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SwSh / Pokédex

Machamp

Machamp

Galar #140 in the Sword and Shield Pokédex • Superpower Pokémon

Machamp

Galar #140 in the Sword and Shield Pokédex • Superpower Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

130

238

394

Defense

80

148

284

Sp. Atk

65

121

251

Sp. Def

85

157

295

Speed

55

103

229

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Machoke

Machamp Gigantamax

Machamp normal sprite

Normal

Shiny Machamp sprite

Shiny

Machamp

Superpower Pokémon

Galar #140
Fighting

Height

1.6 m (5'03")

Weight

130 kg (286.6 lbs)

Abilities

GutsNo GuardSteadfast(Hidden Ability)

It's Super Effective

Damage multipliers Machamp takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Fairy

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #140
EV yield
3 Atk
Catch rate
45
Base Exp.
227

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
75% male
25% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sword box art

Sword

It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.

Pokémon Shield box art

Shield

With four arms that react more quickly than it can think, it can execute many punches at once.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Machop

Machop

Galar #138

Level 28

Machoke

Machoke

Galar #139

Machoke

Machoke

Galar #139

Trade

Machamp

Machamp

Galar #140

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartLow KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

StartRevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

StartWide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

12Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

16Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

20Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

24Vital ThrowFightingPhysical70-10

The user attacks last. In return, this throw move never misses.

31StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

36Dual ChopDragonPhysical409015

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

42Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

48Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

54Dynamic PunchFightingPhysical100505

The user punches the target with full, concentrated power. This confuses the target if it hits.

60Cross ChopFightingPhysical100805

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

66Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM03Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM15DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM26Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM54Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM73Cross PoisonPoisonPhysical7010020

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

TM75Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM98Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR02FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR07Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR13Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

TR14MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR15Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR30EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR48Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TR53Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR57Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR75Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR79Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR93Darkest LariatDarkPhysical8510010

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

TR94High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

TR95Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Traits

Ability options available to this Pokémon in this game.

Guts

Ability Slot 1

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Increases Attack to 1.5× with a major status ailment.

No Guard

Ability Slot 2

The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

Ensures all moves used by and against the Pokémon hit.

Steadfast(Hidden Ability)

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

Raises Speed one stage upon flinching.

#139

Machoke

#140

Machamp Gigantamax

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