Pokémon Brilliant Diamond and Shining Pearl Abilities
Ability names, descriptions, and the number of BDSP Pokémon with each ability.
Displaying 161 of 161 abilities.
| Description | ||
|---|---|---|
| Adaptability | Increases the same-type attack bonus from 1.5× to 2×. | 5 |
| Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. | 6 |
| Air Lock | Negates all effects of weather, but does not prevent the weather itself. | 1 |
| Analytic | Strengthens moves to 1.3× their power when moving last. | 8 |
| Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. | 4 |
| Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move. | 8 |
| Arena Trap | Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air. | 3 |
| Bad Dreams | Damages sleeping opponents for 1/8 their max HP after each turn. | 1 |
| Battle Armor | Protects against critical hits. | 8 |
| Big Pecks | Protects against Defense drops. | 4 |
| Blaze | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. | 12 |
| Chlorophyll | Doubles Speed during strong sunlight. | 25 |
| Clear Body | Prevents stats from being lowered by other Pokémon. | 8 |
| Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. | 6 |
| Color Change | Changes type to match when hit by a damaging move. | 1 |
| Competitive | Raises Special Attack by two stages upon having any stat lowered. | 7 |
| Compound Eyes | Increases moves' accuracy to 1.3×. | 5 |
| Contrary | Inverts stat changes. | 2 |
| Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. | 4 |
| Cute Charm | Has a 30% chance of infatuating attacking Pokémon on contact. | 10 |
| Damp | Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. | 16 |
| Defiant | Raises Attack two stages upon having any stat lowered. | 4 |
| Download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. | 3 |
| Drizzle | Summons rain that lasts indefinitely upon entering battle. | 3 |
| Drought | Summons strong sunlight that lasts indefinitely upon entering battle. | 4 |
| Dry Skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP. | 5 |
| Early Bird | Makes sleep pass twice as quickly. | 14 |
| Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. | 5 |
| Filter | Decreases damage taken from super-effective moves by 1/4. | 2 |
| Flame Body | Has a 30% chance of burning attacking Pokémon on contact. | 9 |
| Flare Boost | Increases Special Attack to 1.5× when burned. | 2 |
| Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. | 13 |
| Flower Gift | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. | 1 |
| Forecast | Changes Castform's type and form to match the weather. | 4 |
| Forewarn | Reveals the opponents' strongest move upon entering battle. | 4 |
| Friend Guard | Decreases all direct damage taken by friendly Pokémon to 0.75×. | 5 |
| Frisk | Reveals an opponent's held item upon entering battle. | 11 |
| Gluttony | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. | 12 |
| Guts | Increases Attack to 1.5× with a major status ailment. | 17 |
| Harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. | 3 |
| Healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. | 3 |
| Heatproof | Halves damage from Fire moves and burns. | 2 |
| Heavy Metal | Doubles the Pokémon's weight. | 5 |
| Honey Gather | The Pokémon may pick up Honey after battle. | 2 |
| Huge Power | Doubles Attack in battle. | 3 |
| Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. | 13 |
| Hydration | Cures any major status ailment after each turn during rain. | 12 |
| Hyper Cutter | Prevents Attack from being lowered by other Pokémon. | 9 |
| Ice Body | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. | 9 |
| Illuminate | Doubles the wild encounter rate. | 5 |
| Immunity | Prevents poison. | 3 |
| Imposter | Transforms upon entering battle. | 1 |
| Infiltrator | Bypasses Light Screen, Reflect, and Safeguard. | 9 |
| Inner Focus | Prevents flinching. | 22 |
| Insomnia | Prevents sleep. | 11 |
| Intimidate | Lowers opponents' Attack one stage upon entering battle. | 20 |
| Iron Fist | Strengthens punch-based moves to 1.2× their power. | 5 |
| Justified | Raises Attack one stage upon taking damage from a Dark move. | 5 |
| Keen Eye | Prevents accuracy from being lowered. | 23 |
| Klutz | Prevents the Pokémon from using its held item in battle. | 2 |
| Leaf Guard | Protects against major status ailments during strong sunlight. | 11 |
| Levitate | Evades Ground moves. | 32 |
| Light Metal | Halves the Pokémon's weight. | 5 |
| Lightning Rod | Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. | 13 |
| Limber | Prevents paralysis. | 6 |
| Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. | 4 |
| Magic Bounce | Reflects most non-damaging moves back at their user. | 3 |
| Magic Guard | Protects against damage not directly caused by a move. | 6 |
| Magma Armor | Prevents freezing. | 3 |
| Magnet Pull | Prevents Steel opponents from fleeing or switching out. | 5 |
| Marvel Scale | Increases Defense to 1.5× with a major status ailment. | 3 |
| Minus | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. | 3 |
| Mold Breaker | Bypasses targets' abilities if they could hinder or prevent a move. | 3 |
| Moody | Raises a random stat two stages and lowers another one stage after each turn. | 7 |
| Motor Drive | Absorbs Electric moves, raising Speed one stage. | 1 |
| Moxie | Raises Attack one stage upon KOing a Pokémon. | 6 |
| Multiscale | Halves damage taken from full HP. | 2 |
| Multitype | Changes Arceus's type and form to match its held Plate. | 1 |
| Natural Cure | Cures any major status ailment upon switching out. | 13 |
| Neutralizing Gas | Neutralizes abilities of all Pokémon in battle. | 2 |
| No Guard | Ensures all moves used by and against the Pokémon hit. | 3 |
