Pokémon FireRed and LeafGreen Items
Item descriptions, categories, machines, and obtainability for FireRed and LeafGreen.
Displaying 307 of 307 items.
Location
Description
Poké Balls
Silph Co. (President)
-The best BALL with the ultimate performance. It will catch any wild Pokémon without fail.
Poké Balls
Late-game marts & Sevii Islands; cave finds
1,200A very high-grade BALL that offers a higher Pokémon catch rate than a GREAT BALL.
Poké Balls
Poké Marts (Lavender onward); field finds
600A good, quality BALL that offers a higher Pokémon catch rate than a standard POKé BALL.
Poké Balls
Every Poké Mart
200A BALL thrown to catch a wild Pokémon. It is designed in a capsule style.
Poké Balls
Safari Zone only
-A special BALL that is used only in the SAFARI ZONE. It is finished in a camouflage pattern.
Poké Balls
Route 12 (Fishing Guru)
1,000A somewhat different BALL that works especially well on WATER- and BUG-type Pokémon.
Poké Balls
Trade only
1,000A somewhat different BALL that works especially well on Pokémon deep in the sea.
Poké Balls
Water Path (Six Island)
1,000A somewhat different BALL that works especially well on weaker Pokémon.
Poké Balls
Two Island (post-game vendor)
1,000A somewhat different BALL that works especially well on Pokémon caught before.
Poké Balls
Two Island (post-game vendor)
1,000A somewhat different BALL that becomes progressively better the more turns there are in a battle.
Poké Balls
Resort Gorgeous (Selphy)
1,000A comfortable BALL that makes a captured wild Pokémon quickly grow friendly.
Poké Balls
Trade only
20A rare BALL that has been specially made to commemorate an event of some sort.
Medicine
Early Poké Marts; field finds
300A spray-type wound medicine. It restores the HP of one Pokémon by 20 points.
Medicine
Poké Marts; field finds
100A spray-type medicine. It heals one Pokémon from a poisoning.
Medicine
Poké Marts; field finds
250A spray-type medicine. It heals one Pokémon of a burn.
Medicine
Poké Marts; field finds
250A spray-type medicine. It defrosts a frozen Pokémon.
Medicine
Poké Marts; field finds
250A spray-type medicine. It awakens a sleeping Pokémon.
Medicine
Poké Marts; field finds
200A spray-type medicine. It heals one Pokémon from paralysis.
Medicine
Late-game marts & dungeons
3,000A medicine that fully restores the HP and heals any status problems of one Pokémon.
Medicine
Late-game marts & dungeons
2,500A spray-type wound medicine. It fully restores the HP of one Pokémon.
Medicine
Poké Marts; field finds
1,200A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
Medicine
Poké Marts; field finds
700A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
Medicine
Poké Marts; field finds
600A spray-type medicine. It heals all the status problems of one Pokémon.
Medicine
Poké Marts; field finds
1,500A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
Medicine
Dungeon finds
4,000A medicine that revives a fainted Pokémon, restoring HP fully.
Medicine
Celadon vending machines; Two Island
200Water with a high mineral content. It restores the HP of one Pokémon by 50 points.
Medicine
Celadon vending machines; Two Island
300A fizzy soda drink. It restores the HP of one Pokémon by 60 points.
Medicine
Celadon vending machines; Two Island
400A very sweet drink. It restores the HP of one Pokémon by 80 points.
Medicine
Two Island mart
600Highly nutritious milk. It restores the HP of one Pokémon by 100 points.
Medicine
Cerulean City herb shop
500A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.
Medicine
Cerulean City herb shop
1,200A very bitter root. It restores the HP of one Pokémon by 200 points.
Medicine
Cerulean City herb shop
300A very bitter medicine powder. It heals all the status problems of one Pokémon.
Medicine
Cerulean City herb shop
2,800A very bitter medicinal herb. It revives a fainted Pokémon, restoring HP fully.
Medicine
Field finds
1,200Restores a selected move’s PP by 10 points for one Pokémon.
Medicine
Field finds
2,000Fully restores a selected move’s PP for one Pokémon.
Medicine
Field finds
3,000Restores the PP of all moves for one Pokémon by 10 points each.
Medicine
Field finds
4,500Fully restores the PP of all moves for one Pokémon.
