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FR/LG / Items

Items

Pokémon FireRed and LeafGreen Items

Item descriptions, categories, machines, and obtainability for FireRed and LeafGreen.

Displaying 307 of 307 items.

Pocket

Location

Description

  • Master Ball

    Poké Balls

    Silph Co. (President)

    -

    The best BALL with the ultimate performance. It will catch any wild Pokémon without fail.

  • Poké Balls

    Late-game marts & Sevii Islands; cave finds

    1,200

    A very high-grade BALL that offers a higher Pokémon catch rate than a GREAT BALL.

  • Poké Balls

    Poké Marts (Lavender onward); field finds

    600

    A good, quality BALL that offers a higher Pokémon catch rate than a standard POKé BALL.

  • Poké Balls

    Every Poké Mart

    200

    A BALL thrown to catch a wild Pokémon. It is designed in a capsule style.

  • Poké Balls

    Safari Zone only

    -

    A special BALL that is used only in the SAFARI ZONE. It is finished in a camouflage pattern.

  • Poké Balls

    Route 12 (Fishing Guru)

    1,000

    A somewhat different BALL that works especially well on WATER- and BUG-type Pokémon.

  • Poké Balls

    Trade only

    1,000

    A somewhat different BALL that works especially well on Pokémon deep in the sea.

  • Poké Balls

    Water Path (Six Island)

    1,000

    A somewhat different BALL that works especially well on weaker Pokémon.

  • Poké Balls

    Two Island (post-game vendor)

    1,000

    A somewhat different BALL that works especially well on Pokémon caught before.

  • Poké Balls

    Two Island (post-game vendor)

    1,000

    A somewhat different BALL that becomes progressively better the more turns there are in a battle.

  • Poké Balls

    Resort Gorgeous (Selphy)

    1,000

    A comfortable BALL that makes a captured wild Pokémon quickly grow friendly.

  • Poké Balls

    Trade only

    20

    A rare BALL that has been specially made to commemorate an event of some sort.

  • Medicine

    Early Poké Marts; field finds

    300

    A spray-type wound medicine. It restores the HP of one Pokémon by 20 points.

  • Medicine

    Poké Marts; field finds

    100

    A spray-type medicine. It heals one Pokémon from a poisoning.

  • Medicine

    Poké Marts; field finds

    250

    A spray-type medicine. It heals one Pokémon of a burn.

  • Medicine

    Poké Marts; field finds

    250

    A spray-type medicine. It defrosts a frozen Pokémon.

  • Medicine

    Poké Marts; field finds

    250

    A spray-type medicine. It awakens a sleeping Pokémon.

  • Medicine

    Poké Marts; field finds

    200

    A spray-type medicine. It heals one Pokémon from paralysis.

  • Medicine

    Late-game marts & dungeons

    3,000

    A medicine that fully restores the HP and heals any status problems of one Pokémon.

  • Medicine

    Late-game marts & dungeons

    2,500

    A spray-type wound medicine. It fully restores the HP of one Pokémon.

  • Medicine

    Poké Marts; field finds

    1,200

    A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.

  • Medicine

    Poké Marts; field finds

    700

    A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.

  • Medicine

    Poké Marts; field finds

    600

    A spray-type medicine. It heals all the status problems of one Pokémon.

  • Medicine

    Poké Marts; field finds

    1,500

    A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.

  • Medicine

    Dungeon finds

    4,000

    A medicine that revives a fainted Pokémon, restoring HP fully.

  • Medicine

    Celadon vending machines; Two Island

    200

    Water with a high mineral content. It restores the HP of one Pokémon by 50 points.

  • Medicine

    Celadon vending machines; Two Island

    300

    A fizzy soda drink. It restores the HP of one Pokémon by 60 points.

  • Medicine

    Celadon vending machines; Two Island

    400

    A very sweet drink. It restores the HP of one Pokémon by 80 points.

  • Medicine

    Two Island mart

    600

    Highly nutritious milk. It restores the HP of one Pokémon by 100 points.

  • Medicine

    Cerulean City herb shop

    500

    A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.

  • Medicine

    Cerulean City herb shop

    1,200

    A very bitter root. It restores the HP of one Pokémon by 200 points.

  • Medicine

    Cerulean City herb shop

    300

    A very bitter medicine powder. It heals all the status problems of one Pokémon.

  • Medicine

    Cerulean City herb shop

    2,800

    A very bitter medicinal herb. It revives a fainted Pokémon, restoring HP fully.

  • Medicine

    Field finds

    1,200

    Restores a selected move’s PP by 10 points for one Pokémon.

  • Medicine

    Field finds

    2,000

    Fully restores a selected move’s PP for one Pokémon.

  • Medicine

    Field finds

    3,000

    Restores the PP of all moves for one Pokémon by 10 points each.

  • Medicine

    Field finds

    4,500

    Fully restores the PP of all moves for one Pokémon.

  • Medicine

    Vermilion City

    350

    LAVARIDGE TOWN’s local specialty. It heals all the status problems of one Pokémon.

  • Medicine

    Not obtainable

    200

    A 100% pure juice. It restores the HP of one Pokémon by 20 points.

  • Medicine

    Navel Rock

    50,000

    Revives all fainted Pokémon, restoring HP fully.

  • Medicine

    Celadon Dept. Store; field finds

    9,800

    A nutritious drink for Pokémon. It raises the base HP of one Pokémon.

  • Medicine

    Celadon Dept. Store; field finds

    9,800

    A nutritious drink for Pokémon. It raises the base ATTACK stat of one Pokémon.

  • Medicine

    Celadon Dept. Store; field finds

    9,800

    A nutritious drink for Pokémon. It raises the base DEFENSE stat of one Pokémon.

  • Medicine

    Celadon Dept. Store; field finds

    9,800

    A nutritious drink for Pokémon. It raises the base SPEED stat of one Pokémon.

  • Medicine

    Celadon Dept. Store; field finds

    9,800

    A nutritious drink for Pokémon. It raises the base SP. ATK stat of one Pokémon.

  • Medicine

    Scattered across Kanto & the Sevii Islands

    10,000

    A candy that is packed with energy. It raises the level of a Pokémon by one.

  • Medicine

    Field finds; Berry Powder

    10,000

    Slightly raises the maximum PP of a selected move for one Pokémon.

  • Medicine

    Celadon Dept. Store; field finds

    9,800

    A nutritious drink for Pokémon. It raises the base SP. DEF stat of one Pokémon.

  • Medicine

    Cape Brink (Sevii Islands)

    10,000

    Raises the PP of a selected move to its maximum level for one Pokémon.

  • Battle Items

    Celadon Dept. Store; Victory Road

    700

    An item that prevents stat reduction among party Pokémon for five turns after use.

  • Battle Items

    Celadon Dept. Store; Mt. Ember

    650

    Raises the critical-hit ratio of Pokémon in battle. Wears off if the Pokémon is withdrawn.

  • Battle Items

    Celadon Dept. Store; S.S. Anne

    500

    Raises the ATTACK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

  • Battle Items

    Celadon Dept. Store; Route 11

    550

    Raises the DEFENSE stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

  • Battle Items

    Celadon Dept. Store; Rocket Hideout

    350

    Raises the SPEED stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

  • Battle Items

    Celadon Dept. Store; Pokémon Tower

    950

    Raises the accuracy stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

  • Battle Items

    Celadon Dept. Store; Silph Co.

    350

    Raises the SP. ATK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

  • Items

    Celadon Dept. Store

    300

    An attractive doll. Use it to flee from any battle with a wild Pokémon.

  • Items

    Trade only

    100

    An attractive item. Use it to flee from any battle with a wild Pokémon.

  • Battle Items

    -

    20

    A blue glass flute that awakens a sleeping Pokémon.

  • Battle Items

    -

    20

    A yellow glass flute that snaps one Pokémon out of confusion.

  • Battle Items

    -

    20

    A red glass flute that snaps one Pokémon out of infatuation.

  • Items

    -

    20

    A black glass flute. When blown, it makes wild Pokémon less likely to appear.

  • Items

    -

    20

    A white glass flute. When blown, it makes wild Pokémon more likely to appear.

  • Items

    -

    20

    Pure salt obtained from deep inside the SHOAL CAVE. It is extremely salty.

  • Items

    -

    20

    A pretty seashell found deep inside the SHOAL CAVE. It is striped in blue and white.

  • Items

    Trade only

    1,000

    A small red shard. It appears to be from some sort of a tool made long ago.

  • Items

    Trade only

    1,000

    A small blue shard. It appears to be from some sort of a tool made long ago.

  • Items

    Trade only

    1,000

    A small yellow shard. It appears to be from some sort of a tool made long ago.

  • Items

    Trade only

    1,000

    A small green shard. It appears to be from some sort of a tool made long ago.

  • Items

    Poké Marts (Lavender, Celadon)

    500

    Prevents weak wild Pokémon from appearing for 200 steps.

  • Items

    Bond Bridge; late-game marts

    700

    Prevents weak wild Pokémon from appearing for 250 steps.

  • Items

    Poké Marts; dungeon finds

    550

    A long, durable rope. Use it to escape instantly from a cave or a dungeon.

  • Items

    Early Poké Marts; Rock Tunnel

    350

    Prevents weak wild Pokémon from appearing for 100 steps.

  • Items

    Ruin Valley (Six Island, post-game)

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.

  • Items

    Mt. Moon; Rocket Hideout

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.

  • Items

    Celadon Dept. Store (₽2,100); Mt. Ember

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.

  • Items

    Power Plant; Celadon Dept. Store

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.

  • Items

    Celadon Dept. Store (₽2,100); Seafoam Islands

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is a clear light blue.

  • Items

    Celadon Dept. Store (₽2,100); Safari Zone

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.

  • Items

    Mt. Moon; held by Paras

    500

    A small and rare mushroom. It is quite popular among certain people.

  • Items

    Mt. Moon; Pokémon Tower

    5,000

    A large and rare mushroom. It is very popular among certain people.

  • Items

    Caves & rewards; held by Shellder

    2,000

    A relatively small pearl that sparkles in a pretty silver color. It can be sold cheaply.

  • Items

    Seafoam Islands; Treasure Beach

    8,000

    A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price.

  • Items

    S.S. Anne; Resort Gorgeous; held by Staryu

    3,000

    A pretty red sand with a loose, silky feel. It can be sold at a high price.

  • Items

    Mt. Moon; Treasure Beach; held by Staryu

    12,000

    A shard of a pretty gem that sparkles in a red color. It can be sold at a high price.

  • Items

    Scattered dungeons; held by Meowth

    10,000

    A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price.

  • Items

    Tanoby Ruins (Seven Island)

    100

    A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of a rainbow.

  • Items

    -

    7,000

    A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a plant root.

  • Items

    -

    7,000

    A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a claw.

  • Items

    Mt. Moon (choice)

    7,000

    A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a seashell.

  • Items

    Mt. Moon (choice)

    7,000

    A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a shell.

  • Items

    Pewter Museum

    10,000

    A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.

  • Berries

    Route 10; Berry Forest

    80

    When held by a Pokémon, it will be used in battle to heal paralysis.

  • Berries

    Route 9; held by Snorlax

    80

    When held by a Pokémon, it will be used in battle to wake up.

  • Berries

    Route 24; S.S. Anne

    80

    When held by a Pokémon, it will be used in battle to cure poison.

  • Berries

    Route 8; held by Fire-types

    80

    When held by a Pokémon, it will be used in battle to heal a burn.

  • Berries

    Route 23; Berry Forest

    80

    When held by a Pokémon, it will be used in battle for defrosting.

  • Berries

    Route 8; Route 23; Six Island

    80

    When held by a Pokémon, it will be used in battle to restore 10 PP.

  • Berries

    Route 3; Berry Forest

    80

    When held by a Pokémon, it will be used in battle to restore 10 HP.

  • Berries

    Route 4; Berry Forest

    80

    When held by a Pokémon, it will be used in battle to lift confusion.

  • Berries

    Route 8; Route 23

    80

    When held by a Pokémon, it will be used in battle to heal any problem.

  • Berries

    Route 6; Memorial Pillar

    80

    When held by a Pokémon, it will be used in battle to restore 30 HP.

  • Berries

    Pokémon Box mini-game

    80

    A hold item that restores HP but may cause confusion when used.

  • Berries

    Pokémon Box mini-game

    80

    A hold item that restores HP but may cause confusion when used.

  • Berries

    Pokémon Box mini-game

    80

    A hold item that restores HP but may cause confusion when used.

  • Berries

    Pokémon Box mini-game

    80

    A hold item that restores HP but may cause confusion when used.

  • Berries

    Berry Forest (Three Island)

    80

    A hold item that restores HP but may cause confusion when used.

  • Berries

    Route 4; Memorial Pillar

    200

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Route 25; Berry Forest

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Route 10; Trainer Tower

    200

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Route 7; Berry Forest

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Route 14; Berry Forest

    200

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    80

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    80

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    80

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    80

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    80

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    80

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pokémon Box mini-game

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pickup ability; mini-game

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pickup ability; mini-game

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pickup ability; mini-game

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pickup ability; mini-game

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Pickup ability; mini-game

    20

    Can be ground up into a powder as an ingredient for medicine.

  • Berries

    Trade only

    80

    When held by a Pokémon, it raises the ATTACK stat in a pinch.

  • Berries

    Event item

    80

    When held by a Pokémon, it raises the DEFENSE stat in a pinch.

  • Berries

    Event item

    80

    When held by a Pokémon, it raises the SPEED stat in a pinch.

  • Berries

    Event item

    80

    When held by a Pokémon, it raises the SP. ATK stat in a pinch.

  • Berries

    Event item

    80

    When held by a Pokémon, it raises the SP. DEF stat in a pinch.

  • Berries

    Trade only

    80

    When held by a Pokémon, it raises the critical-hit ratio in a pinch.

  • Berries

    Trade only

    80

    When held by a Pokémon, it sharply raises one stat in a pinch.

  • Berries

    e-Reader event

    80

    Can be ground up into a powder as an ingredient for medicine.

  • Items

    Trade only

    4,000

    An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.

  • Items

    Trade only

    4,000

    An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.

  • Items

    Viridian Gym (hidden)

    3,000

    An item to be held by a Pokémon. It promotes strong growth but lowers SPEED while it is held.

  • Items

    Route 15 gate (Oak's Aide)

    -

    An item to be held by a Pokémon. The holder gets a share of EXP. points without having to battle.

  • Items

    Safari Zone

    4,000

    An item to be held by a Pokémon. A light and sharp claw. The holder may be able to strike first.

  • Items

    Pokémon Tower

    4,000

    An item to be held by a Pokémon. A bell with a comforting chime that makes the holder calm and friendly.

  • Items

    Trade only

    4,000

    An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used once.

  • Items

    Trade only

    4,000

    An item to be held by a Pokémon. It powers up one move, which becomes the only usable one.

  • Items

    Trainer Tower; Seavault Canyon

    5,000

    An item to be held by a Pokémon. It may cause the foe to flinch upon taking damage.

  • Items

    Held by wild Venomoth

    1,000

    An item to be held by a Pokémon. A shiny silver powder that boosts the power of BUG-type moves.

  • Items

    Route 16 gate (Oak's Aide)

    10,000

    An item to be held by a Pokémon. It doubles the battle money if the holding Pokémon takes part.

  • Items

    Pokémon Tower

    5,000

    An item to be held by a Pokémon. It repels wild Pokémon if the holder is first in the party.

  • Items

    Trade only

    -

    An orb to be held by a LATIOS or LATIAS. It raises the SP. ATK and SP. DEF stats.

  • Items

    Trade only

    2,000

    An item to be held by a Pokémon. A fang that gleams a sharp silver. It raises the SP. ATK stat.

  • Items

    Trade only

    2,000

    An item to be held by a Pokémon. A scale that shines a faint pink. It raises the SP. DEF stat.

  • Items

    Celadon Game Corner (800 Coins)

    4,000

    An item to be held by a Pokémon. The holding Pokémon can flee from any wild Pokémon for sure.

  • Items

    Route 10 (Oak's Aide)

    3,000

    An item to be held by a Pokémon. The holding Pokémon is prevented from evolving.

  • Items

    Held by wild Machoke

    4,000

    An item to be held by a Pokémon. The holding Pokémon may endure an attack, leaving just 1 HP.

  • Items

    Held by wild Chansey

    10,000

    An item to be held by a Pokémon. An egg filled with happiness that earns extra EXP. points in battle.

  • Items

    Trade only

    4,000

    An item to be held by a Pokémon. A lens that boosts the critical-hit ratio of the holding Pokémon.

  • Items

    Memorial Pillar; Trainer Tower

    2,000

    An item to be held by a Pokémon. A special metallic film that boosts the power of STEEL-type moves.

  • Items

    Route 12; Route 16

    4,000

    An item to be held by a Pokémon. The holding Pokémon gradually regains HP during battle.

  • Items

    Water Path; Trainer Tower

    2,000

    A thick and tough scale. A DRAGON-type Pokémon may be holding it.

  • Items

    Event / trade only

    1,000

    An orb to be held by a PIKACHU that raises the SP. ATK stat. Touching it may cause a shock.

  • Items

    Held by wild Sandslash

    1,000

    An item to be held by a Pokémon. A loose, silky sand that boosts the power of GROUND-type moves.

  • Items

    Held by wild Onix / Graveler

    1,000

    An item to be held by a Pokémon. An unbreakable stone that boosts the power of ROCK-type moves.

  • Items

    Celadon Game Corner (1,000 Coins)

    1,000

    An item to be held by a Pokémon. A seed imbued with life that boosts the power of GRASS-type moves.

  • Items

    Rocket Hideout

    1,000

    An item to be held by a Pokémon. A shady-looking pair of glasses that boosts DARK-type moves.

  • Items

    Fighting Dojo (Saffron City)

    1,000

    An item to be held by a Pokémon. A belt that boosts determination and FIGHTING-type moves.

  • Items

    Held by wild Magneton

    1,000

    An item to be held by a Pokémon. A powerful magnet that boosts the power of ELECTRIC-type moves.

  • Items

    Celadon Game Corner (1,000 Coins)

    1,000

    An item to be held by a Pokémon. A teardrop-shaped gem that boosts the power of WATER-type moves.

  • Items

    Held by wild Fearow / Skarmory

    1,000

    An item to be held by a Pokémon. A long, sharp beak that boosts the power of FLYING-type moves.

