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Pokémon Brilliant Diamond and Shining Pearl Abilities

Ability names, descriptions, and the number of BDSP Pokémon with each ability.

Displaying 161 of 161 abilities.

Description
Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

5
Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

6
Air Lock

Negates all effects of weather, but does not prevent the weather itself.

1
Analytic

Strengthens moves to 1.3× their power when moving last.

8
Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

4
Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

8
Arena Trap

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

3
Bad Dreams

Damages sleeping opponents for 1/8 their max HP after each turn.

1
Battle Armor

Protects against critical hits.

8
Big Pecks

Protects against Defense drops.

4
Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

12
Chlorophyll

Doubles Speed during strong sunlight.

25
Clear Body

Prevents stats from being lowered by other Pokémon.

8
Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

6
Color Change

Changes type to match when hit by a damaging move.

1
Competitive

Raises Special Attack by two stages upon having any stat lowered.

7
Compound Eyes

Increases moves' accuracy to 1.3×.

5
Contrary

Inverts stat changes.

2
Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

4
Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

10
Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

16
Defiant

Raises Attack two stages upon having any stat lowered.

4
Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

3
Drizzle

Summons rain that lasts indefinitely upon entering battle.

3
Drought

Summons strong sunlight that lasts indefinitely upon entering battle.

4
Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

5
Early Bird

Makes sleep pass twice as quickly.

14
Effect Spore

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

5
Filter

Decreases damage taken from super-effective moves by 1/4.

2
Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

9
Flare Boost

Increases Special Attack to 1.5× when burned.

2
Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

13
Flower Gift

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

1
Forecast

Changes Castform's type and form to match the weather.

4
Forewarn

Reveals the opponents' strongest move upon entering battle.

4
Friend Guard

Decreases all direct damage taken by friendly Pokémon to 0.75×.

5
Frisk

Reveals an opponent's held item upon entering battle.

11
Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

12
Guts

Increases Attack to 1.5× with a major status ailment.

17
Harvest

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

3
Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

3
Heatproof

Halves damage from Fire moves and burns.

2
Heavy Metal

Doubles the Pokémon's weight.

5
Honey Gather

The Pokémon may pick up Honey after battle.

2
Huge Power

Doubles Attack in battle.

3
Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

13
Hydration

Cures any major status ailment after each turn during rain.

12
Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

9
Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

9
Illuminate

Doubles the wild encounter rate.

5
Immunity

Prevents poison.

3
Imposter

Transforms upon entering battle.

1
Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

9
Inner Focus

Prevents flinching.

22
Insomnia

Prevents sleep.

11
Intimidate

Lowers opponents' Attack one stage upon entering battle.

20
Iron Fist

Strengthens punch-based moves to 1.2× their power.

5
Justified

Raises Attack one stage upon taking damage from a Dark move.

5
Keen Eye

Prevents accuracy from being lowered.

23
Klutz

Prevents the Pokémon from using its held item in battle.

2
Leaf Guard

Protects against major status ailments during strong sunlight.

11
Levitate

Evades Ground moves.

32
Light Metal

Halves the Pokémon's weight.

5
Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

13
Limber

Prevents paralysis.

6
Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

4
Magic Bounce

Reflects most non-damaging moves back at their user.

3
Magic Guard

Protects against damage not directly caused by a move.

6
Magma Armor

Prevents freezing.

3
Magnet Pull

Prevents Steel opponents from fleeing or switching out.

5
Marvel Scale

Increases Defense to 1.5× with a major status ailment.

3
Minus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

3
Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

3
Moody

Raises a random stat two stages and lowers another one stage after each turn.

7
Motor Drive

Absorbs Electric moves, raising Speed one stage.

1
Moxie

Raises Attack one stage upon KOing a Pokémon.

6
Multiscale

Halves damage taken from full HP.

2
Multitype

Changes Arceus's type and form to match its held Plate.

1
Natural Cure

Cures any major status ailment upon switching out.

13
Neutralizing Gas

Neutralizes abilities of all Pokémon in battle.