Medicine
Vermilion City
350LAVARIDGE TOWN’s local specialty. It heals all the status problems of one Pokémon.
Medicine
Not obtainable
200A 100% pure juice. It restores the HP of one Pokémon by 20 points.
Medicine
Navel Rock
50,000Revives all fainted Pokémon, restoring HP fully.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base HP of one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base ATTACK stat of one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base DEFENSE stat of one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base SPEED stat of one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base SP. ATK stat of one Pokémon.
Medicine
Scattered across Kanto & the Sevii Islands
10,000A candy that is packed with energy. It raises the level of a Pokémon by one.
Medicine
Field finds; Berry Powder
10,000Slightly raises the maximum PP of a selected move for one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base SP. DEF stat of one Pokémon.
Medicine
Cape Brink (Sevii Islands)
10,000Raises the PP of a selected move to its maximum level for one Pokémon.
Battle Items
Celadon Dept. Store; Victory Road
700An item that prevents stat reduction among party Pokémon for five turns after use.
Battle Items
Celadon Dept. Store; Mt. Ember
650Raises the critical-hit ratio of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store; S.S. Anne
500Raises the ATTACK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store; Route 11
550Raises the DEFENSE stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store; Rocket Hideout
350Raises the SPEED stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store; Pokémon Tower
950Raises the accuracy stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store; Silph Co.
350Raises the SP. ATK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Items
Celadon Dept. Store
300An attractive doll. Use it to flee from any battle with a wild Pokémon.
Items
Trade only
100An attractive item. Use it to flee from any battle with a wild Pokémon.
Battle Items
-
20A blue glass flute that awakens a sleeping Pokémon.
Battle Items
-
20A yellow glass flute that snaps one Pokémon out of confusion.
Battle Items
-
20A red glass flute that snaps one Pokémon out of infatuation.
Items
-
20A black glass flute. When blown, it makes wild Pokémon less likely to appear.
Items
-
20A white glass flute. When blown, it makes wild Pokémon more likely to appear.
Items
-
20Pure salt obtained from deep inside the SHOAL CAVE. It is extremely salty.
Items
-
20A pretty seashell found deep inside the SHOAL CAVE. It is striped in blue and white.
Items
Trade only
1,000A small red shard. It appears to be from some sort of a tool made long ago.
Items
Trade only
1,000A small blue shard. It appears to be from some sort of a tool made long ago.
Items
Trade only
1,000A small yellow shard. It appears to be from some sort of a tool made long ago.
Items
Trade only
1,000A small green shard. It appears to be from some sort of a tool made long ago.
Items
Poké Marts (Lavender, Celadon)
500Prevents weak wild Pokémon from appearing for 200 steps.
Items
Bond Bridge; late-game marts
700Prevents weak wild Pokémon from appearing for 250 steps.
Items
Poké Marts; dungeon finds
550A long, durable rope. Use it to escape instantly from a cave or a dungeon.
Items
Early Poké Marts; Rock Tunnel
350Prevents weak wild Pokémon from appearing for 100 steps.
Items
Ruin Valley (Six Island, post-game)
3,000A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.
Items
Mt. Moon; Rocket Hideout
3,000A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
Items
Celadon Dept. Store (₽2,100); Mt. Ember
3,000A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
Items
Power Plant; Celadon Dept. Store
3,000A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
Items
Celadon Dept. Store (₽2,100); Seafoam Islands
3,000A peculiar stone that makes certain species of Pokémon evolve. It is a clear light blue.
Items
Celadon Dept. Store (₽2,100); Safari Zone
3,000A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
Items
Mt. Moon; held by Paras
500A small and rare mushroom. It is quite popular among certain people.
Items
Mt. Moon; Pokémon Tower
5,000A large and rare mushroom. It is very popular among certain people.
Items
Caves & rewards; held by Shellder
2,000A relatively small pearl that sparkles in a pretty silver color. It can be sold cheaply.
Items
Seafoam Islands; Treasure Beach
8,000A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price.
Items
S.S. Anne; Resort Gorgeous; held by Staryu
3,000A pretty red sand with a loose, silky feel. It can be sold at a high price.
Items
Mt. Moon; Treasure Beach; held by Staryu
12,000A shard of a pretty gem that sparkles in a red color. It can be sold at a high price.
Items
Scattered dungeons; held by Meowth
10,000A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price.
Items
Tanoby Ruins (Seven Island)
100A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of a rainbow.
Items
-
7,000A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a plant root.
Items
-
7,000A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a claw.
Items
Mt. Moon (choice)
7,000A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a seashell.
Items
Mt. Moon (choice)
7,000A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a shell.
Items
Pewter Museum
10,000A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
Berries
Route 10; Berry Forest
80When held by a Pokémon, it will be used in battle to heal paralysis.
Berries
Route 9; held by Snorlax
80When held by a Pokémon, it will be used in battle to wake up.
Berries
Route 24; S.S. Anne
80When held by a Pokémon, it will be used in battle to cure poison.
Berries
Route 8; held by Fire-types
80When held by a Pokémon, it will be used in battle to heal a burn.
Berries
Route 23; Berry Forest
80When held by a Pokémon, it will be used in battle for defrosting.
Berries
Route 8; Route 23; Six Island
80When held by a Pokémon, it will be used in battle to restore 10 PP.
Berries
Route 3; Berry Forest
80When held by a Pokémon, it will be used in battle to restore 10 HP.
Berries
Route 4; Berry Forest
80When held by a Pokémon, it will be used in battle to lift confusion.
Berries
Route 8; Route 23
80When held by a Pokémon, it will be used in battle to heal any problem.
Berries
Route 6; Memorial Pillar
80When held by a Pokémon, it will be used in battle to restore 30 HP.
Berries
Pokémon Box mini-game
80A hold item that restores HP but may cause confusion when used.
Berries
Pokémon Box mini-game
80A hold item that restores HP but may cause confusion when used.
Berries
Pokémon Box mini-game
80A hold item that restores HP but may cause confusion when used.
Berries
Pokémon Box mini-game
80A hold item that restores HP but may cause confusion when used.
Berries
Berry Forest (Three Island)
80A hold item that restores HP but may cause confusion when used.
Berries
Route 4; Memorial Pillar
200Can be ground up into a powder as an ingredient for medicine.
Berries
Route 25; Berry Forest
20Can be ground up into a powder as an ingredient for medicine.
Berries
Route 10; Trainer Tower
200Can be ground up into a powder as an ingredient for medicine.
Berries
Route 7; Berry Forest
20Can be ground up into a powder as an ingredient for medicine.
Berries
Route 14; Berry Forest
200Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
80Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
80Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
80Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
80Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
80Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
80Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
20Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
20Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
20Can be ground up into a powder as an ingredient for medicine.
Berries
Pokémon Box mini-game
20Can be ground up into a powder as an ingredient for medicine.
Berries
Pickup ability; mini-game
20Can be ground up into a powder as an ingredient for medicine.
Berries
Pickup ability; mini-game
20Can be ground up into a powder as an ingredient for medicine.
Berries
Pickup ability; mini-game
20Can be ground up into a powder as an ingredient for medicine.
Berries
Pickup ability; mini-game
20Can be ground up into a powder as an ingredient for medicine.
Berries
Pickup ability; mini-game
20Can be ground up into a powder as an ingredient for medicine.
Berries
Trade only
80When held by a Pokémon, it raises the ATTACK stat in a pinch.
Berries
Event item
80When held by a Pokémon, it raises the DEFENSE stat in a pinch.
Berries
Event item
80When held by a Pokémon, it raises the SPEED stat in a pinch.
Berries
Event item
80When held by a Pokémon, it raises the SP. ATK stat in a pinch.
Berries
Event item
80When held by a Pokémon, it raises the SP. DEF stat in a pinch.
Berries
Trade only
80When held by a Pokémon, it raises the critical-hit ratio in a pinch.
Berries
Trade only
80When held by a Pokémon, it sharply raises one stat in a pinch.
Berries
e-Reader event
80Can be ground up into a powder as an ingredient for medicine.
Items
Trade only
4,000An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.
Items
Trade only
4,000An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
Items
Viridian Gym (hidden)
3,000An item to be held by a Pokémon. It promotes strong growth but lowers SPEED while it is held.
Items
Route 15 gate (Oak's Aide)
-An item to be held by a Pokémon. The holder gets a share of EXP. points without having to battle.