  • Items

    Held by wild Arbok

    1,000

    An item to be held by a Pokémon. A small, poisonous barb that boosts the power of POISON-type moves.

  • Items

    Icefall Cave (Four Island)

    1,000

    An item to be held by a Pokémon. A piece of ice that repels heat and boosts ICE-type moves.

  • Items

    Held by wild Haunter / Misdreavus

    1,000

    An item to be held by a Pokémon. A sinister, eerie tag that boosts GHOST-type moves.

  • Items

    Held by wild Abra / Kadabra

    1,000

    An item to be held by a Pokémon. A spoon imbued with telekinetic power boosts PSYCHIC-type moves.

  • Items

    Celadon Game Corner (1,000 Coins)

    1,000

    An item to be held by a Pokémon. A combustible fuel that boosts the power of FIRE-type moves.

  • Items

    Held by wild Dragonair

    1,000

    An item to be held by a Pokémon. A hard and sharp fang that boosts the power of DRAGON-type moves.

  • Items

    Lost Cave (Five Island)

    1,000

    An item to be held by a Pokémon. A sumptuous scarf that boosts the power of NORMAL-type moves.

  • Items

    Rocket Warehouse; Trainer Tower

    2,000

    A transparent device filled with all sorts of data. It is made by SILPH CO.

  • Items

    Trade only

    4,000

    An item to be held by a Pokémon. The holding Pokémon regains some HP upon striking the foe.

  • Items

    Lost Cave (Five Island)

    2,000

    An item to be held by a Pokémon. It slightly boosts the power of WATER-type moves.

  • Items

    Lost Cave (Five Island)

    5,000

    An item to be held by a Pokémon. Its tricky aroma slightly reduces the foe’s accuracy.

  • Items

    Seavault Canyon (Five Island)

    1,000

    A glove to be held by a CHANSEY. It raises CHANSEY’s critical-hit ratio.

  • Items

    Held by wild Ditto

    1,000

    A fine, hard powder to be held by a DITTO. It raises DITTO’s DEFENSE stat.

  • Items

    Held by wild Cubone / Marowak

    1,000

    A hard bone of some sort to be held by a CUBONE or MAROWAK. It raises the ATTACK stat.

  • Items

    Vermilion City (in-game trade)

    1,000

    A stick of leek to be held by a FARFETCH’D. It raises FARFETCH’D’s critical-hit ratio.

  • Items

    -

    100

    An item to be held by a Pokémon. It boosts the holding Pokémon’s COOL condition in CONTESTS.

  • Items

    -

    100

    An item to be held by a Pokémon. It boosts the holding Pokémon’s BEAUTY condition in CONTESTS.

  • Items

    -

    100

    An item to be held by a Pokémon. It boosts the holding Pokémon’s CUTE condition in CONTESTS.

  • Items

    -

    100

    An item to be held by a Pokémon. It boosts the holding Pokémon’s SMART condition in CONTESTS.

  • Items

    -

    100

    An item to be held by a Pokémon. It boosts the holding Pokémon’s TOUGH condition in CONTESTS.

  • TMs and HMs

    Silph Co. (5F)

    40,000

    An attack that is executed last. The user flinches if hit beforehand.

  • TMs and HMs

    Victory Road (1F)

    1,000

    Sharp, huge claws hook and slash the foe quickly and with great power.

  • TMs and HMs

    Cerulean City Gym

    50,000

    An attack with a pulsing blast of water. It may also confuse the foe.

  • TMs and HMs

    Saffron City Gym

    50,000

    The user focuses its mind to raise the SP. ATK and SP. DEF stats.

  • TMs and HMs

    Route 4, or Celadon Dept. Store (₽1,000)

    50,000

    The foe is made to switch out with an ally. In the wild, the battle ends.

  • TMs and HMs

    Fuchsia City Gym

    1,000

    A move that badly poisons the foe. Its poison damage worsens every turn.

  • TMs and HMs

    Victory Road (2F)

    1,000

    A hailstorm lasting five turns damages all Pokémon except the ICE-type.

  • TMs and HMs

    Silph Co. (7F)

    50,000

    The user bulks up its body to boost both its ATTACK and DEFENSE stats.

  • TMs and HMs

    Mt. Moon (1F)

    50,000

    The user shoots seeds at the foe. Two to five seeds are shot at once.

  • TMs and HMs

    Pickup ability

    1,000

    An attack that varies in type and intensity depending on the user.

  • TMs and HMs

    Safari Zone (Area 1)

    1,000

    The sun blazes for five turns, powering up FIRE-type moves.

  • TMs and HMs

    Rocket Hideout (B2F)

    50,000

    The foe is taunted into a rage that allows it to use only attack moves.

