BD/SP / Pokédex

Machamp

Back to Pokédex

Machamp in Pokémon Brilliant Diamond & Shining Pearl

#42 in the Brilliant Diamond and Shining Pearl Pokédex • Superpower Pokémon

Machamp in the National Pokédex

Pokédex entries

Brilliant Diamond

It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.

Shining Pearl

It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.

Pokémon details

Type

Fighting

Category

Superpower Pokémon

Height

1.6 m (5'03")

Weight

130 kg (286.6 lbs)

National Pokédex

#0068

Pokédex

#42

Machamp in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

130

238

394

Defense

80

148

284

Sp. Atk

65

121

251

Sp. Def

85

157

295

Speed

55

103

229

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Machamp, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #42
EV yield
3 Atk
Catch rate
45
Base Exp.
253

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Machop

Machop

#40

Level 28

Machoke

Machoke

#41

Machoke

Machoke

#41

Trade

Machamp

Machamp

#42

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

Normal-10030
StartLow Kick

Fighting-10020
StartFocus Energy

Normal--30
StartRevenge

Fighting6010010
StartWide Guard

Rock--10
12Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
16Knock Off

Dark6510020
20Scary Face

Normal-10010
24Vital Throw

Fighting70-10
31Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
36Dual Chop

Dragon409015
42Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
48Seismic Toss

Fighting-10020
54Dynamic Punch

Fighting100505
60Cross Chop

Fighting100805
66Double-Edge

Normal12010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Bullet Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel4010030
Bullet Punch

Learn before evolving, then retain the move.

Steel4010030
Close Combat

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting1201005
Close Combat

Learn before evolving, then retain the move.

Fighting1201005
Counter

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Counter

Learn before evolving, then retain the move.

Fighting-10020
Encore

The user compels the target to keep using the move it encored for three turns.

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-1005
Encore

The user compels the target to keep using the move it encored for three turns.

Learn before evolving, then retain the move.

Normal-1005
Fire Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire7510015
Fire Punch

Learn before evolving, then retain the move.

Fire7510015
Heavy Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel-10010
Heavy Slam

Learn before evolving, then retain the move.

Steel-10010
Ice Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice7510015
Ice Punch

Learn before evolving, then retain the move.

Ice7510015
Power Trick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--10
Power Trick

Learn before evolving, then retain the move.

Psychic--10
Quick Guard

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting--15
Quick Guard

Learn before evolving, then retain the move.

Fighting--15
Submission

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting808020
Submission

Learn before evolving, then retain the move.

Fighting808020
Thunder Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric7510015
Thunder Punch

Learn before evolving, then retain the move.

Electric7510015
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Learn before evolving, then retain the move.

Normal-10020

Ability options available to this Pokémon in this game.

Guts

Ability Slot 1

Increases Attack to 1.5× with a major status ailment.

No Guard

Ability Slot 2

Moves used by or against it bypass accuracy and evasion checks.

Steadfast(Hidden Ability)

Raises Speed one stage upon flinching.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase