TM09
TMs and HMs item in Pokémon Brilliant Diamond and Shining Pearl.
Flavor
Flavor Text
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Short Effect
Teaches Venoshock to a compatible Pokémon. (Gen IV & III: Bullet Seed Gen II: Psych Up Gen I: Take Down)
Effect
Teaches Bullet Seed to a compatible Pokémon.
TM/HM source
TM09 (Bullet Seed) is found in the northern stretch of Route 204, near Floaroma Town.
Related

TM01
The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.

TM02
Sharp, huge claws hook and slash the foe quickly and with great power.

TM03
The foe is hit with a pulsing blast of water. It may also confuse the target.

TM04
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06
A move that leaves the foe badly poisoned. This poison damage worsens every turn.

TM07
Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

TM08
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10

Work Up
The user is roused, and its Attack and Sp. Atk stats increase.

TM11
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18
The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20
The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

TM21

Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash.

TM22
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23
The foe is slammed with a sturdy tail of steel. It may also lower the target’s Defense stat if it hits.

TM24
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27

Low Sweep
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM28
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32
The user begins moving so quickly that it creates illusory copies to raise its evasiveness.

TM33
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM36
Unsanitary sludge is hurled at the foe. It may also poison the target.

TM37
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39
Large boulders are hurled at the foe to inflict damage. It lowers the foe’s Speed.

TM40
The user confounds the foe with speed, then strikes. The attack lands without fail.

TM41
The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43

Volt Switch
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM44
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM47
The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM48
The user employs its psychic power to exchange abilities with the foe.

TM49

Scald
The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM50
The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk.

TM51
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM52
The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits.

TM53
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM54
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

TM55
If the foe’s HP is down to under half, this attack will hit with double the power.

TM56
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59
The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM60
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM61
The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM62

Bug Buzz
The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

TM63

Nasty Plot
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TM64
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM65
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66
The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.

TM67
The user recycles a single-use item that has been used in battle so it can be used again.

TM68
The user charges the foe using every bit of its power. It must rest on the next turn to recover.

TM69
The user polishes its body to reduce drag. It sharply raises the Speed stat.

TM70
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM71
The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.

TM72
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM73
A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74
The user tackles the foe from a high-speed spin. The slower the user, the greater the damage.

TM75
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77
The user hypnotizes itself into copying any stat change made by the foe.

TM78

Snarl
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TM79
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM81
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

TM82
While it is asleep, the user randomly uses one of the moves it knows.

TM83

Bulldoze
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM84
The foe is stabbed with a tentacle or arm seeped with poison. It may also poison the foe.

TM85
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM89
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91
The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat.

TM92
The user creates a bizarre space in which slower Pokémon get to move first for five turns.

HM01

Cut
The target is cut with a scythe or claw.

HM02

Fly
The user flies up into the sky and then strikes its target on the next turn.

HM03

Surf
The user attacks everything around it by swamping its surroundings with a giant wave.

HM04

Strength
The target is slugged with a punch thrown at maximum power.

HM05

Defog
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

HM06

Rock Smash
The user attacks with a punch. This may also lower the target’s Defense stat.

HM07

Waterfall
The user charges at the target and may make it flinch.

HM08

Rock Climb
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
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