Pokémon FireRed and LeafGreen Abilities
Ability names, descriptions, and the number of FRLG Pokémon with each ability.
Displaying 79 of 79 abilities.
| Description | ||
|---|---|---|
| Adaptability | Increases the same-type attack bonus from 1.5× to 2×. | 1 |
| Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. | 3 |
| Arena Trap | Prevents fleeing. | 2 |
| Battle Armor | Blocks critical hits. | 2 |
| Blaze | Ups FIRE moves in a pinch. | 3 |
| Chlorophyll | Raises SPEED in sunshine. | 9 |
| Clear Body | Prevents ability reduction. | 2 |
| Cloud Nine | Negates weather effects. | 2 |
| Competitive | Raises Special Attack by two stages upon having any stat lowered. | 2 |
| Compound Eyes | Raises accuracy. | 2 |
| Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. | 1 |
| Cute Charm | Infatuates on contact. | 4 |
| Damp | Prevents self-destruction. | 5 |
| Download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. | 1 |
| Dry Skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP. | 2 |
| Early Bird | Awakens quickly from sleep. | 3 |
| Effect Spore | Leaves spores on contact. | 2 |
| Filter | Decreases damage taken from super-effective moves by 1/4. | 1 |
| Flame Body | Burns the foe on contact. | 1 |
| Flash Fire | Powers up if hit by fire. | 7 |
| Forewarn | Reveals the opponents' strongest move upon entering battle. | 3 |
| Guts | Ups ATTACK if suffering. | 5 |
| Hydration | Cures any major status ailment after each turn during rain. | 2 |
| Hyper Cutter | Prevents ATTACK reduction. | 3 |
| Illuminate | Encounter rate increases. | 2 |
| Immunity | Prevents poisoning. | 1 |
| Inner Focus | Prevents flinching. | 7 |
| Insomnia | Prevents sleep. | 2 |
| Intimidate | Lowers the foe’s ATTACK. | 6 |
| Iron Fist | Strengthens punch-based moves to 1.2× their power. | 1 |
| Keen Eye | Prevents loss of accuracy. | 7 |
| Leaf Guard | Protects against major status ailments during strong sunlight. | 1 |
| Levitate | Not hit by GROUND attacks. | 4 |
| Lightning Rod | Draws electrical moves. | 4 |
| Limber | Prevents paralysis. | 3 |
| Liquid Ooze | Draining causes injury. | 2 |
| Magic Guard | Protects against damage not directly caused by a move. | 2 |
| Magnet Pull | Traps STEEL-type Pokémon. | 2 |
| Mold Breaker | Bypasses targets' abilities if they could hinder or prevent a move. | 1 |
| Natural Cure | Heals upon switching out. | 3 |
| Neutralizing Gas | Neutralizes abilities of all Pokémon in battle. | 2 |
| No Guard | Ensures all moves used by and against the Pokémon hit. | 3 |
| Oblivious | Prevents attraction. | 4 |
| Overgrow | Ups GRASS moves in a pinch. | 3 |
| Own Tempo | Prevents confusion. | 3 |
| Pickup | May pick up items. | 2 |
| Poison Point | Poisons foe on contact. | 7 |
| Pressure | Raises foe’s PP usage. | 8 |
| Quick Feet | Increases Speed to 1.5× with a major status ailment. | 1 |
| Reckless | Strengthens recoil moves to 1.2× their power. | 1 |
| Rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. | 6 |
| Rock Head | Prevents recoil damage. | 9 |
| Run Away | Makes escaping easier. | 7 |
| Sand Veil | Ups evasion in a sandstorm. | 4 |
| Scrappy | Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon. | 1 |
| Serene Grace | Promotes added effects. | 1 |
| Shed Skin | Heals the body by shedding. | 6 |
| Shell Armor | Blocks critical hits. | 7 |
| Shield Dust | Prevents added effects. | 3 |
| Skill Link | Extends two-to-five-hit moves and Triple Kick to their full length every time. | 2 |
| Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. | 2 |
| Soundproof | Avoids sound-based moves. | 3 |
| Static | Paralyzes on contact. | 5 |
| Stench | Helps repel wild Pokémon. | 2 |
| Sticky Hold | Prevents item theft. | 2 |
| Sturdy | Negates 1-hit KO attacks. | 6 |
| Swarm | Ups BUG moves in a pinch. | 2 |
| Swift Swim | Raises SPEED in rain. | 8 |
| Synchronize | Passes on status problems. | 4 |
| Tangled Feet | Doubles evasion when confused. | 3 |
| Technician | Strengthens moves of 60 base power or less to 1.5× their power. | 3 |
| Thick Fat | Heat-and-cold protection. | 3 |
| Tinted Lens | Doubles damage inflicted with not-very-effective moves. | 2 |
| Torrent | Ups WATER moves in a pinch. | 3 |
| Trace | Copies special ability. | 1 |
| Vital Spirit | Prevents sleep. | 2 |
| Volt Absorb | Turns electricity into HP. | 1 |
| Water Absorb | Changes water into HP. | 5 |
| Water Veil | Prevents burns. | 2 |


















