Dynamic Punch in Pokémon Sword & Shield
Fighting-type physical move in Pokémon Sword and Shield.

PhysicalMove text
The user punches the target with full, concentrated power. This confuses the target if it hits.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Lombre Galar #37 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Ludicolo Galar #38 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Wooper Galar #100 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Quagsire Galar #101 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Hitmonlee Galar #108 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Hitmonchan Galar #109 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Dusclops Galar #136 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Dusknoir Galar #137 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gengar Galar #143 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gengar Gigantamax Galar #143 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pikachu Galar #194 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pikachu Gigantamax Galar #194 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Raichu Galar #195 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Raichu Alola Galar #195 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Croagunk Galar #222 | ![]() ![]() | Egg |
![]() Toxicroak Galar #223 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Toxicroak Galar #223 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Toxicroak Galar #223 | ![]() ![]() | Learn as Croagunk, then retain through evolution. |
![]() Sudowoodo Galar #253 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Clefairy Galar #255 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Clefable Galar #256 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Snorlax Galar #261 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Snorlax Gigantamax Galar #261 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Rhydon Galar #265 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Rhyperior Galar #266 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Sneasel Galar #292 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Weavile Galar #293 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Sableye Galar #294 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Mawile Galar #295 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Mr. Mime Galar #365 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Charmander Galar #378 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Charmeleon Galar #379 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Charizard Galar #380 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Charizard Gigantamax Galar #380 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Tyranitar Galar #385 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Slowbro Armor #2 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Slowking Armor #3 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Chansey Armor #7 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Blissey Armor #8 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Jigglypuff Armor #12 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Wigglytuff Armor #13 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Abra Armor #31 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Kadabra Armor #32 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Alakazam Armor #33 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Lickitung Armor #54 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Lickilicky Armor #55 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Squirtle Armor #71 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Wartortle Armor #72 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Blastoise Armor #73 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Blastoise Gigantamax Armor #73 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Miltank Armor #117 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Marill Armor #140 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Azumarill Armor #141 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Politoed Armor #145 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Psyduck Armor #146 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Golduck Armor #147 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Whismur Armor #148 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Loudred Armor #149 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Exploud Armor #150 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Sandshrew Armor #168 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
Related
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Arm Thrust The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | ![]() | ![]() | - | 15 | 100 | 20 | 3 |
| Aura Sphere The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | ![]() | ![]() | 80 | - | 20 | 38 | |
| Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ![]() | ![]() | 80 | 100 | 10 | 114 | |
| Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 | 264 | |
| Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 | 100 | |
| Circle Throw The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | - | 60 | 90 | 10 | 14 |
| Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ![]() | ![]() | 120 | 100 | 5 | 93 | |
| Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ![]() | ![]() | - | - | - | 10 | 58 |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | - | 100 | 20 | 186 |
| Cross Chop The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ![]() | ![]() | - | 100 | 80 | 5 | 21 |
| Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | - | 5 | 127 |
| Double Kick The target is quickly kicked twice in succession using both feet. | ![]() | ![]() | - | 30 | 100 | 30 | 67 |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 | 173 | |
| Final Gambit The user risks everything to attack its target. The user faints but does damage equal to its HP. | ![]() | ![]() | - | - | 100 | 5 | 19 |
| Flying Press The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | ![]() | ![]() | - | 100 | 95 | 10 | 1 |
| Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 | 193 | |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | - | 150 | 100 | 20 | 155 |
| Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis. | ![]() | ![]() | - | 60 | 100 | 10 | 10 |
| Hammer Arm The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ![]() | ![]() | - | 100 | 90 | 10 | 59 |
| High Jump Kick The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ![]() | ![]() | - | 130 | 90 | 10 | 19 |
| Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 | 129 | |
| Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 | 82 | |
| Mach Punch The user throws a punch at blinding speed. This move always goes first. | ![]() | ![]() | - | 40 | 100 | 30 | 10 |
| Mat Block Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | ![]() | ![]() | - | - | - | 10 | 1 |
| Meteor Assault The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger. | ![]() | ![]() | - | 150 | 100 | 5 | 1 |
| No Retreat This move raises all the user’s stats but prevents the user from switching out or fleeing. | ![]() | ![]() | - | - | - | 5 | 1 |
| Octolock The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn. | ![]() | ![]() | - | - | 100 | 15 | 1 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | ![]() | ![]() | - | 40 | 100 | 20 | 155 |
| Quick Guard The user protects itself and its allies from priority moves. | ![]() | ![]() | - | - | - | 15 | 58 |
| Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 | 119 | |
| Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 | 153 | |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | - | 40 | 100 | 15 | 344 |
| Sacred Sword The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. | ![]() | ![]() | - | 90 | 100 | 15 | 13 |
| Secret Sword The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | ![]() | ![]() | - | 85 | 100 | 10 | 2 |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | - | 100 | 20 | 112 |
| Storm Throw The user strikes the target with a fierce blow. This attack always results in a critical hit. | ![]() | ![]() | - | 60 | 100 | 10 | 4 |
| Submission The user grabs the target and recklessly dives for the ground. This also damages the user a little. | ![]() | ![]() | - | 80 | 80 | 20 | 66 |
| Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 | 168 | |
| Thunderous Kick The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat. | ![]() | ![]() | - | 90 | 100 | 10 | 1 |
| Triple Kick A consecutive three-kick attack that becomes more powerful with each successful hit. | ![]() | ![]() | - | 10 | 90 | 10 | 2 |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ![]() | ![]() | - | 40 | 100 | 30 | 21 |
| Vital Throw The user attacks last. In return, this throw move never misses. | ![]() | ![]() | - | 70 | - | 10 | 12 |






























































































































