Focus Energy in Pokémon FireRed & LeafGreen
Normal-type status move in Pokémon FireRed and LeafGreen.
Move text
The user takes a deep breath and focuses to raise its critical-hit ratio.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Beedrill #15 | ![]() ![]() | 15 |
![]() Rattata #19 | ![]() | 20 |
![]() Nidoran♂ #32 | ![]() | 8 |
![]() Nidorino #33 | ![]() | 8 |
![]() Nidoking #34 | ![]() ![]() | Start |
![]() Mankey #56 | ![]() | 21 |
![]() Primeape #57 | ![]() | 21 |
![]() Machop #66 | ![]() | 7 |
![]() Machoke #67 | ![]() | Start, 7 |
![]() Machamp #68 | ![]() | Start, 7 |
![]() Cubone #104 | ![]() | 21 |
![]() Marowak #105 | ![]() | 21 |
![]() Hitmonlee #106 | ![]() | 21 |
![]() Scyther #123 | ![]() ![]() | 6 |
![]() Pinsir #127 | ![]() | Start |
![]() Scizor #212 | ![]() ![]() | 6 |
![]() Remoraid #223 | ![]() | 33 |
![]() Octillery #224 | ![]() | 38 |
![]() Hitmontop #237 | ![]() | 7 |
![]() Torchic #255 | ![]() | 7 |
![]() Combusken #256 | ![]() ![]() | Start, 7 |
![]() Blaziken #257 | ![]() ![]() | Start, 7 |
![]() Taillow #276 | ![]() ![]() | 4 |
![]() Swellow #277 | ![]() ![]() | Start, 4 |
![]() Vigoroth #288 | ![]() | Start |
![]() Makuhita #296 | ![]() | Start |
![]() Hariyama #297 | ![]() | Start |
![]() Carvanha #318 | ![]() ![]() | 13 |
![]() Sharpedo #319 | ![]() ![]() | Start, 13 |
![]() Numel #322 | ![]() ![]() | 25 |
![]() Camerupt #323 | ![]() ![]() | 25 |
![]() Bagon #371 | ![]() | 21 |
![]() Shelgon #372 | ![]() | 21 |
![]() Salamence #373 | ![]() ![]() | 21 |
Learners
![]() Nidoran♀ #29 | ![]() | Egg |
![]() Kangaskhan #115 | ![]() | Egg |
![]() Sentret #161 | ![]() | Egg |
![]() Phanpy #231 | ![]() | Egg |
![]() Larvitar #246 | ![]() ![]() | Egg |
![]() Trapinch #328 | ![]() | Egg |
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Assist The user randomly picks and uses a move of an allied Pokémon. | ![]() | ![]() | - | - | - | 20 | 5 |
| Attract If it is the other gender, the foe is made infatuated and unlikely to attack. | ![]() | ![]() | - | 100 | 15 | 341 | |
| Barrage Round objects are hurled at the foe to strike two to five times. | ![]() | ![]() | - | 15 | 85 | 20 | 2 |
| Baton Pass The user switches out, passing along any stat changes to the new battler. | ![]() | ![]() | - | - | - | 40 | 24 |
| Belly Drum The user maximizes its ATTACK stat at the cost of half its full HP. | ![]() | ![]() | - | - | - | 10 | 13 |
| Bide The user endures attacks for two turns, then strikes back double. | ![]() | ![]() | - | - | - | 10 | 14 |
| Bind A long body or tentacles are used to bind the foe for two to five turns. | ![]() | ![]() | - | 15 | 75 | 20 | 6 |
| Block The user blocks the foe’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | - | 5 | 6 |
| Body Slam The user drops its full body on the foe. It may leave the foe paralyzed. | ![]() | ![]() | - | 85 | 100 | 15 | 287 |
| Camouflage Alters the user’s type depending on the location’s terrain. | ![]() | ![]() | - | - | - | 20 | 1 |
| Charm The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. | ![]() | ![]() | - | - | 100 | 20 | 23 |
| Comet Punch The foe is hit with a flurry of punches that strike two to five times. | ![]() | ![]() | - | 18 | 85 | 15 | 4 |
| Constrict The foe is attacked with long tentacles or vines. It may lower SPEED. | ![]() | ![]() | - | 10 | 100 | 35 | 11 |
| Conversion The user changes its type to match the type of one of its moves. | ![]() | ![]() | - | - | - | 30 | 2 |
| Conversion 2 The user changes type to make itself resistant to the last attack it took. | ![]() | ![]() | - | - | - | 30 | 2 |
| Covet A cutely executed attack that also steals the foe’s hold item. | ![]() | ![]() | - | 40 | 100 | 40 | 9 |
| Crush Claw The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE. | ![]() | ![]() | - | 75 | 95 | 10 | 8 |
| Cut A basic attack. It can be used to cut down thin trees and grass. | ![]() | ![]() | 50 | 95 | 30 | 114 | |
| Defense Curl The user curls up to conceal weak spots and raise its DEFENSE stat. | ![]() | ![]() | - | - | - | 40 | 26 |
| Disable For a few turns, it prevents the foe from using the move it last used. | ![]() | ![]() | - | - | 55 | 20 | 32 |
| Dizzy Punch The foe is hit with a rhythmic punch that may leave it confused. | ![]() | ![]() | - | 70 | 100 | 10 | 2 |
| Double Slap The foe is slapped repeatedly, back and forth, two to five times. | ![]() | ![]() | - | 15 | 85 | 10 | 16 |
| Double Team The user creates illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 | 376 | |
| Double-Edge A reckless, life-risking tackle that also hurts the user a little. | ![]() | ![]() | - | 120 | 100 | 15 | 368 |
| Egg Bomb A large egg is hurled with great force at the foe to inflict damage. | ![]() | ![]() | - | 100 | 75 | 10 | 3 |
| Encore Makes the foe use the move it last used repeatedly for two to six turns. | ![]() | ![]() | - | - | 100 | 5 | 27 |
| Endeavor Gains power the fewer HP the user has compared with the foe. | ![]() | ![]() | - | - | 100 | 5 | 15 |
| Endure The user endures any hit with 1 HP left. It may fail if used in succession. | ![]() | ![]() | - | - | - | 10 | 18 |
| Explosion The user explodes to inflict terrible damage even while fainting itself. | ![]() | ![]() | - | 250 | 100 | 5 | 41 |
| Extreme Speed A blindingly speedy charge attack that always goes before any other. | ![]() | ![]() | - | 80 | 100 | 5 | 2 |
| Facade An attack that is boosted if user is burned, poisoned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 | 376 | |
| Fake Out An attack that hits first and causes flinching. Usable only on 1st turn. | ![]() | ![]() | - | 40 | 100 | 10 | 13 |
| False Swipe A restrained attack that always leaves the foe with at least 1 HP. | ![]() | ![]() | - | 40 | 100 | 40 | 16 |
| Flail A desperate attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | - | 100 | 15 | 37 |
| Flash A blast of light that cuts the foe’s accuracy. It also illuminates caves. | ![]() | ![]() | - | 70 | 20 | 159 | |
| Follow Me The user draws attention to itself, making foes attack only the user. | ![]() | ![]() | - | - | - | 20 | 5 |
| Foresight Completely negates the foe’s efforts to heighten its ability to evade. | ![]() | ![]() | - | - | - | 40 | 31 |
| Frustration This attack move grows more powerful the less the user likes its TRAINER. | ![]() | ![]() | - | 100 | 20 | 376 | |
| Fury Attack The foe is jabbed repeatedly with a horn or beak two to five times. | ![]() | ![]() | - | 15 | 85 | 20 | 20 |
| Fury Swipes The foe is raked with sharp claws or scythes two to five times. | ![]() | ![]() | - | 18 | 80 | 15 | 30 |
| Glare The user intimidates the foe with the design on its belly to cause paralysis. | ![]() | ![]() | - | - | 75 | 30 | 4 |
| Growl The user growls in a cute way, making the foe lower its ATTACK stat. | ![]() | ![]() | - | - | 100 | 40 | 78 |
| Growth The user’s body is forced to grow, raising the SP. ATK stat. | ![]() | ![]() | - | - | - | 40 | 19 |
| Guillotine A vicious tearing attack with pincers. The foe will faint if it hits. | ![]() | ![]() | - | - | 30 | 5 | 6 |
| Harden The user stiffens all the muscles in its body to raise its DEFENSE stat. | ![]() | ![]() | - | - | - | 30 | 39 |
| Headbutt The user sticks its head out and rams. It may make the foe flinch. | ![]() | ![]() | - | 70 | 100 | 15 | 25 |
| Heal Bell A soothing bell chimes to heal the status problems of all allies. | ![]() | ![]() | - | - | - | 5 | 6 |
| Helping Hand A move that boosts the power of the ally’s attack in a battle. | ![]() | ![]() | - | - | - | 20 | 27 |
| Hidden Power An attack that varies in type and intensity depending on the user. | ![]() | ![]() | - | 100 | 15 | 404 | |
| Horn Attack The foe is jabbed with a sharply pointed horn to inflict damage. | ![]() | ![]() | - | 65 | 100 | 25 | 10 |
| Horn Drill The horn is rotated like a drill to ram. The foe will faint if it hits. | ![]() | ![]() | - | - | 30 | 5 | 8 |
| Howl The user howls to raise its spirit and boost its ATTACK stat. | ![]() | ![]() | - | - | - | 40 | 13 |
| Hyper Beam A severely damaging attack that makes the user rest on the next turn. | ![]() | ![]() | 150 | 90 | 5 | 190 | |
| Hyper Fang The foe is attacked with sharp fangs. It may make the foe flinch. | ![]() | ![]() | - | 80 | 90 | 15 | 2 |
| Hyper Voice The user lets loose a horribly loud shout with the power to damage. | ![]() | ![]() | - | 90 | 100 | 10 | 4 |
| Leer The foe is given an intimidating look that lowers its DEFENSE stat. | ![]() | ![]() | - | - | 100 | 30 | 84 |
| Lock-On The user locks on to the foe, making the next move sure to hit. | ![]() | ![]() | - | - | - | 5 | 9 |
| Lovely Kiss The user forces a kiss on the foe with a scary face that induces sleep. | ![]() | ![]() | - | - | 75 | 10 | 1 |
| Mean Look The foe is fixed with a mean look that prevents it from escaping. | ![]() | ![]() | - | - | - | 5 | 16 |
| Mega Kick The foe is attacked by a kick fired with muscle-packed power. | ![]() | ![]() | - | 120 | 75 | 5 | 119 |


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