2
No Guard

Ensures all moves used by and against the Pokémon hit.

3
Normalize

Makes the Pokémon's moves all act Normal-type.

2
Oblivious

Prevents infatuation and protects against Captivate.

20
Overcoat

Protects against damage from weather.

9
Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

12
Own Tempo

Prevents confusion.

15
Pickpocket

Steals attacking Pokémon's held items on contact.

5
Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

9
Plus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

4
Poison Heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.

3
Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

11
Poison Touch

Has a 30% chance of poisoning target Pokémon upon contact.

4
Prankster

Raises non-damaging moves' priority by one stage.

5
Pressure

Increases the PP cost of moves targetting the Pokémon by one.

25
Protean

Changes the bearer's type to match each move it uses.

1
Pure Power

Doubles Attack in battle.

2
Quick Feet

Increases Speed to 1.5× with a major status ailment.

9
Rain Dish

Heals for 1/16 max HP after each turn during rain.

11
Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

10
Reckless

Strengthens recoil moves to 1.2× their power.

7
Regenerator

Heals for 1/3 max HP upon switching out.

7
Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

10
Rock Head

Protects against recoil damage.

18
Rough Skin

Damages attacking Pokémon for 1/8 their max HP on contact.

5
Run Away

Ensures success fleeing from wild battles.

22
Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

8
Sand Rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.

2
Sand Stream

Summons a sandstorm that lasts indefinitely upon entering battle.

3
Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

17
Sap Sipper

Absorbs Grass moves, raising Attack one stage.

6
Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

6
Serene Grace

Doubles the chance of moves' extra effects occurring.

9
Shadow Tag

Prevents opponents from fleeing or switching out.

2
Sharpness

Powers up slicing moves.

1
Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

12
Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

16
Shell Armor

Protects against critical hits.

14
Shield Dust

Protects against incoming moves' extra effects.

5
Simple

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

3
Slow Start

Halves Attack and Speed for five turns upon entering battle.

1
Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

12
Snow Cloak

Increases evasion to 1.25× during hail. Protects against hail damage.

6
Snow Warning

Summons hail that lasts indefinitely upon entering battle.

2
Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

6
Solid Rock

Decreases damage taken from super-effective moves by 1/4.

2
Soundproof

Protects against sound-based moves.

11
Speed Boost

Raises Speed one stage after each turn.

8
Stall

Makes the Pokémon move last within its move's priority bracket.

1
Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

13
Steadfast

Raises Speed one stage upon flinching.

9
Stench

Has a 10% chance of making target Pokémon flinch with each hit.

7
Sticky Hold

Prevents a held item from being removed by other Pokémon.

6
Storm Drain

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

6
Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

24
Suction Cups

Prevents being forced out of battle by other Pokémon's moves.

3
Super Luck

Raises moves' critical hit rates one stage.

6
Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

12
Swift Swim

Doubles Speed during rain.

32
Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

11
Tangled Feet

Doubles evasion when confused.

7
Technician

Strengthens moves of 60 base power or less to 1.5× their power.

12
Telepathy

Protects against friendly Pokémon's damaging moves.

10
Thick Fat

Halves damage from Fire and Ice moves.

19
Tinted Lens

Doubles damage inflicted with not-very-effective moves.

8
Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

12
Toxic Boost

Increases Attack to 1.5× when poisoned.

1
Trace

Copies an opponent's ability upon entering battle.

5
Truant

Skips every second turn.

2
Unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

5
Unburden

Doubles Speed upon using or losing a held item.

6
Unnerve

Prevents opposing Pokémon from eating held Berries.

12
Vital Spirit

Prevents sleep.

11
Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

5
Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

14
Water Veil

Prevents burns.

11
Weak Armor

Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

8
White Smoke

Prevents stats from being lowered by other Pokémon.

1
Wind Rider

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.

1
Wonder Guard

Protects against damaging moves that are not super effective.

1
Wonder Skin

Lowers incoming non-damaging moves' base accuracy to exactly 50%.