  • TMs and HMs

    Celadon Game Corner (4,000 Coins)

    10,000

    The foe is struck with an icy beam. It may freeze the foe solid.

  • TMs and HMs

    Pokémon Mansion (B1F)

    1,000

    The foe is blasted with a blizzard. It may freeze the foe solid.

  • TMs and HMs

    Celadon Dept. Store (₽7,500)

    1,000

    A severely damaging attack that makes the user rest on the next turn.

  • TMs and HMs

    Celadon Dept. Store rooftop

    1,000

    A wall of light cuts damage from SP. ATK attacks for five turns.

  • TMs and HMs

    Power Plant

    10,000

    Enables the user to evade all attacks. It may fail if used in succession.

  • TMs and HMs

    Route 15

    10,000

    A heavy rain falls for five turns, powering up WATER- type moves.

  • TMs and HMs

    Celadon City Gym

    10,000

    A harsh attack that absorbs half the damage it inflicted to restore HP.

  • TMs and HMs

    Celadon Dept. Store rooftop

    100,000

    It protects the user’s party from all status problems for five turns.

  • TMs and HMs

    Rocket Hideout (B3F)

    1,000

    This attack move grows more powerful the less the user likes its TRAINER.

  • TMs and HMs

    Pokémon Mansion (B1F)

    1,000

    A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

  • TMs and HMs

    Celadon Game Corner (3,500 Coins)

    10,000

    An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

  • TMs and HMs

    Celadon Game Corner (4,000 Coins)

    1,000

    A strong electrical attack that may also leave the foe paralyzed.

  • TMs and HMs

    Power Plant

    10,000

    A brutal lightning attack that may also leave the foe paralyzed.

  • TMs and HMs

    Viridian City Gym

    1,000

    An earthquake that strikes all Pokémon in battle excluding the user.

  • TMs and HMs

    Route 12 gate

    1,000

    This attack move grows more powerful the more the user likes its TRAINER.

  • TMs and HMs

    Cerulean City, or Celadon Dept. Store (₽3,000)

    100,000

    An attack that hits on the 2nd turn. Can also be used to exit dungeons.

  • TMs and HMs

    Saffron City (Mr. Psychic)

    1,000

    A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

  • TMs and HMs

    Celadon Game Corner (4,500 Coins)

    1,000

    A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

  • TMs and HMs

    S.S. Anne (1F), or Celadon Dept. Store (₽3,000)

    1,000

    An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

  • TMs and HMs

    Safari Zone (Area 4)

    10,000

    The user creates illusory copies of itself to raise its evasiveness.

  • TMs and HMs

    Celadon Dept. Store (₽1,000), or rooftop

    10,000

    A wall of light cuts damage from physical attacks for five turns.

  • TMs and HMs

    Vermilion City Gym

    10,000

    A rapid jolt of electricity strikes the foe. It can’t be evaded.

  • TMs and HMs

    Celadon Game Corner (4,000 Coins)

    10,000

    The foe is scorched with intense flames. The foe may suffer a burn.

  • TMs and HMs

    Rocket Warehouse (Five Island)

    1,000

    Filthy sludge is hurled at the foe. It may poison the target.

  • TMs and HMs

    Victory Road (2F)

    1,000

    A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

  • TMs and HMs

    Cinnabar Island Gym

    1,000

    The foe is hit with an intense flame. It may leave the target with a burn.

  • TMs and HMs

    Pewter City Gym

    1,000

    Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

  • TMs and HMs

    Route 9

    1,000

    An extremely fast attack against one target. It can’t be evaded.

  • TMs and HMs

    Silph Co. (4F)

    10,000

    It enrages the foe, making it incapable of using the same move successively.

  • TMs and HMs

    Memorial Pillar (Six Island)

    1,000

    An attack that is boosted if user is burned, poisoned, or paralyzed.

  • TMs and HMs

    Route 25, or Celadon Dept. Store (₽3,000)

    1,000

    An attack that may have an additional effect that varies with the terrain.

  • TMs and HMs

    S.S. Anne (B1F)

    100,000

    The user sleeps for two turns to fully restore HP and heal any status problem.

  • TMs and HMs

    Route 24, or Celadon Dept. Store (₽3,000)

    1,000

    If it is the other gender, the foe is made infatuated and unlikely to attack.

  • TMs and HMs

    Mt. Moon (B2F)

    30,000

    An attack that may take the foe’s held item if the user isn’t holding one.

  • TMs and HMs

    Safari Zone (Area 3)

    1,000

    The foe is hit with wings of steel. It may also raise the user’s DEFENSE.

  • TMs and HMs

    Route 12 (Surf)

    1,000

    The user employs its psychic power to swap abilities with the foe.

