SwSh / Moves

Dynamic Punch

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Dynamic Punch in Pokémon Sword & Shield

Fighting-type physical move in Pokémon Sword and Shield.

Move text

The user punches the target with full, concentrated power. This confuses the target if it hits.

Move details

Introduced

Generation II

Power

100

Accuracy

50

PP

5

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Lombre

Galar #37

WaterGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ludicolo

Galar #38

WaterGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wooper

Galar #100

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Quagsire

Galar #101

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Hitmonlee

Galar #108

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Hitmonchan

Galar #109

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dusclops

Galar #136

Ghost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dusknoir

Galar #137

Ghost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gengar

Galar #143

GhostPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gengar Gigantamax

Galar #143

GhostPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pikachu

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pikachu Gigantamax

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raichu

Galar #195

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raichu Alola

Galar #195

ElectricPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Croagunk

Galar #222

PoisonFighting
Egg

Toxicroak

Galar #223

PoisonFighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Toxicroak

Galar #223

PoisonFighting
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Toxicroak

Galar #223

PoisonFighting
Learn as Croagunk, then retain through evolution.

Sudowoodo

Galar #253

Rock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Clefairy

Galar #255

Fairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Clefable

Galar #256

Fairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Snorlax

Galar #261

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Snorlax Gigantamax

Galar #261

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhydon

Galar #265

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhyperior

Galar #266

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sneasel

Galar #292

DarkIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Weavile

Galar #293

DarkIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sableye

Galar #294

DarkGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Mawile

Galar #295

SteelFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Mr. Mime

Galar #365

PsychicFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charmander

Galar #378

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charmeleon

Galar #379

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charizard

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charizard Gigantamax

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tyranitar

Galar #385

RockDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowbro

Armor #2

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowking

Armor #3

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Chansey

Armor #7

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blissey

Armor #8

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Jigglypuff

Armor #12

NormalFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wigglytuff

Armor #13

NormalFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Abra

Armor #31

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kadabra

Armor #32

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Alakazam

Armor #33

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lickitung

Armor #54

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lickilicky

Armor #55

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Squirtle

Armor #71

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wartortle

Armor #72

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise Gigantamax

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Miltank

Armor #117

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Marill

Armor #140

WaterFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Azumarill

Armor #141

WaterFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Politoed

Armor #145

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psyduck

Armor #146

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Golduck

Armor #147

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Whismur

Armor #148

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Loudred

Armor #149

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Exploud

Armor #150

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sandshrew

Armor #168

Ground
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting

-

15100203
Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-2038
Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010114
Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015264
Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20100
Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting

-

60901014
Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting120100593
Coaching

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Fighting

-

--1058
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting

-

-10020186
Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting

-

10080521
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting

-

--5127
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting

-

301003067
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010173
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting

-

-100519
Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting

-

10095101
Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705193
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting

-

15010020155
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting

-

601001010
Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting

-

100901059
High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting

-

130901019
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020129
Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting651002082
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting

-

401003010
Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Fighting

-

--101
Meteor Assault

The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.

Fighting

-

15010051
No Retreat

This move raises all the user’s stats but prevents the user from switching out or fleeing.

Fighting

-

--51
Octolock

The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.

Fighting

-

-100151
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting

-

4010020155
Quick Guard

The user protects itself and its allies from priority moves.

Fighting

-

--1558
Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010119
Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015153
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting

-

4010015344
Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Fighting

-

901001513
Secret Sword

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Fighting

-

85100102
Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting

-

-10020112
Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting

-

60100104
Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Fighting

-

80802066
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005168
Thunderous Kick

The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat.

Fighting

-

90100101
Triple Kick

A consecutive three-kick attack that becomes more powerful with each successful hit.

Fighting

-

1090102
Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting

-

401003021
Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting

-

70-1012