3
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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

BD/SP / Abilities

Abilities

Pokémon Brilliant Diamond and Shining Pearl Abilities

Ability names, descriptions, and the number of BDSP Pokémon with each ability.

Displaying 161 of 161 abilities.

Description
Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

5
Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

6
Air Lock

Negates all effects of weather, but does not prevent the weather itself.

1
Analytic

Strengthens moves to 1.3× their power when moving last.

8
Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

4
Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

8
Arena Trap

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

3
Bad Dreams

Damages sleeping opponents for 1/8 their max HP after each turn.

1
Battle Armor

Protects against critical hits.

8
Big Pecks

Protects against Defense drops.

4
Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

12
Chlorophyll

Doubles Speed during strong sunlight.

25
Clear Body

Prevents stats from being lowered by other Pokémon.

8
Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

6
Color Change

Changes type to match when hit by a damaging move.

1
Competitive

Raises Special Attack by two stages upon having any stat lowered.

7
Compound Eyes

Increases moves' accuracy to 1.3×.

5
Contrary

Inverts stat changes.

2
Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

4
Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

10
Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

16
Defiant

Raises Attack two stages upon having any stat lowered.

4
Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

3
Drizzle

Summons rain that lasts indefinitely upon entering battle.

3
Drought

Summons strong sunlight that lasts indefinitely upon entering battle.

4
Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

5
Early Bird

Makes sleep pass twice as quickly.

14
Effect Spore

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

5
Filter

Decreases damage taken from super-effective moves by 1/4.

2
Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

9
Flare Boost

Increases Special Attack to 1.5× when burned.

2
Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

13
Flower Gift

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

1
Forecast

Changes Castform's type and form to match the weather.

4
Forewarn

Reveals the opponents' strongest move upon entering battle.

4
Friend Guard

Decreases all direct damage taken by friendly Pokémon to 0.75×.

5
Frisk

Reveals an opponent's held item upon entering battle.

11
Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

12
Guts

Increases Attack to 1.5× with a major status ailment.

17
Harvest

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

3
Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

3
Heatproof

Halves damage from Fire moves and burns.

2
Heavy Metal

Doubles the Pokémon's weight.

5
Honey Gather

The Pokémon may pick up Honey after battle.

2
Huge Power

Doubles Attack in battle.

3
Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

13
Hydration

Cures any major status ailment after each turn during rain.

12
Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

9
Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

9
Illuminate

Doubles the wild encounter rate.

5
Immunity

Prevents poison.

3
Imposter

Transforms upon entering battle.

1
Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

9
Inner Focus

Prevents flinching.

22
Insomnia

Prevents sleep.

11
Intimidate

Lowers opponents' Attack one stage upon entering battle.

20
Iron Fist

Strengthens punch-based moves to 1.2× their power.

5
Justified

Raises Attack one stage upon taking damage from a Dark move.

5
Keen Eye

Prevents accuracy from being lowered.

23
Klutz

Prevents the Pokémon from using its held item in battle.

2
Leaf Guard

Protects against major status ailments during strong sunlight.

11
Levitate

Evades Ground moves.

32
Light Metal

Halves the Pokémon's weight.

5
Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

13
Limber

Prevents paralysis.

6
Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

4
Magic Bounce

Reflects most non-damaging moves back at their user.

3
Magic Guard

Protects against damage not directly caused by a move.

6
Magma Armor

Prevents freezing.

3
Magnet Pull

Prevents Steel opponents from fleeing or switching out.

5
Marvel Scale

Increases Defense to 1.5× with a major status ailment.

3
Minus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

3
Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

3
Moody

Raises a random stat two stages and lowers another one stage after each turn.

7
Motor Drive

Absorbs Electric moves, raising Speed one stage.

1
Moxie

Raises Attack one stage upon KOing a Pokémon.

6
Multiscale

Halves damage taken from full HP.

2
Multitype

Changes Arceus's type and form to match its held Plate.

1
Natural Cure

Cures any major status ailment upon switching out.

13
Neutralizing Gas

Neutralizes abilities of all Pokémon in battle.

