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Pokémon FireRed and LeafGreen Abilities

Ability names, descriptions, and the number of FRLG Pokémon with each ability.

Displaying 79 of 79 abilities.

Description
Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

1
Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

3
Arena Trap

Prevents fleeing.

2
Battle Armor

Blocks critical hits.

2
Blaze

Ups FIRE moves in a pinch.

3
Chlorophyll

Raises SPEED in sunshine.

9
Clear Body

Prevents ability reduction.

2
Cloud Nine

Negates weather effects.

2
Competitive

Raises Special Attack by two stages upon having any stat lowered.

2
Compound Eyes

Raises accuracy.

2
Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

1
Cute Charm

Infatuates on contact.

4
Damp

Prevents self-destruction.

5
Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

1
Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

2
Early Bird

Awakens quickly from sleep.

3
Effect Spore

Leaves spores on contact.

2
Filter

Decreases damage taken from super-effective moves by 1/4.

1
Flame Body

Burns the foe on contact.

1
Flash Fire

Powers up if hit by fire.

7
Forewarn

Reveals the opponents' strongest move upon entering battle.

3
Guts

Ups ATTACK if suffering.

5
Hydration

Cures any major status ailment after each turn during rain.

2
Hyper Cutter

Prevents ATTACK reduction.

3
Illuminate

Encounter rate increases.

2
Immunity

Prevents poisoning.

1
Inner Focus

Prevents flinching.

7
Insomnia

Prevents sleep.

2
Intimidate

Lowers the foe’s ATTACK.

6
Iron Fist

Strengthens punch-based moves to 1.2× their power.

1
Keen Eye

Prevents loss of accuracy.

7
Leaf Guard

Protects against major status ailments during strong sunlight.

1
Levitate

Not hit by GROUND attacks.

4
Lightning Rod

Draws electrical moves.

4
Limber

Prevents paralysis.

3
Liquid Ooze

Draining causes injury.

2
Magic Guard

Protects against damage not directly caused by a move.

2
Magnet Pull

Traps STEEL-type Pokémon.

2
Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

1
Natural Cure

Heals upon switching out.

3
Neutralizing Gas

Neutralizes abilities of all Pokémon in battle.

2
No Guard

Ensures all moves used by and against the Pokémon hit.

3
Oblivious

Prevents attraction.

4
Overgrow

Ups GRASS moves in a pinch.

3
Own Tempo

Prevents confusion.

3
Pickup

May pick up items.

2
Poison Point

Poisons foe on contact.

7
Pressure

Raises foe’s PP usage.

8
Quick Feet

Increases Speed to 1.5× with a major status ailment.

1
Reckless

Strengthens recoil moves to 1.2× their power.

1
Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

6
Rock Head

Prevents recoil damage.

9
Run Away

Makes escaping easier.

7
Sand Veil

Ups evasion in a sandstorm.

4
Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

1
Serene Grace

Promotes added effects.

1
Shed Skin

Heals the body by shedding.

6
Shell Armor

Blocks critical hits.

7
Shield Dust

Prevents added effects.

3
Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

2
Soundproof

Avoids sound-based moves.

3
Static

Paralyzes on contact.

5
Stench

Helps repel wild Pokémon.

2
Sticky Hold

Prevents item theft.

2
Sturdy

Negates 1-hit KO attacks.

6
Swarm

Ups BUG moves in a pinch.

2
Swift Swim

Raises SPEED in rain.

8
Synchronize

Passes on status problems.

4
Tangled Feet

Doubles evasion when confused.

3
Technician

Strengthens moves of 60 base power or less to 1.5× their power.

3
Thick Fat

Heat-and-cold protection.

3
Tinted Lens

Doubles damage inflicted with not-very-effective moves.

2
Torrent

Ups WATER moves in a pinch.

3
Trace

Copies special ability.

1
Vital Spirit

Prevents sleep.

2
Volt Absorb

Turns electricity into HP.

1
Water Absorb

Changes water into HP.

5
Water Veil

Prevents burns.

