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Melmetal

#809 in the Sword and Shield Pokédex • Hex Nut Pokémon

Sword

At the end of its life-span, Melmetal will rust and fall apart. The small shards left behind will eventually be reborn as Meltan.

Shield

Centrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 Atk

Gender Ratio

Genderless

Capture Rate

3

Base Experience

270
Melmetal

Melmetal

#809

No evolutions

Meltan

Melmetal Gigantamax

Melmetal normal sprite

Normal

Shiny Melmetal sprite

Shiny

Melmetal

Hex Nut Pokémon

#809
Steel

Height

2.5 m

Weight

800 kg

Base XP

270

Abilities

Iron Fist

HP

135

Attack

143

Defense

143

Sp. Atk

80

Sp. Def

65

Speed

34

Total

600

Type Chart

Weaknesses

Takes 2× from

FireFightingGround

Resistances

Takes 0× from

Poison

Takes 0.5× from

NormalGrassIceFlyingPsychicBugRockGhostDragonDarkSteel
Class
Description
StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

24Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

32Acid ArmorPoisonStatus--20

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

40Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

48Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

56ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

64DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

72Dynamic PunchFightingPhysical100505

The user punches the target with full, concentrated power. This confuses the target if it hits.

80SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

88Double Iron BashSteelPhysical601005

The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.

96Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM20Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM90Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR52Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR79Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR93Darkest LariatDarkPhysical8510010

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

TR94High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

TR99Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Class
Description
Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel RollerSteelPhysical1301005

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Iron Fist

Ability Slot 1

Powers up punching moves.

Strengthens punch-based moves to 1.2× their power.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Melmetal

Melmetal

#809 in the Sword and Shield Pokédex • Hex Nut Pokémon

Sword

At the end of its life-span, Melmetal will rust and fall apart. The small shards left behind will eventually be reborn as Meltan.

Shield

Centrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 Atk

Gender Ratio

Genderless

Capture Rate

3

Base Experience

270
Melmetal

Melmetal

#809

No evolutions

Meltan

Melmetal Gigantamax

Melmetal normal sprite

Normal

Shiny Melmetal sprite

Shiny

Melmetal

Hex Nut Pokémon

#809
Steel

Height

2.5 m

Weight

800 kg

Base XP

270

Abilities

Iron Fist

HP

135

Attack

143

Defense

143

Sp. Atk

80

Sp. Def

65

Speed

34

Total

600

Type Chart

Weaknesses

Takes 2× from

FireFightingGround

Resistances

Takes 0× from

Poison

Takes 0.5× from

NormalGrassIceFlyingPsychicBugRockGhostDragonDarkSteel
Class
Description
StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

24Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

32Acid ArmorPoisonStatus--20

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

40Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

48Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

56ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

64DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

72Dynamic PunchFightingPhysical100505

The user punches the target with full, concentrated power. This confuses the target if it hits.

80SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

88Double Iron BashSteelPhysical601005

The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.

96Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM20Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM90Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR52Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR79Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR93Darkest LariatDarkPhysical8510010

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

TR94High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

TR99Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Class
Description
Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel RollerSteelPhysical1301005

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Iron Fist

Ability Slot 1

Powers up punching moves.

Strengthens punch-based moves to 1.2× their power.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.