changes Arceus’s type and form to match its held Plate.

18
Natural Cure

Cures any major status ailment upon switching out.

13
Neutralizing Gas

Neutralizes abilities of all Pokémon in battle.

2
No Guard

Moves used by or against it bypass accuracy and evasion checks.

3
Normalize

Turns eligible moves Normal-type and boosts their power by 20%.

2
Oblivious

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

20
Overcoat

Protects against sandstorm and hail damage, powder moves and Effect Spore.

11
Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

12
Own Tempo

Prevents confusion and prevents Intimidate from lowering Attack.

15
Pickpocket

Steals attacking Pokémon's held items on contact.

5
Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

9
Plus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

4
Poison Heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.

3
Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

11
Poison Touch

Has a 30% chance of poisoning target Pokémon upon contact.

4
Prankster

Gives status moves +1 priority; opposing Dark types are immune to affected moves.

5
Pressure

Increases the PP cost of moves targeting the Pokémon by one.

25
Protean

Changes the bearer's type to match each move it uses.

1
Pure Power

Doubles Attack in battle.

2
Quick Feet

Increases Speed to 1.5× with a major status ailment.

9
Rain Dish

Heals for 1/16 max HP after each turn during rain.

11
Rattled

Raises Speed after a damaging Bug-, Dark- or Ghost-type hit, or Intimidate.

10
Reckless

Strengthens recoil moves to 1.2× their power.

7
Regenerator

Heals for 1/3 max HP upon switching out.

7
Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

10
Rock Head

Protects against recoil damage.

18
Rough Skin

Damages attacking Pokémon for 1/8 their max HP on contact.

5
Run Away

Ensures success fleeing from wild battles.

22
Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

10
Sand Rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.

2
Sand Stream

Summons a sandstorm for five turns when it enters battle.

3
Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

17
Sap Sipper

Absorbs Grass moves, raising Attack one stage.

6
Scrappy

Allows Normal- and Fighting-type moves to hit Ghost-type Pokémon and prevents Intimidate from lowering Attack.

6
Serene Grace

Doubles the chance of moves’ extra effects occurring.

9
Shadow Tag

Prevents opponents from fleeing or switching out.

2
Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

14
Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

16
Shell Armor

Protects against critical hits.

14
Shield Dust

Protects against incoming moves' extra effects.

5
Simple

Doubles the number of stat stages gained or lost.

3
Slow Start

Halves Attack and Speed for five turns upon entering battle.

1
Sniper

Boosts critical-hit damage from 1.5× to 2.25×.

12
Snow Cloak

Increases evasion to 1.25× during hail. Protects against hail damage.

6
Snow Warning

Summons hail for five turns when it enters battle.

2
Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

6
Solid Rock

Decreases damage taken from super-effective moves by 1/4.

2
Soundproof

Protects against other Pokémon’s sound-based moves.

11
Speed Boost

Raises Speed one stage after each turn.

8
Stall

Makes the Pokémon move last within its move's priority bracket.

1
Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

13
Steadfast

Raises Speed one stage upon flinching.

9
Stench

Has a 10% chance of making target Pokémon flinch with each hit.

7
Sticky Hold

Prevents a held item from being removed by other Pokémon.

8
Storm Drain

Redirects eligible Water-type moves, absorbs them and raises Special Attack.

8
Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

24
Suction Cups

Prevents being forced out of battle by other Pokémon's moves.

3
Super Luck

Raises moves’ critical hit rates one stage.

6
Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

12
Swift Swim

Doubles Speed during rain.

32
Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

11
Tangled Feet

Doubles evasion when confused.

7
Technician

Boosts eligible moves with power 60 or less by 50%.

12
Telepathy

Protects against friendly Pokémon's damaging moves.

10
Thick Fat

Halves damage from Fire and Ice moves.

19
Tinted Lens

Doubles damage inflicted with not-very-effective moves.

8
Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

12
Toxic Boost

Increases Attack to 1.5× when poisoned.

1
Trace

Copies an eligible opposing Ability on entry.

5
Truant

Skips every second turn.

2
Unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

5
Unburden

Doubles Speed upon using or losing a held item.

6
Unnerve

Prevents opposing Pokémon from eating held Berries.

12
Vital Spirit

Prevents sleep.

11
Volt Absorb

Absorbs Electric-type moves and restores one-quarter maximum HP.

5
Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

14
Water Veil

Prevents burns.

11
Weak Armor

Physical hits lower Defense by one stage and raise Speed by two stages.

8
White Smoke

Prevents stats from being lowered by other Pokémon.

1
Wonder Guard

Protects against damaging moves that are not super effective.

1
Wonder Skin

Caps the base accuracy of applicable status moves at 50%.

3