  • TMs and HMs

    Rocket Hideout (B4F)

    1,000

    Steals the effects of the foe’s healing or status- changing move.

  • TMs and HMs

    Victory Road (3F)

    10,000

    An intense attack that also sharply reduces the user’s SP. ATK stat.

  • TMs and HMs

    S.S. Anne (Captain)

    -

    A basic attack. It can be used to cut down thin trees and grass.

  • TMs and HMs

    Route 16

    -

    A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.

  • TMs and HMs

    Safari Zone (Secret House)

    -

    A big wave crashes down on the foe. Can also be used for crossing water.

  • TMs and HMs

    Fuchsia City (Safari Warden)

    -

    The foe is slugged at maximum power. Can also be used to move boulders.

  • TMs and HMs

    Route 2 (Oak's Aide)

    -

    A blast of light that cuts the foe’s accuracy. It also illuminates caves.

  • TMs and HMs

    One Island (Ember Spa)

    -

    An attack that may also cut DEFENSE. It can also smash cracked boulders.

  • TMs and HMs

    Icefall Cave (Four Island)

    -

    A powerful charge attack. It can also be used to climb a waterfall.

  • TMs and HMs

    -

    -

    The user dives underwater on the first turn and strikes next turn.

  • Key Items

    Pallet Town (Daisy)

    -

    A very convenient map that can be viewed anytime. It even shows your present location.

  • Key Items

    Vermilion City Pokémon Center

    -

    A device that indicates TRAINERS who want to battle. The battery charges while traveling.

  • Key Items

    Celadon City (restaurant)

    -

    A case for holding COINS obtained at the GAME CORNER. It holds up to 9,999 COINS.

  • Key Items

    Vermilion City (Fishing Guru)

    -

    An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.

  • Key Items

    Fuchsia City (Fishing Guru)

    -

    A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon.

  • Key Items

    Route 12 (Fishing Guru)

    -

    An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon.

  • Key Items

    Cerulean City Bike Shop

    -

    A folding bicycle that allows faster movement than the RUNNING SHOES.

  • Key Items

    Route 25 (Bill)

    -

    The ticket required for sailing on the ferry S.S. ANNE. It has a drawing of a ship on it.

  • Key Items

    -

    -

    The pass required for entering Pokémon CONTESTS. It has a drawing of an award ribbon on it.

  • Key Items

    -

    -

    A key that opens the storage hold inside the ABANDONED SHIP. It is old and looks easily broken.

  • Key Items

    Pokémon Mansion (Cinnabar Island)

    -

    The key to CINNABAR ISLAND GYM’s front door. It is colored red and decorated.

  • Key Items

    Route 11 gate (Oak's Aide)

    -

    A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.

  • Key Items

    -

    -

    An orb that glows red. It is said to contain an incredible power from ancient times.

  • Key Items

    -

    -

    An orb that glows blue. It is said to contain an incredible power from ancient times.

  • Key Items

    Silph Co. (Saffron City)

    -

    A card-type key that unlocks doors in SILPH CO.’s HEAD OFFICE in SAFFRON CITY.

  • Key Items

    -

    -

    The key to NEW MAUVILLE, which was constructed beneath MAUVILLE CITY.

  • Mail

    Trade only

    50

    A piece of MAIL featuring a cute ZIGZAGOON print. It is to be held by a Pokémon.

  • Mail

    Trade only

    50

    A piece of MAIL featuring a cute WINGULL print. It is to be held by a Pokémon.

  • Mail

    Trade only

    50

    A piece of MAIL featuring a cute PIKACHU print. It is to be held by a Pokémon.

  • Mail

    Trade only

    50

    A piece of MAIL featuring a cute MAGNEMITE print. It is to be held by a Pokémon.

  • Mail

    Trade only

    50

    A piece of MAIL featuring a cute SLAKOTH print. It is to be held by a Pokémon.

  • Mail

    Trade only

    50

    A piece of MAIL featuring a cute WAILMER print. It is to be held by a Pokémon.

  • Mail

    Trade only

    50

    A piece of MAIL to be held by a Pokémon. It will bear the print of the Pokémon holding it.

  • Mail

    Trade only

    50

    A piece of MAIL featuring a cute DUSKULL print. It is to be held by a Pokémon.

  • Mail

    Trade only

    50

    A piece of MAIL featuring a cute BELLOSSOM print. It is to be held by a Pokémon.

  • Mail

    Six Island Poké Mart

    50

    A piece of MAIL to be held by a Pokémon. It will bear the print of the Pokémon holding it.

  • Mail

    Cerulean City (in-game trade)

    50

    A piece of MAIL featuring a gorgeous, extravagant print. It is to be held by a Pokémon.

