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Machamp

#68 in the FireRed and LeafGreen Pokédex • Superpower Pokémon

FireRed

Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.

LeafGreen

Its superpowerful punches are said to knock the victim flying clear over the horizon.

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

3 Atk

Gender Ratio

75% male / 25% female

Capture Rate

45

Base Experience

227
PokémonRequiresEvolution
Machop

Machop

#66

Level 28

Machoke

Machoke

#67

Machoke

Machoke

#67

Trade

Machamp

Machamp

#68

Machoke

Bellsprout

Machamp normal sprite

Normal

Shiny Machamp sprite

Shiny

Machamp

Superpower Pokémon

#68
Fighting

Height

1.6 m

Weight

130 kg

Base XP

227

Abilities

GutsNo Guard

HP

90

Attack

130

Defense

80

Sp. Atk

65

Sp. Def

85

Speed

55

Total

505

Type Chart

Weaknesses

Takes 2× from

FlyingPsychic

Resistances

Takes 0.5× from

BugRockDark
Focus BandFocus Band
FireRed: 5%
LeafGreen: 5%
Class
Description
StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

StartLow KickFightingPhysical-10020

A low, tripping kick that inflicts more damage on heavier foes.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

7Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

13Karate ChopFightingPhysical5010025

The foe is attacked with a sharp chop. It has a high critical-hit ratio.

19Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

22ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

25RevengeFightingPhysical6010010

An attack move that gains in intensity if the target has hurt the user.

33Vital ThrowFightingPhysical70-10

Makes the user attack after the foe. In return, it will not miss.

41SubmissionFightingPhysical808025

A reckless, full- body throw attack that also hurts the user a little.

46Cross ChopFightingPhysical100805

The foe is hit with double chops. It has a high critical-hit ratio.

51Scary FaceNormalStatus-9010

Frightens the foe with a scary face to sharply reduce its SPEED.

59Dynamic PunchFightingPhysical100505

The foe is punched with the user’s full power. It confuses the foe if it hits.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Guts

Ups ATTACK if suffering.

Increases Attack to 1.5× with a major status ailment.

No Guard

Ensures all moves used by and against the Pokémon hit.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Machamp

Machamp

#68 in the FireRed and LeafGreen Pokédex • Superpower Pokémon

FireRed

Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.

LeafGreen

Its superpowerful punches are said to knock the victim flying clear over the horizon.

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

3 Atk

Gender Ratio

75% male / 25% female

Capture Rate

45

Base Experience

227
PokémonRequiresEvolution
Machop

Machop

#66

Level 28

Machoke

Machoke

#67

Machoke

Machoke

#67

Trade

Machamp

Machamp

#68

Machoke

Bellsprout

Machamp normal sprite

Normal

Shiny Machamp sprite

Shiny

Machamp

Superpower Pokémon

#68
Fighting

Height

1.6 m

Weight

130 kg

Base XP

227

Abilities

GutsNo Guard

HP

90

Attack

130

Defense

80

Sp. Atk

65

Sp. Def

85

Speed

55

Total

505

Type Chart

Weaknesses

Takes 2× from

FlyingPsychic

Resistances

Takes 0.5× from

BugRockDark
Focus BandFocus Band
FireRed: 5%
LeafGreen: 5%
Class
Description
StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

StartLow KickFightingPhysical-10020

A low, tripping kick that inflicts more damage on heavier foes.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

7Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

13Karate ChopFightingPhysical5010025

The foe is attacked with a sharp chop. It has a high critical-hit ratio.

19Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

22ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

25RevengeFightingPhysical6010010

An attack move that gains in intensity if the target has hurt the user.

33Vital ThrowFightingPhysical70-10

Makes the user attack after the foe. In return, it will not miss.

41SubmissionFightingPhysical808025

A reckless, full- body throw attack that also hurts the user a little.

46Cross ChopFightingPhysical100805

The foe is hit with double chops. It has a high critical-hit ratio.

51Scary FaceNormalStatus-9010

Frightens the foe with a scary face to sharply reduce its SPEED.

59Dynamic PunchFightingPhysical100505

The foe is punched with the user’s full power. It confuses the foe if it hits.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Guts

Ups ATTACK if suffering.

Increases Attack to 1.5× with a major status ailment.

No Guard

Ensures all moves used by and against the Pokémon hit.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.