2
No Guard

Ensures all moves used by and against the Pokémon hit.

3
Normalize

Makes the Pokémon's moves all act Normal-type.

2
Oblivious

Prevents infatuation and protects against Captivate.

20
Overcoat

Protects against damage from weather.

9
Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

12
Own Tempo

Prevents confusion.

15
Pickpocket

Steals attacking Pokémon's held items on contact.

5
Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

9
Plus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

4
Poison Heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.

3
Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

11
Poison Touch

Has a 30% chance of poisoning target Pokémon upon contact.

4
Prankster

Raises non-damaging moves' priority by one stage.

5
Pressure

Increases the PP cost of moves targetting the Pokémon by one.

25
Protean

Changes the bearer's type to match each move it uses.

1
Pure Power

Doubles Attack in battle.

2
Quick Feet

Increases Speed to 1.5× with a major status ailment.

9
Rain Dish

Heals for 1/16 max HP after each turn during rain.

11
Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

10
Reckless

Strengthens recoil moves to 1.2× their power.

7
Regenerator

Heals for 1/3 max HP upon switching out.

7
Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

10
Rock Head

Protects against recoil damage.

18
Rough Skin

Damages attacking Pokémon for 1/8 their max HP on contact.

5
Run Away

Ensures success fleeing from wild battles.

22
Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

8
Sand Rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.

2
Sand Stream

Summons a sandstorm that lasts indefinitely upon entering battle.

3
Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

17
Sap Sipper

Absorbs Grass moves, raising Attack one stage.

6
Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

6
Serene Grace

Doubles the chance of moves' extra effects occurring.

9
Shadow Tag

Prevents opponents from fleeing or switching out.

2
Sharpness

Powers up slicing moves.

1
Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

12
Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

16
Shell Armor

Protects against critical hits.

14
Shield Dust

Protects against incoming moves' extra effects.

5
Simple

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

3
Slow Start

Halves Attack and Speed for five turns upon entering battle.

1
Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

12
Snow Cloak

Increases evasion to 1.25× during hail. Protects against hail damage.

6
Snow Warning

Summons hail that lasts indefinitely upon entering battle.

2
Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

6
Solid Rock

Decreases damage taken from super-effective moves by 1/4.

2
Soundproof

Protects against sound-based moves.

11
Speed Boost

Raises Speed one stage after each turn.

8
Stall

Makes the Pokémon move last within its move's priority bracket.

1
Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

13
Steadfast

Raises Speed one stage upon flinching.

9
Stench

Has a 10% chance of making target Pokémon flinch with each hit.

7
Sticky Hold

Prevents a held item from being removed by other Pokémon.

6
Storm Drain

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

6
Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

24
Suction Cups

Prevents being forced out of battle by other Pokémon's moves.

3
Super Luck

Raises moves' critical hit rates one stage.

6
Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

12
Swift Swim

Doubles Speed during rain.

32
Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

11
Tangled Feet

Doubles evasion when confused.

7
Technician

Strengthens moves of 60 base power or less to 1.5× their power.

12
Telepathy

Protects against friendly Pokémon's damaging moves.

10
Thick Fat

Halves damage from Fire and Ice moves.

19
Tinted Lens

Doubles damage inflicted with not-very-effective moves.

8
Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

12
Toxic Boost

Increases Attack to 1.5× when poisoned.

1
Trace

Copies an opponent's ability upon entering battle.

5
Truant

Skips every second turn.

2
Unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

5
Unburden

Doubles Speed upon using or losing a held item.

6
Unnerve

Prevents opposing Pokémon from eating held Berries.

12
Vital Spirit

Prevents sleep.

11
Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

5
Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

14
Water Veil

Prevents burns.

11
Weak Armor

Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

8
White Smoke

Prevents stats from being lowered by other Pokémon.

1
Wind Rider

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.

1
Wonder Guard

Protects against damaging moves that are not super effective.

1
Wonder Skin

Lowers incoming non-damaging moves' base accuracy to exactly 50%.

3
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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.