2
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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Abilities

Abilities

Pokémon FireRed and LeafGreen Abilities

Ability names, descriptions, and the number of FRLG Pokémon with each ability.

Displaying 79 of 79 abilities.

Description
Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

1
Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

3
Arena Trap

Prevents fleeing.

2
Battle Armor

Blocks critical hits.

2
Blaze

Ups FIRE moves in a pinch.

3
Chlorophyll

Raises SPEED in sunshine.

9
Clear Body

Prevents ability reduction.

2
Cloud Nine

Negates weather effects.

2
Competitive

Raises Special Attack by two stages upon having any stat lowered.

2
Compound Eyes

Raises accuracy.

2
Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

1
Cute Charm

Infatuates on contact.

4
Damp

Prevents self-destruction.

5
Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

1
Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

2
Early Bird

Awakens quickly from sleep.

3
Effect Spore

Leaves spores on contact.

2
Filter

Decreases damage taken from super-effective moves by 1/4.

1
Flame Body

Burns the foe on contact.

1
Flash Fire

Powers up if hit by fire.

7
Forewarn

Reveals the opponents' strongest move upon entering battle.

3
Guts

Ups ATTACK if suffering.

5
Hydration

Cures any major status ailment after each turn during rain.

2
Hyper Cutter

Prevents ATTACK reduction.

3
Illuminate

Encounter rate increases.

2
Immunity

Prevents poisoning.

1
Inner Focus

Prevents flinching.

7
Insomnia

Prevents sleep.

2
Intimidate

Lowers the foe’s ATTACK.

6
Iron Fist

Strengthens punch-based moves to 1.2× their power.

1
Keen Eye

Prevents loss of accuracy.

7
Leaf Guard

Protects against major status ailments during strong sunlight.

1
Levitate

Not hit by GROUND attacks.

4
Lightning Rod

Draws electrical moves.

4
Limber

Prevents paralysis.

3
Liquid Ooze

Draining causes injury.

2
Magic Guard

Protects against damage not directly caused by a move.

2
Magnet Pull

Traps STEEL-type Pokémon.

2
Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

1
Natural Cure

Heals upon switching out.

3
Neutralizing Gas

Neutralizes abilities of all Pokémon in battle.

2
No Guard

Ensures all moves used by and against the Pokémon hit.

3
Oblivious

Prevents attraction.

4
Overgrow

Ups GRASS moves in a pinch.

3
Own Tempo

Prevents confusion.

3
Pickup

May pick up items.

2
Poison Point

Poisons foe on contact.

7
Pressure

Raises foe’s PP usage.

8
Quick Feet

Increases Speed to 1.5× with a major status ailment.

1
Reckless

Strengthens recoil moves to 1.2× their power.

1
Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

6
Rock Head

Prevents recoil damage.

9
Run Away

Makes escaping easier.

7
Sand Veil

Ups evasion in a sandstorm.

4
Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

1
Serene Grace

Promotes added effects.

1
Shed Skin

Heals the body by shedding.

6
Shell Armor

Blocks critical hits.

7
Shield Dust

Prevents added effects.

3
Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

2
Soundproof

Avoids sound-based moves.

3
Static

Paralyzes on contact.

5
Stench

Helps repel wild Pokémon.

2
Sticky Hold

Prevents item theft.

2
Sturdy

Negates 1-hit KO attacks.

6
Swarm

Ups BUG moves in a pinch.

2
Swift Swim

Raises SPEED in rain.

8
Synchronize

Passes on status problems.

4
Tangled Feet

Doubles evasion when confused.

3
Technician

Strengthens moves of 60 base power or less to 1.5× their power.

3
Thick Fat

Heat-and-cold protection.

3
Tinted Lens

Doubles damage inflicted with not-very-effective moves.

2
Torrent

Ups WATER moves in a pinch.

3
Trace

Copies special ability.

1
Vital Spirit

Prevents sleep.

2
Volt Absorb

Turns electricity into HP.

1
Water Absorb

Changes water into HP.

5
Water Veil

Prevents burns.

2
Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.