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National Dex / Machamp

Machamp

Back to Pokédex

#0068 in the National Pokédex • Superpower Pokémon

Machamp sprite

Normal

Shiny Machamp sprite

Shiny

Pokémon HOME art

Details

Category

Superpower Pokémon

Height

1.6 m (5'03")

Weight

130 kg (286.6 lbs)

National Pokédex

#0068

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

130

238

394

Defense

80

148

284

Sp. Atk

65

121

251

Sp. Def

85

157

295

Speed

55

103

229

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Machamp, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Machop

Machop

#0066

Level 28

Machoke

Machoke

#0067

Machoke

Machoke

#0067

Trade

Machamp

Machamp

#0068

Other forms of Machamp in the National Pokédex, with their types and base stats.

Machamp sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Machamp in Pokémon GO
Shiny Machamp in Pokémon GO
Gigantamax Machamp in Pokémon GO
Shiny Gigantamax Machamp in Pokémon GO

Main Series

Legends: Z-A

2025

Machamp in Pokémon Legends: Z-A
Shiny Machamp in Pokémon Legends: Z-A

Legends: Arceus

2022

Machamp in Pokémon Legends: Arceus
Shiny Machamp in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Machamp in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Machamp in Pokémon Sword & Shield
Shiny Machamp in Pokémon Sword & Shield
Machamp Gigantamax in Pokémon Sword & Shield
Shiny Machamp Gigantamax in Pokémon Sword & Shield

Let's Go, Pikachu! & Eevee!

2018

Machamp in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Machamp in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Machamp in Pokémon Ultra Sun & Ultra Moon
Shiny Machamp in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Machamp in Pokémon Sun & Moon
Shiny Machamp in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Machamp in Pokémon Omega Ruby & Alpha Sapphire
Shiny Machamp in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Machamp in Pokémon X & Y
Shiny Machamp in Pokémon X & Y

Black 2 & White 2

2012

Machamp in Pokémon Black 2 & White 2
Shiny Machamp in Pokémon Black 2 & White 2

Black & White

2010

Machamp in Pokémon Black & White
Shiny Machamp in Pokémon Black & White

HeartGold & SoulSilver

2009

Machamp in Pokémon HeartGold & SoulSilver
Shiny Machamp in Pokémon HeartGold & SoulSilver

Platinum

2008

Machamp in Pokémon Platinum
Shiny Machamp in Pokémon Platinum

Diamond & Pearl

2006

Machamp in Pokémon Diamond & Pearl
Shiny Machamp in Pokémon Diamond & Pearl

Emerald

2004

Machamp in Pokémon Emerald
Shiny Machamp in Pokémon Emerald

FireRed & LeafGreen

2004

Machamp in Pokémon FireRed & LeafGreen
Shiny Machamp in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Machamp in Pokémon Ruby & Sapphire
Shiny Machamp in Pokémon Ruby & Sapphire

Crystal

2000

Machamp in Pokémon Crystal
Shiny Machamp in Pokémon Crystal

Gold & Silver

1999

Machamp in Pokémon Gold & Silver
Shiny Machamp in Pokémon Gold & Silver

Yellow

1998

Machamp in Pokémon Yellow

Red & Blue

1996

Machamp in Pokémon Red & Blue

Pick a game to see what Machamp learns there.
Machamp in Legends: Z-A

Moves Machamp learns by leveling up in Legends: Z-A.
Class
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartRock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
4Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Normal---
12Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
14Brutal Swing

The user attacks everything nearby by swinging about violently.

Dark60--
16Bullet Punch

The user attacks with a flurry of tough punches as fast as bullets.

Steel30--
18Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
20Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
25Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
30Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
36Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Fighting---
40Heavy Slam

The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Steel---
44Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
54Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Fighting100--
Moves Machamp can learn from Technical Machines in Legends: Z-A.
Class
TM004Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM077Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison80--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM135Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

Dragon45--
TM137Storm Throw

The user attacks by striking targets with a powerful blow. This move always lands a critical hit.

Fighting65--
TM154Fissure

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.

Ground250--

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