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Machamp

Machamp

#68 in the FireRed and LeafGreen Pokédex • Superpower Pokémon

Machamp

#68 in the FireRed and LeafGreen Pokédex • Superpower Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

130

238

394

Defense

80

148

284

Sp. Atk

65

121

251

Sp. Def

85

157

295

Speed

55

103

229

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Machoke

Bellsprout

Machamp normal sprite

Normal

Shiny Machamp sprite

Shiny

Machamp

Superpower Pokémon

#68
Fighting

Height

1.6 m (5'03")

Weight

130 kg (286.6 lbs)

Abilities

Guts

It's Super Effective

Damage multipliers Machamp takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
3 Atk
Catch rate
45
Base Exp.
227

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
75% male
25% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.

Pokémon LeafGreen box art

LeafGreen

Its superpowerful punches are said to knock the victim flying clear over the horizon.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Machop

Machop

#66

Level 28

Machoke

Machoke

#67

Machoke

Machoke

#67

Trade

Machamp

Machamp

#68

Held Items

Items this Pokémon may hold when encountered in the wild.
Focus BandFocus Band
FireRed
5%
LeafGreen
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

StartLow KickFightingPhysical-10020

A low, tripping kick that inflicts more damage on heavier foes.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

7Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

13Karate ChopFightingPhysical5010025

The foe is attacked with a sharp chop. It has a high critical-hit ratio.

19Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

22ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

25RevengeFightingPhysical6010010

An attack move that gains in intensity if the target has hurt the user.

33Vital ThrowFightingPhysical70-10

Makes the user attack after the foe. In return, it will not miss.

41SubmissionFightingPhysical808025

A reckless, full- body throw attack that also hurts the user a little.

46Cross ChopFightingPhysical100805

The foe is hit with double chops. It has a high critical-hit ratio.

51Scary FaceNormalStatus-9010

Frightens the foe with a scary face to sharply reduce its SPEED.

59Dynamic PunchFightingPhysical100505

The foe is punched with the user’s full power. It confuses the foe if it hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Traits

Ability options available to this Pokémon in this game.

Guts

Ups ATTACK if suffering.

Increases Attack to 1.5× with a major status ailment.

#67

Machoke

#69

Bellsprout

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