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Tr87

Back to Items

TR87

TMs and HMs item in Pokémon Sword and Shield.

Flavor

In-game flavor text and effect notes for this item.

Flavor Text

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Short Effect

Teaches Drill Run to a compatible Pokémon.

Effect

Teaches Drill Run to a compatible Pokémon.

TM/HM source

Available from any Watt Trader in the Wild Area for 3,000 Watts. TR87 teaches Drill Run.

Machines

The move taught by this machine item.
TR87Drill RunGroundPhysical

TR87 teaches Drill Run in the Sword and Shield machine data.

Power

80

Acc.

95

PP

10

TR86

TR88

TR87

TMs and HMs

Cost

6,000

Pocket

TMs and HMs

Related

More items from the same pocket or category.

TM01

Normal

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

TM02

Normal

Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM03

Fire

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04

Ice

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

TM05

Electric

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM06

Flying

Fly

The user flies up into the sky and then strikes its target on the next turn.

TM07

Bug

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

TM08

Normal

Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09

Normal

Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM10

Grass

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

TM11

Grass

Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM12

Grass

Solar Blade

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

TM13

Fire

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

TM14

Electric

Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

TM15

Ground

Dig

The user burrows into the ground, then attacks on the next turn.

TM16

Normal

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

TM17

Psychic

Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18

Psychic

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19

Normal

Safeguard

The user creates a protective field that prevents status conditions for five turns.

TM20

Normal

Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21

Psychic

Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22

Rock

Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23

Dark

Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24

Normal

Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25

Normal

Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM26

Normal

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

TM27

Ice

Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM28

Grass

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM29

Fairy

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM30

Steel

Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM31

Normal

Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32

Rock

Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33

Water

Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34

Fire

Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM35

Ice

Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

TM36

Water

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

TM37

Dark

Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

TM38

Fire

Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

TM39

Normal

Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40

Normal

Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41

Normal

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

TM42

Fighting

Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43

Fighting

Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM44

Psychic

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM45

Water

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

TM46

Normal

Weather Ball

This attack move varies in power and type depending on the weather.

TM47

Dark

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

TM48

Rock

Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM49

Ground

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

TM50

Grass

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

TM51

Ice

Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

TM52

Flying

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM53

Ground

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

TM54

Rock

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

TM55

Water

Brine

If the target’s HP is half or less, this attack will hit with double the power.

TM56

Bug

U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM57

Dark

Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM58

Dark

Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM59

Dark

Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM60

Psychic

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM61

Psychic

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM62

Psychic

Speed Swap

The user exchanges Speed stats with the target.

TM63

Fighting

Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM64

Ice

Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

TM65

Ghost

Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66

Electric

Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

TM67

Ice

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

TM68

Fire

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

TM69

Psychic

Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

TM70

Psychic

Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71

Psychic

Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72

Psychic

Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM73

Poison

Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

TM74

Poison

Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM75

Fighting

Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM76

Normal

Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77

Ghost

Hex

This relentless attack does massive damage to a target affected by status conditions.

TM78

Flying

Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM79

Normal

Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM80

Electric

Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM81

Ground

Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM82

Electric

Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

TM83

Water

Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

TM84

Normal

Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

TM85

Dark

Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TM86

Ghost

Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

TM87

Fairy

Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

TM88

Grass

Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

TM89

Fairy

Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

TM90

Electric

Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

TM91

Psychic

Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM92

Fire

Mystical Fire

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TM93

Electric

Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

TM94

Normal

False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM95

Flying

Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TM96

Steel

Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

TM97

Dark

Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

TM98

Ground

Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TM99

Dragon

Breaking Swipe

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

TR00

Normal

Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR01

Normal

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR02

Fire

Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR03

Water

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

TR04

Water

Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05

Ice

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06

Ice

Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR07

Fighting

Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR08

Electric

Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09

Electric

Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR10

Ground

Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

TR11

Psychic

Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR12

Psychic

Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR13

Normal

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

TR14

Normal

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR15

Fire

Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TR16

Water

Waterfall

The user charges at the target and may make it flinch.

TR17

Psychic

Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

TR18

Bug

Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

TR19

Normal

Tri Attack

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TR20

Normal

Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21

Fighting

Reversal

An all-out attack that becomes more powerful the less HP the user has.

TR22

Poison

Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

TR23

Ground

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

TR24

Dragon

Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

TR25

Psychic

Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26

Normal

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27

Normal

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

TR28

Bug

Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

TR29

Normal

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR30

Normal

Encore

The user compels the target to keep using the move it encored for three turns.

TR31

Steel

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR32

Dark

Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

TR33

Ghost

Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34

Psychic

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR35

Normal

Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR36

Fire

Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

TR37

Dark

Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR38

Psychic

Trick

The user catches the target off guard and swaps its held item with its own.

TR39

Fighting

Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR40

Psychic

Skill Swap

The user employs its psychic power to exchange Abilities with the target.

TR41

Fire

Blaze Kick

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

TR42

Normal

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

TR43

Fire

Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TR44

Psychic

Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

TR45

Water

Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TR46

Steel

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR47

Dragon

Dragon Claw

The user slashes the target with huge sharp claws.

TR48

Fighting

Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TR49

Psychic

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR50

Grass

Leaf Blade

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

TR51

Dragon

Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

TR52

Steel

Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR53

Fighting

Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR54

Poison

Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TR55

Fire

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

TR56

Fighting

Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

TR57

Poison

Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR58

Dark

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR59

Grass

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

TR60

Bug

X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TR61

Bug

Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

TR62

Dragon

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

TR63

Rock

Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TR64

Fighting

Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR65

Grass

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR66

Flying

Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

TR67

Ground

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

TR68

Dark

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69

Psychic

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR70

Steel

Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR71

Grass

Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TR72

Grass

Power Whip

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

TR73

Poison

Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

TR74

Steel

Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

TR75

Rock

Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR76

Rock

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TR77

Grass

Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR78

Poison

Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TR79

Steel

Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR80

Electric

Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

TR81

Dark

Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TR82

Psychic

Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR83

Psychic

Ally Switch

The user teleports using a strange power and switches places with one of its allies.

TR84

Water

Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TR85

Normal

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

TR86

Electric

Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TR88

Fire

Heat Crash

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

TR89

Flying

Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

TR90

Fairy

Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR91

Poison

Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

TR92

Fairy

Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

TR93

Dark

Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

TR94

Ground

High Horsepower

The user fiercely attacks the target using its entire body.

TR95

Dark

Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

TR96

Bug

Pollen Puff

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

TR97

Psychic

Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

TR98

Water

Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

TR99

Fighting

Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

TM00

Normal

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

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