TM17
TMs and HMs item in Pokémon FireRed and LeafGreen.
Flavor
Flavor Text
Enables the user to evade all attacks. It may fail if used in succession.
Short Effect
Teaches Protect to a compatible Pokémon.
Effect
Teaches Protect to a compatible Pokémon.
TM/HM source
In the center of the Power Plant, reached from Route 10.
Machines
TM17 teaches Protect in the FireRed and LeafGreen machine data.
Power
-
Acc.
-
PP
10
Related

TM01

Focus Punch
An attack that is executed last. The user flinches if hit beforehand.

TM02

Dragon Claw
Sharp, huge claws hook and slash the foe quickly and with great power.

TM03

Water Pulse
An attack with a pulsing blast of water. It may also confuse the foe.

TM04

Calm Mind
The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM05

Roar
The foe is made to switch out with an ally. In the wild, the battle ends.

TM06

Toxic
A move that badly poisons the foe. Its poison damage worsens every turn.

TM07

Hail
A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM08

Bulk Up
The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM09

Bullet Seed
The user shoots seeds at the foe. Two to five seeds are shot at once.

TM10

Hidden Power
An attack that varies in type and intensity depending on the user.

TM11

Sunny Day
The sun blazes for five turns, powering up FIRE-type moves.

TM12

Taunt
The foe is taunted into a rage that allows it to use only attack moves.

TM13

Ice Beam
The foe is struck with an icy beam. It may freeze the foe solid.

TM14

Blizzard
The foe is blasted with a blizzard. It may freeze the foe solid.

TM15

Hyper Beam
A severely damaging attack that makes the user rest on the next turn.

TM16

Light Screen
A wall of light cuts damage from SP. ATK attacks for five turns.

TM18

Rain Dance
A heavy rain falls for five turns, powering up WATER- type moves.

TM19

Giga Drain
A harsh attack that absorbs half the damage it inflicted to restore HP.

TM20

Safeguard
It protects the user’s party from all status problems for five turns.

TM21

Frustration
This attack move grows more powerful the less the user likes its TRAINER.

TM22

Solar Beam
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23

Iron Tail
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24

Thunderbolt
A strong electrical attack that may also leave the foe paralyzed.

TM25

Thunder
A brutal lightning attack that may also leave the foe paralyzed.

TM26

Earthquake
An earthquake that strikes all Pokémon in battle excluding the user.

TM27

Return
This attack move grows more powerful the more the user likes its TRAINER.

TM28

Dig
An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29

Psychic
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30

Shadow Ball
A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31

Brick Break
An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32

Double Team
The user creates illusory copies of itself to raise its evasiveness.

TM33

Reflect
A wall of light cuts damage from physical attacks for five turns.

TM34

Shock Wave
A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35

Flamethrower
The foe is scorched with intense flames. The foe may suffer a burn.

TM36

Sludge Bomb
Filthy sludge is hurled at the foe. It may poison the target.

TM37

Sandstorm
A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38

Fire Blast
The foe is hit with an intense flame. It may leave the target with a burn.

TM39

Rock Tomb
Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40

Aerial Ace
An extremely fast attack against one target. It can’t be evaded.

TM41

Torment
It enrages the foe, making it incapable of using the same move successively.

TM42

Facade
An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43

Secret Power
An attack that may have an additional effect that varies with the terrain.

TM44

Rest
The user sleeps for two turns to fully restore HP and heal any status problem.

TM45

Attract
If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46

Thief
An attack that may take the foe’s held item if the user isn’t holding one.

TM47

Steel Wing
The foe is hit with wings of steel. It may also raise the user’s DEFENSE.

TM48

Skill Swap
The user employs its psychic power to swap abilities with the foe.

TM49

Snatch
Steals the effects of the foe’s healing or status- changing move.

TM50

Overheat
An intense attack that also sharply reduces the user’s SP. ATK stat.

HM01

Cut
A basic attack. It can be used to cut down thin trees and grass.

HM02

Fly
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.

HM03

Surf
A big wave crashes down on the foe. Can also be used for crossing water.

HM04

Strength
The foe is slugged at maximum power. Can also be used to move boulders.

HM05

Flash
A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06

Rock Smash
An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM07

Waterfall
A powerful charge attack. It can also be used to climb a waterfall.

HM08

Dive
The user dives underwater on the first turn and strikes next turn.
Unobtainable
Games




























Status