Items
Safari Zone
4,000An item to be held by a Pokémon. A light and sharp claw. The holder may be able to strike first.
Items
Pokémon Tower
4,000An item to be held by a Pokémon. A bell with a comforting chime that makes the holder calm and friendly.
Items
Trade only
4,000An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used once.
Items
Trade only
4,000An item to be held by a Pokémon. It powers up one move, which becomes the only usable one.
Items
Trainer Tower; Seavault Canyon
5,000An item to be held by a Pokémon. It may cause the foe to flinch upon taking damage.
Items
Held by wild Venomoth
1,000An item to be held by a Pokémon. A shiny silver powder that boosts the power of BUG-type moves.
Items
Route 16 gate (Oak's Aide)
10,000An item to be held by a Pokémon. It doubles the battle money if the holding Pokémon takes part.
Items
Pokémon Tower
5,000An item to be held by a Pokémon. It repels wild Pokémon if the holder is first in the party.
Items
Trade only
-An orb to be held by a LATIOS or LATIAS. It raises the SP. ATK and SP. DEF stats.
Items
Trade only
2,000An item to be held by a Pokémon. A fang that gleams a sharp silver. It raises the SP. ATK stat.
Items
Trade only
2,000An item to be held by a Pokémon. A scale that shines a faint pink. It raises the SP. DEF stat.
Items
Celadon Game Corner (800 Coins)
4,000An item to be held by a Pokémon. The holding Pokémon can flee from any wild Pokémon for sure.
Items
Route 10 (Oak's Aide)
3,000An item to be held by a Pokémon. The holding Pokémon is prevented from evolving.
Items
Held by wild Machoke
4,000An item to be held by a Pokémon. The holding Pokémon may endure an attack, leaving just 1 HP.
Items
Held by wild Chansey
10,000An item to be held by a Pokémon. An egg filled with happiness that earns extra EXP. points in battle.
Items
Trade only
4,000An item to be held by a Pokémon. A lens that boosts the critical-hit ratio of the holding Pokémon.
Items
Memorial Pillar; Trainer Tower
2,000An item to be held by a Pokémon. A special metallic film that boosts the power of STEEL-type moves.
Items
Route 12; Route 16
4,000An item to be held by a Pokémon. The holding Pokémon gradually regains HP during battle.
Items
Water Path; Trainer Tower
2,000A thick and tough scale. A DRAGON-type Pokémon may be holding it.
Items
Event / trade only
1,000An orb to be held by a PIKACHU that raises the SP. ATK stat. Touching it may cause a shock.
Items
Held by wild Sandslash
1,000An item to be held by a Pokémon. A loose, silky sand that boosts the power of GROUND-type moves.
Items
Held by wild Onix / Graveler
1,000An item to be held by a Pokémon. An unbreakable stone that boosts the power of ROCK-type moves.
Items
Celadon Game Corner (1,000 Coins)
1,000An item to be held by a Pokémon. A seed imbued with life that boosts the power of GRASS-type moves.
Items
Rocket Hideout
1,000An item to be held by a Pokémon. A shady-looking pair of glasses that boosts DARK-type moves.
Items
Fighting Dojo (Saffron City)
1,000An item to be held by a Pokémon. A belt that boosts determination and FIGHTING-type moves.
Items
Held by wild Magneton
1,000An item to be held by a Pokémon. A powerful magnet that boosts the power of ELECTRIC-type moves.
Items
Celadon Game Corner (1,000 Coins)
1,000An item to be held by a Pokémon. A teardrop-shaped gem that boosts the power of WATER-type moves.
Items
Held by wild Fearow / Skarmory
1,000An item to be held by a Pokémon. A long, sharp beak that boosts the power of FLYING-type moves.
Items
Held by wild Arbok
1,000An item to be held by a Pokémon. A small, poisonous barb that boosts the power of POISON-type moves.
Items
Icefall Cave (Four Island)
1,000An item to be held by a Pokémon. A piece of ice that repels heat and boosts ICE-type moves.
Items
Held by wild Haunter / Misdreavus
1,000An item to be held by a Pokémon. A sinister, eerie tag that boosts GHOST-type moves.
Items
Held by wild Abra / Kadabra
1,000An item to be held by a Pokémon. A spoon imbued with telekinetic power boosts PSYCHIC-type moves.
Items
Celadon Game Corner (1,000 Coins)
1,000An item to be held by a Pokémon. A combustible fuel that boosts the power of FIRE-type moves.
Items
Held by wild Dragonair
1,000An item to be held by a Pokémon. A hard and sharp fang that boosts the power of DRAGON-type moves.
Items
Lost Cave (Five Island)
1,000An item to be held by a Pokémon. A sumptuous scarf that boosts the power of NORMAL-type moves.
Items
Rocket Warehouse; Trainer Tower
2,000A transparent device filled with all sorts of data. It is made by SILPH CO.
Items
Trade only
4,000An item to be held by a Pokémon. The holding Pokémon regains some HP upon striking the foe.
Items
Lost Cave (Five Island)
2,000An item to be held by a Pokémon. It slightly boosts the power of WATER-type moves.
Items
Lost Cave (Five Island)
5,000An item to be held by a Pokémon. Its tricky aroma slightly reduces the foe’s accuracy.
Items
Seavault Canyon (Five Island)
1,000A glove to be held by a CHANSEY. It raises CHANSEY’s critical-hit ratio.
Items
Held by wild Ditto
1,000A fine, hard powder to be held by a DITTO. It raises DITTO’s DEFENSE stat.
Items
Held by wild Cubone / Marowak
1,000A hard bone of some sort to be held by a CUBONE or MAROWAK. It raises the ATTACK stat.
Items
Vermilion City (in-game trade)
1,000A stick of leek to be held by a FARFETCH’D. It raises FARFETCH’D’s critical-hit ratio.
Items
-
100An item to be held by a Pokémon. It boosts the holding Pokémon’s COOL condition in CONTESTS.
Items
-
100An item to be held by a Pokémon. It boosts the holding Pokémon’s BEAUTY condition in CONTESTS.
Items
-
100An item to be held by a Pokémon. It boosts the holding Pokémon’s CUTE condition in CONTESTS.
Items
-
100An item to be held by a Pokémon. It boosts the holding Pokémon’s SMART condition in CONTESTS.
Items
-
100An item to be held by a Pokémon. It boosts the holding Pokémon’s TOUGH condition in CONTESTS.
TMs and HMs
Silph Co. (5F)
40,000An attack that is executed last. The user flinches if hit beforehand.
TMs and HMs
Victory Road (1F)
1,000Sharp, huge claws hook and slash the foe quickly and with great power.
TMs and HMs
Cerulean City Gym
50,000An attack with a pulsing blast of water. It may also confuse the foe.
TMs and HMs
Saffron City Gym
50,000The user focuses its mind to raise the SP. ATK and SP. DEF stats.
TMs and HMs
Route 4, or Celadon Dept. Store (₽1,000)
50,000The foe is made to switch out with an ally. In the wild, the battle ends.
TMs and HMs
Fuchsia City Gym
1,000A move that badly poisons the foe. Its poison damage worsens every turn.
TMs and HMs
Victory Road (2F)
1,000A hailstorm lasting five turns damages all Pokémon except the ICE-type.
TMs and HMs
Silph Co. (7F)
50,000The user bulks up its body to boost both its ATTACK and DEFENSE stats.
TMs and HMs
Mt. Moon (1F)
50,000The user shoots seeds at the foe. Two to five seeds are shot at once.
TMs and HMs
Pickup ability
1,000An attack that varies in type and intensity depending on the user.
TMs and HMs
Safari Zone (Area 1)
1,000The sun blazes for five turns, powering up FIRE-type moves.
TMs and HMs
Rocket Hideout (B2F)
50,000The foe is taunted into a rage that allows it to use only attack moves.
TMs and HMs
Celadon Game Corner (4,000 Coins)
10,000The foe is struck with an icy beam. It may freeze the foe solid.
TMs and HMs
Pokémon Mansion (B1F)
1,000The foe is blasted with a blizzard. It may freeze the foe solid.
TMs and HMs
Celadon Dept. Store (₽7,500)
1,000A severely damaging attack that makes the user rest on the next turn.
TMs and HMs
Celadon Dept. Store rooftop
1,000A wall of light cuts damage from SP. ATK attacks for five turns.
TMs and HMs
Power Plant
10,000Enables the user to evade all attacks. It may fail if used in succession.
TMs and HMs
Route 15
10,000A heavy rain falls for five turns, powering up WATER- type moves.
TMs and HMs
Celadon City Gym
10,000A harsh attack that absorbs half the damage it inflicted to restore HP.
TMs and HMs
Celadon Dept. Store rooftop
100,000It protects the user’s party from all status problems for five turns.
TMs and HMs
Rocket Hideout (B3F)
1,000This attack move grows more powerful the less the user likes its TRAINER.
TMs and HMs
Pokémon Mansion (B1F)
1,000A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
TMs and HMs
Celadon Game Corner (3,500 Coins)
10,000An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
TMs and HMs
Celadon Game Corner (4,000 Coins)
1,000A strong electrical attack that may also leave the foe paralyzed.
TMs and HMs
Power Plant
10,000A brutal lightning attack that may also leave the foe paralyzed.
TMs and HMs
Viridian City Gym
1,000An earthquake that strikes all Pokémon in battle excluding the user.
TMs and HMs
Route 12 gate
1,000This attack move grows more powerful the more the user likes its TRAINER.
TMs and HMs
Cerulean City, or Celadon Dept. Store (₽3,000)
100,000An attack that hits on the 2nd turn. Can also be used to exit dungeons.
TMs and HMs
Saffron City (Mr. Psychic)
1,000A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
TMs and HMs
Celadon Game Corner (4,500 Coins)
1,000A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
TMs and HMs
S.S. Anne (1F), or Celadon Dept. Store (₽3,000)
1,000An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
TMs and HMs
Safari Zone (Area 4)
10,000The user creates illusory copies of itself to raise its evasiveness.
TMs and HMs
Celadon Dept. Store (₽1,000), or rooftop
10,000A wall of light cuts damage from physical attacks for five turns.
TMs and HMs
Vermilion City Gym
10,000A rapid jolt of electricity strikes the foe. It can’t be evaded.
TMs and HMs
Celadon Game Corner (4,000 Coins)
10,000The foe is scorched with intense flames. The foe may suffer a burn.
TMs and HMs
Rocket Warehouse (Five Island)
1,000Filthy sludge is hurled at the foe. It may poison the target.
TMs and HMs
Victory Road (2F)
1,000A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.
TMs and HMs
Cinnabar Island Gym
1,000The foe is hit with an intense flame. It may leave the target with a burn.
TMs and HMs
Pewter City Gym
1,000Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
TMs and HMs
Route 9
1,000An extremely fast attack against one target. It can’t be evaded.
TMs and HMs
Silph Co. (4F)
10,000It enrages the foe, making it incapable of using the same move successively.
TMs and HMs
Memorial Pillar (Six Island)
1,000An attack that is boosted if user is burned, poisoned, or paralyzed.
TMs and HMs
Route 25, or Celadon Dept. Store (₽3,000)
1,000An attack that may have an additional effect that varies with the terrain.
TMs and HMs
S.S. Anne (B1F)
100,000The user sleeps for two turns to fully restore HP and heal any status problem.
TMs and HMs
Route 24, or Celadon Dept. Store (₽3,000)
1,000If it is the other gender, the foe is made infatuated and unlikely to attack.
TMs and HMs
Mt. Moon (B2F)
30,000An attack that may take the foe’s held item if the user isn’t holding one.
TMs and HMs
Safari Zone (Area 3)
1,000The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
TMs and HMs
Route 12 (Surf)
1,000The user employs its psychic power to swap abilities with the foe.
TMs and HMs
Rocket Hideout (B4F)
1,000Steals the effects of the foe’s healing or status- changing move.
TMs and HMs
Victory Road (3F)
10,000An intense attack that also sharply reduces the user’s SP. ATK stat.
TMs and HMs
S.S. Anne (Captain)
-A basic attack. It can be used to cut down thin trees and grass.
TMs and HMs
Route 16
-A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
TMs and HMs
Safari Zone (Secret House)
-A big wave crashes down on the foe. Can also be used for crossing water.
TMs and HMs
Fuchsia City (Safari Warden)
-The foe is slugged at maximum power. Can also be used to move boulders.