  • Mail

    Celadon Dept. Store

    -

    A piece of MAIL featuring a print of three cute Pokémon. It is to be held by a Pokémon.

  • Key Items

    -

    -

    A folding bicycle that is at least twice as fast as walking.

  • Key Items

    -

    -

    A folding bicycle that is capable of stunts like jumps and wheelies.

  • Key Items

    -

    -

    A nifty watering pail. Use it to promote strong growth in BERRIES planted in soft soil.

  • Key Items

    -

    -

    A package that contains mechanical parts of some sort made by the DEVON CORPORATION.

  • Key Items

    -

    -

    A sack used to collect volcanic ash automatically during walks over deep ash.

  • Key Items

    -

    -

    A case for holding POKéBLOCKS made with a BERRY BLENDER. It releases one POKéBLOCK when shaken.

  • Key Items

    -

    -

    An extremely important letter to STEVEN from the PRESIDENT of the DEVON CORPORATION.

  • Key Items

    -

    -

    The ticket required for sailing on a ferry to a distant southern island. It features a drawing of an island.

  • Key Items

    -

    -

    A device used to search for life-forms in water. It looks too difficult to use.

  • Key Items

    -

    -

    A pair of protective goggles. They enable a TRAINER to travel through even desert sandstorms.

  • Key Items

    -

    -

    A meteorite that fell from space onto MT. MOON long ago. It is very lumpy and hard.

  • Key Items

    -

    -

    A key that opens the door to Room 1 inside the ABANDONED SHIP. It is old and looks easily broken.

  • Key Items

    -

    -

    A key that opens the door to Room 2 inside the ABANDONED SHIP. It is old and looks easily broken.

  • Key Items

    -

    -

    A key that opens the door to Room 4 inside the ABANDONED SHIP. It is old and looks easily broken.

  • Key Items

    -

    -

    A key that opens the door to Room 6 inside the ABANDONED SHIP. It is old and looks easily broken.

  • Key Items

    -

    -

    A scope that signals the presence of any unseeable Pokémon. It is made by the DEVON CORP.

  • Key Items

    Viridian City (Mart clerk)

    -

    A parcel to be delivered to PROF. OAK from VIRIDIAN CITY’s Pokémon MART.

  • Key Items

    Pokémon Tower (Mr. Fuji)

    -

    A flute that is said to instantly awaken any Pokémon. It has a lovely tone.

  • Key Items

    Vermilion City (Fan Club Chairman)

    -

    Take this voucher to the BIKE SHOP in CERULEAN CITY and exchange it for a bicycle.

  • Key Items

    Safari Zone (Area 4)

    -

    A set of false teeth lost by the SAFARI ZONE’S WARDEN. It makes his smile sparkle.

  • Key Items

    Rocket Hideout (Celadon City)

    -

    A key that operates the elevator in TEAM ROCKET’s HIDEOUT. It bears the TEAM ROCKET logo.

  • Key Items

    Rocket Hideout (Giovanni)

    -

    A scope that makes unseeable Pokémon visible. It is made by SILPH CO.

  • Key Items

    Cerulean City (after the rival)

    -

    A device that enables you to recall what you’ve heard and seen about famous people.

  • Key Items

    With your first TM (Pewter Gym)

    -

    A case that holds TMs and HMs. It is attached to the BAG’s compartment for important items.

  • Key Items

    With your first Berry (Route 3)

    -

    A pouch for carrying BERRIES. It is attached to the BAG’s compartment for important items.

  • Key Items

    Viridian City (old man)

    -

    A television set that is tuned to a program with useful tips for novice TRAINERS.

  • Key Items

    One Island (Celio)

    -

    A pass for ferries between ONE, TWO, and THREE ISLAND. It has a drawing of three islands.

  • Key Items

    One Island (Celio, after the Ruby)

    -

    A pass for ferries between VERMILION and the SEVII ISLANDS. It features a drawing of a rainbow.

  • Key Items

    Celadon Mansion (old lady)

    -

    An aromatic tea prepared by an old lady. It will slake even the worst thirst.

  • Key Items

    Event item (Hall of Fame)

    -

    A ticket required to board the ship to NAVEL ROCK. It glows with a mystic light.

  • Key Items

    Event item (Hall of Fame)

    -

    A ticket required to board the ship to BIRTH ISLAND. It glows beautifully.

  • Key Items

    Cerulean City (Berry Powder man)

    -

    A jar for storing BERRY POWDER made using a BERRY CRUSHER.

  • Key Items

    Mt. Ember (One Island)

    -

    An exquisitely beautiful gem that has a red glow. It symbolizes passion.

  • Key Items

    Rocket Warehouse (Five Island)

    -

    An exquisitely beautiful gem that has a blue glow. It symbolizes honesty.

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