| Normalize | Makes the Pokémon's moves all act Normal-type. | 2 |
| Oblivious | Prevents infatuation and protects against Captivate. | 20 |
| Overcoat | Protects against damage from weather. | 9 |
| Overgrow | Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. | 12 |
| Own Tempo | Prevents confusion. | 15 |
| Pickpocket | Steals attacking Pokémon's held items on contact. | 5 |
| Pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. | 9 |
| Plus | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. | 4 |
| Poison Heal | Heals for 1/8 max HP after each turn when poisoned in place of damage. | 3 |
| Poison Point | Has a 30% chance of poisoning attacking Pokémon on contact. | 11 |
| Poison Touch | Has a 30% chance of poisoning target Pokémon upon contact. | 4 |
| Prankster | Raises non-damaging moves' priority by one stage. | 5 |
| Pressure | Increases the PP cost of moves targetting the Pokémon by one. | 25 |
| Protean | Changes the bearer's type to match each move it uses. | 1 |
| Pure Power | Doubles Attack in battle. | 2 |
| Quick Feet | Increases Speed to 1.5× with a major status ailment. | 9 |
| Rain Dish | Heals for 1/16 max HP after each turn during rain. | 11 |
| Rattled | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. | 10 |
| Reckless | Strengthens recoil moves to 1.2× their power. | 7 |
| Regenerator | Heals for 1/3 max HP upon switching out. | 7 |
| Rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. | 10 |
| Rock Head | Protects against recoil damage. | 18 |
| Rough Skin | Damages attacking Pokémon for 1/8 their max HP on contact. | 5 |
| Run Away | Ensures success fleeing from wild battles. | 22 |
| Sand Force | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. | 8 |
| Sand Rush | Doubles Speed during a sandstorm. Protects against sandstorm damage. | 2 |
| Sand Stream | Summons a sandstorm that lasts indefinitely upon entering battle. | 3 |
| Sand Veil | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. | 17 |
| Sap Sipper | Absorbs Grass moves, raising Attack one stage. | 6 |
| Scrappy | Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon. | 6 |
| Serene Grace | Doubles the chance of moves' extra effects occurring. | 9 |
| Shadow Tag | Prevents opponents from fleeing or switching out. | 2 |
| Sharpness | Powers up slicing moves. | 1 |
| Shed Skin | Has a 33% chance of curing any major status ailment after each turn. | 12 |
| Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. | 16 |
| Shell Armor | Protects against critical hits. | 14 |
| Shield Dust | Protects against incoming moves' extra effects. | 5 |
| Simple | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. | 3 |
| Skill Link | Extends two-to-five-hit moves and Triple Kick to their full length every time. | 4 |
| Slow Start | Halves Attack and Speed for five turns upon entering battle. | 1 |
| Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. | 12 |
| Snow Cloak | Increases evasion to 1.25× during hail. Protects against hail damage. | 6 |
| Snow Warning | Summons hail that lasts indefinitely upon entering battle. | 2 |
| Solar Power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. | 6 |
| Solid Rock | Decreases damage taken from super-effective moves by 1/4. | 2 |
| Soundproof | Protects against sound-based moves. | 11 |
| Speed Boost | Raises Speed one stage after each turn. | 8 |
| Stall | Makes the Pokémon move last within its move's priority bracket. | 1 |
| Static | Has a 30% chance of paralyzing attacking Pokémon on contact. | 13 |
| Steadfast | Raises Speed one stage upon flinching. | 9 |
| Stench | Has a 10% chance of making target Pokémon flinch with each hit. | 7 |
| Sticky Hold | Prevents a held item from being removed by other Pokémon. | 6 |
| Storm Drain | Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. | 6 |
| Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. | 24 |
| Suction Cups | Prevents being forced out of battle by other Pokémon's moves. | 3 |
| Super Luck | Raises moves' critical hit rates one stage. | 6 |
| Swarm | Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less. | 12 |
| Swift Swim | Doubles Speed during rain. | 32 |
| Synchronize | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. | 11 |
| Tangled Feet | Doubles evasion when confused. | 7 |
| Technician | Strengthens moves of 60 base power or less to 1.5× their power. | 12 |
| Telepathy | Protects against friendly Pokémon's damaging moves. | 10 |
| Thick Fat | Halves damage from Fire and Ice moves. | 19 |
| Tinted Lens | Doubles damage inflicted with not-very-effective moves. | 8 |
| Torrent | Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. | 12 |
| Toxic Boost | Increases Attack to 1.5× when poisoned. | 1 |
| Trace | Copies an opponent's ability upon entering battle. | 5 |
| Truant | Skips every second turn. | 2 |
| Unaware | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. | 5 |
| Unburden | Doubles Speed upon using or losing a held item. | 6 |
| Unnerve | Prevents opposing Pokémon from eating held Berries. | 12 |
| Vital Spirit | Prevents sleep. | 11 |
| Volt Absorb | Absorbs Electric moves, healing for 1/4 max HP. | 5 |
| Water Absorb | Absorbs Water moves, healing for 1/4 max HP. | 14 |
| Water Veil | Prevents burns. | 11 |
| Weak Armor | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. | 8 |
| White Smoke | Prevents stats from being lowered by other Pokémon. | 1 |
| Wind Rider | Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one. | 1 |
| Wonder Guard | Protects against damaging moves that are not super effective. | 1 |
| Wonder Skin | Lowers incoming non-damaging moves' base accuracy to exactly 50%. | 3 |


