TMs and HMs
Route 2 (Oak's Aide)
-A blast of light that cuts the foe’s accuracy. It also illuminates caves.
TMs and HMs
One Island (Ember Spa)
-An attack that may also cut DEFENSE. It can also smash cracked boulders.
TMs and HMs
Icefall Cave (Four Island)
-A powerful charge attack. It can also be used to climb a waterfall.
TMs and HMs
-
-The user dives underwater on the first turn and strikes next turn.
Key Items
Pallet Town (Daisy)
-A very convenient map that can be viewed anytime. It even shows your present location.
Key Items
Vermilion City Pokémon Center
-A device that indicates TRAINERS who want to battle. The battery charges while traveling.
Key Items
Celadon City (restaurant)
-A case for holding COINS obtained at the GAME CORNER. It holds up to 9,999 COINS.
Key Items
Vermilion City (Fishing Guru)
-An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.
Key Items
Fuchsia City (Fishing Guru)
-A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon.
Key Items
Route 12 (Fishing Guru)
-An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon.
Key Items
Cerulean City Bike Shop
-A folding bicycle that allows faster movement than the RUNNING SHOES.
Key Items
Route 25 (Bill)
-The ticket required for sailing on the ferry S.S. ANNE. It has a drawing of a ship on it.
Key Items
-
-The pass required for entering Pokémon CONTESTS. It has a drawing of an award ribbon on it.
Key Items
-
-A key that opens the storage hold inside the ABANDONED SHIP. It is old and looks easily broken.
Key Items
Pokémon Mansion (Cinnabar Island)
-The key to CINNABAR ISLAND GYM’s front door. It is colored red and decorated.
Key Items
Route 11 gate (Oak's Aide)
-A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
Key Items
-
-An orb that glows red. It is said to contain an incredible power from ancient times.
Key Items
-
-An orb that glows blue. It is said to contain an incredible power from ancient times.
Key Items
Silph Co. (Saffron City)
-A card-type key that unlocks doors in SILPH CO.’s HEAD OFFICE in SAFFRON CITY.
Key Items
-
-The key to NEW MAUVILLE, which was constructed beneath MAUVILLE CITY.
Mail
Trade only
50A piece of MAIL featuring a cute ZIGZAGOON print. It is to be held by a Pokémon.
Mail
Trade only
50A piece of MAIL featuring a cute WINGULL print. It is to be held by a Pokémon.
Mail
Trade only
50A piece of MAIL featuring a cute PIKACHU print. It is to be held by a Pokémon.
Mail
Trade only
50A piece of MAIL featuring a cute MAGNEMITE print. It is to be held by a Pokémon.
Mail
Trade only
50A piece of MAIL featuring a cute SLAKOTH print. It is to be held by a Pokémon.
Mail
Trade only
50A piece of MAIL featuring a cute WAILMER print. It is to be held by a Pokémon.
Mail
Trade only
50A piece of MAIL to be held by a Pokémon. It will bear the print of the Pokémon holding it.
Mail
Trade only
50A piece of MAIL featuring a cute DUSKULL print. It is to be held by a Pokémon.
Mail
Trade only
50A piece of MAIL featuring a cute BELLOSSOM print. It is to be held by a Pokémon.
Mail
Six Island Poké Mart
50A piece of MAIL to be held by a Pokémon. It will bear the print of the Pokémon holding it.
Mail
Cerulean City (in-game trade)
50A piece of MAIL featuring a gorgeous, extravagant print. It is to be held by a Pokémon.
Mail
Celadon Dept. Store
-A piece of MAIL featuring a print of three cute Pokémon. It is to be held by a Pokémon.
Key Items
-
-A folding bicycle that is at least twice as fast as walking.
Key Items
-
-A folding bicycle that is capable of stunts like jumps and wheelies.
Key Items
-
-A nifty watering pail. Use it to promote strong growth in BERRIES planted in soft soil.
Key Items
-
-A package that contains mechanical parts of some sort made by the DEVON CORPORATION.
Key Items
-
-A sack used to collect volcanic ash automatically during walks over deep ash.
Key Items
-
-A case for holding POKéBLOCKS made with a BERRY BLENDER. It releases one POKéBLOCK when shaken.
Key Items
-
-An extremely important letter to STEVEN from the PRESIDENT of the DEVON CORPORATION.
Key Items
-
-The ticket required for sailing on a ferry to a distant southern island. It features a drawing of an island.
Key Items
-
-A device used to search for life-forms in water. It looks too difficult to use.
Key Items
-
-A pair of protective goggles. They enable a TRAINER to travel through even desert sandstorms.
Key Items
-
-A meteorite that fell from space onto MT. MOON long ago. It is very lumpy and hard.
Key Items
-
-A key that opens the door to Room 1 inside the ABANDONED SHIP. It is old and looks easily broken.
Key Items
-
-A key that opens the door to Room 2 inside the ABANDONED SHIP. It is old and looks easily broken.
Key Items
-
-A key that opens the door to Room 4 inside the ABANDONED SHIP. It is old and looks easily broken.
Key Items
-
-A key that opens the door to Room 6 inside the ABANDONED SHIP. It is old and looks easily broken.
Key Items
-
-A scope that signals the presence of any unseeable Pokémon. It is made by the DEVON CORP.
Key Items
Viridian City (Mart clerk)
-A parcel to be delivered to PROF. OAK from VIRIDIAN CITY’s Pokémon MART.
Key Items
Pokémon Tower (Mr. Fuji)
-A flute that is said to instantly awaken any Pokémon. It has a lovely tone.
Key Items
Vermilion City (Fan Club Chairman)
-Take this voucher to the BIKE SHOP in CERULEAN CITY and exchange it for a bicycle.
Key Items
Safari Zone (Area 4)
-A set of false teeth lost by the SAFARI ZONE’S WARDEN. It makes his smile sparkle.
Key Items
Rocket Hideout (Celadon City)
-A key that operates the elevator in TEAM ROCKET’s HIDEOUT. It bears the TEAM ROCKET logo.
Key Items
Rocket Hideout (Giovanni)
-A scope that makes unseeable Pokémon visible. It is made by SILPH CO.
Key Items
Cerulean City (after the rival)
-A device that enables you to recall what you’ve heard and seen about famous people.
Key Items
With your first TM (Pewter Gym)
-A case that holds TMs and HMs. It is attached to the BAG’s compartment for important items.
Key Items
With your first Berry (Route 3)
-A pouch for carrying BERRIES. It is attached to the BAG’s compartment for important items.
Key Items
Viridian City (old man)
-A television set that is tuned to a program with useful tips for novice TRAINERS.
Key Items
One Island (Celio)
-A pass for ferries between ONE, TWO, and THREE ISLAND. It has a drawing of three islands.
Key Items
One Island (Celio, after the Ruby)
-A pass for ferries between VERMILION and the SEVII ISLANDS. It features a drawing of a rainbow.
Key Items
Celadon Mansion (old lady)
-An aromatic tea prepared by an old lady. It will slake even the worst thirst.
Key Items
Event item (Hall of Fame)
-A ticket required to board the ship to NAVEL ROCK. It glows with a mystic light.
Key Items
Event item (Hall of Fame)
-A ticket required to board the ship to BIRTH ISLAND. It glows beautifully.
Key Items
Cerulean City (Berry Powder man)
-A jar for storing BERRY POWDER made using a BERRY CRUSHER.
Key Items
Mt. Ember (One Island)
-An exquisitely beautiful gem that has a red glow. It symbolizes passion.
Key Items
Rocket Warehouse (Five Island)
-An exquisitely beautiful gem that has a blue glow. It symbolizes honesty.

























































































































































































































































































































